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/////////////////////////////////////////////////////////////////////////////
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// Copyright (c) Electronic Arts Inc. All rights reserved.
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/////////////////////////////////////////////////////////////////////////////
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#ifndef EASTLTEST_ALLOCATOR_H
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#define EASTLTEST_ALLOCATOR_H
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#include <EABase/eabase.h>
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#include <new>
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void* operator new(size_t size);
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void* operator new[](size_t size);
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void* operator new[](size_t size, const char* /*name*/, int /*flags*/, unsigned /*debugFlags*/, const char* /*file*/, int /*line*/);
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void* operator new[](size_t size, size_t alignment, size_t /*alignmentOffset*/, const char* /*name*/, int /*flags*/, unsigned /*debugFlags*/, const char* /*file*/, int /*line*/);
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void* operator new(size_t size, size_t alignment);
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void* operator new(size_t size, size_t alignment, const std::nothrow_t&) EA_THROW_SPEC_NEW_NONE();
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void* operator new[](size_t size, size_t alignment);
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void* operator new[](size_t size, size_t alignment, const std::nothrow_t&)EA_THROW_SPEC_NEW_NONE();
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void operator delete(void* p) EA_THROW_SPEC_DELETE_NONE();
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void operator delete[](void* p) EA_THROW_SPEC_DELETE_NONE();
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void EASTLTest_SetGeneralAllocator();
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bool EASTLTest_ValidateHeap();
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#endif // Header include guard
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