First
This commit is contained in:
@@ -0,0 +1,3 @@
|
||||
tags
|
||||
/build/
|
||||
build.bat
|
||||
@@ -0,0 +1,18 @@
|
||||
[submodule "test/packages/EATest"]
|
||||
path = test/packages/EATest
|
||||
url = git@github.com:electronicarts/EATest.git
|
||||
[submodule "test/packages/EAStdC"]
|
||||
path = test/packages/EAStdC
|
||||
url = git@github.com:electronicarts/EAStdC.git
|
||||
[submodule "test/packages/EAAssert"]
|
||||
path = test/packages/EAAssert
|
||||
url = git@github.com:electronicarts/EAAssert.git
|
||||
[submodule "test/packages/EAThread"]
|
||||
path = test/packages/EAThread
|
||||
url = git@github.com:electronicarts/EAThread.git
|
||||
[submodule "test/packages/EASTL"]
|
||||
path = test/packages/EASTL
|
||||
url = git@github.com:electronicarts/EASTL.git
|
||||
[submodule "test/packages/EABase"]
|
||||
path = test/packages/EABase
|
||||
url = git@github.com:electronicarts/EABase.git
|
||||
@@ -0,0 +1,71 @@
|
||||
language: cpp
|
||||
|
||||
cache:
|
||||
- ccache: true
|
||||
|
||||
os:
|
||||
- linux
|
||||
- osx
|
||||
- windows
|
||||
|
||||
compiler:
|
||||
- gcc
|
||||
- clang
|
||||
- msvc
|
||||
|
||||
env:
|
||||
- EA_CONFIG=Debug
|
||||
- EA_CONFIG=Release
|
||||
|
||||
addons:
|
||||
apt:
|
||||
sources:
|
||||
- ubuntu-toolchain-r-test
|
||||
- george-edison55-precise-backports
|
||||
- llvm-toolchain-trusty-7
|
||||
packages:
|
||||
- cmake
|
||||
- cmake-data
|
||||
- g++-7
|
||||
- clang-7
|
||||
|
||||
matrix:
|
||||
exclude:
|
||||
- os: osx
|
||||
compiler: gcc
|
||||
- os: osx
|
||||
compiler: msvc
|
||||
- os: linux
|
||||
compiler: msvc
|
||||
- os: windows
|
||||
compiler: clang
|
||||
- os: windows
|
||||
compiler: gcc
|
||||
|
||||
# Handle git submodules yourself
|
||||
git:
|
||||
submodules: false
|
||||
|
||||
# Use sed to replace the SSH URL with the public URL, then initialize submodules
|
||||
before_install:
|
||||
- sed --version >/dev/null 2>&1 && sed -i 's/git@github.com:/https:\/\/github.com\//' .gitmodules || sed -i "" 's/git@github.com:/https:\/\/github.com\//' .gitmodules
|
||||
- git submodule update --init
|
||||
|
||||
install:
|
||||
- if [[ "$CXX" == "g++" ]]; then export CC="gcc-7" ;fi
|
||||
- if [[ "$CXX" == "g++" ]]; then export CXX="g++-7" ;fi
|
||||
- if [[ "$CXX" == "clang++" && "${TRAVIS_OS_NAME}" != "osx" ]]; then export CC="clang-7" ;fi
|
||||
- if [[ "$CXX" == "clang++" && "${TRAVIS_OS_NAME}" != "osx" ]]; then export CXX="clang++-7" ;fi
|
||||
|
||||
# Universal Setup
|
||||
before_script:
|
||||
- mkdir build_$EA_CONFIG
|
||||
- cd build_$EA_CONFIG
|
||||
- cmake .. -DEAMAIN_BUILD_TESTS:BOOL=ON
|
||||
- cmake --build . --config $EA_CONFIG
|
||||
|
||||
script:
|
||||
# Run Tests
|
||||
- cd $TRAVIS_BUILD_DIR/build_$EA_CONFIG/test
|
||||
- ctest -C $EA_CONFIG -V || exit 1
|
||||
|
||||
@@ -0,0 +1,50 @@
|
||||
#-------------------------------------------------------------------------------------------
|
||||
# Copyright (C) Electronic Arts Inc. All rights reserved.
|
||||
#-------------------------------------------------------------------------------------------
|
||||
cmake_minimum_required(VERSION 3.1)
|
||||
project(EAMain CXX)
|
||||
|
||||
#-------------------------------------------------------------------------------------------
|
||||
# Options
|
||||
#-------------------------------------------------------------------------------------------
|
||||
option(EAMAIN_BUILD_TESTS "Enable generation of build files for tests" OFF)
|
||||
|
||||
#-------------------------------------------------------------------------------------------
|
||||
# Compiler Flags
|
||||
#-------------------------------------------------------------------------------------------
|
||||
set (CMAKE_MODULE_PATH "${CMAKE_MODULE_PATH};${CMAKE_CURRENT_SOURCE_DIR}/test/packages/EASTL/scripts/CMake")
|
||||
include(CommonCppFlags)
|
||||
|
||||
#-------------------------------------------------------------------------------------------
|
||||
# Library definition
|
||||
#-------------------------------------------------------------------------------------------
|
||||
file(GLOB EAMAIN_SOURCES "source/*.cpp" "source/internal/*.cpp")
|
||||
add_library(EAMain ${EAMAIN_SOURCES})
|
||||
|
||||
#-------------------------------------------------------------------------------------------
|
||||
# Package Tests
|
||||
#-------------------------------------------------------------------------------------------
|
||||
if(EAMAIN_BUILD_TESTS)
|
||||
add_subdirectory(test)
|
||||
endif()
|
||||
|
||||
#-------------------------------------------------------------------------------------------
|
||||
# Defines
|
||||
#-------------------------------------------------------------------------------------------
|
||||
add_definitions(-D_CHAR16T)
|
||||
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
|
||||
add_definitions(-DEAMAIN_NETWORK_CHANNEL_PORT=8080)
|
||||
|
||||
#-------------------------------------------------------------------------------------------
|
||||
# Export Include Directories
|
||||
#-------------------------------------------------------------------------------------------
|
||||
target_include_directories(EAMain PUBLIC include)
|
||||
target_include_directories(EAMain PUBLIC source)
|
||||
|
||||
#-------------------------------------------------------------------------------------------
|
||||
# Package Dependencies
|
||||
#-------------------------------------------------------------------------------------------
|
||||
target_link_libraries(EAMain EABase)
|
||||
target_link_libraries(EAMain EAAssert)
|
||||
target_link_libraries(EAMain EAStdC)
|
||||
|
||||
@@ -0,0 +1,72 @@
|
||||
## Contributing
|
||||
|
||||
Before you can contribute, EA must have a Contributor License Agreement (CLA) on file that has been signed by each contributor.
|
||||
You can sign here: [Go to CLA](https://electronicarts.na1.echosign.com/public/esignWidget?wid=CBFCIBAA3AAABLblqZhByHRvZqmltGtliuExmuV-WNzlaJGPhbSRg2ufuPsM3P0QmILZjLpkGslg24-UJtek*)
|
||||
|
||||
### Pull Request Policy
|
||||
|
||||
All code contributions are submitted as [Github pull requests](https://help.github.com/articles/using-pull-requests/). All pull requests will be reviewed by a maintainer according to the guidelines found in the next section.
|
||||
|
||||
Your pull request should:
|
||||
|
||||
* merge cleanly
|
||||
* come with tests
|
||||
* tests should be minimal and stable
|
||||
* fail before your fix is applied
|
||||
* pass the test suite
|
||||
* code formatting is encoded in clang format
|
||||
* limit using clang format on new code
|
||||
* do not deviate from style already established in the files
|
||||
|
||||
### Running the Unit Tests
|
||||
|
||||
EAAssert uses CMake as its build system.
|
||||
|
||||
* Create and navigate to "your_build_folder":
|
||||
* mkdir your_build_folder && cd your_build_folder
|
||||
* Generate build scripts:
|
||||
* cmake source_folder -DEAMAIN_BUILD_TESTS:BOOL=ON
|
||||
* Build unit tests for "your_config":
|
||||
* cmake --build . --config your_config
|
||||
* Run the unit tests for "your_config" from the test folder:
|
||||
* cd test && ctest -C your_config
|
||||
|
||||
|
||||
Here is an example batch file.
|
||||
```batch
|
||||
set build_folder=out
|
||||
mkdir %build_folder%
|
||||
pushd %build_folder%
|
||||
call cmake .. -DEAMAIN_BUILD_TESTS:BOOL=ON
|
||||
call cmake --build . --config Release
|
||||
call cmake --build . --config Debug
|
||||
call cmake --build . --config RelWithDebInfo
|
||||
call cmake --build . --config MinSizeRel
|
||||
pushd test
|
||||
call ctest -C Release
|
||||
call ctest -C Debug
|
||||
call ctest -C RelWithDebInfo
|
||||
call ctest -C MinSizeRel
|
||||
popd
|
||||
popd
|
||||
```
|
||||
|
||||
Here is an example bash file
|
||||
```bash
|
||||
build_folder=out
|
||||
mkdir $build_folder
|
||||
pushd $build_folder
|
||||
cmake .. -DEAMAIN_BUILD_TESTS:BOOL=ON
|
||||
cmake --build . --config Release
|
||||
cmake --build . --config Debug
|
||||
cmake --build . --config RelWithDebInfo
|
||||
cmake --build . --config MinSizeRel
|
||||
pushd test
|
||||
ctest -C Release
|
||||
ctest -C Debug
|
||||
ctest -C RelWithDebInfo
|
||||
ctest -C MinSizeRel
|
||||
popd
|
||||
popd
|
||||
```
|
||||
|
||||
@@ -0,0 +1,27 @@
|
||||
/*
|
||||
Copyright (C) 2017 Electronic Arts Inc. All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions
|
||||
are met:
|
||||
|
||||
1. Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
2. Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
3. Neither the name of Electronic Arts, Inc. ("EA") nor the names of
|
||||
its contributors may be used to endorse or promote products derived
|
||||
from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY ELECTRONIC ARTS AND ITS CONTRIBUTORS "AS IS" AND ANY
|
||||
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL ELECTRONIC ARTS OR ITS CONTRIBUTORS BE LIABLE FOR ANY
|
||||
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
@@ -0,0 +1,26 @@
|
||||
# EAMain
|
||||
|
||||
[](https://travis-ci.org/electronicarts/EAMain)
|
||||
|
||||
EAMain provides a multi-platform entry point used for platforms that don't support console output, return codes and command-line arguments.
|
||||
|
||||
|
||||
## Documentation
|
||||
|
||||
Please see [Introduction](doc/EAMain.html).
|
||||
|
||||
|
||||
## Compiling sources
|
||||
|
||||
Please see [CONTRIBUTING.md](CONTRIBUTING.md) for details on compiling and testing the source.
|
||||
|
||||
|
||||
## Credits
|
||||
|
||||
Roberto Parolin is the current EAMain owner within EA and is responsible for the open source repository.
|
||||
|
||||
|
||||
## License
|
||||
|
||||
Modified BSD License (3-Clause BSD license) see the file LICENSE in the project root.
|
||||
|
||||
@@ -0,0 +1,83 @@
|
||||
body
|
||||
{
|
||||
font-family: Palatino Linotype, Book Antiqua, Times New Roman;
|
||||
font-size: 11pt;
|
||||
}
|
||||
|
||||
h1
|
||||
{
|
||||
font-family: Verdana;
|
||||
display: block;
|
||||
background-color: #FFF0B0;
|
||||
border: solid 2px black;
|
||||
font-size: 16pt;
|
||||
font-weight: bold;
|
||||
padding: 6px;
|
||||
}
|
||||
|
||||
h2
|
||||
{
|
||||
font-size: 14pt;
|
||||
font-family: Verdana;
|
||||
border-bottom: 2px solid black;
|
||||
}
|
||||
|
||||
h3
|
||||
{
|
||||
font-family: Verdana;
|
||||
font-size: 13pt;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.code-example
|
||||
{
|
||||
display: block;
|
||||
background-color: #e0e0f0;
|
||||
margin-left: 3em;
|
||||
margin-right: 3em;
|
||||
margin-top: 1em;
|
||||
margin-bottom: 1em;
|
||||
padding: 8px;
|
||||
border: solid 2px #a0a0d0;
|
||||
font-family: monospace;
|
||||
font-size: 10pt;
|
||||
white-space: pre;
|
||||
}
|
||||
|
||||
.code-example-span
|
||||
{
|
||||
font-family: monospace;
|
||||
font-size: 10pt;
|
||||
white-space: pre;
|
||||
}
|
||||
|
||||
.code-example-comment
|
||||
{
|
||||
background-color: #e0e0f0;
|
||||
padding: 0px 0px;
|
||||
font-family: monospace;
|
||||
font-size: 10pt;
|
||||
white-space: pre;
|
||||
color: #999999;
|
||||
margin: auto auto;
|
||||
}
|
||||
|
||||
|
||||
.faq-question
|
||||
{
|
||||
background-color: #D0E0D0;
|
||||
font-size: 12pt;
|
||||
font-weight: bold;
|
||||
margin-bottom: 0.5em;
|
||||
margin-top: 0em;
|
||||
padding-left:8px;
|
||||
padding-right:8px;
|
||||
padding-top:2px;
|
||||
padding-bottom:2px
|
||||
}
|
||||
|
||||
.faq-answer
|
||||
{
|
||||
display: block;
|
||||
margin: 4pt 1em 0.5em 1em;
|
||||
}
|
||||
@@ -0,0 +1,291 @@
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Copyright (c) Electronic Arts Inc. All rights reserved.
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef EAMAIN_EAENTRYPOINTMAIN_INL
|
||||
#define EAMAIN_EAENTRYPOINTMAIN_INL
|
||||
|
||||
#include <EAMain/internal/Version.h>
|
||||
#include <EAMain/EAMain.h>
|
||||
#include <EAMain/EAMainExit.h>
|
||||
|
||||
#include <EAMain/internal/EAMainStartupShutdown.h>
|
||||
|
||||
#if defined(EA_PLATFORM_WINDOWS)
|
||||
#include <EABase/eabase.h>
|
||||
|
||||
EA_DISABLE_ALL_VC_WARNINGS()
|
||||
#include <EAStdC/EAString.h>
|
||||
#include <malloc.h>
|
||||
#define NOMINMAX
|
||||
#include <Windows.h>
|
||||
#undef NOMINMAX
|
||||
EA_RESTORE_ALL_VC_WARNINGS()
|
||||
#endif
|
||||
|
||||
|
||||
/// EAEntryPointMain
|
||||
///
|
||||
/// Provides a platform-independent main entry function. The user must implement
|
||||
/// this function himself. Different platforms have different variations of
|
||||
/// main and some platforms have multiple variations of main within the platform.
|
||||
/// EAEnrtyPointMain is a universal entrypoint which you can use to implement a platform-
|
||||
/// and string encoding- independent main entrypoint.
|
||||
///
|
||||
/// You use this function by #including "EATestApp/EAMain.h" and implementing the
|
||||
/// function. You don't need to use this function and this code is neither seen
|
||||
/// nor compiled if you don't use it. It is merely a convenience to deal with
|
||||
/// platform indepdence in a proper way and also a reference for how to do such
|
||||
/// a thing manually.
|
||||
///
|
||||
/// Microsoft-specific:
|
||||
/// By default an 8 bit C Standard main is implemented unless EAMAIN_MAIN_16 is defined.
|
||||
/// If EAMAIN_MAIN_16 is defined under a supporting Microsoft platform then either
|
||||
/// wWinMain or wmain is used. You need to use EAMAIN_MAIN_16 under Microsoft platforms if
|
||||
/// you want arguments to be in Unicode, as Windows 8 bit arguments are not UTF8 or any
|
||||
/// kind of Unicode.
|
||||
///
|
||||
/// Example usage:
|
||||
/// #include <EAMain/EAEntryPointMain.inl>
|
||||
///
|
||||
/// int EAMain(int argc, char** argv){
|
||||
/// printf("hello world");
|
||||
/// }
|
||||
///
|
||||
extern "C" int EAMain(int argc, char** argv);
|
||||
|
||||
namespace EA
|
||||
{
|
||||
namespace EAMain
|
||||
{
|
||||
namespace Internal
|
||||
{
|
||||
EAMAIN_API extern EAMainFunction gEAMainFunction;
|
||||
|
||||
EAMAIN_API const char *ExtractPrintServerAddress(int argc, char **argv);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Windows compilers #define _CONSOLE when the intended target is a console application instead of
|
||||
// a windows application.
|
||||
// Note: _CONSOLE doesn't seem to be getting defined automatically (at least for native nant builds).
|
||||
// Temporarily define _CONSOLE ourselves to allow the build to work on windows.
|
||||
#ifndef _CONSOLE
|
||||
#define _CONSOLE
|
||||
#endif
|
||||
|
||||
// Windows RT-based applications need to use Microsoft's Managed C++ extensions with their
|
||||
// Windows::ApplicationModel::Core::IFrameworkView class, as opposed to class C main(argc, argv).
|
||||
// Additionally, a new kind of main is required with the signature: int main(Platform::Array<Platform::String^>^ args).
|
||||
// The code below doesn't call EAEntryPointMain directly, but the WinRTRunner that it calls will call EAEntryPointMain.
|
||||
#if (defined(EA_PLATFORM_MICROSOFT) && !defined(CS_UNDEFINED_STRING) && !EA_WINAPI_FAMILY_PARTITION(EA_WINAPI_PARTITION_DESKTOP))
|
||||
|
||||
// Allow the user to define their own WinRT application entry point should
|
||||
// they have a need to create their own IApplicationView.
|
||||
//
|
||||
// In most cases this shouldn't ever be touched. Likely, if you find you're
|
||||
// having to manipulate this then your application is in a state where it
|
||||
// has grown beyond EAMain's scope and you would be better served with a
|
||||
// custom entry point.
|
||||
#ifndef EAMAIN_WINRT_APPLICATION_ENTRY
|
||||
#define EAMAIN_WINRT_APPLICATION_ENTRY() { EA::EAMain::Internal::gEAMainFunction = ::EAMain; EA::EAMain::Internal::StartWinRtApplication(); }
|
||||
#endif
|
||||
|
||||
namespace EA
|
||||
{
|
||||
namespace EAMain
|
||||
{
|
||||
namespace Internal
|
||||
{
|
||||
EAMAIN_API void StartWinRtApplication();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Platform::MTAThread]
|
||||
int main(Platform::Array<Platform::String^>^ /*args*/)
|
||||
{
|
||||
#if defined(EAMAIN_USE_INITFINI)
|
||||
EAMainInit();
|
||||
#endif
|
||||
|
||||
EA::EAMain::InitializeSignalHandler();
|
||||
|
||||
EAMAIN_WINRT_APPLICATION_ENTRY();
|
||||
|
||||
#if defined(EAMAIN_USE_INITFINI)
|
||||
EAMainFini();
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
|
||||
#elif defined(EA_PLATFORM_WINDOWS)
|
||||
#pragma warning(push, 0)
|
||||
#include <Windows.h>
|
||||
#include <shellapi.h>
|
||||
#pragma comment(lib, "shell32.lib")
|
||||
#pragma warning(pop)
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
// To do: Some platforms may require reading the command line from a file.
|
||||
// Do we automatically do this for those platforms? Probably try to open a default file.
|
||||
// Do we support loading from a file from any platform? Probably so.
|
||||
#if defined(EAMAIN_USE_INITFINI)
|
||||
EAMainInit();
|
||||
#endif
|
||||
|
||||
EA::EAMain::Internal::gEAMainFunction = ::EAMain;
|
||||
|
||||
EA::EAMain::CommandLine commandLine(argc, argv);
|
||||
|
||||
const char *printServerAddress = EA::EAMain::Internal::ExtractPrintServerAddress(commandLine.Argc(), commandLine.Argv());
|
||||
EA::EAMain::Internal::EAMainStartup(printServerAddress);
|
||||
|
||||
EA::EAMain::InitializeSignalHandler();
|
||||
|
||||
int returnValue = EA::EAMain::Internal::gEAMainFunction(commandLine.Argc(), commandLine.Argv());
|
||||
|
||||
EA::EAMain::Internal::EAMainShutdown(returnValue);
|
||||
|
||||
#if defined(EAMAIN_USE_INITFINI)
|
||||
EAMainFini();
|
||||
#endif
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
int WINAPI wWinMainShared(HINSTANCE /*instance*/, HINSTANCE /*prevInstance*/, LPWSTR wCmdLine, int /*cmdShow*/)
|
||||
{
|
||||
int returnValue = 1;
|
||||
int argc = 0;
|
||||
wchar_t** wargv = CommandLineToArgvW(GetCommandLineW(), &argc);
|
||||
|
||||
EA::EAMain::Internal::gEAMainFunction = ::EAMain;
|
||||
|
||||
if(wargv)
|
||||
{
|
||||
char8_t** argv = (char8_t**)_malloca(argc * sizeof(char8_t*));
|
||||
__analysis_assume(argv != NULL);
|
||||
|
||||
for(int i = 0; i < argc; i++)
|
||||
{
|
||||
argv[i] = NULL;
|
||||
const int requiredStrlen = EA::StdC::Strlcpy(argv[i], wargv[i], 0);
|
||||
argv[i] = (char8_t *)_malloca(sizeof(char8_t) * (requiredStrlen + 1));
|
||||
EA::StdC::Strlcpy(argv[i], wargv[i], requiredStrlen + 1);
|
||||
}
|
||||
|
||||
#if defined(EAMAIN_USE_INITFINI)
|
||||
EAMainInit();
|
||||
#endif
|
||||
|
||||
const char *printServerAddress = EA::EAMain::Internal::ExtractPrintServerAddress(argc, argv);
|
||||
EA::EAMain::Internal::EAMainStartup(printServerAddress);
|
||||
|
||||
EA::EAMain::InitializeSignalHandler();
|
||||
|
||||
returnValue = EA::EAMain::Internal::gEAMainFunction(argc, argv);
|
||||
EA::EAMain::Internal::EAMainShutdown(returnValue);
|
||||
|
||||
#if defined(EAMAIN_USE_INITFINI)
|
||||
EAMainFini();
|
||||
#endif
|
||||
LocalFree(wargv);
|
||||
}
|
||||
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#if defined(EAMAIN_MAIN_16)
|
||||
int WINAPI wWinMain(HINSTANCE instance, HINSTANCE prevInstance, LPWSTR wCmdLine, int cmdShow)
|
||||
{
|
||||
return wWinMainShared(instance, prevInstance, wCmdLine, cmdShow);
|
||||
}
|
||||
#else
|
||||
int WINAPI WinMain(_In_ HINSTANCE instance, _In_opt_ HINSTANCE prevInstance, _In_ LPSTR cmdLine, _In_ int cmdShow)
|
||||
{
|
||||
size_t wCapacity = strlen(cmdLine) * 3; // UTF8 -> UCS2 requires at most 3 times the bytes.
|
||||
wchar_t* wCmdLine = (wchar_t*)_malloca(wCapacity);
|
||||
EA::StdC::Strlcpy(wCmdLine, cmdLine, wCapacity);
|
||||
|
||||
return wWinMainShared(instance, prevInstance, wCmdLine, cmdShow);
|
||||
}
|
||||
#endif
|
||||
#else
|
||||
#if defined(EA_PLATFORM_WINDOWS) && defined(EA_MAIN_16)
|
||||
int wmain(int argc, wchar_t** wargv)
|
||||
{
|
||||
EA::EAMain::Internal::gEAMainFunction = ::EAMain;
|
||||
|
||||
// Allocate and convert-copy wargv to argv.
|
||||
char8_t** argv = (char8_t**)_malloca(argc * sizeof(char8_t*));
|
||||
|
||||
for(int i = 0; i < argc; i++)
|
||||
{
|
||||
argv[i] = NULL;
|
||||
const int requiredStrlen = EA::StdC::Strlcpy(argv[i], wargv[i], 0);
|
||||
argv[i] = (char8_t)_malloca(sizeof(char8_t) * (requiredStrlen + 1));
|
||||
EA::StdC::Strlcpy(argv[i], wargv[i], requiredStrlen + 1);
|
||||
}
|
||||
|
||||
#if defined(EAMAIN_USE_INITFINI)
|
||||
EAMainInit();
|
||||
#endif
|
||||
|
||||
const char *printServerAddress = EA::EAMain::Internal::ExtractPrintServerAddress(argc, argv);
|
||||
EA::EAMain::Internal::EAMainStartup(printServerAddress);
|
||||
|
||||
EA::EAMain::InitializeSignalHandler();
|
||||
|
||||
int returnValue = EA::EAMain::Internal::gEAMainFunction(argc, argv);
|
||||
EA::EAMain::Internal::EAMainShutdown(returnValue);
|
||||
|
||||
#if defined(EAMAIN_USE_INITFINI)
|
||||
EAMainFini();
|
||||
#endif
|
||||
|
||||
return returnValue;
|
||||
}
|
||||
#else
|
||||
#if !defined(EAMAIN_FORCE_MAIN_USAGE) // If the user defines EAMAIN_FORCE_MAIN_USAGE before #including this file, then main is used even if we don't normally use it for the given platform.
|
||||
#if defined(EA_PLATFORM_IPHONE)
|
||||
#define main iosMain
|
||||
extern "C" int iosMain(int argc, char** argv);
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
// To do: Some platforms may require reading the command line from a file.
|
||||
// Do we automatically do this for those platforms? Probably try to open a default file.
|
||||
// Do we support loading from a file from any platform? Probably so.
|
||||
#if defined(EAMAIN_USE_INITFINI)
|
||||
EAMainInit();
|
||||
#endif
|
||||
|
||||
EA::EAMain::Internal::gEAMainFunction = ::EAMain;
|
||||
|
||||
EA::EAMain::CommandLine commandLine(argc, argv);
|
||||
|
||||
const char *printServerAddress = EA::EAMain::Internal::ExtractPrintServerAddress(commandLine.Argc(), commandLine.Argv());
|
||||
EA::EAMain::Internal::EAMainStartup(printServerAddress);
|
||||
|
||||
EA::EAMain::InitializeSignalHandler();
|
||||
|
||||
int returnValue = EA::EAMain::Internal::gEAMainFunction(commandLine.Argc(), commandLine.Argv());
|
||||
|
||||
EA::EAMain::Internal::EAMainShutdown(returnValue);
|
||||
|
||||
#if defined(EAMAIN_USE_INITFINI)
|
||||
EAMainFini();
|
||||
#endif
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
#endif // header include guard
|
||||
@@ -0,0 +1,211 @@
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Copyright (c) Electronic Arts Inc. All rights reserved.
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Provides a print server for retrieving console output and a simple
|
||||
// command line parser.
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef EAMAIN_H
|
||||
#define EAMAIN_H
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(push, 0) // Microsoft headers generate warnings at our higher warning levels.
|
||||
#pragma warning(disable: 4530) // C++ exception handler used, but unwind semantics are not enabled.
|
||||
#pragma warning(disable: 4548) // Expression before comma has no effect; expected expression with side-effect.
|
||||
#pragma warning(disable: 4251) // class (some template) needs to have dll-interface to be used by clients.
|
||||
#endif
|
||||
|
||||
#include <EABase/eabase.h>
|
||||
#include <EAMain/internal/Version.h>
|
||||
|
||||
namespace EA
|
||||
{
|
||||
namespace EAMain
|
||||
{
|
||||
typedef int (*EAMainFunction)(int, char **);
|
||||
}
|
||||
}
|
||||
|
||||
EA_DISABLE_ALL_VC_WARNINGS()
|
||||
#include <stddef.h>
|
||||
#include <limits.h>
|
||||
#include <stdarg.h>
|
||||
EA_RESTORE_ALL_VC_WARNINGS()
|
||||
|
||||
namespace EA
|
||||
{
|
||||
namespace EAMain
|
||||
{
|
||||
typedef void (*ReportFunction)(const char8_t*);
|
||||
EAMAIN_API void SetReportFunction(ReportFunction pReportFunction);
|
||||
EAMAIN_API ReportFunction GetReportFunction();
|
||||
EAMAIN_API ReportFunction GetDefaultReportFunction();
|
||||
|
||||
/// Report
|
||||
/// Provides a way to call Report with sprintf-style arguments.
|
||||
/// This function will call the Report function after formatting the output.
|
||||
/// This function acts just like printf, except that the output goes to the
|
||||
/// given report function.
|
||||
///
|
||||
/// The user needs to supply a newline if the user wants newlines, as the report
|
||||
/// function will not append one. The user may supply multiple newlines if desired.
|
||||
/// This is a low level function which user code can use to directly write
|
||||
/// information to the debug output. This function is also used by the higher
|
||||
/// level functionality here to write output.
|
||||
///
|
||||
/// This function is the equivalent of ReportVerbosity(0, pFormat, ...).
|
||||
///
|
||||
/// Example usage:
|
||||
/// Report("Time passed: %d\n", timeDelta);
|
||||
///
|
||||
EAMAIN_API void Report(const char8_t* pFormat, ...);
|
||||
|
||||
/// ReportVerbosity
|
||||
/// Same as Report, but is silent unless GetVerbosity() is >= the value specified as minVerbosity.
|
||||
/// Typically to do a non-error trace print, you would specify a minVerbosity of 1.
|
||||
/// If you are writing an error output, you can specify minVerbosity or 0, which is the same
|
||||
/// as calling Report().
|
||||
///
|
||||
/// Example usage:
|
||||
/// ReportVerbosity(1, "Time passed: %d\n", timeDelta);
|
||||
///
|
||||
EAMAIN_API void ReportVerbosity(unsigned minVerbosity, const char8_t* pFormat, ...);
|
||||
|
||||
/// VReport
|
||||
/// Called by EATest Report Wrapper to preserve the optional variable arguments
|
||||
///
|
||||
EAMAIN_API void VReport(const char8_t* pFormat, va_list arguments);
|
||||
|
||||
/// VReportVerbosity
|
||||
/// Called by EATest ReportVerbosity Wrapper to preserve the optional variable arguments
|
||||
///
|
||||
EAMAIN_API void VReportVerbosity(unsigned minVerbosity, const char8_t* pFormat, va_list arguments);
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
/// GetVerbosity / SetVerbosity
|
||||
///
|
||||
/// A value of 0 means to output just error results.
|
||||
/// A value > 0 means to output more. This Test library doesn't itself
|
||||
/// use this verbosity value; it's intended for the application to use
|
||||
/// it while tracing test output.
|
||||
///
|
||||
EAMAIN_API unsigned GetVerbosity();
|
||||
EAMAIN_API void SetVerbosity(unsigned verbosity);
|
||||
|
||||
/// PlatformStartup / PlatformShutdown
|
||||
///
|
||||
/// Execute any necessary per-platform startup / shutdown code.
|
||||
/// This should be executed once as the first line of main() and
|
||||
/// once as the last line of main().
|
||||
///
|
||||
|
||||
/// DEPRECATED
|
||||
/// Please use the PlatformStartup(int argc, char **argv) preferably
|
||||
EAMAIN_API void PlatformStartup();
|
||||
|
||||
EAMAIN_API void PlatformStartup(int argc, char **argv);
|
||||
|
||||
EAMAIN_API void PlatformStartup(const char *printServerNetworkAddress);
|
||||
|
||||
EAMAIN_API void PlatformShutdown(int nError);
|
||||
|
||||
/// CommandLine
|
||||
///
|
||||
/// Implements a small command line parser.
|
||||
///
|
||||
/// Example usage:
|
||||
/// int main(int argc, char** argv) {
|
||||
/// CommandLine cmdLine(argc, argv);
|
||||
/// printf("%d", cmdLine.Argc());
|
||||
/// }
|
||||
///
|
||||
class EAMAIN_API CommandLine
|
||||
{
|
||||
public:
|
||||
enum Flags
|
||||
{
|
||||
FLAG_NONE = 0,
|
||||
FLAG_NO_PROGRAM_NAME = 1 << 0
|
||||
};
|
||||
|
||||
static const char DEFAULT_DELIMITER = ':';
|
||||
static const int MAX_COMMANDLINE_ARGS = 128;
|
||||
|
||||
CommandLine(int argc, char** argv);
|
||||
explicit CommandLine(const char *commandLineString);
|
||||
CommandLine(const char *commandLineString, unsigned int flags);
|
||||
~CommandLine();
|
||||
|
||||
int FindSwitch(const char *pSwitch, bool bCaseSensitive = false, const char **pResult = NULL, int nStartingIndex = 0, char delimiter = DEFAULT_DELIMITER) const;
|
||||
bool HasHelpSwitch() const;
|
||||
|
||||
int Argc() const
|
||||
{
|
||||
return mArgc;
|
||||
}
|
||||
|
||||
char** Argv() const
|
||||
{
|
||||
return mArgv;
|
||||
}
|
||||
|
||||
const char *Arg(int pos) const
|
||||
{
|
||||
if (pos <= mArgc)
|
||||
{
|
||||
return mArgv[pos];
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
private:
|
||||
void ParseCommandLine(const char *args, unsigned int flags);
|
||||
|
||||
int mArgc;
|
||||
char** mArgv;
|
||||
char* mCommandLine;
|
||||
};
|
||||
|
||||
|
||||
} //namespace EAMain
|
||||
|
||||
#if (defined(EA_PLATFORM_MICROSOFT) && !defined(CS_UNDEFINED_STRING) && !EA_WINAPI_FAMILY_PARTITION(EA_WINAPI_PARTITION_DESKTOP))
|
||||
namespace EAMain
|
||||
{
|
||||
// Helper class for spawning tests in a separate thread on WinRT platforms, works around <future> include issues.
|
||||
class IWinRTRunner
|
||||
{
|
||||
public:
|
||||
virtual ~IWinRTRunner() {}
|
||||
virtual void Run(int argc = 0, char** argv = NULL) = 0;
|
||||
virtual bool IsFinished() = 0;
|
||||
virtual void ReportResult() = 0;
|
||||
};
|
||||
|
||||
EAMAIN_API IWinRTRunner* CreateWinRTRunner();
|
||||
}
|
||||
#elif defined(EA_PLATFORM_KETTLE)
|
||||
namespace EAMain
|
||||
{
|
||||
// By default EAMain will spawn a thread on Kettle which calls Gnm::submitDone to prevent
|
||||
// the OS frome terminating the application.
|
||||
//
|
||||
// Applications that want to use the GPU (and will therefore need to call submitDone themselves)
|
||||
// can call DisableSubmitDoneThread() after EAMain() is called. No calls to submitDone will be made
|
||||
// by this thread once DisableSubmitDoneThread() returns.
|
||||
//
|
||||
// Note: For thread safety, this function must be called from the same thread that EAMain is called from.
|
||||
void DisableSubmitDoneThread();
|
||||
}
|
||||
#endif
|
||||
|
||||
} // namespace EA
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(pop)
|
||||
#endif
|
||||
|
||||
#endif // Header include guard
|
||||
@@ -0,0 +1,48 @@
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Copyright (c) Electronic Arts Inc. All rights reserved.
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Provides an exit function for clients to immediately close the application
|
||||
// without needing to throw an exception or call abort.
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef EAMAINEXIT_H
|
||||
#define EAMAINEXIT_H
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(push, 0) // Microsoft headers generate warnings at our higher warning levels.
|
||||
#pragma warning(disable: 4530) // C++ exception handler used, but unwind semantics are not enabled.
|
||||
#pragma warning(disable: 4548) // Expression before comma has no effect; expected expression with side-effect.
|
||||
#pragma warning(disable: 4251) // class (some template) needs to have dll-interface to be used by clients.
|
||||
#endif
|
||||
|
||||
#include <EABase/eabase.h>
|
||||
#include <EAMain/internal/Version.h>
|
||||
|
||||
namespace EA {
|
||||
namespace EAMain {
|
||||
enum ExitCodes {
|
||||
ExitCode_Succeeded,
|
||||
ExitCode_Asserted,
|
||||
ExitCode_SignalAbort,
|
||||
ExitCode_SignalSegmentationViolation,
|
||||
ExitCode_SignalIllegalInstruction,
|
||||
ExitCode_SignalHangup,
|
||||
ExitCode_SignalFloatingPointException,
|
||||
ExitCode_SignalBusError,
|
||||
ExitCode_Unknown,
|
||||
ExitCode_Max
|
||||
};
|
||||
|
||||
EAMAIN_API EA_NO_INLINE void Exit(int exitcode);
|
||||
|
||||
EAMAIN_API EA_NO_INLINE void InitializeSignalHandler();
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(pop)
|
||||
#endif
|
||||
|
||||
#endif // Header include guard
|
||||
@@ -0,0 +1,66 @@
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Copyright (c) Electronic Arts Inc. All rights reserved.
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef EAMAIN_EAENTRYPOINTMAIN_INITFINI_H
|
||||
#define EAMAIN_EAENTRYPOINTMAIN_INITFINI_H
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// This is a file that you can #include before #including <EAMain/EAEntryPointMain.inl>
|
||||
// If you #include this file or otherwise #define EAMAIN_USE_INITFINI then you are
|
||||
// expected to provide the extern "C" function implementations below in your
|
||||
// application. These two functions will be called before EAMain and after EAMain
|
||||
// respectively, to give the application a chance to do things like set up and
|
||||
// shutdown a custom memory manager.
|
||||
//
|
||||
// Example usage:
|
||||
// #include <EAMain/EAMainInitFini.inl>
|
||||
// #include <EAMain/EAEntryPointMain.inl>
|
||||
//
|
||||
// extern "C" void EAMainInit()
|
||||
// {
|
||||
// using namespace EA::Allocator;
|
||||
//
|
||||
// EA::EAMain::PlatformStartup();
|
||||
// SetGeneralAllocator(&gEAGeneralAllocator); // This example assumes you are using a heap named as such.
|
||||
// gEAGeneralAllocator.SetOption(GeneralAllocatorDebug::kOptionEnablePtrValidation, 0);
|
||||
// gEAGeneralAllocator.SetAutoHeapValidation(GeneralAllocator::kHeapValidationLevelBasic, 64);
|
||||
// }
|
||||
//
|
||||
// void EAMainFini()
|
||||
// {
|
||||
// if(EA::EAMain::GetVerbosity() > 0)
|
||||
// EA::Allocator::gEAGeneralAllocator.TraceAllocatedMemory();
|
||||
// EA::EAMain::PlatformShutdown(gTestResult);
|
||||
// }
|
||||
//
|
||||
// int EAMain(int argc, char** argv)
|
||||
// {
|
||||
// . . .
|
||||
// }
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifdef EAMAIN_EAENTRYPOINTMAIN_INL
|
||||
#error EAMainInitFini.inl must be included before EAMainEntryPoint.inl
|
||||
#endif
|
||||
|
||||
/// EAMainInit / EAMainFini
|
||||
///
|
||||
/// This functions are declared here, but must be defined in user code.
|
||||
///
|
||||
extern "C" void EAMainInit();
|
||||
extern "C" void EAMainFini();
|
||||
|
||||
|
||||
/// EAMAIN_USE_INITFINI
|
||||
///
|
||||
/// Defined or not defined. When defined it directs EAEntryPointMain.inl to call
|
||||
/// EAMainInit before EAMain and call EAMainFini after EAMain returns.
|
||||
///
|
||||
#if !defined(EAMAIN_USE_INITFINI)
|
||||
#define EAMAIN_USE_INITFINI 1
|
||||
#endif
|
||||
|
||||
|
||||
#endif // header include guard
|
||||
@@ -0,0 +1,26 @@
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Copyright (c) Electronic Arts Inc. All rights reserved.
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef IPHONEENTRY_H
|
||||
#define IPHONEENTRY_H
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace EA
|
||||
{
|
||||
namespace EAMain
|
||||
{
|
||||
// Allows the user to specify their own custom Application Delegate, to
|
||||
// replace the one defined in IPhoneEntry.mm. Be warned that if you want
|
||||
// to run tests on the EATech Build Farm, you may need to implement some
|
||||
// of the behaviours of the EAMainAppDelegate in your custom delegate,
|
||||
// specifically the "Tests complete" alert.
|
||||
void SetAppDelegateName(const char* delegateName);
|
||||
|
||||
// Accessors for command-line arguments
|
||||
int GetArgC();
|
||||
char** GetArgV();
|
||||
}
|
||||
}
|
||||
#endif // Header include guard
|
||||
@@ -0,0 +1,57 @@
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Copyright (c) Electronic Arts Inc. All rights reserved.
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef EAMAIN_ICHANNEL_H
|
||||
#define EAMAIN_ICHANNEL_H
|
||||
|
||||
#include <EABase/eabase.h>
|
||||
#include <EAMain/internal/Version.h>
|
||||
|
||||
EA_DISABLE_ALL_VC_WARNINGS()
|
||||
#include <stdio.h>
|
||||
EA_RESTORE_ALL_VC_WARNINGS()
|
||||
|
||||
namespace EA
|
||||
{
|
||||
namespace EAMain
|
||||
{
|
||||
// -----------------------------------------------------------
|
||||
// Interface for EAMain channels
|
||||
// -----------------------------------------------------------
|
||||
class EAMAIN_API IChannel
|
||||
{
|
||||
public:
|
||||
virtual ~IChannel() {}
|
||||
virtual void Init() {}
|
||||
virtual void Send(const char8_t* pData) {}
|
||||
virtual void Shutdown() {}
|
||||
};
|
||||
|
||||
// -----------------------------------------------------------
|
||||
// Basic channel that echos to stdout.
|
||||
// -----------------------------------------------------------
|
||||
class EAMAIN_API PrintfChannel : public IChannel
|
||||
{
|
||||
public:
|
||||
virtual ~PrintfChannel() {}
|
||||
virtual void Send(const char8_t* pData);
|
||||
};
|
||||
|
||||
// -----------------------------------------------------------
|
||||
// Channel that serializes output data to a file.
|
||||
// -----------------------------------------------------------
|
||||
class EAMAIN_API FileChannel : public IChannel
|
||||
{
|
||||
public:
|
||||
virtual ~FileChannel() {}
|
||||
virtual void Init();
|
||||
virtual void Send(const char8_t* pData);
|
||||
virtual void Shutdown();
|
||||
|
||||
private:
|
||||
FILE* mFileHandle;
|
||||
};
|
||||
}}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,47 @@
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Copyright (c) Electronic Arts Inc. All rights reserved.
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef EAMAIN_PRINTMANAGER_H
|
||||
#define EAMAIN_PRINTMANAGER_H
|
||||
|
||||
#include <EABase/eabase.h>
|
||||
#include <EAMain/internal/Version.h>
|
||||
|
||||
#define TO_STRING(x) #x
|
||||
#define MACRO_TO_STRING(x) TO_STRING(x)
|
||||
|
||||
namespace EA
|
||||
{
|
||||
namespace EAMain
|
||||
{
|
||||
class IChannel;
|
||||
|
||||
enum EAMainChannel
|
||||
{
|
||||
CHANNEL_PRINTF = 0,
|
||||
CHANNEL_NETWORK,
|
||||
CHANNEL_FILE,
|
||||
CHANNEL_MAX
|
||||
};
|
||||
|
||||
class EAMAIN_API PrintManager
|
||||
{
|
||||
public:
|
||||
PrintManager();
|
||||
static PrintManager& Instance();
|
||||
|
||||
void Startup(const char8_t* ServerIP);
|
||||
void Shutdown();
|
||||
|
||||
void Send(const char8_t* pData);
|
||||
void Add(EAMainChannel channel, IChannel* instance);
|
||||
void Remove(EAMainChannel channel, IChannel* instance);
|
||||
void ClearChannel(EAMainChannel channel);
|
||||
|
||||
private:
|
||||
IChannel* m_Channels[CHANNEL_MAX];
|
||||
};
|
||||
}}
|
||||
|
||||
#endif // header include guard
|
||||
@@ -0,0 +1,27 @@
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Copyright (c) Electronic Arts Inc. All rights reserved.
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef EAMAIN_EAENTRYPOINTMAIN_INTERNAL_STARTUPSHUTDOWN_H
|
||||
#define EAMAIN_EAENTRYPOINTMAIN_INTERNAL_STARTUPSHUTDOWN_H
|
||||
|
||||
#include <EABase/eabase.h>
|
||||
#include <EAMain/internal/EAMainPrintManager.h>
|
||||
|
||||
EA_DISABLE_ALL_VC_WARNINGS()
|
||||
#include <stdio.h>
|
||||
EA_RESTORE_ALL_VC_WARNINGS()
|
||||
|
||||
namespace EA
|
||||
{
|
||||
namespace EAMain
|
||||
{
|
||||
namespace Internal
|
||||
{
|
||||
EAMAIN_API void EAMainStartup(const char* printServerAddress = NULL);
|
||||
EAMAIN_API int EAMainShutdown(int errorCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif // header include guard
|
||||
@@ -0,0 +1,83 @@
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Copyright (c) Electronic Arts Inc. All rights reserved.
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef EAMAIN_EAENTRYPOINTMAIN_INTERNAL_STARTUPSHUTDOWN_H
|
||||
#define EAMAIN_EAENTRYPOINTMAIN_INTERNAL_STARTUPSHUTDOWN_H
|
||||
|
||||
#include <EABase/eabase.h>
|
||||
#include <EAMain/internal/EAMainPrintManager.h>
|
||||
|
||||
EA_DISABLE_ALL_VC_WARNINGS()
|
||||
#include <stdio.h>
|
||||
EA_RESTORE_ALL_VC_WARNINGS()
|
||||
|
||||
namespace EA
|
||||
{
|
||||
namespace EAMain
|
||||
{
|
||||
namespace Internal
|
||||
{
|
||||
|
||||
// Handle the internal EAMain main start-up
|
||||
//
|
||||
inline void EAMainStartup(const char8_t* ServerIP = NULL)
|
||||
{
|
||||
static bool sEAMainShutdown_StartupHandled = false;
|
||||
|
||||
if(!sEAMainShutdown_StartupHandled)
|
||||
{
|
||||
sEAMainShutdown_StartupHandled = true;
|
||||
|
||||
// Running under NAnt output only appears when the buffer is filled if we allow the default buffering scheme for printf.
|
||||
setvbuf(stdout, NULL, _IONBF, BUFSIZ);
|
||||
setvbuf(stderr, NULL, _IONBF, BUFSIZ);
|
||||
|
||||
// Startup the print manager
|
||||
//
|
||||
EA::EAMain::PrintManager::Instance().Startup(ServerIP);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Handle the internal EAMain main shutdown
|
||||
//
|
||||
inline int EAMainShutdown(int errorCount)
|
||||
{
|
||||
static bool sEAMainShutdown_ShutdownHandled = false;
|
||||
|
||||
if(!sEAMainShutdown_ShutdownHandled)
|
||||
{
|
||||
sEAMainShutdown_ShutdownHandled = true;
|
||||
|
||||
// Handle the application specific exit code.
|
||||
//
|
||||
#if defined(EA_PLATFORM_IPHONE)
|
||||
// Get test result. (iOS 5 bug prevents iPhone Runner from getting this from the exit code)
|
||||
if (errorCount == 0)
|
||||
Report("\nAll tests completed successfully.\n");
|
||||
else
|
||||
Report("\nTests failed. Total error count: %d\n", errorCount);
|
||||
fflush(stdout);
|
||||
#endif
|
||||
|
||||
#if !defined(EA_PLATFORM_DESKTOP) && !defined(EA_PLATFORM_SERVER) // TODO: change define to something related to the StdC library used on the system.
|
||||
fflush(stdout);
|
||||
#endif
|
||||
|
||||
// Required so the EAMainPrintServer can terminate with the correct error code.
|
||||
//
|
||||
EA::EAMain::Report("RETURNCODE=%d\n", errorCount);
|
||||
|
||||
// Shutdown the EAMain print manager.
|
||||
//
|
||||
EA::EAMain::PrintManager::Instance().Shutdown();
|
||||
}
|
||||
|
||||
return errorCount;
|
||||
}
|
||||
} //namespace Internal
|
||||
} // namespace EAMain
|
||||
} // namespace EA
|
||||
|
||||
#endif // header include guard
|
||||
@@ -0,0 +1,116 @@
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Copyright (c) Electronic Arts Inc. All rights reserved.
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef EAMAIN_INTERNAL_VERSION_H
|
||||
#define EAMAIN_INTERNAL_VERSION_H
|
||||
|
||||
|
||||
#include <EABase/eabase.h>
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// EAMAIN_VERSION
|
||||
//
|
||||
// EAMain, at least from version `2.15.0`, adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html)
|
||||
//
|
||||
// Example usage:
|
||||
// printf("EAMAIN version: %s", EAMAIN_VERSION);
|
||||
// printf("EAMAIN version: %d.%d.%d", EAMAIN_VERSION_N / 10000 % 100, EAMAIN_VERSION_N / 100 % 100, EAMAIN_VERSION_N % 100);
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef EAMAIN_VERSION
|
||||
#define EAMAIN_VERSION "3.01.01"
|
||||
#define EAMAIN_VERSION_N ((EA_MAIN_VERSION_MAJOR * 10000) + (EA_MAIN_VERSION_MINOR * 100) + (EA_MAIN_VERSION_PATCH))
|
||||
#endif
|
||||
|
||||
#if defined _MSC_VER
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
/*
|
||||
This file provides a version number of the EAMain package for your own code to check against.
|
||||
|
||||
Major, minor and patch versions are defined and updated each release.
|
||||
*/
|
||||
|
||||
// Define the major, minor and patch versions.
|
||||
// This information is updated with each release.
|
||||
|
||||
//! This define indicates the major version number for the package.
|
||||
//! \sa EA_MAIN_VERSION
|
||||
#define EA_MAIN_VERSION_MAJOR 3
|
||||
//! This define indicates the minor version number for the package.
|
||||
//! \sa EA_MAIN_VERSION
|
||||
#define EA_MAIN_VERSION_MINOR 0
|
||||
//! This define indicates the patch version number for the package.
|
||||
//! \sa EA_MAIN_VERSION
|
||||
#define EA_MAIN_VERSION_PATCH 1
|
||||
//! This define can be used for convenience when printing the version number
|
||||
//! \sa EA_MAIN_VERSION
|
||||
#define EA_MAIN_VERSION_STRING EA_MAIN_VERSION
|
||||
|
||||
/*!
|
||||
* This is a utility macro that users may use to create a single version number
|
||||
* that can be compared against EA_MAIN_VERSION.
|
||||
*
|
||||
* For example:
|
||||
*
|
||||
* \code
|
||||
*
|
||||
* #if EA_MAIN_VERSION > EA_MAIN_CREATE_VERSION_NUMBER( 1, 1, 0 )
|
||||
* printf("EAMain version is greater than 1.1.0.\n");
|
||||
* #endif
|
||||
*
|
||||
* \endcode
|
||||
*/
|
||||
#define EA_MAIN_CREATE_VERSION_NUMBER( major_ver, minor_ver, patch_ver ) \
|
||||
((major_ver) * 1000000 + (minor_ver) * 1000 + (patch_ver))
|
||||
|
||||
/*!
|
||||
* This macro is an aggregate of the major, minor and patch version numbers.
|
||||
* \sa EA_MAIN_CREATE_VERSION_NUMBER
|
||||
*/
|
||||
#define EA_MAIN_VERSION \
|
||||
EA_MAIN_CREATE_VERSION_NUMBER( EA_MAIN_VERSION_MAJOR, EA_MAIN_VERSION_MINOR, EA_MAIN_VERSION_PATCH )
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// EAMAIN_DLL
|
||||
//
|
||||
// Defined as 0 or 1. The default is dependent on the definition of EA_DLL.
|
||||
// If EA_DLL is defined, then EAMAIN_DLL is 1, else EAMAIN_DLL is 0.
|
||||
// EA_DLL is a define that controls DLL builds within the EAConfig build system.
|
||||
//
|
||||
#ifndef EAMAIN_DLL
|
||||
#if defined(EA_DLL)
|
||||
#define EAMAIN_DLL 1
|
||||
#else
|
||||
#define EAMAIN_DLL 0
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef EAMAIN_API // If the build file hasn't already defined this to be dllexport...
|
||||
#if defined(EAMAIN_DLL) && EAMAIN_DLL
|
||||
#if defined(_MSC_VER)
|
||||
#define EAMAIN_API __declspec(dllimport)
|
||||
#define EAMAIN_LOCAL
|
||||
#elif defined(__CYGWIN__)
|
||||
#define EAMAIN_API __attribute__((dllimport))
|
||||
#define EAMAIN_LOCAL
|
||||
#elif (defined(__GNUC__) && (__GNUC__ >= 4))
|
||||
#define EAMAIN_API __attribute__ ((visibility("default")))
|
||||
#define EAMAIN_LOCAL __attribute__ ((visibility("hidden")))
|
||||
#else
|
||||
#define EAMAIN_API
|
||||
#define EAMAIN_LOCAL
|
||||
#endif
|
||||
|
||||
#else
|
||||
#define EAMAIN_API
|
||||
#define EAMAIN_LOCAL
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#endif // Header include guard
|
||||
@@ -0,0 +1,10 @@
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Copyright (c) Electronic Arts Inc. All rights reserved.
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef EAMAIN_VERSION_H
|
||||
#define EAMAIN_VERSION_H
|
||||
|
||||
#include <EAMain/internal/Version.h>
|
||||
|
||||
#endif // EA_MAIN_VERSION_H
|
||||
@@ -0,0 +1,337 @@
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Copyright (c) Electronic Arts Inc. All rights reserved.
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "EABase/eabase.h"
|
||||
#if (defined(EA_PLATFORM_MICROSOFT) && !defined(CS_UNDEFINED_STRING) && !EA_WINAPI_FAMILY_PARTITION(EA_WINAPI_PARTITION_DESKTOP))
|
||||
#include <EAAssert/eaassert.h>
|
||||
#include <EAMain/EAMain.h>
|
||||
#include <EAStdC/EASprintf.h>
|
||||
#include <EAStdC/EAString.h>
|
||||
|
||||
EA_DISABLE_ALL_VC_WARNINGS()
|
||||
#pragma warning(disable: 4472 4355) // additional warnings generated by XDK with VS2015
|
||||
#include <memory>
|
||||
#ifndef WIN32_LEAN_AND_MEAN
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#endif
|
||||
#include <Windows.h>
|
||||
|
||||
#if defined EA_PLATFORM_CAPILANO
|
||||
#if defined EAMAIN_CAPILANO_DX12
|
||||
#include <d3d12_x.h>
|
||||
#else
|
||||
#include <d3d11_x.h>
|
||||
#endif
|
||||
#endif
|
||||
EA_RESTORE_ALL_VC_WARNINGS()
|
||||
|
||||
namespace EA
|
||||
{
|
||||
namespace EAMain
|
||||
{
|
||||
|
||||
// Application - implements the required functionality for a application
|
||||
ref class ApplicationView sealed : public Windows::ApplicationModel::Core::IFrameworkView
|
||||
{
|
||||
public:
|
||||
// IFrameworkView Methods
|
||||
virtual void Initialize(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView);
|
||||
virtual void SetWindow(Windows::UI::Core::CoreWindow^ window) {}
|
||||
virtual void Load(Platform::String^ entryPoint);
|
||||
virtual void Run();
|
||||
virtual void Uninitialize();
|
||||
private:
|
||||
char *mCommandLine;
|
||||
#if EA_PLATFORM_CAPILANO
|
||||
#if defined EAMAIN_CAPILANO_DX12
|
||||
ID3D12CommandQueue* mpCommandQueue;
|
||||
#else
|
||||
ID3DXboxPerformanceContext* mpD3DXboxPerfContext;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
void CreateDeviceResources();
|
||||
void OnActivated( Windows::ApplicationModel::Core::CoreApplicationView^ applicationView, Windows::ApplicationModel::Activation::IActivatedEventArgs^ args );
|
||||
};
|
||||
|
||||
// ApplicationSource - responsible for creating the Application instance and passing it back to the system
|
||||
ref class ApplicationViewSource : Windows::ApplicationModel::Core::IFrameworkViewSource
|
||||
{
|
||||
public:
|
||||
virtual Windows::ApplicationModel::Core::IFrameworkView^ CreateView()
|
||||
{
|
||||
return ref new ApplicationView();
|
||||
}
|
||||
};
|
||||
|
||||
void OutputAppTransition(const char* transition, const wchar_t* sender, const wchar_t* args)
|
||||
{
|
||||
char msg[1024];
|
||||
|
||||
EA::StdC::Snprintf(msg, EAArrayCount(msg), "****\n app is %s.\n sender: ", transition);
|
||||
EA::StdC::Strlcat(msg, sender, EAArrayCount(msg));
|
||||
EA::StdC::Strlcat(msg, "\n args: ", EAArrayCount(msg));
|
||||
EA::StdC::Strlcat(msg, args, EAArrayCount(msg));
|
||||
EA::StdC::Strlcat(msg, "\n****\n", EAArrayCount(msg));
|
||||
|
||||
OutputDebugStringA(msg);
|
||||
}
|
||||
|
||||
void ApplicationView::CreateDeviceResources()
|
||||
{
|
||||
#if defined EA_PLATFORM_CAPILANO
|
||||
#if defined EAMAIN_CAPILANO_DX12
|
||||
ID3D12Device* pD3DDevice;
|
||||
|
||||
HRESULT hr = D3D12CreateDevice(
|
||||
nullptr, // specify null to use the default adapter
|
||||
D3D_FEATURE_LEVEL_11_0,
|
||||
__uuidof(ID3D12Device),
|
||||
(void**)&pD3DDevice
|
||||
);
|
||||
|
||||
if (FAILED(hr))
|
||||
{
|
||||
OutputDebugStringA("Failed to create device. Suspending will not work for this application.");
|
||||
return;
|
||||
}
|
||||
|
||||
D3D12XBOX_COMMAND_QUEUE_DESC queueDesc = {};
|
||||
queueDesc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
|
||||
queueDesc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
|
||||
queueDesc.EngineOrPipeIndex = 0;
|
||||
queueDesc.QueueIndex = 0;
|
||||
|
||||
hr = pD3DDevice->CreateCommandQueueX(&queueDesc, __uuidof(ID3D12CommandQueue), (void**)&mpCommandQueue);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
OutputDebugStringA("Failed to create command queue. Suspending will not work for this application.");
|
||||
}
|
||||
|
||||
if (pD3DDevice) { pD3DDevice->Release(); pD3DDevice = NULL; }
|
||||
#else
|
||||
// This flag adds support for surfaces with a different color channel ordering than the API default.
|
||||
// It is recommended usage, and is required for compatibility with Direct2D.
|
||||
UINT creationFlags = D3D11_CREATE_DEVICE_INSTRUMENTED;
|
||||
|
||||
// This array defines the set of DirectX hardware feature levels this app will support.
|
||||
// Note the ordering should be preserved.
|
||||
// Don't forget to declare your application's minimum required feature level in its
|
||||
// description. All applications are assumed to support 9.1 unless otherwise stated.
|
||||
D3D_FEATURE_LEVEL featureLevels[] =
|
||||
{
|
||||
D3D_FEATURE_LEVEL_11_0
|
||||
};
|
||||
|
||||
// Create the DX11 API device object, and get a corresponding context.
|
||||
ID3D11Device* pD3DDevice;
|
||||
ID3D11DeviceContext* pD3DDeviceContext;
|
||||
|
||||
HRESULT hr = D3D11CreateDevice(
|
||||
nullptr, // specify null to use the default adapter
|
||||
D3D_DRIVER_TYPE_HARDWARE,
|
||||
nullptr, // leave as nullptr unless software device
|
||||
creationFlags, // optionally set debug and Direct2D compatibility flags
|
||||
featureLevels, // list of feature levels this app can support
|
||||
ARRAYSIZE(featureLevels), // number of entries in above list
|
||||
D3D11_SDK_VERSION, // always set this to D3D11_SDK_VERSION
|
||||
&pD3DDevice, // returns the Direct3D device created
|
||||
NULL, // returns feature level of device created
|
||||
&pD3DDeviceContext // returns the device immediate context
|
||||
);
|
||||
|
||||
if (FAILED(hr))
|
||||
{
|
||||
OutputDebugStringA("Failed to create device. Suspending will not work for this application.");
|
||||
return;
|
||||
}
|
||||
|
||||
hr = pD3DDevice->QueryInterface(__uuidof(mpD3DXboxPerfContext), (void **)&mpD3DXboxPerfContext);
|
||||
|
||||
if (FAILED(hr))
|
||||
{
|
||||
OutputDebugStringA("Failed to get perfcontext. Suspending will not work for this application.");
|
||||
}
|
||||
|
||||
if (pD3DDevice) { pD3DDevice->Release(); pD3DDevice = NULL; }
|
||||
if (pD3DDeviceContext) { pD3DDeviceContext->Release(); pD3DDeviceContext = NULL; }
|
||||
#endif
|
||||
#else
|
||||
// Do nothing
|
||||
#endif
|
||||
}
|
||||
|
||||
// Called by the system. Perform application initialization here,
|
||||
// hooking application wide events, etc.
|
||||
void ApplicationView::Initialize(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView)
|
||||
{
|
||||
using namespace Platform;
|
||||
using namespace Windows::Foundation;
|
||||
using namespace Windows::ApplicationModel;
|
||||
using namespace Windows::ApplicationModel::Core;
|
||||
using namespace Windows::ApplicationModel::Activation;
|
||||
|
||||
// Creates any resources required by the platform to run an application / enable a particular feature set (like GPU profiling or suspend/resume)
|
||||
CreateDeviceResources();
|
||||
|
||||
#pragma warning(push)
|
||||
// Disables warning for MS class 'Windows::Foundation::TypedEventHandler<TSender,TResult>::{ctor}::__abi_PointerToMemberCapture'
|
||||
// "layout of class may have changed from a previous version of the compiler due to better packing of member 'Windows::Foundation::TypedEventHandler<TSender,TResult>::{ctor}::__abi_PointerToMemberCapture::member'"
|
||||
#pragma warning(disable:4371)
|
||||
applicationView->Activated += ref new Windows::Foundation::TypedEventHandler< CoreApplicationView^, IActivatedEventArgs^ >( this, &ApplicationView::OnActivated );
|
||||
#pragma warning(pop)
|
||||
CoreApplication::Suspending += ref new EventHandler<SuspendingEventArgs^>([this](Object^ sender, SuspendingEventArgs^ args) {
|
||||
OutputAppTransition("suspending", sender ? sender->ToString()->Data() : L"NULL", args ? args->ToString()->Data() : L"NULL");
|
||||
#if defined EA_PLATFORM_CAPILANO
|
||||
#if defined EAMAIN_CAPILANO_DX12
|
||||
mpCommandQueue->SuspendX(0);
|
||||
#else
|
||||
mpD3DXboxPerfContext->Suspend(0);
|
||||
#endif
|
||||
#endif
|
||||
});
|
||||
CoreApplication::Resuming += ref new EventHandler<Object^>([this](Object^ sender, Object^ args) {
|
||||
OutputAppTransition("resuming", sender ? sender->ToString()->Data() : L"NULL", args ? args->ToString()->Data() : L"NULL");
|
||||
#if defined EA_PLATFORM_CAPILANO
|
||||
#if defined EAMAIN_CAPILANO_DX12
|
||||
mpCommandQueue->ResumeX();
|
||||
#else
|
||||
mpD3DXboxPerfContext->Resume();
|
||||
#endif
|
||||
#endif
|
||||
});
|
||||
CoreApplication::Exiting += ref new EventHandler<Object^>([](Object^ sender, Object^ args) {
|
||||
OutputAppTransition("exiting", sender ? sender->ToString()->Data() : L"NULL", args ? args->ToString()->Data() : L"NULL");
|
||||
});
|
||||
}
|
||||
|
||||
static char *ConvertLaunchArgsToMultibyte(LPCWSTR rawArgumentString, int rawArgumentStringLength)
|
||||
{
|
||||
int bufferSize = WideCharToMultiByte(
|
||||
CP_UTF8,
|
||||
0,
|
||||
rawArgumentString,
|
||||
rawArgumentStringLength,
|
||||
NULL,
|
||||
0,
|
||||
NULL,
|
||||
NULL);
|
||||
|
||||
char *commandLine = static_cast<char *>(calloc(bufferSize + 1, 1));
|
||||
int rv = WideCharToMultiByte(
|
||||
CP_UTF8,
|
||||
0,
|
||||
rawArgumentString,
|
||||
rawArgumentStringLength,
|
||||
commandLine,
|
||||
bufferSize + 1,
|
||||
NULL,
|
||||
NULL);
|
||||
|
||||
commandLine[bufferSize] = 0;
|
||||
EA_ASSERT(rv == bufferSize);
|
||||
EA_UNUSED(rv); // avoids warnings in opt builds regarding unused variables
|
||||
|
||||
return commandLine;
|
||||
}
|
||||
|
||||
static char *ReadArgsFromFile()
|
||||
{
|
||||
FILE *fp = fopen("EAMainArgsFile.txt", "rb");
|
||||
|
||||
if (fp == NULL)
|
||||
{
|
||||
goto error_return;
|
||||
}
|
||||
|
||||
size_t fileSize;
|
||||
fseek(fp, 0, SEEK_END);
|
||||
fileSize = static_cast<size_t>(ftell(fp));
|
||||
fseek(fp, 0, SEEK_SET);
|
||||
|
||||
char *argsBuffer = static_cast<char *>(calloc(fileSize + 1, 1));
|
||||
|
||||
if (fread(argsBuffer, 1, fileSize, fp) != fileSize)
|
||||
{
|
||||
goto error_return_free_buffer;
|
||||
}
|
||||
|
||||
return argsBuffer;
|
||||
|
||||
error_return_free_buffer:
|
||||
free(argsBuffer);
|
||||
fclose(fp);
|
||||
|
||||
error_return:
|
||||
return static_cast<char *>(calloc(1, 1));
|
||||
}
|
||||
|
||||
void ApplicationView::OnActivated( Windows::ApplicationModel::Core::CoreApplicationView^ applicationView, Windows::ApplicationModel::Activation::IActivatedEventArgs^ args )
|
||||
{
|
||||
if (args->Kind == Windows::ApplicationModel::Activation::ActivationKind::Launch)
|
||||
{
|
||||
Windows::ApplicationModel::Activation::LaunchActivatedEventArgs ^launchArgs = (Windows::ApplicationModel::Activation::LaunchActivatedEventArgs ^) args;
|
||||
Platform::String ^argumentString = launchArgs->Arguments;
|
||||
LPCWSTR rawArgumentString = argumentString->Data();
|
||||
int rawArgumentStringLength = argumentString->Length();
|
||||
|
||||
if (rawArgumentString == NULL || wcslen(rawArgumentString) == 0)
|
||||
{
|
||||
mCommandLine = ReadArgsFromFile();
|
||||
}
|
||||
else
|
||||
{
|
||||
mCommandLine = ConvertLaunchArgsToMultibyte(rawArgumentString, rawArgumentStringLength);
|
||||
}
|
||||
}
|
||||
Windows::UI::Core::CoreWindow::GetForCurrentThread()->Activate();
|
||||
}
|
||||
|
||||
void ApplicationView::Load(Platform::String^ entryPoint)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Called by the system after initialization is complete. This implements the traditional game loop.
|
||||
void ApplicationView::Run()
|
||||
{
|
||||
using namespace EA::EAMain;
|
||||
std::unique_ptr<IWinRTRunner> winRTRunner(CreateWinRTRunner());
|
||||
|
||||
CommandLine commandline(mCommandLine, CommandLine::FLAG_NO_PROGRAM_NAME);
|
||||
|
||||
winRTRunner->Run(commandline.Argc(),commandline.Argv());
|
||||
do
|
||||
{
|
||||
// ProcessEvents will throw if the process is exiting, allowing us to
|
||||
// break out of the loop. This will be cleaned up when we get proper
|
||||
// process lifetime management online in a future release.
|
||||
Windows::UI::Core::CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(Windows::UI::Core::CoreProcessEventsOption::ProcessAllIfPresent);
|
||||
} while(!winRTRunner->IsFinished());
|
||||
|
||||
winRTRunner->ReportResult();
|
||||
Windows::ApplicationModel::Core::CoreApplication::Exit();
|
||||
|
||||
free(mCommandLine);
|
||||
mCommandLine = nullptr;
|
||||
}
|
||||
|
||||
|
||||
void ApplicationView::Uninitialize()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
namespace Internal
|
||||
{
|
||||
EAMAIN_API void StartWinRtApplication()
|
||||
{
|
||||
// To do: store args so they can be passed to EAEntryPointMain.
|
||||
Windows::ApplicationModel::Core::CoreApplication::Run(ref new ApplicationViewSource());
|
||||
}
|
||||
} // namespace Internal
|
||||
} // namespace EAMain
|
||||
} // namespace EA
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,749 @@
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Copyright (c) Electronic Arts Inc. All rights reserved.
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(disable: 4530 4548 4509)
|
||||
#pragma warning(disable: 6320) // Exception-filter expression is the constant EXCEPTION_EXECUTE_HANDLER.
|
||||
#pragma warning(disable: 4472 4355) // additional warnings generated by XDK with VS2015
|
||||
#endif
|
||||
|
||||
#include <EAAssert/eaassert.h>
|
||||
#include <EAMain/EAMain.h>
|
||||
#include <eathread/eathread.h>
|
||||
#include <eathread/eathread_atomic.h>
|
||||
#ifdef EA_PLATFORM_ANDROID
|
||||
#include <eathread/eathread_futex.h>
|
||||
#endif
|
||||
#include <EAStdC/EAString.h>
|
||||
#include <EAStdC/EASprintf.h>
|
||||
#include <EAStdC/EADateTime.h>
|
||||
#include <EAStdC/EAProcess.h>
|
||||
#include <EAMain/internal/EAMainStartupShutdown.h>
|
||||
#include <EAMain/internal/EAMainPrintManager.h>
|
||||
|
||||
|
||||
#include <EABase/eabase.h>
|
||||
|
||||
EA_DISABLE_ALL_VC_WARNINGS()
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <ctype.h>
|
||||
#include <time.h>
|
||||
#include <stdarg.h>
|
||||
|
||||
#if defined(EA_PLATFORM_MICROSOFT)
|
||||
#ifndef WIN32_LEAN_AND_MEAN
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#endif
|
||||
#include <Windows.h>
|
||||
#elif defined(__APPLE__) // OS X, iPhone, iPad, etc.
|
||||
#include <stdbool.h>
|
||||
#include <sys/types.h>
|
||||
#include <unistd.h>
|
||||
#include <sys/sysctl.h>
|
||||
#import <mach/mach.h>
|
||||
#import <mach/mach_host.h>
|
||||
#elif defined(EA_PLATFORM_BSD)
|
||||
#include <sys/types.h>
|
||||
#include <sys/ptrace.h>
|
||||
#elif defined(EA_HAVE_SYS_PTRACE_H)
|
||||
#include <unistd.h>
|
||||
#include <sys/ptrace.h>
|
||||
#elif defined(EA_PLATFORM_ANDROID)
|
||||
#include <unistd.h>
|
||||
#include <android/log.h>
|
||||
#endif
|
||||
|
||||
EA_RESTORE_ALL_VC_WARNINGS()
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// EA_COMPILER_VA_COPY_REQUIRED
|
||||
//
|
||||
// This is already present in EABase version >= 2.00.40a report may not cause a flush
|
||||
// See EABase for documentation.
|
||||
//
|
||||
#ifndef EA_COMPILER_VA_COPY_REQUIRED
|
||||
#if (EABASE_VERSION_N < 20040) // If not already handled by EABase...
|
||||
#if ((defined(__GNUC__) && (__GNUC__ >= 3)) || defined(__clang__)) && (!defined(__i386__) || defined(__x86_64__)) && !defined(__ppc__) && !defined(__PPC__) && !defined(__PPC64__)
|
||||
#define EA_COMPILER_VA_COPY_REQUIRED 1
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
namespace EA
|
||||
{
|
||||
namespace EAMain
|
||||
{
|
||||
namespace Internal
|
||||
{
|
||||
EAMAIN_API EAMainFunction gEAMainFunction;
|
||||
|
||||
/// ReportDefault
|
||||
///
|
||||
/// This is the default report function.
|
||||
/// It does not append any newlines to the output nor does it require
|
||||
/// the user to do so. It simply passes on the input to stdout.
|
||||
/// If the user wants the output to have a newline, the user must supply it.
|
||||
/// This allows the user to report multiple text items to the same line if desired.
|
||||
/// It does not send the input to stderr, as the output of a unit test
|
||||
/// is deemed to be test results (success or failure) and not errors.
|
||||
///
|
||||
#ifdef EA_PLATFORM_ANDROID
|
||||
static const size_t ANDROID_REPORT_BUFFER_SIZE = 1023;
|
||||
static char gAndroidReportBuffer[ANDROID_REPORT_BUFFER_SIZE + 1];
|
||||
static char *gAndroidReportBufferWritePtr = gAndroidReportBuffer;
|
||||
static EA::Thread::Futex gBufferFutex;
|
||||
static EA::Thread::ThreadTime gLastThreadTime = EA::Thread::kTimeoutImmediate;
|
||||
static EA::Thread::ThreadTime gMinTimeBetweenPrints = EA::Thread::ThreadTime(1);
|
||||
|
||||
// This function assumes that the buffer futex above is held
|
||||
// prior to entry. Please ensure that the buffer futex is either
|
||||
// held by the calling code.
|
||||
static void FlushAndroidReportBuffer()
|
||||
{
|
||||
if (gAndroidReportBufferWritePtr != gAndroidReportBuffer)
|
||||
{
|
||||
*gAndroidReportBufferWritePtr = 0;
|
||||
__android_log_write(ANDROID_LOG_INFO, "EAMain", gAndroidReportBuffer);
|
||||
|
||||
// We found that if the OS is spammed too quickly with log info, it stops taking output from the app
|
||||
// because it thinks it's a DDOS attack. So we sleep to give the OS time in the case the last
|
||||
// log output was too recent.
|
||||
EA::Thread::ThreadTime currentTime = EA::Thread::GetThreadTime();
|
||||
if (gLastThreadTime != EA::Thread::kTimeoutImmediate &&
|
||||
((currentTime - gLastThreadTime) < gMinTimeBetweenPrints))
|
||||
{
|
||||
EA::Thread::ThreadSleep(gMinTimeBetweenPrints);
|
||||
}
|
||||
gLastThreadTime = currentTime;
|
||||
|
||||
gAndroidReportBufferWritePtr = gAndroidReportBuffer;
|
||||
}
|
||||
}
|
||||
|
||||
static void AppendToReportBuffer(char8_t c)
|
||||
{
|
||||
char *ptr = gAndroidReportBufferWritePtr;
|
||||
char *end = &gAndroidReportBuffer[ANDROID_REPORT_BUFFER_SIZE];
|
||||
|
||||
if (ptr >= end)
|
||||
{
|
||||
FlushAndroidReportBuffer();
|
||||
}
|
||||
|
||||
*gAndroidReportBufferWritePtr++ = c;
|
||||
}
|
||||
|
||||
static void AndroidReport(const char8_t *pMessage)
|
||||
{
|
||||
using namespace EA::StdC;
|
||||
using namespace EA::Thread;
|
||||
|
||||
AutoFutex autoFutex(gBufferFutex);
|
||||
|
||||
size_t messageLength = Strlen(pMessage);
|
||||
for (size_t i = 0; i < messageLength; ++i)
|
||||
{
|
||||
char8_t c = pMessage[i];
|
||||
|
||||
switch (c)
|
||||
{
|
||||
case '\n':
|
||||
FlushAndroidReportBuffer();
|
||||
break;
|
||||
default:
|
||||
AppendToReportBuffer(c);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
static void ReportDefault(const char8_t* pMessage)
|
||||
{
|
||||
if (!pMessage)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// It's possible that the underlying print back end can't handle large
|
||||
// output sizes. For example, the OutputDebugStringA call below drops
|
||||
// chars beyond about 4096.
|
||||
size_t length = EA::StdC::Strlen(pMessage); // It might be faster to make a custom Strlen which quits after N chars.
|
||||
const size_t kMaxLength = 1024;
|
||||
|
||||
if(length > kMaxLength)
|
||||
{
|
||||
for(size_t i = 0, copiedLength = 0; i < length; i += copiedLength)
|
||||
{
|
||||
char8_t buffer[kMaxLength + 1];
|
||||
size_t c;
|
||||
|
||||
copiedLength = ((length - i) >= kMaxLength) ? kMaxLength : (length - i);
|
||||
for(c = 0; c < copiedLength; c++)
|
||||
buffer[c] = pMessage[i + c];
|
||||
buffer[c] = 0;
|
||||
ReportDefault(buffer);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
#if defined(EA_PLATFORM_MICROSOFT) && !defined(CS_UNDEFINED_STRING) // No need to do this for Microsoft console platforms, as the fputs below covers that.
|
||||
OutputDebugStringA(pMessage);
|
||||
#endif
|
||||
|
||||
#if defined(EA_PLATFORM_ANDROID)
|
||||
// Android doesn't implement stdio (e.g. fputs), though sometimes we use compiler
|
||||
// linking statements to redirect stdio functions to our own implementations which
|
||||
// allow it to work.
|
||||
//
|
||||
// __android_log_write can write only 512 bytes at a time. Normally we don't write
|
||||
// so much text in unit test output, but if this becomes a problem then we can loop
|
||||
// and write blocks of the output. The primary downside to such an approach is that
|
||||
// __android_log_write appends a \n to your output for each call. See the EAStdC
|
||||
// EASprintfCore.cpp code for example loop code.
|
||||
AndroidReport(pMessage);
|
||||
#else
|
||||
fputs(pMessage, stdout);
|
||||
fflush(stdout);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
EAMAIN_API const char *ExtractPrintServerAddress(int argc, char **argv)
|
||||
{
|
||||
CommandLine commandLine(argc, argv);
|
||||
const char *printServerAddress = NULL;
|
||||
|
||||
if (commandLine.FindSwitch("PrintServerIPAddress", false, &printServerAddress, 0, '=') >= 0)
|
||||
{
|
||||
if (EA::StdC::Strlen(printServerAddress) > 0)
|
||||
{
|
||||
return printServerAddress;
|
||||
}
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
ReportFunction gpReportFunction = EA::EAMain::Internal::ReportDefault;
|
||||
EAMAIN_API void SetReportFunction(ReportFunction pReportFunction)
|
||||
{
|
||||
gpReportFunction = pReportFunction;
|
||||
}
|
||||
|
||||
EAMAIN_API ReportFunction GetReportFunction()
|
||||
{
|
||||
return gpReportFunction;
|
||||
}
|
||||
|
||||
EAMAIN_API ReportFunction GetDefaultReportFunction()
|
||||
{
|
||||
using namespace EA::EAMain::Internal;
|
||||
|
||||
return ReportDefault;
|
||||
}
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// GetVerbosity / SetVerbosity
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
unsigned gVerbosity = 0; // 0 means to display just failures.
|
||||
|
||||
EAMAIN_API unsigned GetVerbosity()
|
||||
{
|
||||
return gVerbosity;
|
||||
}
|
||||
|
||||
|
||||
EAMAIN_API void SetVerbosity(unsigned verbosity)
|
||||
{
|
||||
gVerbosity = verbosity;
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// ReportVaList
|
||||
//
|
||||
static void ReportVaList(unsigned minVerbosity, ReportFunction pReportFunction, const char8_t* pFormat, va_list arguments)
|
||||
{
|
||||
if(pFormat && (GetVerbosity() >= minVerbosity))
|
||||
{
|
||||
#if defined(EA_PLATFORM_DESKTOP)
|
||||
const int kBufferSize = 2048;
|
||||
#else
|
||||
const int kBufferSize = 512;
|
||||
#endif
|
||||
char buffer[kBufferSize];
|
||||
|
||||
#if defined(EA_COMPILER_VA_COPY_REQUIRED)
|
||||
va_list argumentsSaved;
|
||||
va_copy(argumentsSaved, arguments);
|
||||
#endif
|
||||
|
||||
const int nReturnValue = EA::StdC::Vsnprintf(buffer, kBufferSize, pFormat, arguments);
|
||||
|
||||
if(!pReportFunction)
|
||||
pReportFunction = gpReportFunction;
|
||||
|
||||
if(pReportFunction)
|
||||
{
|
||||
if((nReturnValue >= 0) && (nReturnValue < (int)kBufferSize))
|
||||
pReportFunction(buffer);
|
||||
else if(nReturnValue < 0) // If we simply didn't have enough buffer space.
|
||||
{
|
||||
pReportFunction("Invalid format specified.\n Format: ");
|
||||
pReportFunction(pFormat);
|
||||
}
|
||||
else // Else we simply didn't have enough buffer space.
|
||||
{
|
||||
char* pBuffer = static_cast<char *>(calloc(nReturnValue + 1, 1));
|
||||
|
||||
if(pBuffer)
|
||||
{
|
||||
#if defined(EA_COMPILER_VA_COPY_REQUIRED)
|
||||
va_end(arguments);
|
||||
va_copy(arguments, argumentsSaved);
|
||||
#endif
|
||||
|
||||
EA::StdC::Vsnprintf(pBuffer, nReturnValue + 1, pFormat, arguments);
|
||||
pReportFunction(pBuffer);
|
||||
free(pBuffer);
|
||||
}
|
||||
else
|
||||
pReportFunction("Unable to allocate buffer space for large printf.\n");
|
||||
}
|
||||
}
|
||||
|
||||
#if defined(EA_COMPILER_VA_COPY_REQUIRED)
|
||||
// The caller will call va_end(arguments)
|
||||
va_end(argumentsSaved);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Report
|
||||
//
|
||||
EAMAIN_API void Report(const char8_t* pFormat, ...)
|
||||
{
|
||||
va_list arguments;
|
||||
va_start(arguments, pFormat);
|
||||
ReportVaList(0, gpReportFunction, pFormat, arguments);
|
||||
va_end(arguments);
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// ReportVerbosity
|
||||
//
|
||||
EAMAIN_API void ReportVerbosity(unsigned minVerbosity, const char8_t* pFormat, ...)
|
||||
{
|
||||
va_list arguments;
|
||||
va_start(arguments, pFormat);
|
||||
ReportVaList(minVerbosity, gpReportFunction, pFormat, arguments);
|
||||
va_end(arguments);
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// VReport
|
||||
//
|
||||
EAMAIN_API void VReport(const char8_t* pFormat, va_list arguments)
|
||||
{
|
||||
ReportVaList(0, gpReportFunction, pFormat, arguments);
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// VReportVerbosity
|
||||
//
|
||||
EAMAIN_API void VReportVerbosity(unsigned minVerbosity, const char8_t* pFormat, va_list arguments)
|
||||
{
|
||||
ReportVaList(minVerbosity, gpReportFunction, pFormat, arguments);
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// PlatformStartup
|
||||
//
|
||||
EAMAIN_API void PlatformStartup()
|
||||
{
|
||||
// Routed to EAMainStartup to centralize
|
||||
// the platform specific startup code.
|
||||
PlatformStartup(NULL);
|
||||
}
|
||||
|
||||
EAMAIN_API void PlatformStartup(int argc, char **argv)
|
||||
{
|
||||
const char *printServerNetworkAddress = Internal::ExtractPrintServerAddress(argc, argv);
|
||||
|
||||
PlatformStartup(printServerNetworkAddress);
|
||||
}
|
||||
|
||||
EAMAIN_API void PlatformStartup(const char *printServerNetworkAddress)
|
||||
{
|
||||
// Routed to EAMainStartup to centralize
|
||||
// the platform specific startup code.
|
||||
EA::EAMain::Internal::EAMainStartup(printServerNetworkAddress);
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// PlatformShutdown
|
||||
//
|
||||
EAMAIN_API void PlatformShutdown(int errorCount)
|
||||
{
|
||||
#ifdef EA_PLATFORM_ANDROID
|
||||
// The Android reporting functions will flush the output buffers
|
||||
// when a newline is encountered. Calling AndroidReport with a
|
||||
// single newline will cause any accumulated output to flush to
|
||||
// the log.
|
||||
//
|
||||
// An alternative would be to call the FlushAndroidReportBuffer
|
||||
// function but doing so would necessitate having separate locks
|
||||
// for both FlushAndroidReportBuffer and AndroidReport, as both
|
||||
// of these could be caused at the same time. To avoid this
|
||||
// complication, FlushAndroidReportBuffer will only be called by
|
||||
// AndroidReport or its children.
|
||||
// -mburke
|
||||
Internal::AndroidReport("\n");
|
||||
#endif
|
||||
// Routed to EAMainShutdown to centralize
|
||||
// the platform specific shutdown code.
|
||||
EA::EAMain::Internal::EAMainShutdown(errorCount);
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// CommandLine
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
CommandLine::CommandLine(int argc, char** argv)
|
||||
: mArgc(argc)
|
||||
, mArgv(NULL)
|
||||
, mCommandLine(NULL)
|
||||
{
|
||||
mArgv = static_cast<char **>(calloc(argc + 1, sizeof(char *)));
|
||||
EA_ASSERT(mArgv != NULL);
|
||||
|
||||
for (int i = 0; i < argc; ++i)
|
||||
{
|
||||
mArgv[i] = argv[i];
|
||||
}
|
||||
|
||||
mArgv[argc] = NULL;
|
||||
|
||||
// Microsoft fails to support argc/argv on Xenon. Sometimes it works; sometimes it doesn't.
|
||||
}
|
||||
|
||||
CommandLine::CommandLine(const char *args)
|
||||
: mArgc(0),
|
||||
mArgv(NULL),
|
||||
mCommandLine(NULL)
|
||||
{
|
||||
ParseCommandLine(args, FLAG_NONE);
|
||||
}
|
||||
|
||||
CommandLine::CommandLine(const char *args, unsigned int flags)
|
||||
: mArgc(0),
|
||||
mArgv(NULL),
|
||||
mCommandLine(NULL)
|
||||
{
|
||||
ParseCommandLine(args, flags);
|
||||
}
|
||||
|
||||
|
||||
CommandLine::~CommandLine()
|
||||
{
|
||||
if (mArgv)
|
||||
{
|
||||
free(mArgv);
|
||||
mArgv = NULL;
|
||||
}
|
||||
|
||||
if (mCommandLine)
|
||||
{
|
||||
free(mCommandLine);
|
||||
mCommandLine = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
/// Stristr
|
||||
/// We implement this here because it isn't consistently present with all compiler-supplied C libraries.
|
||||
static char* Stristr(const char* s1, const char* s2)
|
||||
{
|
||||
const char* cp = s1;
|
||||
|
||||
if(!*s2)
|
||||
return (char*)s1;
|
||||
|
||||
while(*cp)
|
||||
{
|
||||
const char* s = cp;
|
||||
const char* t = s2;
|
||||
|
||||
while(*s && *t && (tolower(*s) == tolower(*t)))
|
||||
++s, ++t;
|
||||
|
||||
if(*t == 0)
|
||||
return (char*)cp;
|
||||
++cp;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//Returns position switch is found at. Returns -1 if not found
|
||||
int CommandLine::FindSwitch(const char* pSwitch, bool bCaseSensitive, const char** pResult, int nStartingIndex, char delimeter) const
|
||||
{
|
||||
const char8_t kSwitchIDs[] = { '-', '/' };
|
||||
const int kSwitchIDCount = sizeof(kSwitchIDs)/sizeof(kSwitchIDs[0]);
|
||||
static const char sEmptyString[] = { 0 };
|
||||
|
||||
if(nStartingIndex < 0)
|
||||
{
|
||||
nStartingIndex = 0;
|
||||
}
|
||||
|
||||
if (pResult)
|
||||
{
|
||||
*pResult = sEmptyString;
|
||||
}
|
||||
|
||||
// Here we move the input pSwitch past any one leading switch indicator such as '-'.
|
||||
for(int i = 0; i < kSwitchIDCount; ++i)
|
||||
{
|
||||
if(*pSwitch == kSwitchIDs[i])
|
||||
{
|
||||
++pSwitch;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
const size_t nSwitchLength = strlen(pSwitch);
|
||||
|
||||
if (!nSwitchLength || (nStartingIndex >= mArgc))
|
||||
return -1;
|
||||
|
||||
for(int i = nStartingIndex; i < mArgc; ++i)
|
||||
{
|
||||
const char *sCurrent = mArgv[i];
|
||||
|
||||
if(strlen(sCurrent) >= 2) // Enough, for example, for "-x".
|
||||
{
|
||||
int j;
|
||||
|
||||
// Make sure the string starts with a switch ID (e.g. '-').
|
||||
for(j = 0; j < kSwitchIDCount; ++j)
|
||||
{
|
||||
if(sCurrent[0] == kSwitchIDs[j])
|
||||
break;
|
||||
}
|
||||
|
||||
if(j < kSwitchIDCount) // If a leading '-' was found...
|
||||
{
|
||||
const char* pCurrent = bCaseSensitive ? strstr(sCurrent + 1, pSwitch) : Stristr(sCurrent + 1, pSwitch);
|
||||
const char* pCStr = sCurrent;
|
||||
|
||||
if(pCurrent == (pCStr + 1)) // If the user's input switch matched at least the start of the current argument switch...
|
||||
{
|
||||
pCurrent += nSwitchLength; // Move pCurrent past the input switch.
|
||||
|
||||
// At this point, we require that *pCurrent is either 0 or delimeter.
|
||||
if((*pCurrent == 0) || (*pCurrent == delimeter))
|
||||
{
|
||||
// We have a match. Now possibly return a result string.
|
||||
if(*pCurrent == delimeter)
|
||||
{
|
||||
if(*++pCurrent)
|
||||
{
|
||||
if(pResult)
|
||||
{
|
||||
*pResult = pCurrent;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return i;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
bool CommandLine::HasHelpSwitch() const
|
||||
{
|
||||
if((FindSwitch("-help", false, NULL, 0) >= 0) ||
|
||||
(FindSwitch("-h", false, NULL, 0) >= 0) ||
|
||||
(FindSwitch("-?", false, NULL, 0) >= 0))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void CommandLine::ParseCommandLine(const char *inputCommandLine, unsigned int flags)
|
||||
{
|
||||
size_t commandLineLength = strlen(inputCommandLine);
|
||||
size_t allocSize = commandLineLength + 1;
|
||||
size_t startOffset = 0;
|
||||
|
||||
if (flags & FLAG_NO_PROGRAM_NAME)
|
||||
{
|
||||
allocSize += 1;
|
||||
startOffset = 1;
|
||||
}
|
||||
|
||||
char *commandLine = static_cast<char *>(calloc(allocSize, 1));
|
||||
EA_ASSERT(commandLine != NULL);
|
||||
|
||||
memcpy(commandLine + startOffset, inputCommandLine, commandLineLength);
|
||||
|
||||
int argc = 0;
|
||||
char **argv = static_cast<char **>(calloc(MAX_COMMANDLINE_ARGS, sizeof(char *)));
|
||||
EA_ASSERT(argv != NULL);
|
||||
|
||||
char *start = commandLine + startOffset;
|
||||
char *ptr = start;
|
||||
char *end = start + commandLineLength;
|
||||
bool isQuoted = false;
|
||||
const char quote = '"';
|
||||
|
||||
if (flags & FLAG_NO_PROGRAM_NAME)
|
||||
{
|
||||
argv[argc++] = commandLine;
|
||||
}
|
||||
|
||||
while (ptr < end)
|
||||
{
|
||||
// The two cases this parser handles for quotes are:
|
||||
// "this is a quoted parameter"; and
|
||||
// -D:"this is a quoted parameter"
|
||||
// The parser does not handle edge cases like
|
||||
// "this is a quoted parameter"and"this is the same"
|
||||
char *quoteStart = NULL;
|
||||
|
||||
for (;;)
|
||||
{
|
||||
while ((ptr < end) && !isspace((unsigned char)*ptr))
|
||||
{
|
||||
if (*ptr == quote && !isQuoted)
|
||||
{
|
||||
isQuoted = true;
|
||||
quoteStart = ptr;
|
||||
}
|
||||
|
||||
++ptr;
|
||||
}
|
||||
|
||||
if (isQuoted)
|
||||
{
|
||||
if (*(ptr - 1) == quote)
|
||||
{
|
||||
// If we find a quote, shift the whole string back
|
||||
// by one character, ie:
|
||||
// -D:"this is a quoted parameter"
|
||||
// becomes
|
||||
// -D:this is a quoted parameter"
|
||||
// The trailing quote is removed below when we place
|
||||
// a null terminator at the end of our argument.
|
||||
memmove(quoteStart, quoteStart + 1, (end - quoteStart));
|
||||
--end;
|
||||
ptr -= 2;
|
||||
isQuoted = false;
|
||||
break;
|
||||
}
|
||||
++ptr;
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (ptr != start)
|
||||
{
|
||||
*ptr = 0;
|
||||
|
||||
argv[argc++] = start;
|
||||
++ptr;
|
||||
}
|
||||
|
||||
while ((ptr < end) && isspace((unsigned char)*ptr))
|
||||
{
|
||||
++ptr;
|
||||
}
|
||||
|
||||
start = ptr;
|
||||
}
|
||||
|
||||
mArgc = argc;
|
||||
mArgv = argv;
|
||||
mCommandLine = commandLine;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// WinRT-based Windows:
|
||||
#if (defined(EA_PLATFORM_MICROSOFT) && !defined(CS_UNDEFINED_STRING) && !EA_WINAPI_FAMILY_PARTITION(EA_WINAPI_PARTITION_DESKTOP))
|
||||
|
||||
EA_DISABLE_VC_WARNING(4350 4571 4625 4626 4265)
|
||||
#include <future>
|
||||
EA_RESTORE_ALL_VC_WARNINGS()
|
||||
|
||||
extern "C" int EAMain(int argc, char** argv);
|
||||
|
||||
namespace EA
|
||||
{
|
||||
|
||||
namespace EAMain
|
||||
{
|
||||
|
||||
class WinRTRunner : public IWinRTRunner
|
||||
{
|
||||
private:
|
||||
// The copy/assignment operator is explicitly inaccessible due to the base class 'IWinRTRunner' containing a member
|
||||
// that is non-copyable (eg. std::future).
|
||||
WinRTRunner(const WinRTRunner &);
|
||||
WinRTRunner& operator=(const WinRTRunner &);
|
||||
|
||||
public:
|
||||
WinRTRunner() {}
|
||||
|
||||
virtual void Run(int argc, char** argv) override
|
||||
{
|
||||
mResult = std::async(std::launch::async, [=]() {
|
||||
|
||||
const char *printServerAddress = Internal::ExtractPrintServerAddress(argc, argv);
|
||||
EA::EAMain::Internal::EAMainStartup(printServerAddress);
|
||||
|
||||
int result = EA::EAMain::Internal::gEAMainFunction(argc, argv);
|
||||
EA::EAMain::Internal::EAMainShutdown(result);
|
||||
return result;
|
||||
});
|
||||
}
|
||||
|
||||
virtual bool IsFinished() override { return mResult.wait_for(std::chrono::milliseconds(33)) == std::future_status::ready; }
|
||||
|
||||
virtual void ReportResult() override
|
||||
{
|
||||
char output[100];
|
||||
EA::StdC::Snprintf(output, EAArrayCount(output), "EXIT(%d)\n", mResult.get());
|
||||
|
||||
// Using OutputDebugStringA directly here as opposed to Report as someone may overload
|
||||
// the default reporter. And this is what counts for EARunner to know what to do.
|
||||
OutputDebugStringA(output);
|
||||
}
|
||||
|
||||
std::future<int> mResult;
|
||||
};
|
||||
|
||||
EAMAIN_API IWinRTRunner* CreateWinRTRunner()
|
||||
{
|
||||
return new WinRTRunner();
|
||||
}
|
||||
|
||||
} // namespace EAMain
|
||||
|
||||
} // namespace EA
|
||||
|
||||
#endif // WinRT-based Windows
|
||||
@@ -0,0 +1,156 @@
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Copyright (c) Electronic Arts Inc. All rights reserved.
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include <EAMain/EAMainExit.h>
|
||||
#include <EAMain/EAMain.h>
|
||||
|
||||
#include <EAStdC/EAMemory.h>
|
||||
|
||||
#include <EABase/eabase.h>
|
||||
|
||||
EA_DISABLE_ALL_VC_WARNINGS()
|
||||
|
||||
#include <cstdlib>
|
||||
|
||||
#if defined(EA_PLATFORM_SONY) || defined(EA_PLATFORM_ANDROID)
|
||||
// All of these platforms require complex handling of exceptions and signals. No apparent solution yet.
|
||||
#elif defined(EA_PLATFORM_LINUX)
|
||||
#include <sys/signal.h>
|
||||
#elif defined(EA_PLATFORM_APPLE) || defined(EA_PLATFORM_WINDOWS) || defined(EA_PLATFORM_XBOXONE) || defined(EA_PLATFORM_CAPILANO) || defined(CS_UNDEFINED_STRING)
|
||||
#include <csignal>
|
||||
#endif
|
||||
|
||||
EA_RESTORE_ALL_VC_WARNINGS()
|
||||
|
||||
#include <EAMain/internal/EAMainStartupShutdown.h>
|
||||
|
||||
namespace EA {
|
||||
namespace EAMain {
|
||||
const char* gExitCodeNames[ExitCode_Max] =
|
||||
{
|
||||
"Succeeded",
|
||||
"Asserted",
|
||||
"Abort Signal",
|
||||
"Segmentation Fault Signal",
|
||||
"Illegal Instruction Signal",
|
||||
"Hangup Signal",
|
||||
"Floating Point Exception Signal",
|
||||
"BusError Signal",
|
||||
"Unkown",
|
||||
};
|
||||
|
||||
void Exit(int exitcode)
|
||||
{
|
||||
int index = (exitcode < 0 || exitcode >= ExitCode_Max) ? exitcode = ExitCode_Unknown : exitcode;
|
||||
Report("======================================================================\nEA::Main::Exit called with exitcode %d (%s)!\nThe caller wanted to immediately end execution!\n======================================================================\n", exitcode, gExitCodeNames[index]);
|
||||
#if !defined(EA_PLATFORM_ANDROID)
|
||||
Internal::EAMainShutdown(exitcode);
|
||||
std::exit(exitcode);
|
||||
#else
|
||||
PlatformShutdown(exitcode);
|
||||
#endif
|
||||
}
|
||||
|
||||
#if defined(EA_PLATFORM_SONY) || defined(EA_PLATFORM_ANDROID) || defined(CS_UNDEFINED_STRING)
|
||||
void InitializeSignalHandler() {
|
||||
// Do nothing. No solution for signal/exception handling on this platform yet.
|
||||
}
|
||||
|
||||
#elif defined(EA_PLATFORM_WINDOWS) || defined(EA_PLATFORM_XBOXONE) || defined(EA_PLATFORM_CAPILANO) || defined(CS_UNDEFINED_STRING)
|
||||
void InitializeSignalHandler()
|
||||
{
|
||||
// Do nothing. Unhandled exception filter will handle creating a minidump on
|
||||
// this platform which will contain more actionable information than a trapped
|
||||
// signal.
|
||||
}
|
||||
|
||||
#elif defined(EA_PLATFORM_APPLE) || defined(EA_PLATFORM_IPHONE)
|
||||
int SignalToExitCode(int signal) {
|
||||
switch(signal)
|
||||
{
|
||||
case SIGABRT:
|
||||
return ExitCode_SignalAbort;
|
||||
case SIGSEGV:
|
||||
return ExitCode_SignalSegmentationViolation;
|
||||
case SIGILL:
|
||||
return ExitCode_SignalIllegalInstruction;
|
||||
case SIGFPE:
|
||||
return ExitCode_SignalFloatingPointException;
|
||||
case SIGHUP:
|
||||
return ExitCode_SignalHangup;
|
||||
case SIGBUS:
|
||||
return ExitCode_SignalBusError;
|
||||
default:
|
||||
return ExitCode_Unknown;
|
||||
};
|
||||
}
|
||||
|
||||
void HandleSignal(int signal) {
|
||||
EA::EAMain::Exit(SignalToExitCode(signal));
|
||||
}
|
||||
|
||||
void InitializeSignalHandler() {
|
||||
std::signal(SIGABRT, HandleSignal);
|
||||
std::signal(SIGSEGV, HandleSignal);
|
||||
std::signal(SIGILL, HandleSignal);
|
||||
std::signal(SIGFPE, HandleSignal);
|
||||
std::signal(SIGHUP, HandleSignal);
|
||||
std::signal(SIGBUS, HandleSignal);
|
||||
}
|
||||
#elif defined(EA_PLATFORM_LINUX)
|
||||
int SignalToExitCode(int signal) {
|
||||
switch(signal)
|
||||
{
|
||||
case SIGABRT:
|
||||
return ExitCode_SignalAbort;
|
||||
case SIGSEGV:
|
||||
return ExitCode_SignalSegmentationViolation;
|
||||
case SIGILL:
|
||||
return ExitCode_SignalIllegalInstruction;
|
||||
case SIGHUP:
|
||||
return ExitCode_SignalHangup;
|
||||
case SIGFPE:
|
||||
return ExitCode_SignalFloatingPointException;
|
||||
case SIGBUS:
|
||||
return ExitCode_SignalBusError;
|
||||
default:
|
||||
return ExitCode_Unknown;
|
||||
};
|
||||
}
|
||||
|
||||
struct sigaction ABRTAction;
|
||||
struct sigaction SEGVAction;
|
||||
struct sigaction SIGILLAction;
|
||||
struct sigaction SIGHUPAction;
|
||||
struct sigaction SIGFPEAction;
|
||||
struct sigaction SIGBUSAction;
|
||||
|
||||
void HandleSignal(int signal, siginfo_t *sigInfo, void *context) {
|
||||
EA::EAMain::Exit(SignalToExitCode(signal));
|
||||
}
|
||||
|
||||
void InitializeSignalHandler() {
|
||||
ABRTAction.sa_sigaction = HandleSignal;
|
||||
ABRTAction.sa_flags = SA_SIGINFO;
|
||||
SEGVAction.sa_sigaction = HandleSignal;
|
||||
SEGVAction.sa_flags = SA_SIGINFO;
|
||||
SIGILLAction.sa_sigaction = HandleSignal;
|
||||
SIGILLAction.sa_flags = SA_SIGINFO;
|
||||
SIGHUPAction.sa_sigaction = HandleSignal;
|
||||
SIGHUPAction.sa_flags = SA_SIGINFO;
|
||||
SIGFPEAction.sa_sigaction = HandleSignal;
|
||||
SIGFPEAction.sa_flags = SA_SIGINFO;
|
||||
SIGBUSAction.sa_sigaction = HandleSignal;
|
||||
SIGBUSAction.sa_flags = SA_SIGINFO;
|
||||
|
||||
sigaction(SIGABRT, &ABRTAction, NULL);
|
||||
sigaction(SIGSEGV, &SEGVAction, NULL);
|
||||
sigaction(SIGILL, &SIGILLAction, NULL);
|
||||
sigaction(SIGHUP, &SIGHUPAction, NULL);
|
||||
sigaction(SIGFPE, &SIGFPEAction, NULL);
|
||||
sigaction(SIGBUS, &SIGBUSAction, NULL);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Copyright (c) Electronic Arts Inc. All rights reserved.
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
#include <EAMainPrintf.h>
|
||||
#include <EAMain/internal/EAMainPrintManager.h>
|
||||
#include <EAStdC/EASprintf.h>
|
||||
|
||||
namespace EA
|
||||
{
|
||||
namespace EAMain
|
||||
{
|
||||
class IChannel;
|
||||
|
||||
namespace Messages
|
||||
{
|
||||
void Print(const char* pData)
|
||||
{
|
||||
PrintManager::Instance().Send(pData);
|
||||
}
|
||||
|
||||
}}} // namespaces
|
||||
@@ -0,0 +1,21 @@
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Copyright (c) Electronic Arts Inc. All rights reserved.
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef EAMAIN_PRINTF_H
|
||||
#define EAMAIN_PRINTF_H
|
||||
|
||||
#include <EAMain/internal/Version.h>
|
||||
|
||||
namespace EA
|
||||
{
|
||||
namespace EAMain
|
||||
{
|
||||
class IChannel;
|
||||
|
||||
namespace Messages
|
||||
{
|
||||
EAMAIN_API void Print(const char* pData);
|
||||
}}}
|
||||
|
||||
#endif // header include guard
|
||||
@@ -0,0 +1,57 @@
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Copyright (c) Electronic Arts Inc. All rights reserved.
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "EAMain/EAMain.h"
|
||||
#include "EABase/eabase.h"
|
||||
#include "EAAssert/eaassert.h"
|
||||
#include <EAMain/internal/EAMainPrintManager.h>
|
||||
#include <EAMain/internal/EAMainChannels.h>
|
||||
|
||||
#include <EABase/eabase.h>
|
||||
|
||||
EA_DISABLE_ALL_VC_WARNINGS()
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
EA_RESTORE_ALL_VC_WARNINGS()
|
||||
|
||||
namespace EA {
|
||||
namespace EAMain {
|
||||
|
||||
//------------------------------------------------------------
|
||||
// Printf Channel
|
||||
//------------------------------------------------------------
|
||||
void PrintfChannel::Send(const char8_t* pData)
|
||||
{
|
||||
// Route to default print function
|
||||
EA::EAMain::GetDefaultReportFunction()(pData);
|
||||
}
|
||||
|
||||
//------------------------------------------------------------
|
||||
// File Channel
|
||||
//------------------------------------------------------------
|
||||
void FileChannel::Init()
|
||||
{
|
||||
mFileHandle = fopen("eamain_output.txt", "w");
|
||||
EA_ASSERT_MSG(mFileHandle, "invalid file handle");
|
||||
}
|
||||
|
||||
//------------------------------------------------------------
|
||||
void FileChannel::Send(const char8_t* pData)
|
||||
{
|
||||
EA_ASSERT_MSG(mFileHandle, "invalid file handle");
|
||||
fputs(pData, mFileHandle);
|
||||
}
|
||||
|
||||
//------------------------------------------------------------
|
||||
void FileChannel::Shutdown()
|
||||
{
|
||||
EA_ASSERT_MSG(mFileHandle, "invalid file handle");
|
||||
fclose(mFileHandle);
|
||||
}
|
||||
|
||||
//------------------------------------------------------------
|
||||
|
||||
}}
|
||||
@@ -0,0 +1,154 @@
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Copyright (c) Electronic Arts Inc. All rights reserved.
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include <EAMain/EAMain.h>
|
||||
#include <EAMain/internal/EAMainPrintManager.h>
|
||||
#include <EAMain/internal/EAMainChannels.h>
|
||||
#include <internal/NetworkChannel.h>
|
||||
#include <EAAssert/eaassert.h>
|
||||
#include <EAStdC/EAString.h>
|
||||
#include <EAMainPrintf.h>
|
||||
|
||||
#include <EABase/eabase.h>
|
||||
|
||||
EA_DISABLE_ALL_VC_WARNINGS()
|
||||
|
||||
#include <string.h>
|
||||
|
||||
EA_RESTORE_ALL_VC_WARNINGS()
|
||||
|
||||
namespace EA {
|
||||
namespace EAMain {
|
||||
|
||||
//------------------------------------------------------------
|
||||
// STATICS
|
||||
//------------------------------------------------------------
|
||||
static PrintManager gPrintManager;
|
||||
static PrintfChannel gPrintfChannel;
|
||||
static FileChannel gFileChannel;
|
||||
//------------------------------------------------------------
|
||||
|
||||
|
||||
//------------------------------------------------------------
|
||||
PrintManager& PrintManager::Instance()
|
||||
{
|
||||
return gPrintManager;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------
|
||||
PrintManager::PrintManager()
|
||||
{
|
||||
memset(m_Channels, 0, sizeof(m_Channels));
|
||||
}
|
||||
|
||||
//------------------------------------------------------------
|
||||
void PrintManager::Send(const char8_t* pData)
|
||||
{
|
||||
// Broadcast the message to all the registered channels.
|
||||
for(int i = 0; i < CHANNEL_MAX; i++)
|
||||
{
|
||||
if(m_Channels[i])
|
||||
m_Channels[i]->Send(pData);
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------
|
||||
void PrintManager::Add(EAMainChannel channel, IChannel* instance)
|
||||
{
|
||||
EA_ASSERT_MSG(instance, "invalid channel instance");
|
||||
EA_ASSERT_MSG(m_Channels[channel] == NULL, "channel already added to the list");
|
||||
|
||||
if(instance != NULL && m_Channels[channel] == NULL)
|
||||
{
|
||||
// Initialize the channel, then add it to the channel vector.
|
||||
instance->Init();
|
||||
|
||||
// Add the channel to the array
|
||||
m_Channels[channel] = instance;
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------
|
||||
void PrintManager::ClearChannel(EAMainChannel channel)
|
||||
{
|
||||
if (m_Channels[channel] != NULL)
|
||||
{
|
||||
IChannel* instance = m_Channels[channel];
|
||||
|
||||
// Shut down the channel.
|
||||
instance->Shutdown();
|
||||
|
||||
// Remove the channel from the array.
|
||||
m_Channels[channel] = NULL;
|
||||
}
|
||||
}
|
||||
//------------------------------------------------------------
|
||||
void PrintManager::Remove(EAMainChannel channel, IChannel* instance)
|
||||
{
|
||||
EA_ASSERT_MSG(instance, "invalid channel instance");
|
||||
EA_ASSERT_MSG(m_Channels[channel] != NULL, "channel not added to list yet");
|
||||
|
||||
if(instance != NULL && m_Channels[channel] != NULL)
|
||||
{
|
||||
// Shut down the channel.
|
||||
instance->Shutdown();
|
||||
|
||||
// Remove the channel from the array.
|
||||
m_Channels[channel] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------
|
||||
void PrintManager::Startup(const char8_t* printServerAddress)
|
||||
{
|
||||
// Register PrintManager print function with the reporting module.
|
||||
//
|
||||
#if EAMAIN_DISABLE_DEFAULT_NETWORK_CHANNEL
|
||||
if (!printServerAddress)
|
||||
{
|
||||
Add(CHANNEL_PRINTF, &gPrintfChannel);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
EA::EAMain::SetReportFunction(EA::EAMain::Messages::Print);
|
||||
if (!printServerAddress)
|
||||
{
|
||||
printServerAddress = MACRO_TO_STRING(EAMAIN_NETWORK_CHANNEL_IP);
|
||||
}
|
||||
const char8_t* server = printServerAddress;
|
||||
const char8_t* portStr = strchr(printServerAddress, ':');
|
||||
|
||||
int port = EAMAIN_NETWORK_CHANNEL_PORT;
|
||||
char8_t serverBuff[64] = { 0 };
|
||||
if (portStr != NULL)
|
||||
{
|
||||
port = EA::StdC::AtoI32(portStr + 1);
|
||||
server = EA::StdC::Strncpy(serverBuff, server, portStr - server);
|
||||
}
|
||||
|
||||
IChannel *networkChannel = Internal::CreateNetworkChannel(server, port);
|
||||
if (networkChannel)
|
||||
{
|
||||
Add(CHANNEL_NETWORK, networkChannel);
|
||||
}
|
||||
else
|
||||
{
|
||||
Add(CHANNEL_PRINTF, &gPrintfChannel);
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------
|
||||
void PrintManager::Shutdown()
|
||||
{
|
||||
for(int i = 0; i < CHANNEL_MAX; i++)
|
||||
{
|
||||
if(m_Channels[i])
|
||||
{
|
||||
m_Channels[i]->Shutdown();
|
||||
m_Channels[i] = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}}
|
||||
@@ -0,0 +1,166 @@
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Copyright (c) Electronic Arts Inc. All rights reserved.
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include <EAMain/internal/EAMainStartupShutdown.h>
|
||||
#include <EAMain/EAMain.h>
|
||||
#include <EAMain/EAMainExit.h>
|
||||
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(push, 0) // Microsoft headers generate warnings at our higher warning levels.
|
||||
#pragma warning(disable: 4702) // Unreachable code detected.
|
||||
#endif
|
||||
|
||||
#if defined(EA_PLATFORM_MICROSOFT)
|
||||
#if defined(EA_PLATFORM_WINDOWS_PHONE) || defined(EA_PLATFORM_WINRT)
|
||||
#define EAMAIN_HAVE_UNHANDLED_EXCEPTION_FILTER 0
|
||||
#else
|
||||
#if !defined(WIN32_LEAN_AND_MEAN)
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#endif
|
||||
#if defined(EA_PLATFORM_CAPILANO)
|
||||
#include <xdk.h>
|
||||
#endif
|
||||
EA_DISABLE_ALL_VC_WARNINGS();
|
||||
#include <Windows.h>
|
||||
#include <DbgHelp.h>
|
||||
EA_RESTORE_ALL_VC_WARNINGS();
|
||||
#include <EAStdC/EASprintf.h>
|
||||
#define EAMAIN_HAVE_UNHANDLED_EXCEPTION_FILTER 1
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if !defined(EAMAIN_HAVE_UNHANDLED_EXCEPTION_FILTER)
|
||||
#define EAMAIN_HAVE_UNHANDLED_EXCEPTION_FILTER 0
|
||||
#endif
|
||||
|
||||
namespace EA
|
||||
{
|
||||
namespace EAMain
|
||||
{
|
||||
namespace Internal
|
||||
{
|
||||
#if EAMAIN_HAVE_UNHANDLED_EXCEPTION_FILTER
|
||||
static LONG WINAPI EAMainUnhandledExceptionFilter(LPEXCEPTION_POINTERS exception)
|
||||
{
|
||||
EA::EAMain::Report("\n");
|
||||
EA::EAMain::Report("===============================================================================\n");
|
||||
EA::EAMain::Report("ATTENTION ATTENTION ATTENTION ATTENTION ATTENTION ATTENTION ATTENTION ATTENTION\n");
|
||||
EA::EAMain::Report("An unhandled exception has been detected. This likely means the application is \n");
|
||||
EA::EAMain::Report("crashing.\n\n");
|
||||
EA::EAMain::Report("(This message is courtesy of EAMain but does not mean that EAMain is\n");
|
||||
EA::EAMain::Report("the cause of the crash.)\n");
|
||||
EA::EAMain::Report("===============================================================================\n");
|
||||
|
||||
#if EAMAIN_MINIDUMP_SUPPORTED
|
||||
char8_t szPath[MAX_PATH];
|
||||
char8_t szFileName[MAX_PATH];
|
||||
HANDLE hDumpFile;
|
||||
SYSTEMTIME stLocalTime;
|
||||
MINIDUMP_EXCEPTION_INFORMATION ExpParam;
|
||||
BOOL bMiniDumpSuccessful;
|
||||
|
||||
#if defined(EA_PLATFORM_CAPILANO)
|
||||
const char8_t* pszDrive = "G:\\";
|
||||
#else
|
||||
const char8_t* pszDrive = "C:\\";
|
||||
#endif
|
||||
|
||||
GetLocalTime( &stLocalTime );
|
||||
EA::StdC::Snprintf(szPath, EAArrayCount(szPath), "%sMiniDumps\\", pszDrive);
|
||||
CreateDirectoryA(szPath, NULL );
|
||||
|
||||
EA::StdC::Snprintf(szFileName, EAArrayCount(szFileName), "%sMiniDump-%04d%02d%02d-%02d%02d%02d-%ld-%ld.dmp",
|
||||
szPath,
|
||||
stLocalTime.wYear, stLocalTime.wMonth, stLocalTime.wDay,
|
||||
stLocalTime.wHour, stLocalTime.wMinute, stLocalTime.wSecond,
|
||||
GetCurrentProcessId(), GetCurrentThreadId());
|
||||
|
||||
EA::EAMain::Report("Creating Dump File: %s - ", szFileName);
|
||||
hDumpFile = CreateFileA(szFileName, GENERIC_READ|GENERIC_WRITE,
|
||||
FILE_SHARE_WRITE|FILE_SHARE_READ, 0, CREATE_ALWAYS, 0, 0);
|
||||
EA::EAMain::Report("%s (Error: %d) \n", hDumpFile != INVALID_HANDLE_VALUE ? "Success" : "Failure", hDumpFile != INVALID_HANDLE_VALUE ? 0 : HRESULT_FROM_WIN32(GetLastError()));
|
||||
|
||||
ExpParam.ThreadId = GetCurrentThreadId();
|
||||
ExpParam.ExceptionPointers = exception;
|
||||
ExpParam.ClientPointers = TRUE;
|
||||
bMiniDumpSuccessful = MiniDumpWriteDump(GetCurrentProcess(), GetCurrentProcessId(),
|
||||
hDumpFile, MiniDumpWithDataSegs, &ExpParam, NULL, NULL);
|
||||
|
||||
EA::EAMain::Report("Dump %s (Error: %d)\n", bMiniDumpSuccessful == TRUE ? "Successful" : "Failed - so deleted minidump file", bMiniDumpSuccessful == TRUE ? 0 : HRESULT_FROM_WIN32(GetLastError()));
|
||||
if (bMiniDumpSuccessful == FALSE)
|
||||
{
|
||||
DeleteFileA(szFileName);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
EAMainShutdown(1);
|
||||
|
||||
return EXCEPTION_CONTINUE_SEARCH;
|
||||
}
|
||||
#endif
|
||||
|
||||
void EAMainStartup(const char8_t* printServerAddress)
|
||||
{
|
||||
static bool sEAMainShutdown_StartupHandled = false;
|
||||
if(!sEAMainShutdown_StartupHandled)
|
||||
{
|
||||
sEAMainShutdown_StartupHandled = true;
|
||||
|
||||
#if EAMAIN_HAVE_UNHANDLED_EXCEPTION_FILTER
|
||||
SetUnhandledExceptionFilter(EAMainUnhandledExceptionFilter);
|
||||
#endif
|
||||
|
||||
// Running under NAnt output only appears when the buffer is filled if we allow the default buffering scheme for printf.
|
||||
setvbuf(stdout, NULL, _IONBF, BUFSIZ);
|
||||
setvbuf(stderr, NULL, _IONBF, BUFSIZ);
|
||||
|
||||
// Startup the print manager
|
||||
//
|
||||
EA::EAMain::PrintManager::Instance().Startup(printServerAddress);
|
||||
}
|
||||
}
|
||||
|
||||
int EAMainShutdown(int errorCount)
|
||||
{
|
||||
static bool sEAMainShutdown_ShutdownHandled = false;
|
||||
if(!sEAMainShutdown_ShutdownHandled)
|
||||
{
|
||||
sEAMainShutdown_ShutdownHandled = true;
|
||||
|
||||
// Handle the application specific exit code.
|
||||
//
|
||||
#if defined(EA_PLATFORM_IPHONE)
|
||||
// Get test result. (iOS 5 bug prevents iPhone Runner from getting this from the exit code)
|
||||
if (errorCount == 0)
|
||||
Report("\nAll tests completed successfully.\n");
|
||||
else
|
||||
Report("\nTests failed. Total error count: %d\n", errorCount);
|
||||
fflush(stdout);
|
||||
#endif
|
||||
|
||||
#if !defined(EA_PLATFORM_DESKTOP) && !defined(EA_PLATFORM_SERVER) // TODO: change define to something related to the StdC library used on the system.
|
||||
fflush(stdout);
|
||||
#endif
|
||||
|
||||
// Required so the EAMainPrintServer can terminate with the correct error code.
|
||||
//
|
||||
EA::EAMain::Report("\nRETURNCODE=%d\n", errorCount);
|
||||
|
||||
// Shutdown the EAMain print manager.
|
||||
//
|
||||
EA::EAMain::PrintManager::Instance().Shutdown();
|
||||
}
|
||||
|
||||
return errorCount;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(pop)
|
||||
#endif
|
||||
@@ -0,0 +1,603 @@
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Copyright (c) Electronic Arts Inc. All rights reserved.
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include <EABase/eabase.h>
|
||||
#include <EAAssert/eaassert.h>
|
||||
#include <EAMain/internal/EAMainChannels.h>
|
||||
|
||||
#if defined(EA_PLATFORM_IPHONE)
|
||||
#define EAMAIN_HAS_NETWORK_CHANNEL 1
|
||||
#define EAMAIN_FREOPEN_SUPPORTED 1
|
||||
#endif
|
||||
|
||||
#if defined(EA_PLATFORM_WINRT)
|
||||
#define EAMAIN_HAS_NETWORK_CHANNEL 1
|
||||
#define EAMAIN_FREOPEN_SUPPORTED 0
|
||||
#endif
|
||||
|
||||
#if defined(EA_PLATFORM_WINDOWS_PHONE) && !defined(EAMAIN_HAS_NETWORK_CHANNEL)
|
||||
#define EAMAIN_HAS_NETWORK_CHANNEL 1
|
||||
#define EAMAIN_FREOPEN_SUPPORTED 0
|
||||
#endif
|
||||
|
||||
// winrt-arm configurations do not have winsock, so for these configurations
|
||||
// we disable the use of the network channel.
|
||||
#if defined(_MSC_VER) && !defined(EA_PLATFORM_WINDOWS_PHONE) && defined(EA_PROCESSOR_ARM) && defined(EAMAIN_HAS_NETWORK_CHANNEL)
|
||||
#undef EAMAIN_HAS_NETWORK_CHANNEL
|
||||
#endif
|
||||
|
||||
#if defined(EA_PLATFORM_CAPILANO) && !defined(EAMAIN_HAS_NETWORK_CHANNEL)
|
||||
#define EAMAIN_HAS_NETWORK_CHANNEL 1
|
||||
#define EAMAIN_FREOPEN_SUPPORTED 1
|
||||
#endif
|
||||
|
||||
#if !defined(EAMAIN_HAS_NETWORK_CHANNEL)
|
||||
#define EAMAIN_HAS_NETWORK_CHANNEL 0
|
||||
#endif
|
||||
|
||||
#if !defined(EAMAIN_FREOPEN_SUPPORTED)
|
||||
#define EAMAIN_FREOPEN_SUPPORTED 0
|
||||
#endif
|
||||
|
||||
#if EAMAIN_HAS_NETWORK_CHANNEL
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
EA_DISABLE_ALL_VC_WARNINGS()
|
||||
|
||||
#if defined(WINAPI_FAMILY)
|
||||
#undef WINAPI_FAMILY
|
||||
#endif
|
||||
|
||||
#define WINAPI_FAMILY WINAPI_FAMILY_DESKTOP_APP
|
||||
|
||||
#include <WinSock2.h>
|
||||
#include <ws2tcpip.h>
|
||||
|
||||
#pragma comment(lib, "Ws2_32.lib")
|
||||
|
||||
#if defined(EA_PLATFORM_WINDOWS_PHONE)
|
||||
#pragma warning(disable:4265)
|
||||
#include <thread>
|
||||
#else
|
||||
// Restoring VC warnings on Windows Phone causes some warnings to pop
|
||||
// up down below, emanating from std::thread. In order to have some
|
||||
// coverage of this code, warnings are re-enabled on other platforms.
|
||||
EA_RESTORE_ALL_VC_WARNINGS()
|
||||
#endif
|
||||
|
||||
#define SocketGetLastError() WSAGetLastError()
|
||||
#define snprintf _snprintf
|
||||
#else
|
||||
#include <sys/types.h>
|
||||
#include <sys/socket.h>
|
||||
#include <errno.h>
|
||||
#if !defined(EA_PLATFORM_SONY)
|
||||
#include <netdb.h>
|
||||
#else
|
||||
#include <net.h>
|
||||
#endif
|
||||
#include <string.h>
|
||||
#include <unistd.h>
|
||||
typedef int SOCKET;
|
||||
const int INVALID_SOCKET = -1;
|
||||
const int SOCKET_ERROR = -1;
|
||||
#define SD_SEND SHUT_WR
|
||||
#define closesocket close
|
||||
#define WSAECONNREFUSED ECONNREFUSED
|
||||
#define WSAENETUNREACH ENETUNREACH
|
||||
#define SocketGetLastError() errno
|
||||
#endif
|
||||
|
||||
#include <stdio.h>
|
||||
#include "eathread/eathread_thread.h"
|
||||
#include "EAStdC/EAMemory.h"
|
||||
#include "EAStdC/EAString.h"
|
||||
#include "EAStdC/EASprintf.h"
|
||||
|
||||
namespace EA
|
||||
{
|
||||
namespace EAMain
|
||||
{
|
||||
namespace Internal
|
||||
{
|
||||
class NetworkChannel : public IChannel
|
||||
{
|
||||
SOCKET m_socket;
|
||||
char m_serverAddressStorage[128];
|
||||
char m_port[6];
|
||||
const char *m_serverAddress;
|
||||
|
||||
static void SleepThread(int milliseconds);
|
||||
|
||||
public:
|
||||
NetworkChannel();
|
||||
|
||||
virtual ~NetworkChannel();
|
||||
virtual void Init();
|
||||
virtual void Send(const char8_t *data);
|
||||
virtual void Shutdown();
|
||||
|
||||
void SetServerPort(const char *server, const char *port);
|
||||
bool Connect();
|
||||
};
|
||||
|
||||
static NetworkChannel g_NetworkChannelInstance;
|
||||
|
||||
void NetworkChannel::SleepThread(int milliseconds)
|
||||
{
|
||||
#if defined(_MSC_VER)
|
||||
#if defined(EA_PLATFORM_WINDOWS_PHONE)
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(milliseconds));
|
||||
#else
|
||||
Sleep(milliseconds);
|
||||
#endif
|
||||
#else
|
||||
usleep(milliseconds * 1000);
|
||||
#endif
|
||||
}
|
||||
|
||||
NetworkChannel::NetworkChannel()
|
||||
: m_socket(INVALID_SOCKET)
|
||||
, m_serverAddress(&m_serverAddressStorage[0])
|
||||
{
|
||||
EA::StdC::Memset8(m_serverAddressStorage, 0, sizeof m_serverAddressStorage);
|
||||
EA::StdC::Memset8(m_port, 0, sizeof m_port);
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
WSAData wsaData = {};
|
||||
WSAStartup(MAKEWORD(2, 2), &wsaData);
|
||||
#endif
|
||||
}
|
||||
|
||||
static void LogNetworkError(const char *format, ...)
|
||||
{
|
||||
(void)format;
|
||||
}
|
||||
|
||||
NetworkChannel::~NetworkChannel()
|
||||
{
|
||||
#if defined(_MSC_VER)
|
||||
WSACleanup();
|
||||
#endif
|
||||
}
|
||||
|
||||
void NetworkChannel::Init()
|
||||
{
|
||||
}
|
||||
|
||||
void NetworkChannel::Send(const char8_t *data)
|
||||
{
|
||||
char *buffer = const_cast<char *>(data);
|
||||
ssize_t bufferLength = static_cast<ssize_t>(strlen(buffer));
|
||||
ssize_t bytesSent = 0;
|
||||
while (bytesSent < bufferLength)
|
||||
{
|
||||
ssize_t result = send(m_socket, buffer + bytesSent, static_cast<int>(bufferLength - bytesSent), 0);
|
||||
|
||||
if (result == SOCKET_ERROR)
|
||||
{
|
||||
bool reconnected = false;
|
||||
LogNetworkError("[NetworkChannel::Send] Reconnecting...");
|
||||
|
||||
for (int i = 0; i < 20; ++i)
|
||||
{
|
||||
Shutdown();
|
||||
|
||||
if (!Connect())
|
||||
{
|
||||
LogNetworkError("[NetworkChannel::Send] Send failed: %d", SocketGetLastError());
|
||||
}
|
||||
else
|
||||
{
|
||||
reconnected = true;
|
||||
break;
|
||||
}
|
||||
|
||||
SleepThread(500);
|
||||
}
|
||||
|
||||
if (!reconnected)
|
||||
{
|
||||
LogNetworkError("[NetworkChannel::Send] Unable to connect, aborting.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
bytesSent += result;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void NetworkChannel::Shutdown()
|
||||
{
|
||||
// Closing the socket does not wait for pending data to be sent.
|
||||
// To ensure that all data has been sent, the write end of the
|
||||
// socket must first be shut down. This sends a FIN packet to
|
||||
// the receiver after all data has been sent and acknowledged
|
||||
// by the receiver. This must also be paired with a call to
|
||||
// recv to ensure that all pending readable data has been
|
||||
// read.
|
||||
shutdown(m_socket, SD_SEND);
|
||||
|
||||
char buffer[128];
|
||||
|
||||
for (;;)
|
||||
{
|
||||
ssize_t rv = recv(m_socket, buffer, (int)sizeof buffer, 0);
|
||||
|
||||
if (rv <= 0)
|
||||
{
|
||||
// We can assume that a graceful shutdown has occurred
|
||||
// when rv == 0. If rv < 0 an error has occurred, but
|
||||
// we are not at a point where we can easily recover, so
|
||||
// this code will just shutdown the socket and exit the
|
||||
// program if an error happens here.
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
closesocket(m_socket);
|
||||
m_socket = INVALID_SOCKET;
|
||||
}
|
||||
|
||||
void NetworkChannel::SetServerPort(const char *server, const char *port)
|
||||
{
|
||||
using namespace EA::StdC;
|
||||
|
||||
// If, somehow, the server name string is longer than the storge
|
||||
// allocated, allocate some space for it on the C-heap. Not ideal,
|
||||
// may actually fail some tests, but the alternative would be
|
||||
// no output from EAMain at all.
|
||||
if (Strlcpy(m_serverAddressStorage, server, sizeof m_serverAddressStorage) > (sizeof m_serverAddressStorage))
|
||||
{
|
||||
size_t serverNameLength = Strlen(server);
|
||||
|
||||
char *ptr = static_cast<char *>(calloc(serverNameLength + 1, 1));
|
||||
Strlcpy(ptr, server, serverNameLength + 1);
|
||||
|
||||
m_serverAddress = ptr;
|
||||
}
|
||||
|
||||
// Valid port numbers are in the range [1, 65535] so will have
|
||||
// always 5 digits max.
|
||||
EA_ASSERT(sizeof m_port == 6);
|
||||
Strlcpy(m_port, port, sizeof m_port);
|
||||
}
|
||||
|
||||
bool NetworkChannel::Connect()
|
||||
{
|
||||
EA_ASSERT(m_serverAddress != NULL);
|
||||
EA_ASSERT(m_port != NULL);
|
||||
|
||||
bool result = false;
|
||||
SOCKET remoteSocket = INVALID_SOCKET;
|
||||
const int MAX_RETRIES = 250;
|
||||
|
||||
#if !defined(EA_PLATFORM_SONY)
|
||||
struct addrinfo hints = {};
|
||||
hints.ai_socktype = SOCK_STREAM;
|
||||
addrinfo *p = NULL;
|
||||
|
||||
if (getaddrinfo(m_serverAddress, m_port, &hints, &p) != 0)
|
||||
{
|
||||
LogNetworkError("[NetworkChannel::Connect] Cannot connect to %s:%s", m_serverAddress, m_port);
|
||||
goto ErrorReturn;
|
||||
}
|
||||
for (struct addrinfo *endpoint = p; endpoint != NULL; endpoint = endpoint->ai_next)
|
||||
#endif
|
||||
|
||||
{
|
||||
#if !defined(EA_PLATFORM_SONY)
|
||||
remoteSocket = socket(endpoint->ai_family, endpoint->ai_socktype, endpoint->ai_protocol);
|
||||
#else
|
||||
remoteSocket = sceNetSocket("EAMain Socket", SCE_NET_AF_INET, SCE_NET_SOCK_STREAM, 0);
|
||||
#endif
|
||||
if (remoteSocket == INVALID_SOCKET)
|
||||
{
|
||||
LogNetworkError("[NetworkChannel::Connect] Cannot create socket");
|
||||
goto ErrorReturn;
|
||||
}
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
if (endpoint->ai_family == AF_INET6)
|
||||
{
|
||||
DWORD v6only = 0;
|
||||
setsockopt(remoteSocket, IPPROTO_IPV6, IPV6_V6ONLY, (char *)&v6only, sizeof v6only);
|
||||
}
|
||||
#endif
|
||||
|
||||
for (int i = 0; i < MAX_RETRIES; ++i)
|
||||
{
|
||||
#if !defined(EA_PLATFORM_SONY)
|
||||
int connectResult = connect(remoteSocket, endpoint->ai_addr, (int)endpoint->ai_addrlen);
|
||||
#else
|
||||
char *p;
|
||||
SceNetInPort_t port = strtol(m_port, &p, 10);
|
||||
|
||||
SceNetSockaddrIn sin;
|
||||
EA::StdC::Memset8(&sin, 0, sizeof sin);
|
||||
sin.sin_len = sizeof(sin);
|
||||
sin.sin_family = SCE_NET_AF_INET;
|
||||
if (sceNetInetPton(SCE_NET_AF_INET, m_serverAddress, &sin.sin_addr) <= 0)
|
||||
{
|
||||
LogNetworkError("[NetworkChannel::Connect] Cannot connect to %s:%s", m_serverAddress, m_port);
|
||||
goto ErrorReturn;
|
||||
}
|
||||
|
||||
sin.sin_port = sceNetHtons(port);
|
||||
sin.sin_vport = sceNetHtons(SCE_NET_ADHOC_PORT);
|
||||
int connectResult = sceNetConnect(remoteSocket, (SceNetSockaddr *)&sin, sizeof(sin));
|
||||
#endif
|
||||
if (connectResult == 0)
|
||||
{
|
||||
result = true;
|
||||
m_socket = remoteSocket;
|
||||
goto SuccessReturn;
|
||||
}
|
||||
|
||||
switch (SocketGetLastError())
|
||||
{
|
||||
case WSAENETUNREACH:
|
||||
SleepThread(20);
|
||||
continue;
|
||||
default:
|
||||
LogNetworkError("[NetworkChannel::Connect] Cannot connect to socket");
|
||||
goto ErrorReturn;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ErrorReturn:
|
||||
if (remoteSocket != INVALID_SOCKET)
|
||||
{
|
||||
LogNetworkError("[NetworkChannel::Connect] FAILED");
|
||||
closesocket(remoteSocket);
|
||||
}
|
||||
|
||||
SuccessReturn:
|
||||
#if !defined(EA_PLATFORM_SONY)
|
||||
if (p)
|
||||
{
|
||||
freeaddrinfo(p);
|
||||
}
|
||||
#endif
|
||||
return result;
|
||||
}
|
||||
|
||||
static IChannel *CreateNetworkChannelImpl(const char *server, int port)
|
||||
{
|
||||
char portString[6];
|
||||
|
||||
if (port > 65536 || port < 0)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
snprintf(portString, sizeof portString, "%d", port);
|
||||
portString[5] = 0;
|
||||
|
||||
g_NetworkChannelInstance.SetServerPort(server, portString);
|
||||
|
||||
if (g_NetworkChannelInstance.Connect())
|
||||
{
|
||||
return &g_NetworkChannelInstance;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
#if !EAMAIN_FREOPEN_SUPPORTED
|
||||
IChannel *CreateNetworkChannel(const char *server, int port)
|
||||
{
|
||||
// On platforms where we do not support freopen on standard
|
||||
// IO streams, we create a raw network channel.
|
||||
return CreateNetworkChannelImpl(server, port);
|
||||
}
|
||||
#else
|
||||
static EA::Thread::Thread g_PrintThread;
|
||||
static volatile bool g_PrintThreadDone;
|
||||
static FILE *g_RedirectedStdoutHandle;
|
||||
static FILE *g_RedirectedStderrHandle;
|
||||
|
||||
class StdoutWrapperChannel : public IChannel
|
||||
{
|
||||
NetworkChannel &m_channel;
|
||||
bool m_shutdown;
|
||||
|
||||
StdoutWrapperChannel& operator=(const StdoutWrapperChannel&);
|
||||
StdoutWrapperChannel(const StdoutWrapperChannel&);
|
||||
|
||||
public:
|
||||
StdoutWrapperChannel(NetworkChannel &channel)
|
||||
: m_channel(channel)
|
||||
, m_shutdown(false)
|
||||
{
|
||||
}
|
||||
|
||||
virtual ~StdoutWrapperChannel();
|
||||
|
||||
virtual void Init()
|
||||
{
|
||||
}
|
||||
|
||||
virtual void Send(const char8_t *data)
|
||||
{
|
||||
fputs(data, stdout);
|
||||
fflush(stdout);
|
||||
}
|
||||
|
||||
virtual void Shutdown()
|
||||
{
|
||||
if (g_RedirectedStdoutHandle)
|
||||
{
|
||||
fclose(g_RedirectedStdoutHandle);
|
||||
}
|
||||
|
||||
if (g_RedirectedStderrHandle)
|
||||
{
|
||||
fclose(g_RedirectedStderrHandle);
|
||||
}
|
||||
|
||||
g_PrintThreadDone = true;
|
||||
|
||||
if (g_PrintThread.GetStatus() == EA::Thread::Thread::kStatusRunning)
|
||||
{
|
||||
g_PrintThread.WaitForEnd();
|
||||
}
|
||||
|
||||
m_channel.Shutdown();
|
||||
m_shutdown = true;
|
||||
}
|
||||
};
|
||||
|
||||
StdoutWrapperChannel::~StdoutWrapperChannel()
|
||||
{
|
||||
if (!m_shutdown)
|
||||
{
|
||||
Shutdown();
|
||||
}
|
||||
}
|
||||
|
||||
static bool ReadFromFile(FILE *file)
|
||||
{
|
||||
static const int BUFFER_SIZE = 1024;
|
||||
static char buffer[BUFFER_SIZE + 1];
|
||||
bool haveRead = false;
|
||||
|
||||
// This is a tortuous way of checking to see if there is data
|
||||
// available but the goal here is to prevent this thread from
|
||||
// blocking if nothing is ready. Blocking could be desirable
|
||||
// if we were only reading from one stream but because this
|
||||
// code attempts to read from both stdout and stderr we do not
|
||||
// want it to block on reading one while the other is receiving
|
||||
// important information.
|
||||
|
||||
// Another possibility would be to use non-blocking IO but this
|
||||
// would require different implementations for different
|
||||
// platforms.
|
||||
long currentPosition = ftell(file);
|
||||
fseek(file, 0, SEEK_END);
|
||||
long endPosition = ftell(file);
|
||||
|
||||
if (endPosition > currentPosition)
|
||||
{
|
||||
size_t bytesAvailable = static_cast<size_t>(endPosition - currentPosition);
|
||||
|
||||
fseek(file, currentPosition, SEEK_SET);
|
||||
while (bytesAvailable > 0)
|
||||
{
|
||||
size_t bytesToRead = (bytesAvailable > BUFFER_SIZE) ? BUFFER_SIZE : bytesAvailable;
|
||||
|
||||
size_t bytesRead = fread(buffer, 1, bytesToRead, file);
|
||||
buffer[bytesRead] = 0;
|
||||
|
||||
g_NetworkChannelInstance.Send(buffer);
|
||||
|
||||
bytesAvailable -= bytesRead;
|
||||
}
|
||||
|
||||
haveRead = true;
|
||||
}
|
||||
|
||||
return haveRead;
|
||||
}
|
||||
|
||||
static char g_StdoutLogPath[256];
|
||||
static char g_StderrLogPath[256];
|
||||
|
||||
static intptr_t PrintFunction(void *)
|
||||
{
|
||||
FILE *stdoutLog = fopen(g_StdoutLogPath, "rb");
|
||||
FILE *stderrLog = fopen(g_StderrLogPath, "rb");
|
||||
|
||||
while (!g_PrintThreadDone)
|
||||
{
|
||||
// It might look neater to combine these file reads into
|
||||
// the if statement but this was not done because the
|
||||
// shortcircuting of the left hand condition prevented
|
||||
// the right hand condition from being evaluated, but
|
||||
// every iteration should read from both sources.
|
||||
bool haveReadStdout = ReadFromFile(stdoutLog);
|
||||
bool haveReadStderr = ReadFromFile(stderrLog);
|
||||
|
||||
if (!haveReadStdout && !haveReadStderr)
|
||||
{
|
||||
EA::Thread::ThreadSleep(50);
|
||||
}
|
||||
}
|
||||
|
||||
fflush(stdout); ReadFromFile(stdoutLog); fclose(stdoutLog);
|
||||
fflush(stderr); ReadFromFile(stderrLog); fclose(stderrLog);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
IChannel *CreateNetworkChannel(const char *server, int port)
|
||||
{
|
||||
#if defined(EA_PLATFORM_CAPILANO)
|
||||
if (IsDebuggerPresent())
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
#endif
|
||||
|
||||
EA::Thread::ThreadParameters threadParameters;
|
||||
|
||||
char *STDOUT_LOG_NAME = "stdout.log";
|
||||
const char *STDERR_LOG_NAME = "stderr.log";
|
||||
|
||||
threadParameters.mnPriority = EA::Thread::kThreadPriorityMax;
|
||||
|
||||
#if defined EA_PLATFORM_IPHONE
|
||||
char temporaryDirectory[256];
|
||||
confstr(_CS_DARWIN_USER_TEMP_DIR, temporaryDirectory, sizeof temporaryDirectory);
|
||||
|
||||
EA::StdC::Snprintf(g_StdoutLogPath, sizeof g_StdoutLogPath, "%s/%s", temporaryDirectory, STDOUT_LOG_NAME);
|
||||
EA::StdC::Snprintf(g_StderrLogPath, sizeof g_StderrLogPath, "%s/%s", temporaryDirectory, STDERR_LOG_NAME);
|
||||
#elif defined EA_PLATFORM_CAPILANO
|
||||
EA::StdC::Snprintf(g_StdoutLogPath, sizeof g_StdoutLogPath, "T:\\%s", STDOUT_LOG_NAME);
|
||||
EA::StdC::Snprintf(g_StderrLogPath, sizeof g_StderrLogPath, "T:\\%s", STDERR_LOG_NAME);
|
||||
#else
|
||||
EA::StdC::Strlcpy(g_StdoutLogPath, STDOUT_LOG_NAME, sizeof g_StdoutLogPath);
|
||||
EA::StdC::Strlcpy(g_StderrLogPath, STDERR_LOG_NAME, sizeof g_StderrLogPath);
|
||||
#endif
|
||||
|
||||
fprintf(stdout, ""); fflush(stdout);
|
||||
fprintf(stderr, ""); fflush(stderr);
|
||||
|
||||
g_RedirectedStdoutHandle = freopen(g_StdoutLogPath, "wb", stdout);
|
||||
setvbuf(stdout, NULL, _IONBF, 0);
|
||||
g_RedirectedStderrHandle = freopen(g_StderrLogPath, "wb", stderr);
|
||||
setvbuf(stderr, NULL, _IONBF, 0);
|
||||
|
||||
if (CreateNetworkChannelImpl(server, port) != NULL)
|
||||
{
|
||||
g_PrintThread.Begin(PrintFunction, NULL, &threadParameters);
|
||||
}
|
||||
|
||||
return new StdoutWrapperChannel(g_NetworkChannelInstance);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
namespace EA
|
||||
{
|
||||
namespace EAMain
|
||||
{
|
||||
namespace Internal
|
||||
{
|
||||
IChannel *CreateNetworkChannel(const char *server, int port)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,21 @@
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Copyright (c) Electronic Arts Inc. All rights reserved.
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef EAMAIN_INTERNAL_NETWORKCHANNEL_H
|
||||
#define EAMAIN_INTERNAL_NETWORKCHANNEL_H
|
||||
|
||||
#include <EAMain/internal/EAMainChannels.h>
|
||||
|
||||
namespace EA
|
||||
{
|
||||
namespace EAMain
|
||||
{
|
||||
namespace Internal
|
||||
{
|
||||
IChannel *CreateNetworkChannel(const char *connection, int port);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,108 @@
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Copyright (c) Electronic Arts Inc. All rights reserved.
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include <kernel.h>
|
||||
#include <sceerror.h>
|
||||
#include <gnm.h>
|
||||
#include "EAAssert/eaassert.h"
|
||||
|
||||
#define SUBMIT_DEBUG_PRINT(arg)
|
||||
|
||||
namespace EA
|
||||
{
|
||||
namespace EAMain
|
||||
{
|
||||
namespace Internal
|
||||
{
|
||||
static ScePthread gSubmitDoneThread;
|
||||
static SceKernelSema gSubmitDoneSema;
|
||||
volatile static bool gShutdownSubmitDoneThread = false;
|
||||
|
||||
void* SubmitDoneThreadFunction(void *)
|
||||
{
|
||||
int result;
|
||||
EA_UNUSED(result);
|
||||
|
||||
SUBMIT_DEBUG_PRINT("Started submit done thread\n");
|
||||
for(;;)
|
||||
{
|
||||
const int microsecondsPerSecond = 1000000;
|
||||
SceKernelUseconds timeout = 2 * microsecondsPerSecond;
|
||||
result = sceKernelWaitSema(gSubmitDoneSema, 1, &timeout);
|
||||
EA_ASSERT(result == SCE_OK || result == SCE_KERNEL_ERROR_ETIMEDOUT);
|
||||
|
||||
if(gShutdownSubmitDoneThread)
|
||||
{
|
||||
// Break out to avoid calling submitDone
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
SUBMIT_DEBUG_PRINT("submitDone\n");
|
||||
|
||||
#if SCE_ORBIS_SDK_VERSION >= 0x01000051u && SCE_ORBIS_SDK_VERSION != 0x01000071u
|
||||
// Only perform the submitDone call if we are above SDK version 1.00.051
|
||||
// but not 1.00.071 since the requirement was temporarily removed in that release.
|
||||
// This is not required in previous or later SDK versions.
|
||||
sce::Gnm::submitDone();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
SUBMIT_DEBUG_PRINT("Ending submit done thread\n");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void StartSubmitDoneThread()
|
||||
{
|
||||
int result;
|
||||
EA_UNUSED(result);
|
||||
|
||||
SUBMIT_DEBUG_PRINT("Starting submit done thread\n");
|
||||
|
||||
result = sceKernelCreateSema(&gSubmitDoneSema, "submit done semaphore", 0, 0, 1, nullptr);
|
||||
EA_ASSERT(result == SCE_OK);
|
||||
|
||||
result = scePthreadCreate(&gSubmitDoneThread, NULL, SubmitDoneThreadFunction, NULL, "submit done thread");
|
||||
EA_ASSERT(result == SCE_OK);
|
||||
}
|
||||
|
||||
void ShutdownSubmitDoneThread()
|
||||
{
|
||||
if(!gShutdownSubmitDoneThread)
|
||||
{
|
||||
SUBMIT_DEBUG_PRINT("Disabling submit done thread\n");
|
||||
int result;
|
||||
EA_UNUSED(result);
|
||||
|
||||
// Indicate that the submit done thread should exit
|
||||
gShutdownSubmitDoneThread = true;
|
||||
|
||||
// Signal semaphore to unblock the submit done thread
|
||||
result = sceKernelSignalSema(gSubmitDoneSema, 1);
|
||||
EA_ASSERT(result == SCE_OK);
|
||||
|
||||
// Wait for the thread to exit
|
||||
result = scePthreadJoin(gSubmitDoneThread, nullptr);
|
||||
EA_ASSERT(result == SCE_OK);
|
||||
|
||||
// Free up kernel resources
|
||||
result = sceKernelDeleteSema(gSubmitDoneSema);
|
||||
EA_ASSERT(result == SCE_OK);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void DisableSubmitDoneThread()
|
||||
{
|
||||
using namespace EA::EAMain::Internal;
|
||||
|
||||
ShutdownSubmitDoneThread();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#undef SUBMIT_DEBUG_PRINT
|
||||
@@ -0,0 +1,59 @@
|
||||
#-------------------------------------------------------------------------------------------
|
||||
# Copyright (C) Electronic Arts Inc. All rights reserved.
|
||||
#-------------------------------------------------------------------------------------------
|
||||
|
||||
#-------------------------------------------------------------------------------------------
|
||||
# CMake info
|
||||
#-------------------------------------------------------------------------------------------
|
||||
cmake_minimum_required(VERSION 3.1)
|
||||
project(EAMainTest CXX)
|
||||
include(CTest)
|
||||
|
||||
#-------------------------------------------------------------------------------------------
|
||||
# Defines
|
||||
#-------------------------------------------------------------------------------------------
|
||||
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
|
||||
add_definitions(-D_SCL_SECURE_NO_WARNINGS)
|
||||
add_definitions(-D_CHAR16T)
|
||||
|
||||
#-------------------------------------------------------------------------------------------
|
||||
# Compiler Flags
|
||||
#-------------------------------------------------------------------------------------------
|
||||
set (CMAKE_MODULE_PATH "${CMAKE_MODULE_PATH};${CMAKE_CURRENT_SOURCE_DIR}/packages/EASTL/scripts/CMake")
|
||||
include(CommonCppFlags)
|
||||
|
||||
#-------------------------------------------------------------------------------------------
|
||||
# Source files
|
||||
#-------------------------------------------------------------------------------------------
|
||||
file(GLOB EAMAINTEST_SOURCES "source/Main/Main.cpp")
|
||||
set(SOURCES ${EAMAINTEST_SOURCES})
|
||||
|
||||
#-------------------------------------------------------------------------------------------
|
||||
# Executable definition
|
||||
#-------------------------------------------------------------------------------------------
|
||||
add_executable(EAMainTest ${SOURCES})
|
||||
|
||||
#-------------------------------------------------------------------------------------------
|
||||
# Dependencies
|
||||
#-------------------------------------------------------------------------------------------
|
||||
add_subdirectory(packages/EAAssert)
|
||||
add_subdirectory(packages/EABase)
|
||||
add_subdirectory(packages/EASTL)
|
||||
add_subdirectory(packages/EAStdC)
|
||||
add_subdirectory(packages/EATest)
|
||||
add_subdirectory(packages/EAThread)
|
||||
|
||||
target_link_libraries(EAMainTest EABase)
|
||||
target_link_libraries(EAMainTest EAAssert)
|
||||
target_link_libraries(EAMainTest EAMain)
|
||||
target_link_libraries(EAMainTest EASTL)
|
||||
target_link_libraries(EAMainTest EAStdC)
|
||||
target_link_libraries(EAMainTest EATest)
|
||||
target_link_libraries(EAMainTest EAThread)
|
||||
|
||||
#-------------------------------------------------------------------------------------------
|
||||
# Run Unit tests and verify the results.
|
||||
#-------------------------------------------------------------------------------------------
|
||||
add_test(EAMainTestRuns EAMainTest -testargpassing)
|
||||
set_tests_properties (EAMainTestRuns PROPERTIES PASS_REGULAR_EXPRESSION "RETURNCODE=0")
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Copyright (c) Electronic Arts Inc. All rights reserved.
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void CrashHelper(int *p)
|
||||
{
|
||||
*p = 0;
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Copyright (c) Electronic Arts Inc. All rights reserved.
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include <EABase/eabase.h>
|
||||
#include <EAMain/EAMain.h>
|
||||
#include <EAMain/EAEntryPointMain.inl>
|
||||
#include <string.h>
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(push, 0)
|
||||
#endif
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#if defined(EA_COMPILER_MSVC) && defined(EA_PLATFORM_MICROSOFT)
|
||||
#include <crtdbg.h>
|
||||
#endif
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(pop)
|
||||
#endif
|
||||
|
||||
void* operator new[](size_t size, const char* /*pName*/, int /*flags*/, unsigned /*debugFlags*/, const char* /*file*/, int /*line*/)
|
||||
{
|
||||
return operator new[](size);
|
||||
}
|
||||
|
||||
void* operator new[](size_t size, size_t /*alignment*/, size_t /*alignmentOffset*/, const char* /*pName*/,
|
||||
int /*flags*/, unsigned /*debugFlags*/, const char* /*file*/, int /*line*/)
|
||||
{
|
||||
return operator new[](size);
|
||||
}
|
||||
|
||||
void CrashHelper(int *ptr);
|
||||
|
||||
int EAMain(int argc, char** argv)
|
||||
{
|
||||
CrashHelper(NULL);
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,283 @@
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Copyright (c) Electronic Arts Inc. All rights reserved.
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
#include <EABase/eabase.h>
|
||||
#include <EAMain/EAMain.h>
|
||||
#include <EAMain/EAMainInitFini.inl>
|
||||
#include <EAMain/EAEntryPointMain.inl>
|
||||
#include <string.h>
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(push, 0)
|
||||
#endif
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#if defined(EA_COMPILER_MSVC) && defined(EA_PLATFORM_MICROSOFT)
|
||||
#include <crtdbg.h>
|
||||
#endif
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(pop)
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
void* operator new[](size_t size, const char* /*pName*/, int /*flags*/, unsigned /*debugFlags*/, const char* /*file*/, int /*line*/)
|
||||
{
|
||||
return operator new[](size);
|
||||
}
|
||||
|
||||
void* operator new[](size_t size, size_t /*alignment*/, size_t /*alignmentOffset*/, const char* /*pName*/,
|
||||
int /*flags*/, unsigned /*debugFlags*/, const char* /*file*/, int /*line*/)
|
||||
{
|
||||
return operator new[](size);
|
||||
}
|
||||
|
||||
static int TestCommandLineArgs()
|
||||
{
|
||||
using namespace EA::EAMain;
|
||||
|
||||
#define EAMAIN_TEST(x) if (!(x)) { Report("%s(%d): %s\n", __FILE__, __LINE__, #x); ++nErrorCount; } else (void)0
|
||||
#define EAMAIN_TEST_FATAL(x) if (!(x)) { Report("%s(%d): %s\n", __FILE__, __LINE__, #x); ++nErrorCount; return nErrorCount; } else (void)0
|
||||
|
||||
int nErrorCount = 0;
|
||||
|
||||
// This test is disabled on xenon because xenon has implicit command line
|
||||
// construction if argc is zero.
|
||||
{
|
||||
int argc = 0;
|
||||
char *argv[] = { NULL };
|
||||
|
||||
CommandLine commandLine(argc, argv);
|
||||
|
||||
EAMAIN_TEST(commandLine.Argc() == 0);
|
||||
EAMAIN_TEST(commandLine.Argv() != NULL);
|
||||
EAMAIN_TEST(commandLine.FindSwitch("-x") == -1);
|
||||
EAMAIN_TEST(commandLine.Arg(0) == nullptr);
|
||||
EAMAIN_TEST(commandLine.Argv()[0] == nullptr);
|
||||
}
|
||||
|
||||
{
|
||||
int argc = 1;
|
||||
char arg[] = "program.elf";
|
||||
char *argv[] = { arg };
|
||||
|
||||
CommandLine commandLine(argc, argv);
|
||||
|
||||
EAMAIN_TEST(commandLine.Argc() == 1);
|
||||
EAMAIN_TEST_FATAL(commandLine.Argv() != NULL);
|
||||
EAMAIN_TEST(strcmp(commandLine.Argv()[0], "program.elf") == 0);
|
||||
EAMAIN_TEST(strcmp(commandLine.Arg(0), "program.elf") == 0);
|
||||
EAMAIN_TEST(commandLine.FindSwitch("-x") == -1);
|
||||
EAMAIN_TEST(commandLine.Arg(1) == nullptr);
|
||||
EAMAIN_TEST(commandLine.Argv()[1] == nullptr);
|
||||
}
|
||||
|
||||
{
|
||||
const char *commandLineString = "program.elf";
|
||||
|
||||
CommandLine commandLine(commandLineString);
|
||||
|
||||
EAMAIN_TEST(commandLine.Argc() == 1);
|
||||
EAMAIN_TEST_FATAL(commandLine.Argv() != NULL);
|
||||
EAMAIN_TEST(strcmp(commandLine.Argv()[0], "program.elf") == 0);
|
||||
EAMAIN_TEST(strcmp(commandLine.Arg(0), "program.elf") == 0);
|
||||
EAMAIN_TEST(commandLine.FindSwitch("-x") == -1);
|
||||
EAMAIN_TEST(commandLine.Arg(1) == nullptr);
|
||||
EAMAIN_TEST(commandLine.Argv()[1] == nullptr);
|
||||
}
|
||||
|
||||
{
|
||||
const char *commandLineString = "program.elf arg1 \"arg 2\"";
|
||||
|
||||
CommandLine commandLine(commandLineString);
|
||||
|
||||
EAMAIN_TEST(commandLine.Argc() == 3);
|
||||
EAMAIN_TEST_FATAL(commandLine.Argv() != NULL);
|
||||
EAMAIN_TEST(strcmp(commandLine.Argv()[0], "program.elf") == 0);
|
||||
EAMAIN_TEST(strcmp(commandLine.Arg(0), "program.elf") == 0);
|
||||
EAMAIN_TEST(strcmp(commandLine.Arg(1), "arg1") == 0);
|
||||
EAMAIN_TEST(strcmp(commandLine.Arg(2), "arg 2") == 0);
|
||||
EAMAIN_TEST(commandLine.FindSwitch("-x") == -1);
|
||||
EAMAIN_TEST(commandLine.Arg(3) == nullptr);
|
||||
EAMAIN_TEST(commandLine.Argv()[3] == nullptr);
|
||||
}
|
||||
|
||||
{
|
||||
const char *commandLineString = "program.elf -x -y:1";
|
||||
const char *parameter = NULL;
|
||||
|
||||
CommandLine commandLine(commandLineString);
|
||||
|
||||
EAMAIN_TEST(commandLine.Argc() == 3);
|
||||
EAMAIN_TEST_FATAL(commandLine.Argv() != NULL);
|
||||
EAMAIN_TEST(strcmp(commandLine.Arg(0), "program.elf") == 0);
|
||||
EAMAIN_TEST(strcmp(commandLine.Arg(1), "-x") == 0);
|
||||
EAMAIN_TEST(commandLine.FindSwitch("-x") == 1);
|
||||
EAMAIN_TEST(commandLine.FindSwitch("-y", false, ¶meter) == 2);
|
||||
EAMAIN_TEST_FATAL(parameter != NULL);
|
||||
EAMAIN_TEST(strcmp(parameter, "1") == 0);
|
||||
EAMAIN_TEST(commandLine.Arg(3) == nullptr);
|
||||
EAMAIN_TEST(commandLine.Argv()[3] == nullptr);
|
||||
}
|
||||
|
||||
{
|
||||
const char *commandLineString = "program.elf -x \"-switch:this switch parameter has spaces\"";
|
||||
const char *parameter = NULL;
|
||||
|
||||
CommandLine commandLine(commandLineString);
|
||||
|
||||
EAMAIN_TEST(commandLine.Argc() == 3);
|
||||
EAMAIN_TEST_FATAL(commandLine.Argv() != NULL);
|
||||
EAMAIN_TEST(strcmp(commandLine.Arg(0), "program.elf") == 0);
|
||||
EAMAIN_TEST(strcmp(commandLine.Arg(1), "-x") == 0);
|
||||
EAMAIN_TEST(commandLine.FindSwitch("-x") == 1);
|
||||
EAMAIN_TEST(commandLine.FindSwitch("-switch", false, ¶meter) == 2);
|
||||
EAMAIN_TEST_FATAL(parameter != NULL);
|
||||
EAMAIN_TEST(strcmp(parameter, "this switch parameter has spaces") == 0);
|
||||
EAMAIN_TEST(commandLine.Arg(3) == nullptr);
|
||||
EAMAIN_TEST(commandLine.Argv()[3] == nullptr);
|
||||
}
|
||||
|
||||
{
|
||||
const char *commandLineString = "program.elf -x -switch:\"this switch parameter has spaces\" \"-switch2:as does this one\"";
|
||||
const char *parameter = NULL;
|
||||
|
||||
CommandLine commandLine(commandLineString);
|
||||
|
||||
EAMAIN_TEST(commandLine.Argc() == 4);
|
||||
EAMAIN_TEST_FATAL(commandLine.Argv() != NULL);
|
||||
EAMAIN_TEST(strcmp(commandLine.Arg(0), "program.elf") == 0);
|
||||
EAMAIN_TEST(strcmp(commandLine.Arg(1), "-x") == 0);
|
||||
EAMAIN_TEST(commandLine.FindSwitch("-x") == 1);
|
||||
EAMAIN_TEST(commandLine.FindSwitch("-switch", false, ¶meter) == 2);
|
||||
EAMAIN_TEST_FATAL(parameter != NULL);
|
||||
EAMAIN_TEST(strcmp(parameter, "this switch parameter has spaces") == 0);
|
||||
EAMAIN_TEST(commandLine.Arg(4) == nullptr);
|
||||
EAMAIN_TEST(commandLine.Argv()[4] == nullptr);
|
||||
}
|
||||
|
||||
{
|
||||
const char *commandLineString = "-x -switch:\"this switch parameter has spaces\" \"-switch2:as does this one\"";
|
||||
const char *parameter = NULL;
|
||||
|
||||
CommandLine commandLine(commandLineString, CommandLine::FLAG_NO_PROGRAM_NAME);
|
||||
|
||||
EAMAIN_TEST(commandLine.Argc() == 4);
|
||||
EAMAIN_TEST_FATAL(commandLine.Argv() != NULL);
|
||||
EAMAIN_TEST(strcmp(commandLine.Arg(0), "") == 0);
|
||||
EAMAIN_TEST(strcmp(commandLine.Arg(1), "-x") == 0);
|
||||
EAMAIN_TEST(commandLine.FindSwitch("-x") == 1);
|
||||
EAMAIN_TEST(commandLine.FindSwitch("-switch", false, ¶meter) == 2);
|
||||
EAMAIN_TEST_FATAL(parameter != NULL);
|
||||
EAMAIN_TEST(strcmp(parameter, "this switch parameter has spaces") == 0);
|
||||
EAMAIN_TEST(commandLine.Arg(4) == nullptr);
|
||||
EAMAIN_TEST(commandLine.Argv()[4] == nullptr);
|
||||
}
|
||||
|
||||
{
|
||||
int argc = 3;
|
||||
char arg0[] = "program.elf";
|
||||
char arg1[] = "-x";
|
||||
char arg2[] = "-switch:this switch parameter has spaces";
|
||||
char *argv[] = { arg0, arg1, arg2 };
|
||||
const char *parameter;
|
||||
|
||||
CommandLine commandLine(argc, argv);
|
||||
|
||||
EAMAIN_TEST(commandLine.Argc() == 3);
|
||||
EAMAIN_TEST_FATAL(commandLine.Argv() != NULL);
|
||||
EAMAIN_TEST(strcmp(commandLine.Arg(0), "program.elf") == 0);
|
||||
EAMAIN_TEST(strcmp(commandLine.Arg(1), "-x") == 0);
|
||||
EAMAIN_TEST(commandLine.FindSwitch("-x") == 1);
|
||||
EAMAIN_TEST(commandLine.FindSwitch("-switch", false, ¶meter) == 2);
|
||||
EAMAIN_TEST_FATAL(parameter != NULL);
|
||||
EAMAIN_TEST(strcmp(parameter, "this switch parameter has spaces") == 0);
|
||||
EAMAIN_TEST(commandLine.Arg(3) == nullptr);
|
||||
EAMAIN_TEST(commandLine.Argv()[3] == nullptr);
|
||||
}
|
||||
|
||||
return nErrorCount;
|
||||
|
||||
#undef EAMAIN_TEST
|
||||
#undef EAMAIN_TEST_FATAL
|
||||
}
|
||||
|
||||
static bool gEAMainInitCalled;
|
||||
|
||||
void EAMainInit()
|
||||
{
|
||||
gEAMainInitCalled = true;
|
||||
}
|
||||
|
||||
void EAMainFini()
|
||||
{
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// EAMain
|
||||
//
|
||||
int EAMain(int argc, char** argv)
|
||||
{
|
||||
using namespace EA::EAMain;
|
||||
|
||||
int nErrorCount(0);
|
||||
|
||||
Report("List of arguments passed:\n");
|
||||
for (int i = 0; i < argc; ++i)
|
||||
{
|
||||
Report("Arg %d: %s\n", i, argv[i]);
|
||||
}
|
||||
Report("\n");
|
||||
|
||||
// Basic test of redirection of stdout/stderr on platforms that support
|
||||
// redirection of these streams.
|
||||
printf("printf(...)\n");
|
||||
fprintf(stdout, "fprintf(stdout, ...)\n");
|
||||
fflush(stdout);
|
||||
|
||||
fprintf(stderr, "fprintf(stderr, ...)\n");
|
||||
fflush(stderr);
|
||||
|
||||
Report("Test of %s.\n", "Report()");
|
||||
Report("Report()\n");
|
||||
|
||||
bool bArgPassed = false;
|
||||
|
||||
for (int i = 0; i < argc; ++i)
|
||||
{
|
||||
if (strcmp(argv[i], "-testargpassing") == 0)
|
||||
{
|
||||
bArgPassed = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Windows Phone does not support passing arguments to app bundles when
|
||||
// launching them.
|
||||
#if !defined(EA_PLATFORM_WINDOWS_PHONE)
|
||||
if (!bArgPassed)
|
||||
{
|
||||
Report("Arg not passed!\n");
|
||||
++nErrorCount;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (TestCommandLineArgs() != 0)
|
||||
{
|
||||
Report("Error parsing command line arguments!\n");
|
||||
++nErrorCount;
|
||||
}
|
||||
|
||||
if (!gEAMainInitCalled)
|
||||
{
|
||||
Report("EAMainInit was not called!\n");
|
||||
++nErrorCount;
|
||||
}
|
||||
|
||||
Report("This report statement has \nno terminating newline");
|
||||
|
||||
return nErrorCount;
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Copyright (c) Electronic Arts Inc. All rights reserved.
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include <EABase/eabase.h>
|
||||
#include <EAMain/EAMain.h>
|
||||
|
||||
EA_DISABLE_ALL_VC_WARNINGS()
|
||||
#include <new>
|
||||
EA_RESTORE_ALL_VC_WARNINGS()
|
||||
|
||||
// Array new is a requirement brought in by EAStdC.
|
||||
void* operator new[](size_t size, const char* /*pName*/, int /*flags*/, unsigned /*debugFlags*/, const char* /*file*/, int /*line*/)
|
||||
{
|
||||
return ::operator new[](size);
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// EAMain
|
||||
//
|
||||
#if (defined(EA_PLATFORM_MICROSOFT) && !defined(CS_UNDEFINED_STRING) && !EA_WINAPI_FAMILY_PARTITION(EA_WINAPI_PARTITION_DESKTOP))
|
||||
[Platform::MTAThread]
|
||||
int main(Platform::Array<Platform::String^>^)
|
||||
#elif defined(EA_PLATFORM_IPHONE)
|
||||
extern "C" int iosMain(int, char **)
|
||||
#else
|
||||
int main(int, char**)
|
||||
#endif
|
||||
{
|
||||
using namespace EA::EAMain;
|
||||
|
||||
Report("Test of EAMain without an entry point has succeeded.\n");
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,140 @@
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Copyright (c) Electronic Arts Inc. All rights reserved.
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void MyCustomWinRtEntry();
|
||||
|
||||
#define EAMAIN_WINRT_APPLICATION_ENTRY MyCustomWinRtEntry
|
||||
#include <EAAssert/eaassert.h>
|
||||
#include <EABase/eabase.h>
|
||||
#include <EAMain/EAMain.h>
|
||||
#include <EAMain/EAEntryPointMain.inl>
|
||||
#include <string.h>
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(push, 0)
|
||||
#endif
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#if defined(EA_COMPILER_MSVC) && defined(EA_PLATFORM_MICROSOFT)
|
||||
#include <crtdbg.h>
|
||||
#include <Windows.h>
|
||||
#endif
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(pop)
|
||||
#endif
|
||||
|
||||
#include "eathread/eathread.h"
|
||||
|
||||
void* operator new[](size_t size, const char* /*pName*/, int /*flags*/, unsigned /*debugFlags*/, const char* /*file*/, int /*line*/)
|
||||
{
|
||||
return operator new[](size);
|
||||
}
|
||||
|
||||
void* operator new[](size_t size, size_t /*alignment*/, size_t /*alignmentOffset*/, const char* /*pName*/,
|
||||
int /*flags*/, unsigned /*debugFlags*/, const char* /*file*/, int /*line*/)
|
||||
{
|
||||
return operator new[](size);
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// EAMain
|
||||
//
|
||||
|
||||
ref class TestApplicationView sealed : public Windows::ApplicationModel::Core::IFrameworkView
|
||||
{
|
||||
public:
|
||||
TestApplicationView()
|
||||
: mCommandLine("")
|
||||
{}
|
||||
|
||||
// IFrameworkView Methods
|
||||
virtual void Initialize(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView)
|
||||
{
|
||||
using namespace Windows::ApplicationModel::Activation;
|
||||
using namespace Windows::ApplicationModel::Core;
|
||||
applicationView->Activated += ref new Windows::Foundation::TypedEventHandler< CoreApplicationView^, IActivatedEventArgs^ >( this, &TestApplicationView::OnActivated );
|
||||
}
|
||||
virtual void SetWindow(Windows::UI::Core::CoreWindow^ window) {}
|
||||
virtual void Load(Platform::String^ entryPoint) {}
|
||||
virtual void Run();
|
||||
virtual void Uninitialize() {}
|
||||
void OnActivated( Windows::ApplicationModel::Core::CoreApplicationView^ applicationView, Windows::ApplicationModel::Activation::IActivatedEventArgs^ args ) {
|
||||
if (args->Kind == Windows::ApplicationModel::Activation::ActivationKind::Launch)
|
||||
{
|
||||
Windows::ApplicationModel::Activation::LaunchActivatedEventArgs ^launchArgs = (Windows::ApplicationModel::Activation::LaunchActivatedEventArgs ^) args;
|
||||
Platform::String ^argumentString = launchArgs->Arguments;
|
||||
|
||||
int bufferSize = WideCharToMultiByte(
|
||||
CP_UTF8,
|
||||
0,
|
||||
argumentString->Data(),
|
||||
argumentString->Length(),
|
||||
NULL,
|
||||
0,
|
||||
NULL,
|
||||
NULL);
|
||||
|
||||
mCommandLine = new char[bufferSize + 1];
|
||||
int rv = WideCharToMultiByte(
|
||||
CP_UTF8,
|
||||
0,
|
||||
argumentString->Data(),
|
||||
argumentString->Length(),
|
||||
mCommandLine,
|
||||
bufferSize + 1,
|
||||
NULL,
|
||||
NULL);
|
||||
|
||||
mCommandLine[bufferSize] = 0;
|
||||
EA_ASSERT(rv == bufferSize);
|
||||
EA_UNUSED(rv);
|
||||
}
|
||||
Windows::UI::Core::CoreWindow::GetForCurrentThread()->Activate();
|
||||
}
|
||||
|
||||
private:
|
||||
char *mCommandLine;
|
||||
};
|
||||
|
||||
void TestApplicationView::Run()
|
||||
{
|
||||
using namespace EA::EAMain;
|
||||
|
||||
IWinRTRunner *runner = CreateWinRTRunner();
|
||||
CommandLine commandLine(mCommandLine, CommandLine::FLAG_NO_PROGRAM_NAME);
|
||||
|
||||
runner->Run(commandLine.Argc(), commandLine.Argv());
|
||||
|
||||
while (!runner->IsFinished())
|
||||
{
|
||||
EA::Thread::ThreadSleep(1);
|
||||
}
|
||||
|
||||
Windows::ApplicationModel::Core::CoreApplication::Exit();
|
||||
}
|
||||
|
||||
ref class TestApplicationViewSource : Windows::ApplicationModel::Core::IFrameworkViewSource
|
||||
{
|
||||
public:
|
||||
virtual Windows::ApplicationModel::Core::IFrameworkView^ CreateView()
|
||||
{
|
||||
return ref new TestApplicationView();
|
||||
}
|
||||
};
|
||||
|
||||
int CustomWinRtEntryEAMain(int argc, char **argv)
|
||||
{
|
||||
EA::EAMain::Report("Success!\n");
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void MyCustomWinRtEntry()
|
||||
{
|
||||
EA::EAMain::Internal::gEAMainFunction = CustomWinRtEntryEAMain;
|
||||
Windows::ApplicationModel::Core::CoreApplication::Run(ref new TestApplicationViewSource);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user