First
This commit is contained in:
@@ -0,0 +1,121 @@
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Copyright (c) Electronic Arts Inc. All rights reserved.
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include <EABase/eabase.h>
|
||||
#include <eathread/internal/config.h>
|
||||
#include <eathread/eathread_condition.h>
|
||||
#include <kernel.h>
|
||||
#include <time.h>
|
||||
#include <errno.h>
|
||||
#include <string.h>
|
||||
|
||||
|
||||
EAConditionData::EAConditionData()
|
||||
{
|
||||
memset(&mCV, 0, sizeof(mCV));
|
||||
}
|
||||
|
||||
|
||||
EA::Thread::ConditionParameters::ConditionParameters(bool bIntraProcess, const char* pName)
|
||||
: mbIntraProcess(bIntraProcess)
|
||||
{
|
||||
if (pName)
|
||||
{
|
||||
strncpy(mName, pName, sizeof(mName) - 1);
|
||||
mName[sizeof(mName) - 1] = 0;
|
||||
}
|
||||
else
|
||||
mName[0] = 0;
|
||||
}
|
||||
|
||||
|
||||
EA::Thread::Condition::Condition(const ConditionParameters* pConditionParameters, bool bDefaultParameters)
|
||||
{
|
||||
if(!pConditionParameters && bDefaultParameters)
|
||||
{
|
||||
ConditionParameters parameters;
|
||||
Init(¶meters);
|
||||
}
|
||||
else
|
||||
Init(pConditionParameters);
|
||||
}
|
||||
|
||||
|
||||
EA::Thread::Condition::~Condition()
|
||||
{
|
||||
scePthreadCondDestroy(&mConditionData.mCV);
|
||||
}
|
||||
|
||||
|
||||
bool EA::Thread::Condition::Init(const ConditionParameters* pConditionParameters)
|
||||
{
|
||||
if(pConditionParameters)
|
||||
{
|
||||
ScePthreadCondattr cattr;
|
||||
scePthreadCondattrInit(&cattr);
|
||||
const int result = scePthreadCondInit(&mConditionData.mCV, &cattr, pConditionParameters->mName);
|
||||
EAT_ASSERT(result == 0);
|
||||
|
||||
scePthreadCondattrDestroy(&cattr);
|
||||
return (result == 0);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
EA::Thread::Condition::Result EA::Thread::Condition::Wait(Mutex* pMutex, const ThreadTime& timeoutAbsolute)
|
||||
{
|
||||
int result;
|
||||
ScePthreadMutex* pMutex_t;
|
||||
EAMutexData* pMutexData;
|
||||
|
||||
EAT_ASSERT(pMutex);
|
||||
|
||||
// We have a small problem here in that if we are using the pMutex argument,
|
||||
// the pthread_cond_wait call will unlock the mutex via the internal mutex data and
|
||||
// not without calling the Mutex::Lock function. The result is that the Mutex doesn't
|
||||
// have its lock count value reduced by one and so other threads will see the lock
|
||||
// count as being 1 when in fact it should be zero. So we account for that here
|
||||
// by manually maintaining the lock count, which we can do because we have the lock.
|
||||
EAT_ASSERT(pMutex->GetLockCount() == 1);
|
||||
pMutexData = (EAMutexData*)pMutex->GetPlatformData();
|
||||
pMutexData->SimulateLock(false);
|
||||
pMutex_t = &pMutexData->mMutex;
|
||||
|
||||
if(timeoutAbsolute == kTimeoutNone)
|
||||
result = scePthreadCondWait(&mConditionData.mCV, pMutex_t);
|
||||
else
|
||||
result = scePthreadCondTimedwait(&mConditionData.mCV, pMutex_t, RelativeTimeoutFromAbsoluteTimeout(timeoutAbsolute));
|
||||
|
||||
pMutexData->SimulateLock(true);
|
||||
EAT_ASSERT(!pMutex || (pMutex->GetLockCount() == 1));
|
||||
|
||||
if(result != 0)
|
||||
{
|
||||
if(result == SCE_KERNEL_ERROR_ETIMEDOUT)
|
||||
return kResultTimeout;
|
||||
EAT_ASSERT(false);
|
||||
return kResultError;
|
||||
}
|
||||
return kResultOK;
|
||||
}
|
||||
|
||||
|
||||
bool EA::Thread::Condition::Signal(bool bBroadcast)
|
||||
{
|
||||
if(bBroadcast)
|
||||
return (scePthreadCondBroadcast(&mConditionData.mCV) == 0);
|
||||
return (scePthreadCondSignal(&mConditionData.mCV) == 0);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user