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///////////////////////////////////////////////////////////////////////////////
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// Copyright (c) Electronic Arts Inc. All rights reserved.
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///////////////////////////////////////////////////////////////////////////////
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#if defined(EA_PRAGMA_ONCE_SUPPORTED)
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#pragma once // Some compilers (e.g. VC++) benefit significantly from using this. We've measured 3-4% build speed improvements in apps as a result.
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// NOTE(rparolin): Provides a unified method of access to EAThread global
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// variables that (when specified by the user) can become DLL safe by adding a
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// dependency on EAStdC EAGlobal implementation.
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/////////////////////////////////////////////////////////////////////////////
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#ifndef EATHREAD_INTERNAL_GLOBAL_H
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#define EATHREAD_INTERNAL_GLOBAL_H
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#if EATHREAD_GLOBAL_VARIABLE_DLL_SAFETY
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#include <EAStdC/EAGlobal.h>
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#define EATHREAD_GLOBALVARS (*EA::StdC::AutoStaticOSGlobalPtr<EA::Thread::EAThreadGlobalVars, 0xdabbad00>().get())
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#define EATHREAD_GLOBALVARS_CREATE_INSTANCE EA::StdC::AutoStaticOSGlobalPtr<EA::Thread::EAThreadGlobalVars, 0xdabbad00> gGlobalVarsInstance;
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#define EATHREAD_GLOBALVARS_EXTERN_INSTANCE
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#else
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#define EATHREAD_GLOBALVARS gEAThreadGlobalVars
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#define EATHREAD_GLOBALVARS_CREATE_INSTANCE EA::Thread::EAThreadGlobalVars gEAThreadGlobalVars
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#define EATHREAD_GLOBALVARS_EXTERN_INSTANCE extern EA::Thread::EAThreadGlobalVars gEAThreadGlobalVars
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#endif
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#endif
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