/////////////////////////////////////////////////////////////////////////////////
// Copyright (c) Electronic Arts Inc. All rights reserved.
/////////////////////////////////////////////////////////////////////////////////


#ifndef EASTL_ATOMIC_INTERNAL_ARCH_SIGNAL_FENCE_H
#define EASTL_ATOMIC_INTERNAL_ARCH_SIGNAL_FENCE_H

#if defined(EA_PRAGMA_ONCE_SUPPORTED)
	#pragma once
#endif


#define EASTL_ARCH_ATOMIC_SIGNAL_FENCE_RELAXED_AVAILABLE 0
#define EASTL_ARCH_ATOMIC_SIGNAL_FENCE_ACQUIRE_AVAILABLE 0
#define EASTL_ARCH_ATOMIC_SIGNAL_FENCE_RELEASE_AVAILABLE 0
#define EASTL_ARCH_ATOMIC_SIGNAL_FENCE_ACQ_REL_AVAILABLE 0
#define EASTL_ARCH_ATOMIC_SIGNAL_FENCE_SEQ_CST_AVAILABLE 0


#endif /* EASTL_ATOMIC_INTERNAL_ARCH_SIGNAL_FENCE_H */
