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///////////////////////////////////////////////////////////////////////////////
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// Copyright (c) Electronic Arts Inc. All rights reserved.
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///////////////////////////////////////////////////////////////////////////////
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#if defined(EA_PRAGMA_ONCE_SUPPORTED)
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#pragma once // Some compilers (e.g. VC++) benefit significantly from using this. We've measured 3-4% build speed improvements in apps as a result.
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#endif
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#ifndef EATHREAD_EATHREAD_CALLSTACK_H
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#define EATHREAD_EATHREAD_CALLSTACK_H
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#include <EABase/eabase.h>
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#include <eathread/eathread.h>
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#include <stddef.h>
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namespace EA
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{
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namespace Thread
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{
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/// CallstackContext
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///
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/// This is forward-declared here and fully declared at the bottom of this file.
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///
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struct CallstackContext;
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struct Context;
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/// InitCallstack
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///
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/// Allows the user to explicitly initialize the callstack mechanism.
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/// Only the first call to InitCallstack will have effect. Calls to
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/// InitCallstack must be matched by calls to ShutdownCallstack.
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///
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EATHREADLIB_API void InitCallstack();
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/// ShutdownCallstack
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///
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/// Allows the user to explicitly shutdown the callstack mechanism.
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/// Calls to InitCallstack must be matched by calls to ShutdownCallstack.
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/// The last call to ShutdownCallstack will shutdown and free the callstack mechanism.
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///
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EATHREADLIB_API void ShutdownCallstack();
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/// GetCallstack
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///
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/// Gets the addresses of the calling instructions of a call stack.
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/// If the CallstackContext parameter is used, then that execution context is used;
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/// otherwise the current execution context is used.
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/// The return value is the number of entries written to the callstack array.
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/// The item at callstack[0] is from the function calling the GetCallstack function.
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/// For most platforms the addresses reported are the addresses of the instruction
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/// that will next be executed upon returning from the function it is calling.
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/// The maxDepth parameter must be at least one and callstack must be able to hold
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/// at least one entry (a terminating 0 NULL entry).
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///
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EATHREADLIB_API size_t GetCallstack(void* callstack[], size_t maxDepth, const CallstackContext* pContext = NULL);
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/// GetCallstack
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///
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/// Gets the callstack based on the thread id as opposed to register context.
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///
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#if defined(EA_PLATFORM_SONY)
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EATHREADLIB_API size_t GetCallstack(void* pReturnAddressArray[], size_t nReturnAddressArrayCapacity, EA::Thread::ThreadId& pthread);
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#endif
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#if defined(EA_PLATFORM_MICROSOFT)
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/// Microsoft thread handles are opaque types which are non-unique per thread.
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/// That is, two different thread handles might refer to the same thread.
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/// threadId is the same as EA::Thread::ThreadId and is a Microsoft thread HANDLE.
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/// This is not the same as a Microsoft DWORD thread id which is the same as EA::Thread::SysThreadId.
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EATHREADLIB_API bool ThreadHandlesAreEqual(intptr_t threadId1, intptr_t threadId2);
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/// This function is the same as EA::Thread::GetSysThreadId(ThreadId id).
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/// This function converts from one type of Microsoft thread identifier to another.
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/// threadId is the same as EA::Thread::ThreadId and is a Microsoft thread HANDLE.
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/// The return value is a Microsoft DWORD thread id which is the same as EA::Thread::SysThreadId.
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/// Upon failure, the return value will be zero.
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EATHREADLIB_API uint32_t GetThreadIdFromThreadHandle(intptr_t threadId);
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#endif
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/// GetCallstackContext
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///
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/// Gets the CallstackContext associated with the given thread.
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/// The thread must be in a non-running state.
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/// If the threadID is EAThread::kThreadIdInvalid, the current thread context is retrieved.
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/// However, it's of little use to get the context of the current thread, since upon return
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/// from the GetCallstackContext the data will not apply to the current thread any more;
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/// thus this information is probably useful only for diagnostic purposes.
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/// The threadId parameter is the same type as an EAThread ThreadId. It is important to
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/// note that an EAThread ThreadId under Microsoft platforms is a thread handle and not what
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/// Microsoft calls a thread id. This is by design as Microsoft thread ids are second class
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/// citizens and likely wouldn't exist if it not were for quirks in the Windows API evolution.
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///
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/// Note that threadId is the same as EA::Thread::ThreadId and is a Microsoft thread HANDLE.
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/// This is not the same as a Microsoft DWORD thread id which is the same as EA::Thread::SysThreadId.
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///
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/// EACallstack has a general struct for each CPU type called Context, defined in EACallstack/Context.h.
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/// The Context struct contains the entire CPU register context information. In order to walk a thread's
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/// callstack, you really need only two or three of the register values from the Context. So there is a
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/// mini struct called CallstackContext which is just those registers needed to read a thread's callstack.
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///
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// ThreadId constants
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#if EA_USE_CPP11_CONCURRENCY
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EATHREADLIB_API bool GetCallstackContext(CallstackContext& context, EA::Thread::ThreadId threadId);
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#else
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EATHREADLIB_API bool GetCallstackContext(CallstackContext& context, intptr_t threadId = 0);
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#endif
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/// GetCallstackContextSysThreadId
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///
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/// This is the same as GetCallstackContext, except it uses what EAThread calls SysThreadId.
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/// On Microsoft platforms a SysThreadId is a "thread id" whereas ThreadId is "thread handle."
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/// On non-Microsoft platforms a SysThreadId is defined to be the same as ThreadId and is often
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/// just an integer or opaque identifier (e.g. pthread).
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/// This function exists because it may be more convenient to work with SysThreadIds in some cases.
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/// You can convert from a ThreadId (Microsoft thread handle) to a SysThreadId (Microsoft thread id)
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/// with the GetThreadIdFromThreadHandle function.
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EATHREADLIB_API bool GetCallstackContextSysThreadId(CallstackContext& context, intptr_t sysThreadId = 0);
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/// GetCallstackContext
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///
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/// Gets the CallstackContext from a full Context struct. Note that the Context struct
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/// defines the entire machine context, whereas the CallstackContext is a tiny struct
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/// with just a couple integer members and is all that's needed to describe a callstack.
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///
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EATHREADLIB_API void GetCallstackContext(CallstackContext& context, const Context* pContext = NULL);
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/// GetModuleFromAddress
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///
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/// Given an address, this function tells what module it comes from.
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/// The primary use of this is to tell what DLL an instruction pointer comes from.
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/// Returns the required strlen of the pModuleFileName. If the return value is >= moduleNameCapacity,
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/// there wasn't enough space. pModuleFileName is written with as many characters as possible
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/// and will always be zero terminated. moduleNameCapacity must be at least one.
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///
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EATHREADLIB_API size_t GetModuleFromAddress(const void* pAddress, char* pModuleFileName, size_t moduleNameCapacity);
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/// ModuleHandle
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/// This is a runtime module identifier. For Microsoft Windows-like platforms
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/// this is the same thing as HMODULE. For other platforms it is a shared library
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/// runtime library pointer, id, or handle. For Microsoft platforms, each running
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/// DLL has a module handle.
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#if defined(EA_PLATFORM_MICROSOFT)
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typedef void* ModuleHandle; // HMODULE, from LoadLibrary()
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#elif defined(EA_PLATFORM_UNIX) || defined(EA_PLATFORM_APPLE)
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typedef void* ModuleHandle; // void*, from dlopen()
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#else
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typedef uintptr_t ModuleHandle;
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#endif
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/// GetModuleHandleFromAddress
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///
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/// Returns the module handle from a code address.
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/// Returns 0/NULL if no associated module could be found.
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///
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EATHREADLIB_API ModuleHandle GetModuleHandleFromAddress(const void* pAddress);
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/// EAGetInstructionPointer
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///
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/// Returns the current instruction pointer (a.k.a. program counter).
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/// This function is implemented as a macro, it acts as if its declaration
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/// were like so:
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/// void EAGetInstructionPointer(void*& p);
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///
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/// For portability, this function should only be used as a standalone
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/// statement on its own line.
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///
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/// Example usage:
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/// void* pInstruction;
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/// EAGetInstructionPointer(pInstruction);
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///
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#if defined(_MSC_VER) && defined(EA_PROCESSOR_X86)
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// We implement this via calling the next line of code as a function.
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// Then we continue as if we were exiting that function but with no
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// return statement. The result is that the instruction pointer will
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// be placed on the stack and we merely pop it off the stack and
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// into a local variable.
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#define EAGetInstructionPointer(p) \
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{ \
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uintptr_t eip; \
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__asm { \
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__asm call GetEIP \
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__asm GetEIP: \
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__asm pop eip \
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} \
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p = (void*)eip; \
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}
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EA_DISABLE_VC_WARNING(4740)
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inline void GetInstructionPointer(void*& p)
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{EAGetInstructionPointer(p);}
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EA_RESTORE_VC_WARNING()
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#elif defined(_MSC_VER) && (defined(EA_PROCESSOR_X86_64) || defined(EA_PROCESSOR_ARM))
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EATHREADLIB_API EA_NO_INLINE void GetInstructionPointer(void*& p);
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#define EAGetInstructionPointer(p) EA::Thread::GetInstructionPointer(p)
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#elif defined(__ARMCC_VERSION) // ARM compiler
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// Even if there are compiler intrinsics that let you get the instruction pointer,
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// this function can still be useful. For example, on ARM platforms this function
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// returns the address with the 'thumb bit' set if it's thumb code. We need this info sometimes.
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EATHREADLIB_API void GetInstructionPointer(void*& p);
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// The ARM compiler provides a __current_pc() instrinsic, which returns an unsigned integer type.
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#define EAGetInstructionPointer(p) { uintptr_t pc = (uintptr_t)__current_pc(); p = reinterpret_cast<void*>(pc); }
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//#elif defined(EA_COMPILER_CLANG) // Disabled until implemented. The GCC code below works under clang, though it wouldn't if compiler extensions were disabled.
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// EATHREADLIB_API void GetInstructionPointer(void*& p);
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//
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// // To do: implement this directly instead of via a call to GetInstructionPointer.
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// #define EAGetInstructionPointer(p) EA::Thread::GetInstructionPointer(p)
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#elif defined(__GNUC__) || defined(EA_COMPILER_CLANG) // This covers EA_PLATFORM_UNIX, EA_PLATFORM_OSX
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// Even if there are compiler intrinsics that let you get the instruction pointer,
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// this function can still be useful. For example, on ARM platforms this function
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// returns the address with the 'thumb bit' set if it's thumb code. We need this info sometimes.
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EATHREADLIB_API void GetInstructionPointer(void*& p) __attribute__((noinline));
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// It turns out that GCC has an extension that allows you to take the address
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// of a label. The code here looks a little wacky, but that's how it's done.
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// Basically, this generates a global variable called 'label' and the assignment
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// to 'p' reads that variable into p. One possible downside to this technique is
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// that it relies on registers and global memory not being corrupted, yet one of
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// reasons why we might want to be getting the instruction pointer is in dealing
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// with some sort or processor exception which may be due to memory corruption.
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// To consider: Make a version of this which calculates the value dynamically via asm.
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#define EAGetInstructionPointer(p) EA::Thread::GetInstructionPointer(p)
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#else
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#error
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#endif
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/// EASetStackBase / SetStackBase / GetStackBase / GetStackLimit
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///
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/// EASetStackBase as a macro and acts as if its declaration were like so:
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/// void EASetStackBase();
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///
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/// EASetStackBase sets the current stack pointer as the bottom (beginning)
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/// of the stack. Depending on the platform, the "bottom" may be up or down
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/// depending on whether the stack grows upward or downward (usually it grows
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/// downward and so "bottom" actually refers to an address that is above child
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/// stack frames in memory.
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/// This function is intended to be called on application startup as early as
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/// possible, and in each created thread, as early as possible. Its purpose
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/// is to record the beginning stack pointer because the platform doesn't provide
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/// APIs to tell what it is, and we need to know it (e.g. so we don't overrun
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/// it during stack unwinds).
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///
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/// For portability, EASetStackBase should be used only as a standalone
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/// statement on its own line, as it may include statements that can't work otherwise.
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///
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/// Example usage:
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/// int main(int argc, char** argv) {
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/// EASetStackBase();
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/// . . .
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/// }
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///
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/// SetStackBase is a function which lets you explicitly set a stack bottom instead
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/// of doing it automatically with EASetStackBase. If you pass NULL for pStackBase
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/// then the function uses its stack location during its execution, which will be
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/// a little less optimal than calling EASetStackBase.
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///
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/// GetStackBase returns the stack bottom set by EASetStackBase or SetStackBase.
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/// It returns NULL if no stack bottom was set or could be set.
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///
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/// GetStackLimit returns the current stack "top", which will be lower than the stack
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/// bottom in memory if the platform grows its stack downward.
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EATHREADLIB_API void SetStackBase(void* pStackBase);
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inline void SetStackBase(uintptr_t pStackBase){ SetStackBase((void*)pStackBase); }
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EATHREADLIB_API void* GetStackBase();
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EATHREADLIB_API void* GetStackLimit();
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#if defined(_MSC_VER) && defined(EA_PROCESSOR_X86)
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#define EASetStackBase() \
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{ \
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void* esp; \
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__asm { mov esp, ESP } \
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::EA::Thread::SetStackBase(esp); \
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}
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#elif defined(_MSC_VER) && (defined(EA_PROCESSOR_X86_64) || defined(EA_PROCESSOR_ARM))
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// This implementation uses SetStackBase(NULL), which internally retrieves the stack pointer.
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#define EASetStackBase() \
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{ \
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::EA::Thread::SetStackBase((void*)NULL); \
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} \
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#elif defined(__ARMCC_VERSION) // ARM compiler
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#define EASetStackBase() \
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::EA::Thread::SetStackBase((void*)__current_sp())
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#elif defined(__GNUC__) // This covers EA_PLATFORM_UNIX, EA_PLATFORM_OSX
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#define EASetStackBase() \
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::EA::Thread::SetStackBase((void*)__builtin_frame_address(0));
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#else
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// This implementation uses SetStackBase(NULL), which internally retrieves the stack pointer.
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#define EASetStackBase() \
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{ \
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::EA::Thread::SetStackBase((void*)NULL); \
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} \
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#endif
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#if defined(EA_PLATFORM_UNIX) || defined(EA_PLATFORM_APPLE) || defined(EA_PLATFORM_SONY)
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// GetPthreadStackInfo
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//
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// With some implementations of pthread, the stack base is returned by pthread as NULL if it's the main thread,
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// or possibly if it's a thread you created but didn't call pthread_attr_setstack manually to provide your
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// own stack. It's impossible for us to tell here whether will be such a NULL return value, so we just do what
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// we can and the user nees to beware that a NULL return value means that the system doesn't provide the
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// given information for the current thread. This function returns false and sets pBase and pLimit to NULL in
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// the case that the thread base and limit weren't returned by the system or were returned as NULL.
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bool GetPthreadStackInfo(void** pBase, void** pLimit);
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#endif
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} // namespace Thread
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} // namespace EA
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#endif // Header include guard.
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