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///////////////////////////////////////////////////////////////////////////////
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// Copyright (c) Electronic Arts Inc. All rights reserved.
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///////////////////////////////////////////////////////////////////////////////
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#ifndef EATHREAD_INTERNAL_ATOMIC_H
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#define EATHREAD_INTERNAL_ATOMIC_H
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#if defined(EA_PRAGMA_ONCE_SUPPORTED)
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#pragma once // Some compilers (e.g. VC++) benefit significantly from using this. We've measured 3-4% build speed improvements in apps as a result.
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#endif
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namespace EA
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{
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namespace Thread
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{
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typedef int64_t(*AtomicAdd64Function)(volatile int64_t *ptr, int64_t value);
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typedef int64_t(*AtomicGetValue64Function)(volatile int64_t *ptr);
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typedef int64_t(*AtomicSetValue64Function)(volatile int64_t *ptr, int64_t value);
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typedef bool(*AtomicSetValueConditional64Function)(volatile int64_t *ptr, int64_t value, int64_t condition);
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extern AtomicAdd64Function AtomicAdd64;
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extern AtomicGetValue64Function AtomicGetValue64;
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extern AtomicSetValue64Function AtomicSetValue64;
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extern AtomicSetValueConditional64Function AtomicSetValueConditional64;
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}
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}
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#endif
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