This commit is contained in:
jeanlemotan
2024-07-02 18:10:39 +02:00
commit 48ab06b1d9
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///////////////////////////////////////////////////////////////////////////////
// Copyright (c) Electronic Arts Inc. All rights reserved.
///////////////////////////////////////////////////////////////////////////////
#include "EABase/eabase.h"
#if (defined(EA_PLATFORM_MICROSOFT) && !defined(CS_UNDEFINED_STRING) && !EA_WINAPI_FAMILY_PARTITION(EA_WINAPI_PARTITION_DESKTOP))
#include <EAAssert/eaassert.h>
#include <EAMain/EAMain.h>
#include <EAStdC/EASprintf.h>
#include <EAStdC/EAString.h>
EA_DISABLE_ALL_VC_WARNINGS()
#pragma warning(disable: 4472 4355) // additional warnings generated by XDK with VS2015
#include <memory>
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <Windows.h>
#if defined EA_PLATFORM_CAPILANO
#if defined EAMAIN_CAPILANO_DX12
#include <d3d12_x.h>
#else
#include <d3d11_x.h>
#endif
#endif
EA_RESTORE_ALL_VC_WARNINGS()
namespace EA
{
namespace EAMain
{
// Application - implements the required functionality for a application
ref class ApplicationView sealed : public Windows::ApplicationModel::Core::IFrameworkView
{
public:
// IFrameworkView Methods
virtual void Initialize(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView);
virtual void SetWindow(Windows::UI::Core::CoreWindow^ window) {}
virtual void Load(Platform::String^ entryPoint);
virtual void Run();
virtual void Uninitialize();
private:
char *mCommandLine;
#if EA_PLATFORM_CAPILANO
#if defined EAMAIN_CAPILANO_DX12
ID3D12CommandQueue* mpCommandQueue;
#else
ID3DXboxPerformanceContext* mpD3DXboxPerfContext;
#endif
#endif
void CreateDeviceResources();
void OnActivated( Windows::ApplicationModel::Core::CoreApplicationView^ applicationView, Windows::ApplicationModel::Activation::IActivatedEventArgs^ args );
};
// ApplicationSource - responsible for creating the Application instance and passing it back to the system
ref class ApplicationViewSource : Windows::ApplicationModel::Core::IFrameworkViewSource
{
public:
virtual Windows::ApplicationModel::Core::IFrameworkView^ CreateView()
{
return ref new ApplicationView();
}
};
void OutputAppTransition(const char* transition, const wchar_t* sender, const wchar_t* args)
{
char msg[1024];
EA::StdC::Snprintf(msg, EAArrayCount(msg), "****\n app is %s.\n sender: ", transition);
EA::StdC::Strlcat(msg, sender, EAArrayCount(msg));
EA::StdC::Strlcat(msg, "\n args: ", EAArrayCount(msg));
EA::StdC::Strlcat(msg, args, EAArrayCount(msg));
EA::StdC::Strlcat(msg, "\n****\n", EAArrayCount(msg));
OutputDebugStringA(msg);
}
void ApplicationView::CreateDeviceResources()
{
#if defined EA_PLATFORM_CAPILANO
#if defined EAMAIN_CAPILANO_DX12
ID3D12Device* pD3DDevice;
HRESULT hr = D3D12CreateDevice(
nullptr, // specify null to use the default adapter
D3D_FEATURE_LEVEL_11_0,
__uuidof(ID3D12Device),
(void**)&pD3DDevice
);
if (FAILED(hr))
{
OutputDebugStringA("Failed to create device. Suspending will not work for this application.");
return;
}
D3D12XBOX_COMMAND_QUEUE_DESC queueDesc = {};
queueDesc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
queueDesc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
queueDesc.EngineOrPipeIndex = 0;
queueDesc.QueueIndex = 0;
hr = pD3DDevice->CreateCommandQueueX(&queueDesc, __uuidof(ID3D12CommandQueue), (void**)&mpCommandQueue);
if (FAILED(hr))
{
OutputDebugStringA("Failed to create command queue. Suspending will not work for this application.");
}
if (pD3DDevice) { pD3DDevice->Release(); pD3DDevice = NULL; }
#else
// This flag adds support for surfaces with a different color channel ordering than the API default.
// It is recommended usage, and is required for compatibility with Direct2D.
UINT creationFlags = D3D11_CREATE_DEVICE_INSTRUMENTED;
// This array defines the set of DirectX hardware feature levels this app will support.
// Note the ordering should be preserved.
// Don't forget to declare your application's minimum required feature level in its
// description. All applications are assumed to support 9.1 unless otherwise stated.
D3D_FEATURE_LEVEL featureLevels[] =
{
D3D_FEATURE_LEVEL_11_0
};
// Create the DX11 API device object, and get a corresponding context.
ID3D11Device* pD3DDevice;
ID3D11DeviceContext* pD3DDeviceContext;
HRESULT hr = D3D11CreateDevice(
nullptr, // specify null to use the default adapter
D3D_DRIVER_TYPE_HARDWARE,
nullptr, // leave as nullptr unless software device
creationFlags, // optionally set debug and Direct2D compatibility flags
featureLevels, // list of feature levels this app can support
ARRAYSIZE(featureLevels), // number of entries in above list
D3D11_SDK_VERSION, // always set this to D3D11_SDK_VERSION
&pD3DDevice, // returns the Direct3D device created
NULL, // returns feature level of device created
&pD3DDeviceContext // returns the device immediate context
);
if (FAILED(hr))
{
OutputDebugStringA("Failed to create device. Suspending will not work for this application.");
return;
}
hr = pD3DDevice->QueryInterface(__uuidof(mpD3DXboxPerfContext), (void **)&mpD3DXboxPerfContext);
if (FAILED(hr))
{
OutputDebugStringA("Failed to get perfcontext. Suspending will not work for this application.");
}
if (pD3DDevice) { pD3DDevice->Release(); pD3DDevice = NULL; }
if (pD3DDeviceContext) { pD3DDeviceContext->Release(); pD3DDeviceContext = NULL; }
#endif
#else
// Do nothing
#endif
}
// Called by the system. Perform application initialization here,
// hooking application wide events, etc.
void ApplicationView::Initialize(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView)
{
using namespace Platform;
using namespace Windows::Foundation;
using namespace Windows::ApplicationModel;
using namespace Windows::ApplicationModel::Core;
using namespace Windows::ApplicationModel::Activation;
// Creates any resources required by the platform to run an application / enable a particular feature set (like GPU profiling or suspend/resume)
CreateDeviceResources();
#pragma warning(push)
// Disables warning for MS class 'Windows::Foundation::TypedEventHandler<TSender,TResult>::{ctor}::__abi_PointerToMemberCapture'
// "layout of class may have changed from a previous version of the compiler due to better packing of member 'Windows::Foundation::TypedEventHandler<TSender,TResult>::{ctor}::__abi_PointerToMemberCapture::member'"
#pragma warning(disable:4371)
applicationView->Activated += ref new Windows::Foundation::TypedEventHandler< CoreApplicationView^, IActivatedEventArgs^ >( this, &ApplicationView::OnActivated );
#pragma warning(pop)
CoreApplication::Suspending += ref new EventHandler<SuspendingEventArgs^>([this](Object^ sender, SuspendingEventArgs^ args) {
OutputAppTransition("suspending", sender ? sender->ToString()->Data() : L"NULL", args ? args->ToString()->Data() : L"NULL");
#if defined EA_PLATFORM_CAPILANO
#if defined EAMAIN_CAPILANO_DX12
mpCommandQueue->SuspendX(0);
#else
mpD3DXboxPerfContext->Suspend(0);
#endif
#endif
});
CoreApplication::Resuming += ref new EventHandler<Object^>([this](Object^ sender, Object^ args) {
OutputAppTransition("resuming", sender ? sender->ToString()->Data() : L"NULL", args ? args->ToString()->Data() : L"NULL");
#if defined EA_PLATFORM_CAPILANO
#if defined EAMAIN_CAPILANO_DX12
mpCommandQueue->ResumeX();
#else
mpD3DXboxPerfContext->Resume();
#endif
#endif
});
CoreApplication::Exiting += ref new EventHandler<Object^>([](Object^ sender, Object^ args) {
OutputAppTransition("exiting", sender ? sender->ToString()->Data() : L"NULL", args ? args->ToString()->Data() : L"NULL");
});
}
static char *ConvertLaunchArgsToMultibyte(LPCWSTR rawArgumentString, int rawArgumentStringLength)
{
int bufferSize = WideCharToMultiByte(
CP_UTF8,
0,
rawArgumentString,
rawArgumentStringLength,
NULL,
0,
NULL,
NULL);
char *commandLine = static_cast<char *>(calloc(bufferSize + 1, 1));
int rv = WideCharToMultiByte(
CP_UTF8,
0,
rawArgumentString,
rawArgumentStringLength,
commandLine,
bufferSize + 1,
NULL,
NULL);
commandLine[bufferSize] = 0;
EA_ASSERT(rv == bufferSize);
EA_UNUSED(rv); // avoids warnings in opt builds regarding unused variables
return commandLine;
}
static char *ReadArgsFromFile()
{
FILE *fp = fopen("EAMainArgsFile.txt", "rb");
if (fp == NULL)
{
goto error_return;
}
size_t fileSize;
fseek(fp, 0, SEEK_END);
fileSize = static_cast<size_t>(ftell(fp));
fseek(fp, 0, SEEK_SET);
char *argsBuffer = static_cast<char *>(calloc(fileSize + 1, 1));
if (fread(argsBuffer, 1, fileSize, fp) != fileSize)
{
goto error_return_free_buffer;
}
return argsBuffer;
error_return_free_buffer:
free(argsBuffer);
fclose(fp);
error_return:
return static_cast<char *>(calloc(1, 1));
}
void ApplicationView::OnActivated( Windows::ApplicationModel::Core::CoreApplicationView^ applicationView, Windows::ApplicationModel::Activation::IActivatedEventArgs^ args )
{
if (args->Kind == Windows::ApplicationModel::Activation::ActivationKind::Launch)
{
Windows::ApplicationModel::Activation::LaunchActivatedEventArgs ^launchArgs = (Windows::ApplicationModel::Activation::LaunchActivatedEventArgs ^) args;
Platform::String ^argumentString = launchArgs->Arguments;
LPCWSTR rawArgumentString = argumentString->Data();
int rawArgumentStringLength = argumentString->Length();
if (rawArgumentString == NULL || wcslen(rawArgumentString) == 0)
{
mCommandLine = ReadArgsFromFile();
}
else
{
mCommandLine = ConvertLaunchArgsToMultibyte(rawArgumentString, rawArgumentStringLength);
}
}
Windows::UI::Core::CoreWindow::GetForCurrentThread()->Activate();
}
void ApplicationView::Load(Platform::String^ entryPoint)
{
}
// Called by the system after initialization is complete. This implements the traditional game loop.
void ApplicationView::Run()
{
using namespace EA::EAMain;
std::unique_ptr<IWinRTRunner> winRTRunner(CreateWinRTRunner());
CommandLine commandline(mCommandLine, CommandLine::FLAG_NO_PROGRAM_NAME);
winRTRunner->Run(commandline.Argc(),commandline.Argv());
do
{
// ProcessEvents will throw if the process is exiting, allowing us to
// break out of the loop. This will be cleaned up when we get proper
// process lifetime management online in a future release.
Windows::UI::Core::CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(Windows::UI::Core::CoreProcessEventsOption::ProcessAllIfPresent);
} while(!winRTRunner->IsFinished());
winRTRunner->ReportResult();
Windows::ApplicationModel::Core::CoreApplication::Exit();
free(mCommandLine);
mCommandLine = nullptr;
}
void ApplicationView::Uninitialize()
{
}
namespace Internal
{
EAMAIN_API void StartWinRtApplication()
{
// To do: store args so they can be passed to EAEntryPointMain.
Windows::ApplicationModel::Core::CoreApplication::Run(ref new ApplicationViewSource());
}
} // namespace Internal
} // namespace EAMain
} // namespace EA
#endif
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///////////////////////////////////////////////////////////////////////////////
// Copyright (c) Electronic Arts Inc. All rights reserved.
///////////////////////////////////////////////////////////////////////////////
#ifdef _MSC_VER
#pragma warning(disable: 4530 4548 4509)
#pragma warning(disable: 6320) // Exception-filter expression is the constant EXCEPTION_EXECUTE_HANDLER.
#pragma warning(disable: 4472 4355) // additional warnings generated by XDK with VS2015
#endif
#include <EAAssert/eaassert.h>
#include <EAMain/EAMain.h>
#include <eathread/eathread.h>
#include <eathread/eathread_atomic.h>
#ifdef EA_PLATFORM_ANDROID
#include <eathread/eathread_futex.h>
#endif
#include <EAStdC/EAString.h>
#include <EAStdC/EASprintf.h>
#include <EAStdC/EADateTime.h>
#include <EAStdC/EAProcess.h>
#include <EAMain/internal/EAMainStartupShutdown.h>
#include <EAMain/internal/EAMainPrintManager.h>
#include <EABase/eabase.h>
EA_DISABLE_ALL_VC_WARNINGS()
#include <stdio.h>
#include <string.h>
#include <ctype.h>
#include <time.h>
#include <stdarg.h>
#if defined(EA_PLATFORM_MICROSOFT)
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <Windows.h>
#elif defined(__APPLE__) // OS X, iPhone, iPad, etc.
#include <stdbool.h>
#include <sys/types.h>
#include <unistd.h>
#include <sys/sysctl.h>
#import <mach/mach.h>
#import <mach/mach_host.h>
#elif defined(EA_PLATFORM_BSD)
#include <sys/types.h>
#include <sys/ptrace.h>
#elif defined(EA_HAVE_SYS_PTRACE_H)
#include <unistd.h>
#include <sys/ptrace.h>
#elif defined(EA_PLATFORM_ANDROID)
#include <unistd.h>
#include <android/log.h>
#endif
EA_RESTORE_ALL_VC_WARNINGS()
///////////////////////////////////////////////////////////////////////////////
// EA_COMPILER_VA_COPY_REQUIRED
//
// This is already present in EABase version >= 2.00.40a report may not cause a flush
// See EABase for documentation.
//
#ifndef EA_COMPILER_VA_COPY_REQUIRED
#if (EABASE_VERSION_N < 20040) // If not already handled by EABase...
#if ((defined(__GNUC__) && (__GNUC__ >= 3)) || defined(__clang__)) && (!defined(__i386__) || defined(__x86_64__)) && !defined(__ppc__) && !defined(__PPC__) && !defined(__PPC64__)
#define EA_COMPILER_VA_COPY_REQUIRED 1
#endif
#endif
#endif
namespace EA
{
namespace EAMain
{
namespace Internal
{
EAMAIN_API EAMainFunction gEAMainFunction;
/// ReportDefault
///
/// This is the default report function.
/// It does not append any newlines to the output nor does it require
/// the user to do so. It simply passes on the input to stdout.
/// If the user wants the output to have a newline, the user must supply it.
/// This allows the user to report multiple text items to the same line if desired.
/// It does not send the input to stderr, as the output of a unit test
/// is deemed to be test results (success or failure) and not errors.
///
#ifdef EA_PLATFORM_ANDROID
static const size_t ANDROID_REPORT_BUFFER_SIZE = 1023;
static char gAndroidReportBuffer[ANDROID_REPORT_BUFFER_SIZE + 1];
static char *gAndroidReportBufferWritePtr = gAndroidReportBuffer;
static EA::Thread::Futex gBufferFutex;
static EA::Thread::ThreadTime gLastThreadTime = EA::Thread::kTimeoutImmediate;
static EA::Thread::ThreadTime gMinTimeBetweenPrints = EA::Thread::ThreadTime(1);
// This function assumes that the buffer futex above is held
// prior to entry. Please ensure that the buffer futex is either
// held by the calling code.
static void FlushAndroidReportBuffer()
{
if (gAndroidReportBufferWritePtr != gAndroidReportBuffer)
{
*gAndroidReportBufferWritePtr = 0;
__android_log_write(ANDROID_LOG_INFO, "EAMain", gAndroidReportBuffer);
// We found that if the OS is spammed too quickly with log info, it stops taking output from the app
// because it thinks it's a DDOS attack. So we sleep to give the OS time in the case the last
// log output was too recent.
EA::Thread::ThreadTime currentTime = EA::Thread::GetThreadTime();
if (gLastThreadTime != EA::Thread::kTimeoutImmediate &&
((currentTime - gLastThreadTime) < gMinTimeBetweenPrints))
{
EA::Thread::ThreadSleep(gMinTimeBetweenPrints);
}
gLastThreadTime = currentTime;
gAndroidReportBufferWritePtr = gAndroidReportBuffer;
}
}
static void AppendToReportBuffer(char8_t c)
{
char *ptr = gAndroidReportBufferWritePtr;
char *end = &gAndroidReportBuffer[ANDROID_REPORT_BUFFER_SIZE];
if (ptr >= end)
{
FlushAndroidReportBuffer();
}
*gAndroidReportBufferWritePtr++ = c;
}
static void AndroidReport(const char8_t *pMessage)
{
using namespace EA::StdC;
using namespace EA::Thread;
AutoFutex autoFutex(gBufferFutex);
size_t messageLength = Strlen(pMessage);
for (size_t i = 0; i < messageLength; ++i)
{
char8_t c = pMessage[i];
switch (c)
{
case '\n':
FlushAndroidReportBuffer();
break;
default:
AppendToReportBuffer(c);
break;
}
}
}
#endif
static void ReportDefault(const char8_t* pMessage)
{
if (!pMessage)
{
return;
}
// It's possible that the underlying print back end can't handle large
// output sizes. For example, the OutputDebugStringA call below drops
// chars beyond about 4096.
size_t length = EA::StdC::Strlen(pMessage); // It might be faster to make a custom Strlen which quits after N chars.
const size_t kMaxLength = 1024;
if(length > kMaxLength)
{
for(size_t i = 0, copiedLength = 0; i < length; i += copiedLength)
{
char8_t buffer[kMaxLength + 1];
size_t c;
copiedLength = ((length - i) >= kMaxLength) ? kMaxLength : (length - i);
for(c = 0; c < copiedLength; c++)
buffer[c] = pMessage[i + c];
buffer[c] = 0;
ReportDefault(buffer);
}
}
else
{
#if defined(EA_PLATFORM_MICROSOFT) && !defined(CS_UNDEFINED_STRING) // No need to do this for Microsoft console platforms, as the fputs below covers that.
OutputDebugStringA(pMessage);
#endif
#if defined(EA_PLATFORM_ANDROID)
// Android doesn't implement stdio (e.g. fputs), though sometimes we use compiler
// linking statements to redirect stdio functions to our own implementations which
// allow it to work.
//
// __android_log_write can write only 512 bytes at a time. Normally we don't write
// so much text in unit test output, but if this becomes a problem then we can loop
// and write blocks of the output. The primary downside to such an approach is that
// __android_log_write appends a \n to your output for each call. See the EAStdC
// EASprintfCore.cpp code for example loop code.
AndroidReport(pMessage);
#else
fputs(pMessage, stdout);
fflush(stdout);
#endif
}
}
EAMAIN_API const char *ExtractPrintServerAddress(int argc, char **argv)
{
CommandLine commandLine(argc, argv);
const char *printServerAddress = NULL;
if (commandLine.FindSwitch("PrintServerIPAddress", false, &printServerAddress, 0, '=') >= 0)
{
if (EA::StdC::Strlen(printServerAddress) > 0)
{
return printServerAddress;
}
}
return NULL;
}
}
ReportFunction gpReportFunction = EA::EAMain::Internal::ReportDefault;
EAMAIN_API void SetReportFunction(ReportFunction pReportFunction)
{
gpReportFunction = pReportFunction;
}
EAMAIN_API ReportFunction GetReportFunction()
{
return gpReportFunction;
}
EAMAIN_API ReportFunction GetDefaultReportFunction()
{
using namespace EA::EAMain::Internal;
return ReportDefault;
}
///////////////////////////////////////////////////////////////////////////////
// GetVerbosity / SetVerbosity
///////////////////////////////////////////////////////////////////////////////
unsigned gVerbosity = 0; // 0 means to display just failures.
EAMAIN_API unsigned GetVerbosity()
{
return gVerbosity;
}
EAMAIN_API void SetVerbosity(unsigned verbosity)
{
gVerbosity = verbosity;
}
///////////////////////////////////////////////////////////////////////////////
// ReportVaList
//
static void ReportVaList(unsigned minVerbosity, ReportFunction pReportFunction, const char8_t* pFormat, va_list arguments)
{
if(pFormat && (GetVerbosity() >= minVerbosity))
{
#if defined(EA_PLATFORM_DESKTOP)
const int kBufferSize = 2048;
#else
const int kBufferSize = 512;
#endif
char buffer[kBufferSize];
#if defined(EA_COMPILER_VA_COPY_REQUIRED)
va_list argumentsSaved;
va_copy(argumentsSaved, arguments);
#endif
const int nReturnValue = EA::StdC::Vsnprintf(buffer, kBufferSize, pFormat, arguments);
if(!pReportFunction)
pReportFunction = gpReportFunction;
if(pReportFunction)
{
if((nReturnValue >= 0) && (nReturnValue < (int)kBufferSize))
pReportFunction(buffer);
else if(nReturnValue < 0) // If we simply didn't have enough buffer space.
{
pReportFunction("Invalid format specified.\n Format: ");
pReportFunction(pFormat);
}
else // Else we simply didn't have enough buffer space.
{
char* pBuffer = static_cast<char *>(calloc(nReturnValue + 1, 1));
if(pBuffer)
{
#if defined(EA_COMPILER_VA_COPY_REQUIRED)
va_end(arguments);
va_copy(arguments, argumentsSaved);
#endif
EA::StdC::Vsnprintf(pBuffer, nReturnValue + 1, pFormat, arguments);
pReportFunction(pBuffer);
free(pBuffer);
}
else
pReportFunction("Unable to allocate buffer space for large printf.\n");
}
}
#if defined(EA_COMPILER_VA_COPY_REQUIRED)
// The caller will call va_end(arguments)
va_end(argumentsSaved);
#endif
}
}
///////////////////////////////////////////////////////////////////////////////
// Report
//
EAMAIN_API void Report(const char8_t* pFormat, ...)
{
va_list arguments;
va_start(arguments, pFormat);
ReportVaList(0, gpReportFunction, pFormat, arguments);
va_end(arguments);
}
///////////////////////////////////////////////////////////////////////////////
// ReportVerbosity
//
EAMAIN_API void ReportVerbosity(unsigned minVerbosity, const char8_t* pFormat, ...)
{
va_list arguments;
va_start(arguments, pFormat);
ReportVaList(minVerbosity, gpReportFunction, pFormat, arguments);
va_end(arguments);
}
///////////////////////////////////////////////////////////////////////////////
// VReport
//
EAMAIN_API void VReport(const char8_t* pFormat, va_list arguments)
{
ReportVaList(0, gpReportFunction, pFormat, arguments);
}
///////////////////////////////////////////////////////////////////////////////
// VReportVerbosity
//
EAMAIN_API void VReportVerbosity(unsigned minVerbosity, const char8_t* pFormat, va_list arguments)
{
ReportVaList(minVerbosity, gpReportFunction, pFormat, arguments);
}
///////////////////////////////////////////////////////////////////////////////
// PlatformStartup
//
EAMAIN_API void PlatformStartup()
{
// Routed to EAMainStartup to centralize
// the platform specific startup code.
PlatformStartup(NULL);
}
EAMAIN_API void PlatformStartup(int argc, char **argv)
{
const char *printServerNetworkAddress = Internal::ExtractPrintServerAddress(argc, argv);
PlatformStartup(printServerNetworkAddress);
}
EAMAIN_API void PlatformStartup(const char *printServerNetworkAddress)
{
// Routed to EAMainStartup to centralize
// the platform specific startup code.
EA::EAMain::Internal::EAMainStartup(printServerNetworkAddress);
}
///////////////////////////////////////////////////////////////////////////////
// PlatformShutdown
//
EAMAIN_API void PlatformShutdown(int errorCount)
{
#ifdef EA_PLATFORM_ANDROID
// The Android reporting functions will flush the output buffers
// when a newline is encountered. Calling AndroidReport with a
// single newline will cause any accumulated output to flush to
// the log.
//
// An alternative would be to call the FlushAndroidReportBuffer
// function but doing so would necessitate having separate locks
// for both FlushAndroidReportBuffer and AndroidReport, as both
// of these could be caused at the same time. To avoid this
// complication, FlushAndroidReportBuffer will only be called by
// AndroidReport or its children.
// -mburke
Internal::AndroidReport("\n");
#endif
// Routed to EAMainShutdown to centralize
// the platform specific shutdown code.
EA::EAMain::Internal::EAMainShutdown(errorCount);
}
///////////////////////////////////////////////////////////////////////////////
// CommandLine
///////////////////////////////////////////////////////////////////////////////
CommandLine::CommandLine(int argc, char** argv)
: mArgc(argc)
, mArgv(NULL)
, mCommandLine(NULL)
{
mArgv = static_cast<char **>(calloc(argc + 1, sizeof(char *)));
EA_ASSERT(mArgv != NULL);
for (int i = 0; i < argc; ++i)
{
mArgv[i] = argv[i];
}
mArgv[argc] = NULL;
// Microsoft fails to support argc/argv on Xenon. Sometimes it works; sometimes it doesn't.
}
CommandLine::CommandLine(const char *args)
: mArgc(0),
mArgv(NULL),
mCommandLine(NULL)
{
ParseCommandLine(args, FLAG_NONE);
}
CommandLine::CommandLine(const char *args, unsigned int flags)
: mArgc(0),
mArgv(NULL),
mCommandLine(NULL)
{
ParseCommandLine(args, flags);
}
CommandLine::~CommandLine()
{
if (mArgv)
{
free(mArgv);
mArgv = NULL;
}
if (mCommandLine)
{
free(mCommandLine);
mCommandLine = NULL;
}
}
/// Stristr
/// We implement this here because it isn't consistently present with all compiler-supplied C libraries.
static char* Stristr(const char* s1, const char* s2)
{
const char* cp = s1;
if(!*s2)
return (char*)s1;
while(*cp)
{
const char* s = cp;
const char* t = s2;
while(*s && *t && (tolower(*s) == tolower(*t)))
++s, ++t;
if(*t == 0)
return (char*)cp;
++cp;
}
return 0;
}
//Returns position switch is found at. Returns -1 if not found
int CommandLine::FindSwitch(const char* pSwitch, bool bCaseSensitive, const char** pResult, int nStartingIndex, char delimeter) const
{
const char8_t kSwitchIDs[] = { '-', '/' };
const int kSwitchIDCount = sizeof(kSwitchIDs)/sizeof(kSwitchIDs[0]);
static const char sEmptyString[] = { 0 };
if(nStartingIndex < 0)
{
nStartingIndex = 0;
}
if (pResult)
{
*pResult = sEmptyString;
}
// Here we move the input pSwitch past any one leading switch indicator such as '-'.
for(int i = 0; i < kSwitchIDCount; ++i)
{
if(*pSwitch == kSwitchIDs[i])
{
++pSwitch;
break;
}
}
const size_t nSwitchLength = strlen(pSwitch);
if (!nSwitchLength || (nStartingIndex >= mArgc))
return -1;
for(int i = nStartingIndex; i < mArgc; ++i)
{
const char *sCurrent = mArgv[i];
if(strlen(sCurrent) >= 2) // Enough, for example, for "-x".
{
int j;
// Make sure the string starts with a switch ID (e.g. '-').
for(j = 0; j < kSwitchIDCount; ++j)
{
if(sCurrent[0] == kSwitchIDs[j])
break;
}
if(j < kSwitchIDCount) // If a leading '-' was found...
{
const char* pCurrent = bCaseSensitive ? strstr(sCurrent + 1, pSwitch) : Stristr(sCurrent + 1, pSwitch);
const char* pCStr = sCurrent;
if(pCurrent == (pCStr + 1)) // If the user's input switch matched at least the start of the current argument switch...
{
pCurrent += nSwitchLength; // Move pCurrent past the input switch.
// At this point, we require that *pCurrent is either 0 or delimeter.
if((*pCurrent == 0) || (*pCurrent == delimeter))
{
// We have a match. Now possibly return a result string.
if(*pCurrent == delimeter)
{
if(*++pCurrent)
{
if(pResult)
{
*pResult = pCurrent;
}
}
}
return i;
}
}
}
}
}
return -1;
}
bool CommandLine::HasHelpSwitch() const
{
if((FindSwitch("-help", false, NULL, 0) >= 0) ||
(FindSwitch("-h", false, NULL, 0) >= 0) ||
(FindSwitch("-?", false, NULL, 0) >= 0))
{
return true;
}
return false;
}
void CommandLine::ParseCommandLine(const char *inputCommandLine, unsigned int flags)
{
size_t commandLineLength = strlen(inputCommandLine);
size_t allocSize = commandLineLength + 1;
size_t startOffset = 0;
if (flags & FLAG_NO_PROGRAM_NAME)
{
allocSize += 1;
startOffset = 1;
}
char *commandLine = static_cast<char *>(calloc(allocSize, 1));
EA_ASSERT(commandLine != NULL);
memcpy(commandLine + startOffset, inputCommandLine, commandLineLength);
int argc = 0;
char **argv = static_cast<char **>(calloc(MAX_COMMANDLINE_ARGS, sizeof(char *)));
EA_ASSERT(argv != NULL);
char *start = commandLine + startOffset;
char *ptr = start;
char *end = start + commandLineLength;
bool isQuoted = false;
const char quote = '"';
if (flags & FLAG_NO_PROGRAM_NAME)
{
argv[argc++] = commandLine;
}
while (ptr < end)
{
// The two cases this parser handles for quotes are:
// "this is a quoted parameter"; and
// -D:"this is a quoted parameter"
// The parser does not handle edge cases like
// "this is a quoted parameter"and"this is the same"
char *quoteStart = NULL;
for (;;)
{
while ((ptr < end) && !isspace((unsigned char)*ptr))
{
if (*ptr == quote && !isQuoted)
{
isQuoted = true;
quoteStart = ptr;
}
++ptr;
}
if (isQuoted)
{
if (*(ptr - 1) == quote)
{
// If we find a quote, shift the whole string back
// by one character, ie:
// -D:"this is a quoted parameter"
// becomes
// -D:this is a quoted parameter"
// The trailing quote is removed below when we place
// a null terminator at the end of our argument.
memmove(quoteStart, quoteStart + 1, (end - quoteStart));
--end;
ptr -= 2;
isQuoted = false;
break;
}
++ptr;
}
else
{
break;
}
}
if (ptr != start)
{
*ptr = 0;
argv[argc++] = start;
++ptr;
}
while ((ptr < end) && isspace((unsigned char)*ptr))
{
++ptr;
}
start = ptr;
}
mArgc = argc;
mArgv = argv;
mCommandLine = commandLine;
}
}
}
// WinRT-based Windows:
#if (defined(EA_PLATFORM_MICROSOFT) && !defined(CS_UNDEFINED_STRING) && !EA_WINAPI_FAMILY_PARTITION(EA_WINAPI_PARTITION_DESKTOP))
EA_DISABLE_VC_WARNING(4350 4571 4625 4626 4265)
#include <future>
EA_RESTORE_ALL_VC_WARNINGS()
extern "C" int EAMain(int argc, char** argv);
namespace EA
{
namespace EAMain
{
class WinRTRunner : public IWinRTRunner
{
private:
// The copy/assignment operator is explicitly inaccessible due to the base class 'IWinRTRunner' containing a member
// that is non-copyable (eg. std::future).
WinRTRunner(const WinRTRunner &);
WinRTRunner& operator=(const WinRTRunner &);
public:
WinRTRunner() {}
virtual void Run(int argc, char** argv) override
{
mResult = std::async(std::launch::async, [=]() {
const char *printServerAddress = Internal::ExtractPrintServerAddress(argc, argv);
EA::EAMain::Internal::EAMainStartup(printServerAddress);
int result = EA::EAMain::Internal::gEAMainFunction(argc, argv);
EA::EAMain::Internal::EAMainShutdown(result);
return result;
});
}
virtual bool IsFinished() override { return mResult.wait_for(std::chrono::milliseconds(33)) == std::future_status::ready; }
virtual void ReportResult() override
{
char output[100];
EA::StdC::Snprintf(output, EAArrayCount(output), "EXIT(%d)\n", mResult.get());
// Using OutputDebugStringA directly here as opposed to Report as someone may overload
// the default reporter. And this is what counts for EARunner to know what to do.
OutputDebugStringA(output);
}
std::future<int> mResult;
};
EAMAIN_API IWinRTRunner* CreateWinRTRunner()
{
return new WinRTRunner();
}
} // namespace EAMain
} // namespace EA
#endif // WinRT-based Windows
+156
View File
@@ -0,0 +1,156 @@
///////////////////////////////////////////////////////////////////////////////
// Copyright (c) Electronic Arts Inc. All rights reserved.
///////////////////////////////////////////////////////////////////////////////
#include <EAMain/EAMainExit.h>
#include <EAMain/EAMain.h>
#include <EAStdC/EAMemory.h>
#include <EABase/eabase.h>
EA_DISABLE_ALL_VC_WARNINGS()
#include <cstdlib>
#if defined(EA_PLATFORM_SONY) || defined(EA_PLATFORM_ANDROID)
// All of these platforms require complex handling of exceptions and signals. No apparent solution yet.
#elif defined(EA_PLATFORM_LINUX)
#include <sys/signal.h>
#elif defined(EA_PLATFORM_APPLE) || defined(EA_PLATFORM_WINDOWS) || defined(EA_PLATFORM_XBOXONE) || defined(EA_PLATFORM_CAPILANO) || defined(CS_UNDEFINED_STRING)
#include <csignal>
#endif
EA_RESTORE_ALL_VC_WARNINGS()
#include <EAMain/internal/EAMainStartupShutdown.h>
namespace EA {
namespace EAMain {
const char* gExitCodeNames[ExitCode_Max] =
{
"Succeeded",
"Asserted",
"Abort Signal",
"Segmentation Fault Signal",
"Illegal Instruction Signal",
"Hangup Signal",
"Floating Point Exception Signal",
"BusError Signal",
"Unkown",
};
void Exit(int exitcode)
{
int index = (exitcode < 0 || exitcode >= ExitCode_Max) ? exitcode = ExitCode_Unknown : exitcode;
Report("======================================================================\nEA::Main::Exit called with exitcode %d (%s)!\nThe caller wanted to immediately end execution!\n======================================================================\n", exitcode, gExitCodeNames[index]);
#if !defined(EA_PLATFORM_ANDROID)
Internal::EAMainShutdown(exitcode);
std::exit(exitcode);
#else
PlatformShutdown(exitcode);
#endif
}
#if defined(EA_PLATFORM_SONY) || defined(EA_PLATFORM_ANDROID) || defined(CS_UNDEFINED_STRING)
void InitializeSignalHandler() {
// Do nothing. No solution for signal/exception handling on this platform yet.
}
#elif defined(EA_PLATFORM_WINDOWS) || defined(EA_PLATFORM_XBOXONE) || defined(EA_PLATFORM_CAPILANO) || defined(CS_UNDEFINED_STRING)
void InitializeSignalHandler()
{
// Do nothing. Unhandled exception filter will handle creating a minidump on
// this platform which will contain more actionable information than a trapped
// signal.
}
#elif defined(EA_PLATFORM_APPLE) || defined(EA_PLATFORM_IPHONE)
int SignalToExitCode(int signal) {
switch(signal)
{
case SIGABRT:
return ExitCode_SignalAbort;
case SIGSEGV:
return ExitCode_SignalSegmentationViolation;
case SIGILL:
return ExitCode_SignalIllegalInstruction;
case SIGFPE:
return ExitCode_SignalFloatingPointException;
case SIGHUP:
return ExitCode_SignalHangup;
case SIGBUS:
return ExitCode_SignalBusError;
default:
return ExitCode_Unknown;
};
}
void HandleSignal(int signal) {
EA::EAMain::Exit(SignalToExitCode(signal));
}
void InitializeSignalHandler() {
std::signal(SIGABRT, HandleSignal);
std::signal(SIGSEGV, HandleSignal);
std::signal(SIGILL, HandleSignal);
std::signal(SIGFPE, HandleSignal);
std::signal(SIGHUP, HandleSignal);
std::signal(SIGBUS, HandleSignal);
}
#elif defined(EA_PLATFORM_LINUX)
int SignalToExitCode(int signal) {
switch(signal)
{
case SIGABRT:
return ExitCode_SignalAbort;
case SIGSEGV:
return ExitCode_SignalSegmentationViolation;
case SIGILL:
return ExitCode_SignalIllegalInstruction;
case SIGHUP:
return ExitCode_SignalHangup;
case SIGFPE:
return ExitCode_SignalFloatingPointException;
case SIGBUS:
return ExitCode_SignalBusError;
default:
return ExitCode_Unknown;
};
}
struct sigaction ABRTAction;
struct sigaction SEGVAction;
struct sigaction SIGILLAction;
struct sigaction SIGHUPAction;
struct sigaction SIGFPEAction;
struct sigaction SIGBUSAction;
void HandleSignal(int signal, siginfo_t *sigInfo, void *context) {
EA::EAMain::Exit(SignalToExitCode(signal));
}
void InitializeSignalHandler() {
ABRTAction.sa_sigaction = HandleSignal;
ABRTAction.sa_flags = SA_SIGINFO;
SEGVAction.sa_sigaction = HandleSignal;
SEGVAction.sa_flags = SA_SIGINFO;
SIGILLAction.sa_sigaction = HandleSignal;
SIGILLAction.sa_flags = SA_SIGINFO;
SIGHUPAction.sa_sigaction = HandleSignal;
SIGHUPAction.sa_flags = SA_SIGINFO;
SIGFPEAction.sa_sigaction = HandleSignal;
SIGFPEAction.sa_flags = SA_SIGINFO;
SIGBUSAction.sa_sigaction = HandleSignal;
SIGBUSAction.sa_flags = SA_SIGINFO;
sigaction(SIGABRT, &ABRTAction, NULL);
sigaction(SIGSEGV, &SEGVAction, NULL);
sigaction(SIGILL, &SIGILLAction, NULL);
sigaction(SIGHUP, &SIGHUPAction, NULL);
sigaction(SIGFPE, &SIGFPEAction, NULL);
sigaction(SIGBUS, &SIGBUSAction, NULL);
}
#endif
}
}
@@ -0,0 +1,23 @@
///////////////////////////////////////////////////////////////////////////////
// Copyright (c) Electronic Arts Inc. All rights reserved.
///////////////////////////////////////////////////////////////////////////////
#include <EAMainPrintf.h>
#include <EAMain/internal/EAMainPrintManager.h>
#include <EAStdC/EASprintf.h>
namespace EA
{
namespace EAMain
{
class IChannel;
namespace Messages
{
void Print(const char* pData)
{
PrintManager::Instance().Send(pData);
}
}}} // namespaces
@@ -0,0 +1,21 @@
///////////////////////////////////////////////////////////////////////////////
// Copyright (c) Electronic Arts Inc. All rights reserved.
///////////////////////////////////////////////////////////////////////////////
#ifndef EAMAIN_PRINTF_H
#define EAMAIN_PRINTF_H
#include <EAMain/internal/Version.h>
namespace EA
{
namespace EAMain
{
class IChannel;
namespace Messages
{
EAMAIN_API void Print(const char* pData);
}}}
#endif // header include guard
@@ -0,0 +1,57 @@
///////////////////////////////////////////////////////////////////////////////
// Copyright (c) Electronic Arts Inc. All rights reserved.
///////////////////////////////////////////////////////////////////////////////
#include "EAMain/EAMain.h"
#include "EABase/eabase.h"
#include "EAAssert/eaassert.h"
#include <EAMain/internal/EAMainPrintManager.h>
#include <EAMain/internal/EAMainChannels.h>
#include <EABase/eabase.h>
EA_DISABLE_ALL_VC_WARNINGS()
#include <stdio.h>
#include <string.h>
EA_RESTORE_ALL_VC_WARNINGS()
namespace EA {
namespace EAMain {
//------------------------------------------------------------
// Printf Channel
//------------------------------------------------------------
void PrintfChannel::Send(const char8_t* pData)
{
// Route to default print function
EA::EAMain::GetDefaultReportFunction()(pData);
}
//------------------------------------------------------------
// File Channel
//------------------------------------------------------------
void FileChannel::Init()
{
mFileHandle = fopen("eamain_output.txt", "w");
EA_ASSERT_MSG(mFileHandle, "invalid file handle");
}
//------------------------------------------------------------
void FileChannel::Send(const char8_t* pData)
{
EA_ASSERT_MSG(mFileHandle, "invalid file handle");
fputs(pData, mFileHandle);
}
//------------------------------------------------------------
void FileChannel::Shutdown()
{
EA_ASSERT_MSG(mFileHandle, "invalid file handle");
fclose(mFileHandle);
}
//------------------------------------------------------------
}}
@@ -0,0 +1,154 @@
///////////////////////////////////////////////////////////////////////////////
// Copyright (c) Electronic Arts Inc. All rights reserved.
///////////////////////////////////////////////////////////////////////////////
#include <EAMain/EAMain.h>
#include <EAMain/internal/EAMainPrintManager.h>
#include <EAMain/internal/EAMainChannels.h>
#include <internal/NetworkChannel.h>
#include <EAAssert/eaassert.h>
#include <EAStdC/EAString.h>
#include <EAMainPrintf.h>
#include <EABase/eabase.h>
EA_DISABLE_ALL_VC_WARNINGS()
#include <string.h>
EA_RESTORE_ALL_VC_WARNINGS()
namespace EA {
namespace EAMain {
//------------------------------------------------------------
// STATICS
//------------------------------------------------------------
static PrintManager gPrintManager;
static PrintfChannel gPrintfChannel;
static FileChannel gFileChannel;
//------------------------------------------------------------
//------------------------------------------------------------
PrintManager& PrintManager::Instance()
{
return gPrintManager;
}
//------------------------------------------------------------
PrintManager::PrintManager()
{
memset(m_Channels, 0, sizeof(m_Channels));
}
//------------------------------------------------------------
void PrintManager::Send(const char8_t* pData)
{
// Broadcast the message to all the registered channels.
for(int i = 0; i < CHANNEL_MAX; i++)
{
if(m_Channels[i])
m_Channels[i]->Send(pData);
}
}
//------------------------------------------------------------
void PrintManager::Add(EAMainChannel channel, IChannel* instance)
{
EA_ASSERT_MSG(instance, "invalid channel instance");
EA_ASSERT_MSG(m_Channels[channel] == NULL, "channel already added to the list");
if(instance != NULL && m_Channels[channel] == NULL)
{
// Initialize the channel, then add it to the channel vector.
instance->Init();
// Add the channel to the array
m_Channels[channel] = instance;
}
}
//------------------------------------------------------------
void PrintManager::ClearChannel(EAMainChannel channel)
{
if (m_Channels[channel] != NULL)
{
IChannel* instance = m_Channels[channel];
// Shut down the channel.
instance->Shutdown();
// Remove the channel from the array.
m_Channels[channel] = NULL;
}
}
//------------------------------------------------------------
void PrintManager::Remove(EAMainChannel channel, IChannel* instance)
{
EA_ASSERT_MSG(instance, "invalid channel instance");
EA_ASSERT_MSG(m_Channels[channel] != NULL, "channel not added to list yet");
if(instance != NULL && m_Channels[channel] != NULL)
{
// Shut down the channel.
instance->Shutdown();
// Remove the channel from the array.
m_Channels[channel] = NULL;
}
}
//------------------------------------------------------------
void PrintManager::Startup(const char8_t* printServerAddress)
{
// Register PrintManager print function with the reporting module.
//
#if EAMAIN_DISABLE_DEFAULT_NETWORK_CHANNEL
if (!printServerAddress)
{
Add(CHANNEL_PRINTF, &gPrintfChannel);
return;
}
#endif
EA::EAMain::SetReportFunction(EA::EAMain::Messages::Print);
if (!printServerAddress)
{
printServerAddress = MACRO_TO_STRING(EAMAIN_NETWORK_CHANNEL_IP);
}
const char8_t* server = printServerAddress;
const char8_t* portStr = strchr(printServerAddress, ':');
int port = EAMAIN_NETWORK_CHANNEL_PORT;
char8_t serverBuff[64] = { 0 };
if (portStr != NULL)
{
port = EA::StdC::AtoI32(portStr + 1);
server = EA::StdC::Strncpy(serverBuff, server, portStr - server);
}
IChannel *networkChannel = Internal::CreateNetworkChannel(server, port);
if (networkChannel)
{
Add(CHANNEL_NETWORK, networkChannel);
}
else
{
Add(CHANNEL_PRINTF, &gPrintfChannel);
}
}
//------------------------------------------------------------
void PrintManager::Shutdown()
{
for(int i = 0; i < CHANNEL_MAX; i++)
{
if(m_Channels[i])
{
m_Channels[i]->Shutdown();
m_Channels[i] = NULL;
}
}
}
}}
@@ -0,0 +1,166 @@
///////////////////////////////////////////////////////////////////////////////
// Copyright (c) Electronic Arts Inc. All rights reserved.
///////////////////////////////////////////////////////////////////////////////
#include <EAMain/internal/EAMainStartupShutdown.h>
#include <EAMain/EAMain.h>
#include <EAMain/EAMainExit.h>
#ifdef _MSC_VER
#pragma warning(push, 0) // Microsoft headers generate warnings at our higher warning levels.
#pragma warning(disable: 4702) // Unreachable code detected.
#endif
#if defined(EA_PLATFORM_MICROSOFT)
#if defined(EA_PLATFORM_WINDOWS_PHONE) || defined(EA_PLATFORM_WINRT)
#define EAMAIN_HAVE_UNHANDLED_EXCEPTION_FILTER 0
#else
#if !defined(WIN32_LEAN_AND_MEAN)
#define WIN32_LEAN_AND_MEAN
#endif
#if defined(EA_PLATFORM_CAPILANO)
#include <xdk.h>
#endif
EA_DISABLE_ALL_VC_WARNINGS();
#include <Windows.h>
#include <DbgHelp.h>
EA_RESTORE_ALL_VC_WARNINGS();
#include <EAStdC/EASprintf.h>
#define EAMAIN_HAVE_UNHANDLED_EXCEPTION_FILTER 1
#endif
#endif
#if !defined(EAMAIN_HAVE_UNHANDLED_EXCEPTION_FILTER)
#define EAMAIN_HAVE_UNHANDLED_EXCEPTION_FILTER 0
#endif
namespace EA
{
namespace EAMain
{
namespace Internal
{
#if EAMAIN_HAVE_UNHANDLED_EXCEPTION_FILTER
static LONG WINAPI EAMainUnhandledExceptionFilter(LPEXCEPTION_POINTERS exception)
{
EA::EAMain::Report("\n");
EA::EAMain::Report("===============================================================================\n");
EA::EAMain::Report("ATTENTION ATTENTION ATTENTION ATTENTION ATTENTION ATTENTION ATTENTION ATTENTION\n");
EA::EAMain::Report("An unhandled exception has been detected. This likely means the application is \n");
EA::EAMain::Report("crashing.\n\n");
EA::EAMain::Report("(This message is courtesy of EAMain but does not mean that EAMain is\n");
EA::EAMain::Report("the cause of the crash.)\n");
EA::EAMain::Report("===============================================================================\n");
#if EAMAIN_MINIDUMP_SUPPORTED
char8_t szPath[MAX_PATH];
char8_t szFileName[MAX_PATH];
HANDLE hDumpFile;
SYSTEMTIME stLocalTime;
MINIDUMP_EXCEPTION_INFORMATION ExpParam;
BOOL bMiniDumpSuccessful;
#if defined(EA_PLATFORM_CAPILANO)
const char8_t* pszDrive = "G:\\";
#else
const char8_t* pszDrive = "C:\\";
#endif
GetLocalTime( &stLocalTime );
EA::StdC::Snprintf(szPath, EAArrayCount(szPath), "%sMiniDumps\\", pszDrive);
CreateDirectoryA(szPath, NULL );
EA::StdC::Snprintf(szFileName, EAArrayCount(szFileName), "%sMiniDump-%04d%02d%02d-%02d%02d%02d-%ld-%ld.dmp",
szPath,
stLocalTime.wYear, stLocalTime.wMonth, stLocalTime.wDay,
stLocalTime.wHour, stLocalTime.wMinute, stLocalTime.wSecond,
GetCurrentProcessId(), GetCurrentThreadId());
EA::EAMain::Report("Creating Dump File: %s - ", szFileName);
hDumpFile = CreateFileA(szFileName, GENERIC_READ|GENERIC_WRITE,
FILE_SHARE_WRITE|FILE_SHARE_READ, 0, CREATE_ALWAYS, 0, 0);
EA::EAMain::Report("%s (Error: %d) \n", hDumpFile != INVALID_HANDLE_VALUE ? "Success" : "Failure", hDumpFile != INVALID_HANDLE_VALUE ? 0 : HRESULT_FROM_WIN32(GetLastError()));
ExpParam.ThreadId = GetCurrentThreadId();
ExpParam.ExceptionPointers = exception;
ExpParam.ClientPointers = TRUE;
bMiniDumpSuccessful = MiniDumpWriteDump(GetCurrentProcess(), GetCurrentProcessId(),
hDumpFile, MiniDumpWithDataSegs, &ExpParam, NULL, NULL);
EA::EAMain::Report("Dump %s (Error: %d)\n", bMiniDumpSuccessful == TRUE ? "Successful" : "Failed - so deleted minidump file", bMiniDumpSuccessful == TRUE ? 0 : HRESULT_FROM_WIN32(GetLastError()));
if (bMiniDumpSuccessful == FALSE)
{
DeleteFileA(szFileName);
}
#endif
EAMainShutdown(1);
return EXCEPTION_CONTINUE_SEARCH;
}
#endif
void EAMainStartup(const char8_t* printServerAddress)
{
static bool sEAMainShutdown_StartupHandled = false;
if(!sEAMainShutdown_StartupHandled)
{
sEAMainShutdown_StartupHandled = true;
#if EAMAIN_HAVE_UNHANDLED_EXCEPTION_FILTER
SetUnhandledExceptionFilter(EAMainUnhandledExceptionFilter);
#endif
// Running under NAnt output only appears when the buffer is filled if we allow the default buffering scheme for printf.
setvbuf(stdout, NULL, _IONBF, BUFSIZ);
setvbuf(stderr, NULL, _IONBF, BUFSIZ);
// Startup the print manager
//
EA::EAMain::PrintManager::Instance().Startup(printServerAddress);
}
}
int EAMainShutdown(int errorCount)
{
static bool sEAMainShutdown_ShutdownHandled = false;
if(!sEAMainShutdown_ShutdownHandled)
{
sEAMainShutdown_ShutdownHandled = true;
// Handle the application specific exit code.
//
#if defined(EA_PLATFORM_IPHONE)
// Get test result. (iOS 5 bug prevents iPhone Runner from getting this from the exit code)
if (errorCount == 0)
Report("\nAll tests completed successfully.\n");
else
Report("\nTests failed. Total error count: %d\n", errorCount);
fflush(stdout);
#endif
#if !defined(EA_PLATFORM_DESKTOP) && !defined(EA_PLATFORM_SERVER) // TODO: change define to something related to the StdC library used on the system.
fflush(stdout);
#endif
// Required so the EAMainPrintServer can terminate with the correct error code.
//
EA::EAMain::Report("\nRETURNCODE=%d\n", errorCount);
// Shutdown the EAMain print manager.
//
EA::EAMain::PrintManager::Instance().Shutdown();
}
return errorCount;
}
}
}
}
#ifdef _MSC_VER
#pragma warning(pop)
#endif
@@ -0,0 +1,603 @@
///////////////////////////////////////////////////////////////////////////////
// Copyright (c) Electronic Arts Inc. All rights reserved.
///////////////////////////////////////////////////////////////////////////////
#include <EABase/eabase.h>
#include <EAAssert/eaassert.h>
#include <EAMain/internal/EAMainChannels.h>
#if defined(EA_PLATFORM_IPHONE)
#define EAMAIN_HAS_NETWORK_CHANNEL 1
#define EAMAIN_FREOPEN_SUPPORTED 1
#endif
#if defined(EA_PLATFORM_WINRT)
#define EAMAIN_HAS_NETWORK_CHANNEL 1
#define EAMAIN_FREOPEN_SUPPORTED 0
#endif
#if defined(EA_PLATFORM_WINDOWS_PHONE) && !defined(EAMAIN_HAS_NETWORK_CHANNEL)
#define EAMAIN_HAS_NETWORK_CHANNEL 1
#define EAMAIN_FREOPEN_SUPPORTED 0
#endif
// winrt-arm configurations do not have winsock, so for these configurations
// we disable the use of the network channel.
#if defined(_MSC_VER) && !defined(EA_PLATFORM_WINDOWS_PHONE) && defined(EA_PROCESSOR_ARM) && defined(EAMAIN_HAS_NETWORK_CHANNEL)
#undef EAMAIN_HAS_NETWORK_CHANNEL
#endif
#if defined(EA_PLATFORM_CAPILANO) && !defined(EAMAIN_HAS_NETWORK_CHANNEL)
#define EAMAIN_HAS_NETWORK_CHANNEL 1
#define EAMAIN_FREOPEN_SUPPORTED 1
#endif
#if !defined(EAMAIN_HAS_NETWORK_CHANNEL)
#define EAMAIN_HAS_NETWORK_CHANNEL 0
#endif
#if !defined(EAMAIN_FREOPEN_SUPPORTED)
#define EAMAIN_FREOPEN_SUPPORTED 0
#endif
#if EAMAIN_HAS_NETWORK_CHANNEL
#if defined(_MSC_VER)
EA_DISABLE_ALL_VC_WARNINGS()
#if defined(WINAPI_FAMILY)
#undef WINAPI_FAMILY
#endif
#define WINAPI_FAMILY WINAPI_FAMILY_DESKTOP_APP
#include <WinSock2.h>
#include <ws2tcpip.h>
#pragma comment(lib, "Ws2_32.lib")
#if defined(EA_PLATFORM_WINDOWS_PHONE)
#pragma warning(disable:4265)
#include <thread>
#else
// Restoring VC warnings on Windows Phone causes some warnings to pop
// up down below, emanating from std::thread. In order to have some
// coverage of this code, warnings are re-enabled on other platforms.
EA_RESTORE_ALL_VC_WARNINGS()
#endif
#define SocketGetLastError() WSAGetLastError()
#define snprintf _snprintf
#else
#include <sys/types.h>
#include <sys/socket.h>
#include <errno.h>
#if !defined(EA_PLATFORM_SONY)
#include <netdb.h>
#else
#include <net.h>
#endif
#include <string.h>
#include <unistd.h>
typedef int SOCKET;
const int INVALID_SOCKET = -1;
const int SOCKET_ERROR = -1;
#define SD_SEND SHUT_WR
#define closesocket close
#define WSAECONNREFUSED ECONNREFUSED
#define WSAENETUNREACH ENETUNREACH
#define SocketGetLastError() errno
#endif
#include <stdio.h>
#include "eathread/eathread_thread.h"
#include "EAStdC/EAMemory.h"
#include "EAStdC/EAString.h"
#include "EAStdC/EASprintf.h"
namespace EA
{
namespace EAMain
{
namespace Internal
{
class NetworkChannel : public IChannel
{
SOCKET m_socket;
char m_serverAddressStorage[128];
char m_port[6];
const char *m_serverAddress;
static void SleepThread(int milliseconds);
public:
NetworkChannel();
virtual ~NetworkChannel();
virtual void Init();
virtual void Send(const char8_t *data);
virtual void Shutdown();
void SetServerPort(const char *server, const char *port);
bool Connect();
};
static NetworkChannel g_NetworkChannelInstance;
void NetworkChannel::SleepThread(int milliseconds)
{
#if defined(_MSC_VER)
#if defined(EA_PLATFORM_WINDOWS_PHONE)
std::this_thread::sleep_for(std::chrono::milliseconds(milliseconds));
#else
Sleep(milliseconds);
#endif
#else
usleep(milliseconds * 1000);
#endif
}
NetworkChannel::NetworkChannel()
: m_socket(INVALID_SOCKET)
, m_serverAddress(&m_serverAddressStorage[0])
{
EA::StdC::Memset8(m_serverAddressStorage, 0, sizeof m_serverAddressStorage);
EA::StdC::Memset8(m_port, 0, sizeof m_port);
#if defined(_MSC_VER)
WSAData wsaData = {};
WSAStartup(MAKEWORD(2, 2), &wsaData);
#endif
}
static void LogNetworkError(const char *format, ...)
{
(void)format;
}
NetworkChannel::~NetworkChannel()
{
#if defined(_MSC_VER)
WSACleanup();
#endif
}
void NetworkChannel::Init()
{
}
void NetworkChannel::Send(const char8_t *data)
{
char *buffer = const_cast<char *>(data);
ssize_t bufferLength = static_cast<ssize_t>(strlen(buffer));
ssize_t bytesSent = 0;
while (bytesSent < bufferLength)
{
ssize_t result = send(m_socket, buffer + bytesSent, static_cast<int>(bufferLength - bytesSent), 0);
if (result == SOCKET_ERROR)
{
bool reconnected = false;
LogNetworkError("[NetworkChannel::Send] Reconnecting...");
for (int i = 0; i < 20; ++i)
{
Shutdown();
if (!Connect())
{
LogNetworkError("[NetworkChannel::Send] Send failed: %d", SocketGetLastError());
}
else
{
reconnected = true;
break;
}
SleepThread(500);
}
if (!reconnected)
{
LogNetworkError("[NetworkChannel::Send] Unable to connect, aborting.");
return;
}
}
else
{
bytesSent += result;
}
}
}
void NetworkChannel::Shutdown()
{
// Closing the socket does not wait for pending data to be sent.
// To ensure that all data has been sent, the write end of the
// socket must first be shut down. This sends a FIN packet to
// the receiver after all data has been sent and acknowledged
// by the receiver. This must also be paired with a call to
// recv to ensure that all pending readable data has been
// read.
shutdown(m_socket, SD_SEND);
char buffer[128];
for (;;)
{
ssize_t rv = recv(m_socket, buffer, (int)sizeof buffer, 0);
if (rv <= 0)
{
// We can assume that a graceful shutdown has occurred
// when rv == 0. If rv < 0 an error has occurred, but
// we are not at a point where we can easily recover, so
// this code will just shutdown the socket and exit the
// program if an error happens here.
break;
}
}
closesocket(m_socket);
m_socket = INVALID_SOCKET;
}
void NetworkChannel::SetServerPort(const char *server, const char *port)
{
using namespace EA::StdC;
// If, somehow, the server name string is longer than the storge
// allocated, allocate some space for it on the C-heap. Not ideal,
// may actually fail some tests, but the alternative would be
// no output from EAMain at all.
if (Strlcpy(m_serverAddressStorage, server, sizeof m_serverAddressStorage) > (sizeof m_serverAddressStorage))
{
size_t serverNameLength = Strlen(server);
char *ptr = static_cast<char *>(calloc(serverNameLength + 1, 1));
Strlcpy(ptr, server, serverNameLength + 1);
m_serverAddress = ptr;
}
// Valid port numbers are in the range [1, 65535] so will have
// always 5 digits max.
EA_ASSERT(sizeof m_port == 6);
Strlcpy(m_port, port, sizeof m_port);
}
bool NetworkChannel::Connect()
{
EA_ASSERT(m_serverAddress != NULL);
EA_ASSERT(m_port != NULL);
bool result = false;
SOCKET remoteSocket = INVALID_SOCKET;
const int MAX_RETRIES = 250;
#if !defined(EA_PLATFORM_SONY)
struct addrinfo hints = {};
hints.ai_socktype = SOCK_STREAM;
addrinfo *p = NULL;
if (getaddrinfo(m_serverAddress, m_port, &hints, &p) != 0)
{
LogNetworkError("[NetworkChannel::Connect] Cannot connect to %s:%s", m_serverAddress, m_port);
goto ErrorReturn;
}
for (struct addrinfo *endpoint = p; endpoint != NULL; endpoint = endpoint->ai_next)
#endif
{
#if !defined(EA_PLATFORM_SONY)
remoteSocket = socket(endpoint->ai_family, endpoint->ai_socktype, endpoint->ai_protocol);
#else
remoteSocket = sceNetSocket("EAMain Socket", SCE_NET_AF_INET, SCE_NET_SOCK_STREAM, 0);
#endif
if (remoteSocket == INVALID_SOCKET)
{
LogNetworkError("[NetworkChannel::Connect] Cannot create socket");
goto ErrorReturn;
}
#if defined(_MSC_VER)
if (endpoint->ai_family == AF_INET6)
{
DWORD v6only = 0;
setsockopt(remoteSocket, IPPROTO_IPV6, IPV6_V6ONLY, (char *)&v6only, sizeof v6only);
}
#endif
for (int i = 0; i < MAX_RETRIES; ++i)
{
#if !defined(EA_PLATFORM_SONY)
int connectResult = connect(remoteSocket, endpoint->ai_addr, (int)endpoint->ai_addrlen);
#else
char *p;
SceNetInPort_t port = strtol(m_port, &p, 10);
SceNetSockaddrIn sin;
EA::StdC::Memset8(&sin, 0, sizeof sin);
sin.sin_len = sizeof(sin);
sin.sin_family = SCE_NET_AF_INET;
if (sceNetInetPton(SCE_NET_AF_INET, m_serverAddress, &sin.sin_addr) <= 0)
{
LogNetworkError("[NetworkChannel::Connect] Cannot connect to %s:%s", m_serverAddress, m_port);
goto ErrorReturn;
}
sin.sin_port = sceNetHtons(port);
sin.sin_vport = sceNetHtons(SCE_NET_ADHOC_PORT);
int connectResult = sceNetConnect(remoteSocket, (SceNetSockaddr *)&sin, sizeof(sin));
#endif
if (connectResult == 0)
{
result = true;
m_socket = remoteSocket;
goto SuccessReturn;
}
switch (SocketGetLastError())
{
case WSAENETUNREACH:
SleepThread(20);
continue;
default:
LogNetworkError("[NetworkChannel::Connect] Cannot connect to socket");
goto ErrorReturn;
}
}
}
ErrorReturn:
if (remoteSocket != INVALID_SOCKET)
{
LogNetworkError("[NetworkChannel::Connect] FAILED");
closesocket(remoteSocket);
}
SuccessReturn:
#if !defined(EA_PLATFORM_SONY)
if (p)
{
freeaddrinfo(p);
}
#endif
return result;
}
static IChannel *CreateNetworkChannelImpl(const char *server, int port)
{
char portString[6];
if (port > 65536 || port < 0)
{
return NULL;
}
snprintf(portString, sizeof portString, "%d", port);
portString[5] = 0;
g_NetworkChannelInstance.SetServerPort(server, portString);
if (g_NetworkChannelInstance.Connect())
{
return &g_NetworkChannelInstance;
}
return NULL;
}
#if !EAMAIN_FREOPEN_SUPPORTED
IChannel *CreateNetworkChannel(const char *server, int port)
{
// On platforms where we do not support freopen on standard
// IO streams, we create a raw network channel.
return CreateNetworkChannelImpl(server, port);
}
#else
static EA::Thread::Thread g_PrintThread;
static volatile bool g_PrintThreadDone;
static FILE *g_RedirectedStdoutHandle;
static FILE *g_RedirectedStderrHandle;
class StdoutWrapperChannel : public IChannel
{
NetworkChannel &m_channel;
bool m_shutdown;
StdoutWrapperChannel& operator=(const StdoutWrapperChannel&);
StdoutWrapperChannel(const StdoutWrapperChannel&);
public:
StdoutWrapperChannel(NetworkChannel &channel)
: m_channel(channel)
, m_shutdown(false)
{
}
virtual ~StdoutWrapperChannel();
virtual void Init()
{
}
virtual void Send(const char8_t *data)
{
fputs(data, stdout);
fflush(stdout);
}
virtual void Shutdown()
{
if (g_RedirectedStdoutHandle)
{
fclose(g_RedirectedStdoutHandle);
}
if (g_RedirectedStderrHandle)
{
fclose(g_RedirectedStderrHandle);
}
g_PrintThreadDone = true;
if (g_PrintThread.GetStatus() == EA::Thread::Thread::kStatusRunning)
{
g_PrintThread.WaitForEnd();
}
m_channel.Shutdown();
m_shutdown = true;
}
};
StdoutWrapperChannel::~StdoutWrapperChannel()
{
if (!m_shutdown)
{
Shutdown();
}
}
static bool ReadFromFile(FILE *file)
{
static const int BUFFER_SIZE = 1024;
static char buffer[BUFFER_SIZE + 1];
bool haveRead = false;
// This is a tortuous way of checking to see if there is data
// available but the goal here is to prevent this thread from
// blocking if nothing is ready. Blocking could be desirable
// if we were only reading from one stream but because this
// code attempts to read from both stdout and stderr we do not
// want it to block on reading one while the other is receiving
// important information.
// Another possibility would be to use non-blocking IO but this
// would require different implementations for different
// platforms.
long currentPosition = ftell(file);
fseek(file, 0, SEEK_END);
long endPosition = ftell(file);
if (endPosition > currentPosition)
{
size_t bytesAvailable = static_cast<size_t>(endPosition - currentPosition);
fseek(file, currentPosition, SEEK_SET);
while (bytesAvailable > 0)
{
size_t bytesToRead = (bytesAvailable > BUFFER_SIZE) ? BUFFER_SIZE : bytesAvailable;
size_t bytesRead = fread(buffer, 1, bytesToRead, file);
buffer[bytesRead] = 0;
g_NetworkChannelInstance.Send(buffer);
bytesAvailable -= bytesRead;
}
haveRead = true;
}
return haveRead;
}
static char g_StdoutLogPath[256];
static char g_StderrLogPath[256];
static intptr_t PrintFunction(void *)
{
FILE *stdoutLog = fopen(g_StdoutLogPath, "rb");
FILE *stderrLog = fopen(g_StderrLogPath, "rb");
while (!g_PrintThreadDone)
{
// It might look neater to combine these file reads into
// the if statement but this was not done because the
// shortcircuting of the left hand condition prevented
// the right hand condition from being evaluated, but
// every iteration should read from both sources.
bool haveReadStdout = ReadFromFile(stdoutLog);
bool haveReadStderr = ReadFromFile(stderrLog);
if (!haveReadStdout && !haveReadStderr)
{
EA::Thread::ThreadSleep(50);
}
}
fflush(stdout); ReadFromFile(stdoutLog); fclose(stdoutLog);
fflush(stderr); ReadFromFile(stderrLog); fclose(stderrLog);
return 0;
}
IChannel *CreateNetworkChannel(const char *server, int port)
{
#if defined(EA_PLATFORM_CAPILANO)
if (IsDebuggerPresent())
{
return NULL;
}
#endif
EA::Thread::ThreadParameters threadParameters;
char *STDOUT_LOG_NAME = "stdout.log";
const char *STDERR_LOG_NAME = "stderr.log";
threadParameters.mnPriority = EA::Thread::kThreadPriorityMax;
#if defined EA_PLATFORM_IPHONE
char temporaryDirectory[256];
confstr(_CS_DARWIN_USER_TEMP_DIR, temporaryDirectory, sizeof temporaryDirectory);
EA::StdC::Snprintf(g_StdoutLogPath, sizeof g_StdoutLogPath, "%s/%s", temporaryDirectory, STDOUT_LOG_NAME);
EA::StdC::Snprintf(g_StderrLogPath, sizeof g_StderrLogPath, "%s/%s", temporaryDirectory, STDERR_LOG_NAME);
#elif defined EA_PLATFORM_CAPILANO
EA::StdC::Snprintf(g_StdoutLogPath, sizeof g_StdoutLogPath, "T:\\%s", STDOUT_LOG_NAME);
EA::StdC::Snprintf(g_StderrLogPath, sizeof g_StderrLogPath, "T:\\%s", STDERR_LOG_NAME);
#else
EA::StdC::Strlcpy(g_StdoutLogPath, STDOUT_LOG_NAME, sizeof g_StdoutLogPath);
EA::StdC::Strlcpy(g_StderrLogPath, STDERR_LOG_NAME, sizeof g_StderrLogPath);
#endif
fprintf(stdout, ""); fflush(stdout);
fprintf(stderr, ""); fflush(stderr);
g_RedirectedStdoutHandle = freopen(g_StdoutLogPath, "wb", stdout);
setvbuf(stdout, NULL, _IONBF, 0);
g_RedirectedStderrHandle = freopen(g_StderrLogPath, "wb", stderr);
setvbuf(stderr, NULL, _IONBF, 0);
if (CreateNetworkChannelImpl(server, port) != NULL)
{
g_PrintThread.Begin(PrintFunction, NULL, &threadParameters);
}
return new StdoutWrapperChannel(g_NetworkChannelInstance);
}
#endif
}
}
}
#else
namespace EA
{
namespace EAMain
{
namespace Internal
{
IChannel *CreateNetworkChannel(const char *server, int port)
{
return NULL;
}
}
}
}
#endif
@@ -0,0 +1,21 @@
///////////////////////////////////////////////////////////////////////////////
// Copyright (c) Electronic Arts Inc. All rights reserved.
///////////////////////////////////////////////////////////////////////////////
#ifndef EAMAIN_INTERNAL_NETWORKCHANNEL_H
#define EAMAIN_INTERNAL_NETWORKCHANNEL_H
#include <EAMain/internal/EAMainChannels.h>
namespace EA
{
namespace EAMain
{
namespace Internal
{
IChannel *CreateNetworkChannel(const char *connection, int port);
}
}
}
#endif
@@ -0,0 +1,108 @@
///////////////////////////////////////////////////////////////////////////////
// Copyright (c) Electronic Arts Inc. All rights reserved.
///////////////////////////////////////////////////////////////////////////////
#include <kernel.h>
#include <sceerror.h>
#include <gnm.h>
#include "EAAssert/eaassert.h"
#define SUBMIT_DEBUG_PRINT(arg)
namespace EA
{
namespace EAMain
{
namespace Internal
{
static ScePthread gSubmitDoneThread;
static SceKernelSema gSubmitDoneSema;
volatile static bool gShutdownSubmitDoneThread = false;
void* SubmitDoneThreadFunction(void *)
{
int result;
EA_UNUSED(result);
SUBMIT_DEBUG_PRINT("Started submit done thread\n");
for(;;)
{
const int microsecondsPerSecond = 1000000;
SceKernelUseconds timeout = 2 * microsecondsPerSecond;
result = sceKernelWaitSema(gSubmitDoneSema, 1, &timeout);
EA_ASSERT(result == SCE_OK || result == SCE_KERNEL_ERROR_ETIMEDOUT);
if(gShutdownSubmitDoneThread)
{
// Break out to avoid calling submitDone
break;
}
else
{
SUBMIT_DEBUG_PRINT("submitDone\n");
#if SCE_ORBIS_SDK_VERSION >= 0x01000051u && SCE_ORBIS_SDK_VERSION != 0x01000071u
// Only perform the submitDone call if we are above SDK version 1.00.051
// but not 1.00.071 since the requirement was temporarily removed in that release.
// This is not required in previous or later SDK versions.
sce::Gnm::submitDone();
#endif
}
}
SUBMIT_DEBUG_PRINT("Ending submit done thread\n");
return nullptr;
}
void StartSubmitDoneThread()
{
int result;
EA_UNUSED(result);
SUBMIT_DEBUG_PRINT("Starting submit done thread\n");
result = sceKernelCreateSema(&gSubmitDoneSema, "submit done semaphore", 0, 0, 1, nullptr);
EA_ASSERT(result == SCE_OK);
result = scePthreadCreate(&gSubmitDoneThread, NULL, SubmitDoneThreadFunction, NULL, "submit done thread");
EA_ASSERT(result == SCE_OK);
}
void ShutdownSubmitDoneThread()
{
if(!gShutdownSubmitDoneThread)
{
SUBMIT_DEBUG_PRINT("Disabling submit done thread\n");
int result;
EA_UNUSED(result);
// Indicate that the submit done thread should exit
gShutdownSubmitDoneThread = true;
// Signal semaphore to unblock the submit done thread
result = sceKernelSignalSema(gSubmitDoneSema, 1);
EA_ASSERT(result == SCE_OK);
// Wait for the thread to exit
result = scePthreadJoin(gSubmitDoneThread, nullptr);
EA_ASSERT(result == SCE_OK);
// Free up kernel resources
result = sceKernelDeleteSema(gSubmitDoneSema);
EA_ASSERT(result == SCE_OK);
}
}
}
void DisableSubmitDoneThread()
{
using namespace EA::EAMain::Internal;
ShutdownSubmitDoneThread();
}
}
}
#undef SUBMIT_DEBUG_PRINT