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/////////////////////////////////////////////////////////////////////////////
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// Copyright (c) Electronic Arts Inc. All rights reserved.
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/////////////////////////////////////////////////////////////////////////////
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#include "EASTLTest.h"
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#include "TestSet.h"
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#include <EASTL/fixed_set.h>
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EA_DISABLE_ALL_VC_WARNINGS()
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#ifndef EA_COMPILER_NO_STANDARD_CPP_LIBRARY
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#include <set>
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#endif
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EA_RESTORE_ALL_VC_WARNINGS()
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using namespace eastl;
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// Template instantations.
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// These tell the compiler to compile all the functions for the given class.
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template class eastl::fixed_set <int, 1>;
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template class eastl::fixed_multiset<float, 1>;
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template class eastl::fixed_set <Align64, 1>;
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template class eastl::fixed_multiset<TestObject, 1>;
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template class eastl::fixed_set <int, 1, true, eastl::less<int>, MallocAllocator>;
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template class eastl::fixed_multiset<float, 1, true, eastl::less<float>, MallocAllocator>;
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template class eastl::fixed_set <Align64, 1, true, eastl::less<Align64>, MallocAllocator>;
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template class eastl::fixed_multiset<TestObject, 1, true, eastl::less<TestObject>, MallocAllocator>;
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///////////////////////////////////////////////////////////////////////////////
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// typedefs
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//
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const eastl_size_t kContainerSize = 1000;
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typedef eastl::fixed_set<int, kContainerSize> VS1;
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typedef eastl::fixed_set<TestObject, kContainerSize> VS4;
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typedef eastl::fixed_multiset<int, kContainerSize> VMS1;
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typedef eastl::fixed_multiset<TestObject, kContainerSize> VMS4;
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#ifndef EA_COMPILER_NO_STANDARD_CPP_LIBRARY
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typedef std::set<int> VS3;
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typedef std::set<TestObject> VS6;
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typedef std::multiset<int> VMS3;
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typedef std::multiset<TestObject> VMS6;
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#endif
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///////////////////////////////////////////////////////////////////////////////
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EA_DISABLE_VC_WARNING(6262)
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int TestFixedSet()
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{
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int nErrorCount = 0;
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#ifndef EA_COMPILER_NO_STANDARD_CPP_LIBRARY
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{ // Test construction
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nErrorCount += TestSetConstruction<VS1, VS3, false>();
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nErrorCount += TestSetConstruction<VS4, VS6, false>();
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nErrorCount += TestSetConstruction<VMS1, VMS3, true>();
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nErrorCount += TestSetConstruction<VMS4, VMS6, true>();
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}
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{ // Test mutating functionality.
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nErrorCount += TestSetMutation<VS1, VS3, false>();
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nErrorCount += TestSetMutation<VS4, VS6, false>();
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nErrorCount += TestSetMutation<VMS1, VMS3, true>();
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nErrorCount += TestSetMutation<VMS4, VMS6, true>();
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}
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#endif // EA_COMPILER_NO_STANDARD_CPP_LIBRARY
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{ // Test searching functionality.
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nErrorCount += TestSetSearch<VS1, false>();
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nErrorCount += TestSetSearch<VS4, false>();
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nErrorCount += TestSetSearch<VMS1, true>();
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nErrorCount += TestSetSearch<VMS4, true>();
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}
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{
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// C++11 emplace and related functionality
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nErrorCount += TestSetCpp11<eastl::fixed_set<TestObject, 32> >();
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nErrorCount += TestMultisetCpp11<eastl::fixed_multiset<TestObject, 32> >();
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}
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{ // Test functionality specific to fixed size containers.
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VS1 vs1;
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VMS1 vms1;
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VERIFY(vs1.max_size() == kContainerSize);
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VERIFY(vms1.max_size() == kContainerSize);
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}
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{
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// Test version *without* pool overflow.
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typedef eastl::fixed_set<int, 100, false> FixedSetFalse;
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FixedSetFalse fixedSet;
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fixedSet.insert(FixedSetFalse::value_type(0));
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VERIFY(fixedSet.size() == 1);
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fixedSet.clear();
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VERIFY(fixedSet.size() == 0);
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for(int i = 0; fixedSet.size() < 100; i++)
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fixedSet.insert(FixedSetFalse::value_type(i));
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VERIFY(fixedSet.size() == 100);
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// Verify that we allocated enough space for exactly N items.
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// It's possible that due to alignments, there might be room for N + 1.
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FixedSetFalse::allocator_type& allocator = fixedSet.get_allocator();
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void* pResult = allocator.allocate(sizeof(FixedSetFalse::node_type));
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if(pResult)
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{
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pResult = allocator.allocate(sizeof(FixedSetFalse::node_type));
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VERIFY(pResult == NULL);
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}
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}
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{
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// Test version *with* pool overflow.
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typedef eastl::fixed_set<int, 100, true> FixedSetTrue;
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FixedSetTrue fixedSet;
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fixedSet.insert(FixedSetTrue::value_type(0));
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VERIFY(fixedSet.size() == 1);
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fixedSet.clear();
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VERIFY(fixedSet.size() == 0);
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for(int i = 0; fixedSet.size() < 100; i++)
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fixedSet.insert(FixedSetTrue::value_type(i));
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VERIFY(fixedSet.size() == 100);
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FixedSetTrue::allocator_type& allocator = fixedSet.get_allocator();
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void* pResult = allocator.allocate(sizeof(FixedSetTrue::node_type));
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VERIFY(pResult != NULL);
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allocator.deallocate(pResult, sizeof(FixedSetTrue::node_type));
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// get_overflow_allocator / set_overflow_allocator
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// This is a weak test which should be improved.
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EASTLAllocatorType a = fixedSet.get_allocator().get_overflow_allocator();
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fixedSet.get_allocator().set_overflow_allocator(a);
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}
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{
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// Test fixed set with overflow and alignment requirements.
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typedef fixed_set<Align64, 1, true> FixedSetWithAlignment;
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typedef fixed_multiset<Align64, 1, true> FixedMultiSetWithAlignment;
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FixedSetWithAlignment fs;
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FixedMultiSetWithAlignment fms;
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Align64 a; a.mX = 1;
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Align64 b; b.mX = 2;
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Align64 c; c.mX = 3;
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Align64 d; d.mX = 4;
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Align64 e; e.mX = 5;
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fs.insert(a);
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fs.insert(b);
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fs.insert(c);
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fs.insert(d);
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fs.insert(e);
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for (FixedSetWithAlignment::const_iterator it = fs.begin(); it != fs.end(); ++it)
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{
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const Align64* ptr = &(*it);
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EATEST_VERIFY((uint64_t)ptr % EASTL_ALIGN_OF(Align64) == 0);
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}
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fms.insert(a);
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fms.insert(b);
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fms.insert(c);
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fms.insert(d);
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fms.insert(e);
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for (FixedMultiSetWithAlignment::const_iterator it = fms.begin(); it != fms.end(); ++it)
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{
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const Align64* ptr = &(*it);
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EATEST_VERIFY((uint64_t)ptr % EASTL_ALIGN_OF(Align64) == 0);
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}
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}
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return nErrorCount;
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}
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EA_RESTORE_VC_WARNING()
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