First
This commit is contained in:
@@ -0,0 +1,221 @@
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Copyright (c) Electronic Arts Inc. All rights reserved.
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Implements a lightweight mutex with multiple reads but single writer.
|
||||
// This allows for high performance systems whereby the consumers of data
|
||||
// are more common than the producers of data.
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
#ifndef EATHREAD_EATHREAD_RWMUTEX_H
|
||||
#define EATHREAD_EATHREAD_RWMUTEX_H
|
||||
|
||||
#include <EABase/eabase.h>
|
||||
#include <eathread/eathread.h>
|
||||
|
||||
#if defined(EA_PRAGMA_ONCE_SUPPORTED)
|
||||
#pragma once // Some compilers (e.g. VC++) benefit significantly from using this. We've measured 3-4% build speed improvements in apps as a result.
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
/// EARWMutexData
|
||||
///
|
||||
/// This is used internally by class RWMutex.
|
||||
/// Todo: Consider moving this declaration into a platform-specific
|
||||
/// header file.
|
||||
///
|
||||
#include <eathread/eathread_mutex.h>
|
||||
#include <eathread/eathread_condition.h>
|
||||
|
||||
struct EATHREADLIB_API EARWMutexData
|
||||
{
|
||||
int mnReadWaiters;
|
||||
int mnWriteWaiters;
|
||||
int mnReaders;
|
||||
EA::Thread::ThreadId mThreadIdWriter;
|
||||
EA::Thread::Mutex mMutex;
|
||||
EA::Thread::Condition mReadCondition;
|
||||
EA::Thread::Condition mWriteCondition;
|
||||
|
||||
EARWMutexData();
|
||||
|
||||
private:
|
||||
// Prevent default generation of these functions by declaring but not defining them.
|
||||
EARWMutexData(const EARWMutexData& rhs); // copy constructor
|
||||
EARWMutexData& operator=(const EARWMutexData& rhs); // assignment operator
|
||||
};
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
namespace EA
|
||||
{
|
||||
namespace Thread
|
||||
{
|
||||
/// RWMutexParameters
|
||||
/// Specifies rwlock settings.
|
||||
struct EATHREADLIB_API RWMutexParameters
|
||||
{
|
||||
bool mbIntraProcess; /// True if the mutex is intra-process, else inter-process.
|
||||
char mName[16]; /// Mutex name, applicable only to platforms that recognize named synchronization objects.
|
||||
|
||||
RWMutexParameters(bool bIntraProcess = true, const char* pName = NULL);
|
||||
};
|
||||
|
||||
|
||||
/// class RWMutex
|
||||
/// Implements a multiple reader / single writer mutex.
|
||||
/// This allows for significantly higher performance when data to be protected
|
||||
/// is read much more frequently than written. In this case, a waiting writer
|
||||
/// gets top priority and all new readers block after a waiter starts waiting.
|
||||
class EATHREADLIB_API RWMutex
|
||||
{
|
||||
public:
|
||||
enum Result
|
||||
{
|
||||
kResultError = -1,
|
||||
kResultTimeout = -2
|
||||
};
|
||||
|
||||
enum LockType
|
||||
{
|
||||
kLockTypeNone = 0,
|
||||
kLockTypeRead = 1,
|
||||
kLockTypeWrite = 2
|
||||
};
|
||||
|
||||
/// RWMutex
|
||||
/// For immediate default initialization, use no args.
|
||||
/// For custom immediate initialization, supply a first argument.
|
||||
/// For deferred initialization, use RWMutex(NULL, false) then later call Init.
|
||||
/// For deferred initialization of an array of objects, create an empty
|
||||
/// subclass whose default constructor chains back to RWMutex(NULL, false).
|
||||
RWMutex(const RWMutexParameters* pRWMutexParameters = NULL, bool bDefaultParameters = true);
|
||||
|
||||
/// ~RWMutex
|
||||
/// Destroys an existing mutex. The mutex must not be locked by any thread,
|
||||
/// otherwise the resulting behaviour is undefined.
|
||||
~RWMutex();
|
||||
|
||||
/// Init
|
||||
/// Initializes the mutex if not done so in the constructor.
|
||||
/// This should only be called in the case that this class was constructed
|
||||
/// with RWMutex(NULL, false).
|
||||
bool Init(const RWMutexParameters* pRWMutexParameters);
|
||||
|
||||
/// Lock
|
||||
/// Returns the new lock count for the given lock type.
|
||||
///
|
||||
/// Note that the timeout is specified in absolute time and not relative time.
|
||||
///
|
||||
/// Note also that due to the way thread scheduling works -- particularly in a
|
||||
/// time-sliced threading environment -- that the timeout value is a hint and
|
||||
/// the actual amount of time passed before the timeout occurs may be significantly
|
||||
/// more or less than the specified timeout time.
|
||||
///
|
||||
int Lock(LockType lockType, const ThreadTime& timeoutAbsolute = EA::Thread::kTimeoutNone);
|
||||
|
||||
/// Unlock
|
||||
/// Unlocks the mutex. The mutex must already be locked by the
|
||||
/// calling thread. Otherwise the behaviour is not defined.
|
||||
/// Return value is the lock count value immediately upon unlock
|
||||
/// or is one of enum Result.
|
||||
int Unlock();
|
||||
|
||||
/// GetLockCount
|
||||
int GetLockCount(LockType lockType);
|
||||
|
||||
/// GetPlatformData
|
||||
/// Returns the platform-specific data handle for debugging uses or
|
||||
/// other cases whereby special (and non-portable) uses are required.
|
||||
void* GetPlatformData()
|
||||
{ return &mRWMutexData; }
|
||||
|
||||
protected:
|
||||
EARWMutexData mRWMutexData;
|
||||
|
||||
private:
|
||||
// Objects of this class are not copyable.
|
||||
RWMutex(const RWMutex&){}
|
||||
RWMutex& operator=(const RWMutex&){ return *this; }
|
||||
};
|
||||
|
||||
|
||||
/// RWMutexFactory
|
||||
///
|
||||
/// Implements a factory-based creation and destruction mechanism for class RWMutex.
|
||||
/// A primary use of this would be to allow the RWMutex implementation to reside in
|
||||
/// a private library while users of the class interact only with the interface
|
||||
/// header and the factory. The factory provides conventional create/destroy
|
||||
/// semantics which use global operator new, but also provides manual construction/
|
||||
/// destruction semantics so that the user can provide for memory allocation
|
||||
/// and deallocation.
|
||||
class EATHREADLIB_API RWMutexFactory
|
||||
{
|
||||
public:
|
||||
static RWMutex* CreateRWMutex(); // Internally implemented as: return new RWMutex;
|
||||
static void DestroyRWMutex(RWMutex* pRWMutex); // Internally implemented as: delete pRWMutex;
|
||||
|
||||
static size_t GetRWMutexSize(); // Internally implemented as: return sizeof(RWMutex);
|
||||
static RWMutex* ConstructRWMutex(void* pMemory); // Internally implemented as: return new(pMemory) RWMutex;
|
||||
static void DestructRWMutex(RWMutex* pRWMutex); // Internally implemented as: pRWMutex->~RWMutex();
|
||||
};
|
||||
|
||||
|
||||
} // namespace Thread
|
||||
|
||||
} // namespace EA
|
||||
|
||||
|
||||
|
||||
|
||||
namespace EA
|
||||
{
|
||||
namespace Thread
|
||||
{
|
||||
/// class AutoRWMutex
|
||||
/// An AutoRWMutex locks the RWMutex in its constructor and
|
||||
/// unlocks the AutoRWMutex in its destructor (when it goes out of scope).
|
||||
class AutoRWMutex
|
||||
{
|
||||
public:
|
||||
AutoRWMutex(RWMutex& mutex, RWMutex::LockType lockType)
|
||||
: mMutex(mutex)
|
||||
{ mMutex.Lock(lockType); }
|
||||
|
||||
~AutoRWMutex()
|
||||
{ mMutex.Unlock(); }
|
||||
|
||||
protected:
|
||||
RWMutex& mMutex;
|
||||
|
||||
// Prevent copying by default, as copying is dangerous.
|
||||
AutoRWMutex(const AutoRWMutex&);
|
||||
const AutoRWMutex& operator=(const AutoRWMutex&);
|
||||
};
|
||||
|
||||
} // namespace Thread
|
||||
|
||||
} // namespace EA
|
||||
|
||||
|
||||
|
||||
|
||||
#endif // EATHREAD_EATHREAD_RWMUTEX_H
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user