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///////////////////////////////////////////////////////////////////////////////
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// Copyright (c) Electronic Arts Inc. All rights reserved.
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///////////////////////////////////////////////////////////////////////////////
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#include <EABase/eabase.h>
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#include <eathread/eathread_thread.h>
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#include <eathread/eathread.h>
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#include <eathread/eathread_sync.h>
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#include <eathread/eathread_callstack.h>
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#include <new>
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#include <kernel.h>
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#include <time.h>
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#include <stdio.h>
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#include <string.h>
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#include <errno.h>
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#include <sceerror.h>
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#define EA_ALLOW_POSIX_THREADS_PRIORITIES 1
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namespace
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{
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// We convert a an EAThread priority (higher value implies higher priority) to a native priority
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// value, as some implementations of pthread_disableds use lower values to indicate higher priority.
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void ConvertToNativePriority(int eathreadPriority, sched_param& param, int& policy)
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{
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using namespace EA::Thread;
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policy = SCE_KERNEL_SCHED_RR;
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const int nMin = SCE_KERNEL_PRIO_FIFO_HIGHEST;
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const int nMax = SCE_KERNEL_PRIO_FIFO_LOWEST;
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// Kettle pthread_disableds uses a reversed interpretation of sched_get_priority_min and sched_get_priority_max.
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param.sched_priority = (SCE_KERNEL_PRIO_FIFO_DEFAULT + (-1 * eathreadPriority));
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if(param.sched_priority < nMin)
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param.sched_priority = nMin;
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else if(param.sched_priority > nMax)
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param.sched_priority = nMax;
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}
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// We convert a native priority value to an EAThread priority (higher value implies higher
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// priority), as some implementations of pthread_disableds use lower values to indicate higher priority.
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int ConvertFromNativePriority(const sched_param& param, int policy)
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{
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using namespace EA::Thread;
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// Some implementations of pthreads associate higher priorities with smaller
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// integer values. We hide this. To the user, a higher value must always
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// indicate higher priority.
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// Kettle pthread_disableds uses a reversed interpretation of sched_get_priority_min and sched_get_priority_max.
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return -1 * (param.sched_priority - SCE_KERNEL_PRIO_FIFO_DEFAULT);
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}
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// Setup stack and/or priority of a new thread
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void SetupThreadAttributes(ScePthreadAttr& creationAttribs, const EA::Thread::ThreadParameters* pTP)
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{
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int result = 0;
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EA_UNUSED( result ); //only used for assertions
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// We create the thread as attached, and we'll call either pthread_disabled_join or pthread_disabled_detach,
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// depending on whether WaitForEnd (pthread_disabled_join) is called or not (pthread_disabled_detach).
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if(pTP)
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{
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// Set thread stack address and/or size
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if(pTP->mpStack)
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{
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EAT_ASSERT(pTP->mnStackSize != 0);
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result = scePthreadAttrSetstack(&creationAttribs, (void*)pTP->mpStack, pTP->mnStackSize);
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EAT_ASSERT(result == 0);
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}
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else if(pTP->mnStackSize)
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{
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result = scePthreadAttrSetstacksize(&creationAttribs, pTP->mnStackSize);
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EAT_ASSERT(result == 0);
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}
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// Set initial non-zero priority
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// Even if pTP->mnPriority == kThreadPriorityDefault, we need to run this on some platforms, as the thread priority for new threads on them isn't the same as the thread priority for the main thread.
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int policy = SCHED_OTHER;
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sched_param param;
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ConvertToNativePriority(pTP->mnPriority, param, policy);
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result = scePthreadAttrSetschedpolicy(&creationAttribs, policy);
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EAT_ASSERT(result == 0);
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result = scePthreadAttrSetschedparam(&creationAttribs, ¶m);
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EAT_ASSERT(result == 0);
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// Unix doesn't let you specify thread CPU affinity via pthread_disabled attributes.
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// Instead you need to call sched_setaffinity or pthread_setaffinity_np.
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}
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else
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{
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result = scePthreadAttrSetschedpolicy(&creationAttribs, SCE_KERNEL_SCHED_RR);
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EAT_ASSERT(result == 0);
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}
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}
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// This function is not currently used if the thread name can be set from any other thread
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#if !EATHREAD_OTHER_THREAD_NAMING_SUPPORTED
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void SetCurrentThreadName(const char8_t* pName)
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{
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EAT_COMPILETIME_ASSERT(EATHREAD_NAME_SIZE == 32); // New name (up to 32 bytes including the NULL terminator), or NULL
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scePthreadRename(scePthreadSelf(), pName);
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}
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#endif
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static void SetPlatformThreadAffinity(EAThreadDynamicData* pTDD)
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{
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if(pTDD->mThreadId != EA::Thread::kThreadIdInvalid) // If the thread has been created...
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{
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SceKernelCpumask mask;
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mask = (1 << pTDD->mStartupProcessor) & 0xFF;
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int nResult = scePthreadSetaffinity(pTDD->mSysThreadId, mask);
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EAT_ASSERT(nResult == SCE_OK); EA_UNUSED(nResult);
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}
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// Else the thread hasn't started yet, or has already exited. Let the thread set its own
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// affinity when it starts.
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}
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} // namespace
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namespace EA
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{
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namespace Thread
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{
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extern Allocator* gpAllocator;
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const size_t kMaxThreadDynamicDataCount = 128;
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struct EAThreadGlobalVars
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{
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EA_PREFIX_ALIGN(8)
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char gThreadDynamicData[kMaxThreadDynamicDataCount][sizeof(EAThreadDynamicData)] EA_POSTFIX_ALIGN(8);
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AtomicInt32 gThreadDynamicDataAllocated[kMaxThreadDynamicDataCount];
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Mutex gThreadDynamicMutex;
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};
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EATHREAD_GLOBALVARS_CREATE_INSTANCE;
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EAThreadDynamicData* AllocateThreadDynamicData()
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{
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for(size_t i(0); i < kMaxThreadDynamicDataCount; i++)
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{
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if(EATHREAD_GLOBALVARS.gThreadDynamicDataAllocated[i].SetValueConditional(1, 0))
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return (EAThreadDynamicData*)(void*)EATHREAD_GLOBALVARS.gThreadDynamicData[i];
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}
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// This is a safety fallback mechanism. In practice it won't be used in almost all situations.
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if(gpAllocator)
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return (EAThreadDynamicData*)gpAllocator->Alloc(sizeof(EAThreadDynamicData));
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else
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return (EAThreadDynamicData*)new char[sizeof(EAThreadDynamicData)]; // We assume the returned alignment is sufficient.
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}
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void FreeThreadDynamicData(EAThreadDynamicData* pEAThreadDynamicData)
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{
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if((pEAThreadDynamicData >= (EAThreadDynamicData*)(void*)EATHREAD_GLOBALVARS.gThreadDynamicData) && (pEAThreadDynamicData < ((EAThreadDynamicData*)(void*)EATHREAD_GLOBALVARS.gThreadDynamicData + kMaxThreadDynamicDataCount)))
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{
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pEAThreadDynamicData->~EAThreadDynamicData();
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EATHREAD_GLOBALVARS.gThreadDynamicDataAllocated[pEAThreadDynamicData - (EAThreadDynamicData*)(void*)EATHREAD_GLOBALVARS.gThreadDynamicData].SetValue(0);
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}
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else
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{
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// Assume the data was allocated via the fallback mechanism.
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pEAThreadDynamicData->~EAThreadDynamicData();
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if(gpAllocator)
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gpAllocator->Free(pEAThreadDynamicData);
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else
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delete[] (char*)pEAThreadDynamicData;
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}
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}
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// This is a public function.
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EAThreadDynamicData* FindThreadDynamicData(ThreadId threadId)
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{
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for(size_t i(0); i < kMaxThreadDynamicDataCount; i++)
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{
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EAThreadDynamicData* const pTDD = (EAThreadDynamicData*)(void*)EATHREAD_GLOBALVARS.gThreadDynamicData[i];
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if(pTDD->mThreadId == threadId)
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return pTDD;
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}
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return NULL; // This is no practical way we can find the data unless thread-specific storage was involved.
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}
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EAThreadDynamicData* FindThreadDynamicData(SysThreadId sysThreadId)
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{
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for(size_t i(0); i < kMaxThreadDynamicDataCount; i++)
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{
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EAThreadDynamicData* const pTDD = (EAThreadDynamicData*)(void*)EATHREAD_GLOBALVARS.gThreadDynamicData[i];
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if(pTDD->mSysThreadId == sysThreadId)
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return pTDD;
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}
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return NULL; // This is no practical way we can find the data unless thread-specific storage was involved.
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}
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}
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}
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EAThreadDynamicData::EAThreadDynamicData()
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: mThreadId(EA::Thread::kThreadIdInvalid),
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mSysThreadId(0),
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mThreadPid(0),
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mnStatus(EA::Thread::Thread::kStatusNone),
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mnReturnValue(0),
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//mpStartContext[],
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mpBeginThreadUserWrapper(NULL),
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mnRefCount(0),
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//mName[],
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mStartupProcessor(EA::Thread::kProcessorDefault),
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mRunMutex(),
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mStartedSemaphore(),
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mnThreadAffinityMask(EA::Thread::kThreadAffinityMaskAny)
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{
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memset(mpStartContext, 0, sizeof(mpStartContext));
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memset(mName, 0, sizeof(mName));
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}
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EAThreadDynamicData::~EAThreadDynamicData()
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{
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if(mThreadId != EA::Thread::kThreadIdInvalid)
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scePthreadDetach(mSysThreadId);
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mThreadId = EA::Thread::kThreadIdInvalid;
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mThreadPid = 0;
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mSysThreadId = 0;
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}
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void EAThreadDynamicData::AddRef()
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{
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mnRefCount.Increment(); // Note that mnRefCount is an AtomicInt32.
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}
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void EAThreadDynamicData::Release()
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{
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if(mnRefCount.Decrement() == 0) // Note that mnRefCount is an AtomicInt32.
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EA::Thread::FreeThreadDynamicData(this);
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}
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EA::Thread::ThreadParameters::ThreadParameters()
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: mpStack(NULL),
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mnStackSize(0),
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mnPriority(kThreadPriorityDefault),
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mnProcessor(kProcessorDefault),
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mpName(""),
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mnAffinityMask(kThreadAffinityMaskAny),
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mbDisablePriorityBoost(false)
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{
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// Empty
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}
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EA::Thread::RunnableFunctionUserWrapper EA::Thread::Thread::sGlobalRunnableFunctionUserWrapper = NULL;
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EA::Thread::RunnableClassUserWrapper EA::Thread::Thread::sGlobalRunnableClassUserWrapper = NULL;
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EA::Thread::AtomicInt32 EA::Thread::Thread::sDefaultProcessor = kProcessorAny;
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EA::Thread::AtomicUint64 EA::Thread::Thread::sDefaultProcessorMask = UINT64_C(0xffffffffffffffff);
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EA::Thread::RunnableFunctionUserWrapper EA::Thread::Thread::GetGlobalRunnableFunctionUserWrapper()
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{
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return sGlobalRunnableFunctionUserWrapper;
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}
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void EA::Thread::Thread::SetGlobalRunnableFunctionUserWrapper(EA::Thread::RunnableFunctionUserWrapper pUserWrapper)
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{
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if(sGlobalRunnableFunctionUserWrapper)
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EAT_FAIL_MSG("Thread::SetGlobalRunnableFunctionUserWrapper already set."); // Can only be set once for the application.
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else
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sGlobalRunnableFunctionUserWrapper = pUserWrapper;
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}
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EA::Thread::RunnableClassUserWrapper EA::Thread::Thread::GetGlobalRunnableClassUserWrapper()
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{
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return sGlobalRunnableClassUserWrapper;
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}
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void EA::Thread::Thread::SetGlobalRunnableClassUserWrapper(EA::Thread::RunnableClassUserWrapper pUserWrapper)
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{
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if(sGlobalRunnableClassUserWrapper)
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EAT_FAIL_MSG("EAThread::SetGlobalRunnableClassUserWrapper already set."); // Can only be set once for the application.
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else
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sGlobalRunnableClassUserWrapper = pUserWrapper;
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}
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EA::Thread::Thread::Thread()
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{
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mThreadData.mpData = NULL;
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}
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EA::Thread::Thread::Thread(const Thread& t)
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: mThreadData(t.mThreadData)
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{
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if(mThreadData.mpData)
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mThreadData.mpData->AddRef();
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}
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EA::Thread::Thread& EA::Thread::Thread::operator=(const Thread& t)
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{
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// We don't synchronize access to mpData; we assume that the user
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// synchronizes it or this Thread instances is used from a single thread.
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if(t.mThreadData.mpData)
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t.mThreadData.mpData->AddRef();
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if(mThreadData.mpData)
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mThreadData.mpData->Release();
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mThreadData = t.mThreadData;
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return *this;
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}
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EA::Thread::Thread::~Thread()
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{
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// We don't synchronize access to mpData; we assume that the user
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// synchronizes it or this Thread instances is used from a single thread.
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if(mThreadData.mpData)
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mThreadData.mpData->Release();
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}
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static void* RunnableFunctionInternal(void* pContext)
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{
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// The parent thread is sharing memory with us and we need to
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// make sure our view of it is synchronized with the parent.
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EAReadWriteBarrier();
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EAThreadDynamicData* const pTDD = (EAThreadDynamicData*)pContext;
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EA::Thread::RunnableFunction pFunction = (EA::Thread::RunnableFunction)pTDD->mpStartContext[0];
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void* pCallContext = pTDD->mpStartContext[1];
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pTDD->mThreadPid = 0;
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// Lock the runtime mutex which is used to allow other threads to wait on this thread with a timeout.
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pTDD->mRunMutex.Lock(); // Important that this be before the semaphore post.
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pTDD->mStartedSemaphore.Post(); // Announce that the thread has started.
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pTDD->mnStatus = EA::Thread::Thread::kStatusRunning;
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pTDD->mpStackBase = EA::Thread::GetStackBase();
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#if !EATHREAD_OTHER_THREAD_NAMING_SUPPORTED
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// Under Unix we need to set the thread name from the thread that is being named and not from an outside thread.
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if(pTDD->mName[0])
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SetCurrentThreadName(pTDD->mName);
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#endif
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#ifdef EA_PLATFORM_ANDROID
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AttachJavaThread();
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#endif
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if(pTDD->mpBeginThreadUserWrapper)
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{
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// If user wrapper is specified, call user wrapper and pass the pFunction and pContext.
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EA::Thread::RunnableFunctionUserWrapper pWrapperFunction = (EA::Thread::RunnableFunctionUserWrapper)pTDD->mpBeginThreadUserWrapper;
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pTDD->mnReturnValue = pWrapperFunction(pFunction, pCallContext);
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}
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else
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pTDD->mnReturnValue = pFunction(pCallContext);
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#ifdef EA_PLATFORM_ANDROID
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DetachJavaThread();
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#endif
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void* pReturnValue = (void*)pTDD->mnReturnValue;
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pTDD->mnStatus = EA::Thread::Thread::kStatusEnded;
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pTDD->mRunMutex.Unlock();
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pTDD->Release();
|
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return pReturnValue;
|
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}
|
||||
|
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static void* RunnableObjectInternal(void* pContext)
|
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{
|
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EAThreadDynamicData* const pTDD = (EAThreadDynamicData*)pContext;
|
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EA::Thread::IRunnable* pRunnable = (EA::Thread::IRunnable*)pTDD->mpStartContext[0];
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void* pCallContext = pTDD->mpStartContext[1];
|
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pTDD->mThreadPid = 0;
|
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pTDD->mRunMutex.Lock(); // Important that this be before the semaphore post.
|
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pTDD->mStartedSemaphore.Post();
|
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|
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pTDD->mnStatus = EA::Thread::Thread::kStatusRunning;
|
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|
||||
#if !EATHREAD_OTHER_THREAD_NAMING_SUPPORTED
|
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// Under Unix we need to set the thread name from the thread that is being named and not from an outside thread.
|
||||
if(pTDD->mName[0])
|
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SetCurrentThreadName(pTDD->mName);
|
||||
#endif
|
||||
|
||||
#ifdef EA_PLATFORM_ANDROID
|
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AttachJavaThread();
|
||||
#endif
|
||||
|
||||
if(pTDD->mpBeginThreadUserWrapper)
|
||||
{
|
||||
// If user wrapper is specified, call user wrapper and pass the pFunction and pContext.
|
||||
EA::Thread::RunnableClassUserWrapper pWrapperClass = (EA::Thread::RunnableClassUserWrapper)pTDD->mpBeginThreadUserWrapper;
|
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pTDD->mnReturnValue = pWrapperClass(pRunnable, pCallContext);
|
||||
}
|
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else
|
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pTDD->mnReturnValue = pRunnable->Run(pCallContext);
|
||||
|
||||
#ifdef EA_PLATFORM_ANDROID
|
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DetachJavaThread();
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#endif
|
||||
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void* const pReturnValue = (void*)pTDD->mnReturnValue;
|
||||
pTDD->mnStatus = EA::Thread::Thread::kStatusEnded;
|
||||
pTDD->mRunMutex.Unlock();
|
||||
pTDD->Release();
|
||||
|
||||
return pReturnValue;
|
||||
}
|
||||
|
||||
void EA::Thread::Thread::SetAffinityMask(EA::Thread::ThreadAffinityMask nAffinityMask)
|
||||
{
|
||||
if(mThreadData.mpData && mThreadData.mpData->mThreadId)
|
||||
{
|
||||
EA::Thread::SetThreadAffinityMask(mThreadData.mpData->mThreadId, nAffinityMask);
|
||||
}
|
||||
}
|
||||
|
||||
EA::Thread::ThreadAffinityMask EA::Thread::Thread::GetAffinityMask()
|
||||
{
|
||||
if(mThreadData.mpData->mThreadId)
|
||||
{
|
||||
return mThreadData.mpData->mnThreadAffinityMask;
|
||||
}
|
||||
|
||||
return kThreadAffinityMaskAny;
|
||||
}
|
||||
|
||||
/// BeginThreadInternal
|
||||
/// Extraction of both RunnableFunction and RunnableObject EA::Thread::Begin in order to have thread initialization
|
||||
/// in one place
|
||||
static EA::Thread::ThreadId BeginThreadInternal(EAThreadData& mThreadData, void* pRunnableOrFunction, void* pContext, const EA::Thread::ThreadParameters* pTP,
|
||||
void* pUserWrapper, void* (*InternalThreadFunction)(void*))
|
||||
{
|
||||
using namespace EA::Thread;
|
||||
|
||||
// The parent thread is sharing memory with us and we need to
|
||||
// make sure our view of it is synchronized with the parent.
|
||||
EAReadWriteBarrier();
|
||||
|
||||
// Check there is an entry for the current thread context in our ThreadDynamicData array.
|
||||
EA::Thread::ThreadId thisThreadId = EA::Thread::GetThreadId();
|
||||
if(!FindThreadDynamicData(thisThreadId))
|
||||
{
|
||||
EAThreadDynamicData* pData = new(AllocateThreadDynamicData()) EAThreadDynamicData;
|
||||
if(pData)
|
||||
{
|
||||
pData->AddRef(); // AddRef for ourselves, to be released upon this Thread class being deleted or upon Begin being called again for a new thread.
|
||||
// Do no AddRef for thread execution because this is not an EAThread managed thread.
|
||||
pData->AddRef(); // AddRef for this function, to be released upon this function's exit.
|
||||
pData->mThreadId = thisThreadId;
|
||||
pData->mSysThreadId = GetSysThreadId();
|
||||
strncpy(pData->mName, "external", EATHREAD_NAME_SIZE);
|
||||
pData->mName[EATHREAD_NAME_SIZE - 1] = 0;
|
||||
pData->mpStackBase = EA::Thread::GetStackBase();
|
||||
}
|
||||
}
|
||||
|
||||
if(mThreadData.mpData)
|
||||
mThreadData.mpData->Release(); // Matches the "AddRef for ourselves" below.
|
||||
|
||||
// We use the pData temporary throughout this function because it's possible that mThreadData.mpData could be
|
||||
// modified as we are executing, in particular in the case that mThreadData.mpData is destroyed and changed
|
||||
// during execution.
|
||||
EAThreadDynamicData* pData = new(AllocateThreadDynamicData()) EAThreadDynamicData; // Note that we use a special new here which doesn't use the heap.
|
||||
EAT_ASSERT(pData);
|
||||
|
||||
if(pData)
|
||||
{
|
||||
mThreadData.mpData = pData;
|
||||
|
||||
pData->AddRef(); // AddRef for ourselves, to be released upon this Thread class being deleted or upon Begin being called again for a new thread.
|
||||
pData->AddRef(); // AddRef for the thread, to be released upon the thread exiting.
|
||||
pData->AddRef(); // AddRef for this function, to be released upon this function's exit.
|
||||
pData->mThreadId = kThreadIdInvalid;
|
||||
pData->mSysThreadId = kSysThreadIdInvalid;
|
||||
pData->mThreadPid = 0;
|
||||
pData->mnStatus = Thread::kStatusNone;
|
||||
pData->mpStartContext[0] = pRunnableOrFunction;
|
||||
pData->mpStartContext[1] = pContext;
|
||||
pData->mpBeginThreadUserWrapper = pUserWrapper;
|
||||
pData->mStartupProcessor = pTP ? pTP->mnProcessor % EA::Thread::GetProcessorCount() : kProcessorDefault;
|
||||
pData->mnThreadAffinityMask = pTP ? pTP->mnAffinityMask : kThreadAffinityMaskAny;
|
||||
strncpy(pData->mName, (pTP && pTP->mpName) ? pTP->mpName : "", EATHREAD_NAME_SIZE);
|
||||
pData->mName[EATHREAD_NAME_SIZE - 1] = 0;
|
||||
|
||||
// Pass NULL attribute pointer if there are no special setup steps
|
||||
ScePthreadAttr* pCreationAttribs = NULL;
|
||||
int result(0);
|
||||
|
||||
ScePthreadAttr creationAttribs;
|
||||
|
||||
scePthreadAttrInit(&creationAttribs);
|
||||
|
||||
// Sony has stated that we should call scePthreadAttrSetinheritsched, otherwise the
|
||||
// thread priority set up in pthread_attr_t gets ignored by the newly created thread.
|
||||
scePthreadAttrSetinheritsched(&creationAttribs, SCE_PTHREAD_EXPLICIT_SCHED);
|
||||
|
||||
if(pData->mStartupProcessor == EA::Thread::kProcessorAny)
|
||||
{
|
||||
if(pData->mnThreadAffinityMask == kThreadAffinityMaskAny)
|
||||
// Unless you specifically set the thread affinity to SCE_KERNEL_CPUMASK_USER_ALL,
|
||||
// Sony apparently assigns your thread to a single CPU.
|
||||
scePthreadAttrSetaffinity(&creationAttribs, SCE_KERNEL_CPUMASK_USER_ALL);
|
||||
else
|
||||
scePthreadAttrSetaffinity(&creationAttribs, pData->mnThreadAffinityMask);
|
||||
}
|
||||
else if(pData->mStartupProcessor != kProcessorDefault)
|
||||
{
|
||||
SceKernelCpumask mask = (1 << pData->mStartupProcessor) & 0xFF;
|
||||
scePthreadAttrSetaffinity(&creationAttribs, mask);
|
||||
}
|
||||
|
||||
SetupThreadAttributes(creationAttribs, pTP);
|
||||
pCreationAttribs = &creationAttribs;
|
||||
|
||||
result = scePthreadCreate(&pData->mSysThreadId, pCreationAttribs, InternalThreadFunction, pData, mThreadData.mpData->mName);
|
||||
|
||||
if(result == 0) // If success...
|
||||
{
|
||||
// NOTE: This cast must match the caset that is done in EA::Thread::GetThreadId.
|
||||
pData->mThreadId = *reinterpret_cast<EA::Thread::ThreadId*>(pData->mSysThreadId);
|
||||
|
||||
ThreadId threadIdTemp = pData->mThreadId; // Temp value because Release below might delete pData.
|
||||
|
||||
// If additional attributes were used, free initialization data.
|
||||
if(pCreationAttribs)
|
||||
{
|
||||
result = scePthreadAttrDestroy(pCreationAttribs);
|
||||
EAT_ASSERT(result == 0);
|
||||
}
|
||||
|
||||
pData->Release(); // Matches AddRef for this function.
|
||||
return threadIdTemp;
|
||||
}
|
||||
|
||||
// If additional attributes were used, free initialization data
|
||||
if(pCreationAttribs)
|
||||
{
|
||||
result = scePthreadAttrDestroy(pCreationAttribs);
|
||||
EAT_ASSERT(result == 0);
|
||||
}
|
||||
|
||||
pData->Release(); // Matches AddRef for "cleanup" above.
|
||||
pData->Release(); // Matches AddRef for this Thread class above.
|
||||
pData->Release(); // Matches AddRef for thread above.
|
||||
mThreadData.mpData = NULL; // mThreadData.mpData == pData
|
||||
}
|
||||
|
||||
return (ThreadId)kThreadIdInvalid;
|
||||
}
|
||||
|
||||
|
||||
EA::Thread::ThreadId EA::Thread::Thread::Begin(RunnableFunction pFunction, void* pContext,
|
||||
const ThreadParameters* pTP, RunnableFunctionUserWrapper pUserWrapper)
|
||||
{
|
||||
ThreadId threadId = BeginThreadInternal(mThreadData, reinterpret_cast<void*>((uintptr_t)pFunction), pContext, pTP,
|
||||
reinterpret_cast<void*>((uintptr_t)pUserWrapper), RunnableFunctionInternal);
|
||||
return threadId;
|
||||
}
|
||||
|
||||
|
||||
EA::Thread::ThreadId EA::Thread::Thread::Begin(IRunnable* pRunnable, void* pContext,
|
||||
const ThreadParameters* pTP, RunnableClassUserWrapper pUserWrapper)
|
||||
{
|
||||
ThreadId threadId = BeginThreadInternal(mThreadData, reinterpret_cast<void*>((uintptr_t)pRunnable), pContext, pTP,
|
||||
reinterpret_cast<void*>((uintptr_t)pUserWrapper), RunnableObjectInternal);
|
||||
return threadId;
|
||||
}
|
||||
|
||||
|
||||
EA::Thread::Thread::Status EA::Thread::Thread::WaitForEnd(const ThreadTime& timeoutAbsolute, intptr_t* pThreadReturnValue)
|
||||
{
|
||||
// In order to support timeoutAbsolute, we don't just call pthread_disabled_join, as that's an infinitely blocking call.
|
||||
// Instead we wait on a Mutex (with a timeout) which the running thread locked, and will unlock as it is exiting.
|
||||
// Only after the successful Mutex lock do we call pthread_disabled_join, as we know that it won't block for an indeterminate
|
||||
// amount of time (barring a thread priority inversion problem). If the user never calls WaitForEnd, then we
|
||||
// will eventually call pthread_disabled_detach in the EAThreadDynamicData destructor.
|
||||
|
||||
// The mThreadData memory is shared between threads and when
|
||||
// reading it we must be synchronized.
|
||||
EAReadWriteBarrier();
|
||||
|
||||
// A mutex lock around mpData is not needed below because mpData is never allowed to go from non-NULL to NULL.
|
||||
// However, there is an argument that can be made for placing a memory read barrier before reading it.
|
||||
|
||||
if(mThreadData.mpData) // If this is non-zero then we must have created the thread.
|
||||
{
|
||||
// We must not call WaitForEnd from the thread we are waiting to end.
|
||||
// That would result in a deadlock, at least if the timeout was infinite.
|
||||
EAT_ASSERT(mThreadData.mpData->mThreadId != EA::Thread::GetThreadId());
|
||||
|
||||
Status currentStatus = GetStatus();
|
||||
|
||||
if(currentStatus == kStatusNone) // If the thread hasn't started yet...
|
||||
{
|
||||
// The thread has not been started yet. Wait on the semaphore (which is posted when the thread actually starts executing).
|
||||
Semaphore::Result result = (Semaphore::Result)mThreadData.mpData->mStartedSemaphore.Wait(timeoutAbsolute);
|
||||
EAT_ASSERT(result != Semaphore::kResultError);
|
||||
|
||||
if(result >= 0) // If the Wait succeeded, as opposed to timing out...
|
||||
{
|
||||
// We know for sure that the thread status is running now.
|
||||
currentStatus = kStatusRunning;
|
||||
mThreadData.mpData->mStartedSemaphore.Post(); // Re-post the semaphore so that any other callers of WaitForEnd don't block on the Wait above.
|
||||
}
|
||||
} // fall through.
|
||||
|
||||
if(currentStatus == kStatusRunning) // If the thread has started but not yet exited...
|
||||
{
|
||||
// Lock on the mutex (which is available when the thread is exiting)
|
||||
Mutex::Result result = (Mutex::Result)mThreadData.mpData->mRunMutex.Lock(timeoutAbsolute);
|
||||
EAT_ASSERT(result != Mutex::kResultError);
|
||||
|
||||
if(result > 0) // If the Lock succeeded, as opposed to timing out... then the thread has exited or is in the process of exiting.
|
||||
{
|
||||
// Do a pthread_disabled join. This is a blocking call, but we know that it will end very soon,
|
||||
// as the mutex unlock the thread did is done right before the thread returns to the OS.
|
||||
// The return value of pthread_disabled_join has information that isn't currently useful to us.
|
||||
scePthreadJoin(mThreadData.mpData->mSysThreadId, NULL);
|
||||
mThreadData.mpData->mThreadId = kThreadIdInvalid;
|
||||
|
||||
// We know for sure that the thread status is ended now.
|
||||
currentStatus = kStatusEnded;
|
||||
mThreadData.mpData->mRunMutex.Unlock();
|
||||
}
|
||||
// Else the Lock timed out, which means that the thread didn't exit before we ran out of time.
|
||||
// In this case we need to return to the user that the status is kStatusRunning.
|
||||
}
|
||||
else
|
||||
{
|
||||
// Else currentStatus == kStatusEnded.
|
||||
scePthreadJoin(mThreadData.mpData->mSysThreadId, NULL);
|
||||
mThreadData.mpData->mThreadId = kThreadIdInvalid;
|
||||
}
|
||||
|
||||
if(currentStatus == kStatusEnded)
|
||||
{
|
||||
// Call GetStatus again to get the thread return value.
|
||||
currentStatus = GetStatus(pThreadReturnValue);
|
||||
}
|
||||
|
||||
return currentStatus;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Else the user hasn't started the thread yet, so we wait until the user starts it.
|
||||
// Ideally, what we really want to do here is wait for some kind of signal.
|
||||
// Instead for the time being we do a polling loop.
|
||||
while((!mThreadData.mpData || (mThreadData.mpData->mThreadId == kThreadIdInvalid)) && (GetThreadTime() < timeoutAbsolute))
|
||||
{
|
||||
ThreadSleep(1);
|
||||
EAReadWriteBarrier();
|
||||
EACompilerMemoryBarrier();
|
||||
}
|
||||
|
||||
if(mThreadData.mpData)
|
||||
return WaitForEnd(timeoutAbsolute);
|
||||
}
|
||||
|
||||
return kStatusNone;
|
||||
}
|
||||
|
||||
|
||||
EA::Thread::Thread::Status EA::Thread::Thread::GetStatus(intptr_t* pThreadReturnValue) const
|
||||
{
|
||||
if(mThreadData.mpData)
|
||||
{
|
||||
EAReadBarrier();
|
||||
Status status = (Status)mThreadData.mpData->mnStatus;
|
||||
|
||||
if(pThreadReturnValue && (status == kStatusEnded))
|
||||
*pThreadReturnValue = mThreadData.mpData->mnReturnValue;
|
||||
|
||||
return status;
|
||||
}
|
||||
|
||||
return kStatusNone;
|
||||
}
|
||||
|
||||
|
||||
EA::Thread::ThreadId EA::Thread::Thread::GetId() const
|
||||
{
|
||||
// A mutex lock around mpData is not needed below because
|
||||
// mpData is never allowed to go from non-NULL to NULL.
|
||||
if(mThreadData.mpData)
|
||||
return mThreadData.mpData->mThreadId;
|
||||
|
||||
return kThreadIdInvalid;
|
||||
}
|
||||
|
||||
|
||||
int EA::Thread::Thread::GetPriority() const
|
||||
{
|
||||
// A mutex lock around mpData is not needed below because
|
||||
// mpData is never allowed to go from non-NULL to NULL.
|
||||
if(mThreadData.mpData)
|
||||
{
|
||||
int policy;
|
||||
sched_param param;
|
||||
|
||||
int result = scePthreadGetschedparam(mThreadData.mpData->mSysThreadId, &policy, ¶m);
|
||||
|
||||
if(result == 0)
|
||||
return ConvertFromNativePriority(param, policy);
|
||||
|
||||
return kThreadPriorityDefault;
|
||||
}
|
||||
|
||||
return kThreadPriorityUnknown;
|
||||
}
|
||||
|
||||
|
||||
bool EA::Thread::Thread::SetPriority(int nPriority)
|
||||
{
|
||||
// A mutex lock around mpData is not needed below because
|
||||
// mpData is never allowed to go from non-NULL to NULL.
|
||||
EAT_ASSERT(nPriority != kThreadPriorityUnknown);
|
||||
|
||||
if(mThreadData.mpData)
|
||||
{
|
||||
int policy;
|
||||
sched_param param;
|
||||
|
||||
int result = scePthreadGetschedparam(mThreadData.mpData->mSysThreadId, &policy, ¶m);
|
||||
|
||||
if(result == 0) // If success...
|
||||
{
|
||||
ConvertToNativePriority(nPriority, param, policy);
|
||||
|
||||
result = scePthreadSetschedparam(mThreadData.mpData->mSysThreadId, policy, ¶m);
|
||||
}
|
||||
|
||||
return (result == 0);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// To consider: Make it so we return a value.
|
||||
void EA::Thread::Thread::SetProcessor(int nProcessor)
|
||||
{
|
||||
if(mThreadData.mpData)
|
||||
{
|
||||
mThreadData.mpData->mStartupProcessor = nProcessor; // Assign this in case the thread hasn't started yet and thus we are leaving it a message to set it when it has started.
|
||||
SetPlatformThreadAffinity(mThreadData.mpData);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void EA::Thread::Thread::Wake()
|
||||
{
|
||||
// Todo: implement this. The solution is to use a signal to wake the sleeping thread via an EINTR.
|
||||
// Possibly use the SIGCONT signal. Have to look into this to tell what the best approach is.
|
||||
}
|
||||
|
||||
|
||||
const char* EA::Thread::Thread::GetName() const
|
||||
{
|
||||
return mThreadData.mpData ? mThreadData.mpData->mName : "";
|
||||
}
|
||||
|
||||
|
||||
void EA::Thread::Thread::SetName(const char* pName)
|
||||
{
|
||||
if(mThreadData.mpData && pName)
|
||||
SetThreadName(mThreadData.mpData->mThreadId, pName);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user