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jeanlemotan
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///////////////////////////////////////////////////////////////////////////////
// Copyright (c) Electronic Arts Inc. All rights reserved.
///////////////////////////////////////////////////////////////////////////////
#if defined(EA_PRAGMA_ONCE_SUPPORTED)
#pragma once // Some compilers (e.g. VC++) benefit significantly from using this. We've measured 3-4% build speed improvements in apps as a result.
#endif
#ifndef EATHREAD_EATHREAD_CALLSTACK_H
#define EATHREAD_EATHREAD_CALLSTACK_H
#include <EABase/eabase.h>
#include <eathread/eathread.h>
#include <stddef.h>
namespace EA
{
namespace Thread
{
/// CallstackContext
///
/// This is forward-declared here and fully declared at the bottom of this file.
///
struct CallstackContext;
struct Context;
/// InitCallstack
///
/// Allows the user to explicitly initialize the callstack mechanism.
/// Only the first call to InitCallstack will have effect. Calls to
/// InitCallstack must be matched by calls to ShutdownCallstack.
///
EATHREADLIB_API void InitCallstack();
/// ShutdownCallstack
///
/// Allows the user to explicitly shutdown the callstack mechanism.
/// Calls to InitCallstack must be matched by calls to ShutdownCallstack.
/// The last call to ShutdownCallstack will shutdown and free the callstack mechanism.
///
EATHREADLIB_API void ShutdownCallstack();
/// GetCallstack
///
/// Gets the addresses of the calling instructions of a call stack.
/// If the CallstackContext parameter is used, then that execution context is used;
/// otherwise the current execution context is used.
/// The return value is the number of entries written to the callstack array.
/// The item at callstack[0] is from the function calling the GetCallstack function.
/// For most platforms the addresses reported are the addresses of the instruction
/// that will next be executed upon returning from the function it is calling.
/// The maxDepth parameter must be at least one and callstack must be able to hold
/// at least one entry (a terminating 0 NULL entry).
///
EATHREADLIB_API size_t GetCallstack(void* callstack[], size_t maxDepth, const CallstackContext* pContext = NULL);
/// GetCallstack
///
/// Gets the callstack based on the thread id as opposed to register context.
///
#if defined(EA_PLATFORM_SONY)
EATHREADLIB_API size_t GetCallstack(void* pReturnAddressArray[], size_t nReturnAddressArrayCapacity, EA::Thread::ThreadId& pthread);
#endif
#if defined(EA_PLATFORM_MICROSOFT)
/// Microsoft thread handles are opaque types which are non-unique per thread.
/// That is, two different thread handles might refer to the same thread.
/// threadId is the same as EA::Thread::ThreadId and is a Microsoft thread HANDLE.
/// This is not the same as a Microsoft DWORD thread id which is the same as EA::Thread::SysThreadId.
EATHREADLIB_API bool ThreadHandlesAreEqual(intptr_t threadId1, intptr_t threadId2);
/// This function is the same as EA::Thread::GetSysThreadId(ThreadId id).
/// This function converts from one type of Microsoft thread identifier to another.
/// threadId is the same as EA::Thread::ThreadId and is a Microsoft thread HANDLE.
/// The return value is a Microsoft DWORD thread id which is the same as EA::Thread::SysThreadId.
/// Upon failure, the return value will be zero.
EATHREADLIB_API uint32_t GetThreadIdFromThreadHandle(intptr_t threadId);
#endif
/// GetCallstackContext
///
/// Gets the CallstackContext associated with the given thread.
/// The thread must be in a non-running state.
/// If the threadID is EAThread::kThreadIdInvalid, the current thread context is retrieved.
/// However, it's of little use to get the context of the current thread, since upon return
/// from the GetCallstackContext the data will not apply to the current thread any more;
/// thus this information is probably useful only for diagnostic purposes.
/// The threadId parameter is the same type as an EAThread ThreadId. It is important to
/// note that an EAThread ThreadId under Microsoft platforms is a thread handle and not what
/// Microsoft calls a thread id. This is by design as Microsoft thread ids are second class
/// citizens and likely wouldn't exist if it not were for quirks in the Windows API evolution.
///
/// Note that threadId is the same as EA::Thread::ThreadId and is a Microsoft thread HANDLE.
/// This is not the same as a Microsoft DWORD thread id which is the same as EA::Thread::SysThreadId.
///
/// EACallstack has a general struct for each CPU type called Context, defined in EACallstack/Context.h.
/// The Context struct contains the entire CPU register context information. In order to walk a thread's
/// callstack, you really need only two or three of the register values from the Context. So there is a
/// mini struct called CallstackContext which is just those registers needed to read a thread's callstack.
///
// ThreadId constants
#if EA_USE_CPP11_CONCURRENCY
EATHREADLIB_API bool GetCallstackContext(CallstackContext& context, EA::Thread::ThreadId threadId);
#else
EATHREADLIB_API bool GetCallstackContext(CallstackContext& context, intptr_t threadId = 0);
#endif
/// GetCallstackContextSysThreadId
///
/// This is the same as GetCallstackContext, except it uses what EAThread calls SysThreadId.
/// On Microsoft platforms a SysThreadId is a "thread id" whereas ThreadId is "thread handle."
/// On non-Microsoft platforms a SysThreadId is defined to be the same as ThreadId and is often
/// just an integer or opaque identifier (e.g. pthread).
/// This function exists because it may be more convenient to work with SysThreadIds in some cases.
/// You can convert from a ThreadId (Microsoft thread handle) to a SysThreadId (Microsoft thread id)
/// with the GetThreadIdFromThreadHandle function.
EATHREADLIB_API bool GetCallstackContextSysThreadId(CallstackContext& context, intptr_t sysThreadId = 0);
/// GetCallstackContext
///
/// Gets the CallstackContext from a full Context struct. Note that the Context struct
/// defines the entire machine context, whereas the CallstackContext is a tiny struct
/// with just a couple integer members and is all that's needed to describe a callstack.
///
EATHREADLIB_API void GetCallstackContext(CallstackContext& context, const Context* pContext = NULL);
/// GetModuleFromAddress
///
/// Given an address, this function tells what module it comes from.
/// The primary use of this is to tell what DLL an instruction pointer comes from.
/// Returns the required strlen of the pModuleFileName. If the return value is >= moduleNameCapacity,
/// there wasn't enough space. pModuleFileName is written with as many characters as possible
/// and will always be zero terminated. moduleNameCapacity must be at least one.
///
EATHREADLIB_API size_t GetModuleFromAddress(const void* pAddress, char* pModuleFileName, size_t moduleNameCapacity);
/// ModuleHandle
/// This is a runtime module identifier. For Microsoft Windows-like platforms
/// this is the same thing as HMODULE. For other platforms it is a shared library
/// runtime library pointer, id, or handle. For Microsoft platforms, each running
/// DLL has a module handle.
#if defined(EA_PLATFORM_MICROSOFT)
typedef void* ModuleHandle; // HMODULE, from LoadLibrary()
#elif defined(EA_PLATFORM_UNIX) || defined(EA_PLATFORM_APPLE)
typedef void* ModuleHandle; // void*, from dlopen()
#else
typedef uintptr_t ModuleHandle;
#endif
/// GetModuleHandleFromAddress
///
/// Returns the module handle from a code address.
/// Returns 0/NULL if no associated module could be found.
///
EATHREADLIB_API ModuleHandle GetModuleHandleFromAddress(const void* pAddress);
/// EAGetInstructionPointer
///
/// Returns the current instruction pointer (a.k.a. program counter).
/// This function is implemented as a macro, it acts as if its declaration
/// were like so:
/// void EAGetInstructionPointer(void*& p);
///
/// For portability, this function should only be used as a standalone
/// statement on its own line.
///
/// Example usage:
/// void* pInstruction;
/// EAGetInstructionPointer(pInstruction);
///
#if defined(_MSC_VER) && defined(EA_PROCESSOR_X86)
// We implement this via calling the next line of code as a function.
// Then we continue as if we were exiting that function but with no
// return statement. The result is that the instruction pointer will
// be placed on the stack and we merely pop it off the stack and
// into a local variable.
#define EAGetInstructionPointer(p) \
{ \
uintptr_t eip; \
__asm { \
__asm call GetEIP \
__asm GetEIP: \
__asm pop eip \
} \
p = (void*)eip; \
}
EA_DISABLE_VC_WARNING(4740)
inline void GetInstructionPointer(void*& p)
{EAGetInstructionPointer(p);}
EA_RESTORE_VC_WARNING()
#elif defined(_MSC_VER) && (defined(EA_PROCESSOR_X86_64) || defined(EA_PROCESSOR_ARM))
EATHREADLIB_API EA_NO_INLINE void GetInstructionPointer(void*& p);
#define EAGetInstructionPointer(p) EA::Thread::GetInstructionPointer(p)
#elif defined(__ARMCC_VERSION) // ARM compiler
// Even if there are compiler intrinsics that let you get the instruction pointer,
// this function can still be useful. For example, on ARM platforms this function
// returns the address with the 'thumb bit' set if it's thumb code. We need this info sometimes.
EATHREADLIB_API void GetInstructionPointer(void*& p);
// The ARM compiler provides a __current_pc() instrinsic, which returns an unsigned integer type.
#define EAGetInstructionPointer(p) { uintptr_t pc = (uintptr_t)__current_pc(); p = reinterpret_cast<void*>(pc); }
//#elif defined(EA_COMPILER_CLANG) // Disabled until implemented. The GCC code below works under clang, though it wouldn't if compiler extensions were disabled.
// EATHREADLIB_API void GetInstructionPointer(void*& p);
//
// // To do: implement this directly instead of via a call to GetInstructionPointer.
// #define EAGetInstructionPointer(p) EA::Thread::GetInstructionPointer(p)
#elif defined(__GNUC__) || defined(EA_COMPILER_CLANG) // This covers EA_PLATFORM_UNIX, EA_PLATFORM_OSX
// Even if there are compiler intrinsics that let you get the instruction pointer,
// this function can still be useful. For example, on ARM platforms this function
// returns the address with the 'thumb bit' set if it's thumb code. We need this info sometimes.
EATHREADLIB_API void GetInstructionPointer(void*& p) __attribute__((noinline));
// It turns out that GCC has an extension that allows you to take the address
// of a label. The code here looks a little wacky, but that's how it's done.
// Basically, this generates a global variable called 'label' and the assignment
// to 'p' reads that variable into p. One possible downside to this technique is
// that it relies on registers and global memory not being corrupted, yet one of
// reasons why we might want to be getting the instruction pointer is in dealing
// with some sort or processor exception which may be due to memory corruption.
// To consider: Make a version of this which calculates the value dynamically via asm.
#define EAGetInstructionPointer(p) EA::Thread::GetInstructionPointer(p)
#else
#error
#endif
/// EASetStackBase / SetStackBase / GetStackBase / GetStackLimit
///
/// EASetStackBase as a macro and acts as if its declaration were like so:
/// void EASetStackBase();
///
/// EASetStackBase sets the current stack pointer as the bottom (beginning)
/// of the stack. Depending on the platform, the "bottom" may be up or down
/// depending on whether the stack grows upward or downward (usually it grows
/// downward and so "bottom" actually refers to an address that is above child
/// stack frames in memory.
/// This function is intended to be called on application startup as early as
/// possible, and in each created thread, as early as possible. Its purpose
/// is to record the beginning stack pointer because the platform doesn't provide
/// APIs to tell what it is, and we need to know it (e.g. so we don't overrun
/// it during stack unwinds).
///
/// For portability, EASetStackBase should be used only as a standalone
/// statement on its own line, as it may include statements that can't work otherwise.
///
/// Example usage:
/// int main(int argc, char** argv) {
/// EASetStackBase();
/// . . .
/// }
///
/// SetStackBase is a function which lets you explicitly set a stack bottom instead
/// of doing it automatically with EASetStackBase. If you pass NULL for pStackBase
/// then the function uses its stack location during its execution, which will be
/// a little less optimal than calling EASetStackBase.
///
/// GetStackBase returns the stack bottom set by EASetStackBase or SetStackBase.
/// It returns NULL if no stack bottom was set or could be set.
///
/// GetStackLimit returns the current stack "top", which will be lower than the stack
/// bottom in memory if the platform grows its stack downward.
EATHREADLIB_API void SetStackBase(void* pStackBase);
inline void SetStackBase(uintptr_t pStackBase){ SetStackBase((void*)pStackBase); }
EATHREADLIB_API void* GetStackBase();
EATHREADLIB_API void* GetStackLimit();
#if defined(_MSC_VER) && defined(EA_PROCESSOR_X86)
#define EASetStackBase() \
{ \
void* esp; \
__asm { mov esp, ESP } \
::EA::Thread::SetStackBase(esp); \
}
#elif defined(_MSC_VER) && (defined(EA_PROCESSOR_X86_64) || defined(EA_PROCESSOR_ARM))
// This implementation uses SetStackBase(NULL), which internally retrieves the stack pointer.
#define EASetStackBase() \
{ \
::EA::Thread::SetStackBase((void*)NULL); \
} \
#elif defined(__ARMCC_VERSION) // ARM compiler
#define EASetStackBase() \
::EA::Thread::SetStackBase((void*)__current_sp())
#elif defined(__GNUC__) // This covers EA_PLATFORM_UNIX, EA_PLATFORM_OSX
#define EASetStackBase() \
::EA::Thread::SetStackBase((void*)__builtin_frame_address(0));
#else
// This implementation uses SetStackBase(NULL), which internally retrieves the stack pointer.
#define EASetStackBase() \
{ \
::EA::Thread::SetStackBase((void*)NULL); \
} \
#endif
#if defined(EA_PLATFORM_UNIX) || defined(EA_PLATFORM_APPLE) || defined(EA_PLATFORM_SONY)
// GetPthreadStackInfo
//
// With some implementations of pthread, the stack base is returned by pthread as NULL if it's the main thread,
// or possibly if it's a thread you created but didn't call pthread_attr_setstack manually to provide your
// own stack. It's impossible for us to tell here whether will be such a NULL return value, so we just do what
// we can and the user nees to beware that a NULL return value means that the system doesn't provide the
// given information for the current thread. This function returns false and sets pBase and pLimit to NULL in
// the case that the thread base and limit weren't returned by the system or were returned as NULL.
bool GetPthreadStackInfo(void** pBase, void** pLimit);
#endif
} // namespace Thread
} // namespace EA
#endif // Header include guard.