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///////////////////////////////////////////////////////////////////////////////
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// Copyright (c) Electronic Arts Inc. All rights reserved.
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///////////////////////////////////////////////////////////////////////////////
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#if defined(EA_PRAGMA_ONCE_SUPPORTED)
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#pragma once // Some compilers (e.g. VC++) benefit significantly from using this. We've measured 3-4% build speed improvements in apps as a result.
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// Functionality related to memory and code generation synchronization.
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//
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// Created by Rob Parolin
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/////////////////////////////////////////////////////////////////////////////
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#ifndef EATHREAD_ARMGCC_EATHREAD_SYNC_ARMGCC_H
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#define EATHREAD_ARMGCC_EATHREAD_SYNC_ARMGCC_H
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// Header file should not be included directly. Provided here for backwards compatibility.
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// Please use eathread_sync.h
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#if defined(EA_PROCESSOR_ARM)
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#include <eathread/arm/eathread_sync_arm.h>
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#endif
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#endif
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