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jeanlemotan
2024-07-02 18:10:39 +02:00
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///////////////////////////////////////////////////////////////////////////////
// Copyright (c) Electronic Arts Inc. All rights reserved.
///////////////////////////////////////////////////////////////////////////////
#if defined(EA_PRAGMA_ONCE_SUPPORTED)
#pragma once // Some compilers (e.g. VC++) benefit significantly from using this. We've measured 3-4% build speed improvements in apps as a result.
#endif
/////////////////////////////////////////////////////////////////////////////
// Functionality related to memory and code generation synchronization.
//
// Created by Rob Parolin
/////////////////////////////////////////////////////////////////////////////
#ifndef EATHREAD_ARMGCC_EATHREAD_SYNC_ARMGCC_H
#define EATHREAD_ARMGCC_EATHREAD_SYNC_ARMGCC_H
// Header file should not be included directly. Provided here for backwards compatibility.
// Please use eathread_sync.h
#if defined(EA_PROCESSOR_ARM)
#include <eathread/arm/eathread_sync_arm.h>
#endif
#endif