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///////////////////////////////////////////////////////////////////////////////
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// Copyright (c) Electronic Arts Inc. All rights reserved.
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///////////////////////////////////////////////////////////////////////////////
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#include <EABase/eabase.h>
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#if defined(EA_PLATFORM_WIN32) && EA_WINAPI_FAMILY_PARTITION(EA_WINAPI_PARTITION_DESKTOP)
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#include "pc/eathread_callstack_win32.cpp"
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#elif defined(EA_PLATFORM_MICROSOFT) && defined(EA_PROCESSOR_X86_64)
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#include "pc/eathread_callstack_win64.cpp"
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#elif defined(EA_PLATFORM_SONY)
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#include "kettle/eathread_callstack_kettle.cpp"
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#include "kettle/eathread_pthread_stack_info.cpp"
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#elif defined(EA_PLATFORM_ANDROID) && defined(EA_PROCESSOR_X86)
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#include "x86/eathread_callstack_x86.cpp"
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#include "unix/eathread_pthread_stack_info.cpp"
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#elif defined(EA_PLATFORM_ANDROID)
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#include "libunwind/eathread_callstack_libunwind.cpp"
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#include "unix/eathread_pthread_stack_info.cpp"
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#elif defined(EA_PLATFORM_APPLE) // OSX, iPhone, iPhone Simulator
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#include "apple/eathread_callstack_apple.cpp"
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#include "unix/eathread_pthread_stack_info.cpp"
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#elif defined(EA_PROCESSOR_ARM)
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#include "arm/eathread_callstack_arm.cpp"
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#if !defined(EA_PLATFORM_MICROSOFT)
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#include "unix/eathread_pthread_stack_info.cpp"
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#endif
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#elif (defined(EA_PLATFORM_LINUX) || defined(__CYGWIN__)) && (defined(EA_PROCESSOR_X86) || defined(EA_PROCESSOR_X86_64))
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#include "x86/eathread_callstack_x86.cpp"
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#include "unix/eathread_pthread_stack_info.cpp"
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#elif defined(__GNUC__) || defined(EA_COMPILER_CLANG)
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#include "unix/eathread_callstack_glibc.cpp"
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#include "unix/eathread_pthread_stack_info.cpp"
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#else
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#include "null/eathread_callstack_null.cpp"
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#endif
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