This commit is contained in:
jeanlemotan
2024-07-02 18:10:39 +02:00
commit 48ab06b1d9
733 changed files with 321088 additions and 0 deletions
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///////////////////////////////////////////////////////////////////////////////
// Copyright (c) Electronic Arts Inc. All rights reserved.
///////////////////////////////////////////////////////////////////////////////
#include <EABase/eabase.h>
#include <eathread/internal/config.h>
#include <eathread/eathread_condition.h>
#include <kernel.h>
#include <time.h>
#include <errno.h>
#include <string.h>
EAConditionData::EAConditionData()
{
memset(&mCV, 0, sizeof(mCV));
}
EA::Thread::ConditionParameters::ConditionParameters(bool bIntraProcess, const char* pName)
: mbIntraProcess(bIntraProcess)
{
if (pName)
{
strncpy(mName, pName, sizeof(mName) - 1);
mName[sizeof(mName) - 1] = 0;
}
else
mName[0] = 0;
}
EA::Thread::Condition::Condition(const ConditionParameters* pConditionParameters, bool bDefaultParameters)
{
if(!pConditionParameters && bDefaultParameters)
{
ConditionParameters parameters;
Init(&parameters);
}
else
Init(pConditionParameters);
}
EA::Thread::Condition::~Condition()
{
scePthreadCondDestroy(&mConditionData.mCV);
}
bool EA::Thread::Condition::Init(const ConditionParameters* pConditionParameters)
{
if(pConditionParameters)
{
ScePthreadCondattr cattr;
scePthreadCondattrInit(&cattr);
const int result = scePthreadCondInit(&mConditionData.mCV, &cattr, pConditionParameters->mName);
EAT_ASSERT(result == 0);
scePthreadCondattrDestroy(&cattr);
return (result == 0);
}
return false;
}
EA::Thread::Condition::Result EA::Thread::Condition::Wait(Mutex* pMutex, const ThreadTime& timeoutAbsolute)
{
int result;
ScePthreadMutex* pMutex_t;
EAMutexData* pMutexData;
EAT_ASSERT(pMutex);
// We have a small problem here in that if we are using the pMutex argument,
// the pthread_cond_wait call will unlock the mutex via the internal mutex data and
// not without calling the Mutex::Lock function. The result is that the Mutex doesn't
// have its lock count value reduced by one and so other threads will see the lock
// count as being 1 when in fact it should be zero. So we account for that here
// by manually maintaining the lock count, which we can do because we have the lock.
EAT_ASSERT(pMutex->GetLockCount() == 1);
pMutexData = (EAMutexData*)pMutex->GetPlatformData();
pMutexData->SimulateLock(false);
pMutex_t = &pMutexData->mMutex;
if(timeoutAbsolute == kTimeoutNone)
result = scePthreadCondWait(&mConditionData.mCV, pMutex_t);
else
result = scePthreadCondTimedwait(&mConditionData.mCV, pMutex_t, RelativeTimeoutFromAbsoluteTimeout(timeoutAbsolute));
pMutexData->SimulateLock(true);
EAT_ASSERT(!pMutex || (pMutex->GetLockCount() == 1));
if(result != 0)
{
if(result == SCE_KERNEL_ERROR_ETIMEDOUT)
return kResultTimeout;
EAT_ASSERT(false);
return kResultError;
}
return kResultOK;
}
bool EA::Thread::Condition::Signal(bool bBroadcast)
{
if(bBroadcast)
return (scePthreadCondBroadcast(&mConditionData.mCV) == 0);
return (scePthreadCondSignal(&mConditionData.mCV) == 0);
}