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jeanlemotan 48ab06b1d9 First
2024-07-02 18:10:39 +02:00

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C++

///////////////////////////////////////////////////////////////////////////////
// Copyright (c) Electronic Arts Inc. All rights reserved.
///////////////////////////////////////////////////////////////////////////////
#include <EAStdC/internal/Config.h>
#include <EAStdC/Int128_t.h>
#include <string.h>
#include <stdio.h>
#include <ctype.h>
#include <math.h>
#include <EAAssert/eaassert.h>
#if defined(_MSC_VER)
#pragma warning(push)
#pragma warning(disable: 4723) // potential divide by 0
#pragma warning(disable: 4365) // 'argument' : conversion from 'int' to 'uint32_t', signed/unsigned mismatch
#pragma warning(disable: 4146) // unary minus operator applied to unsigned type, result still unsigned
#endif
namespace EA
{
namespace StdC
{
///////////////////////////////////////////////////////////////////////////////
// Constants
// EASTDC_INT128_MIN is equal to: -170141183460469231731687303715884105728;
const int128_t EASTDC_INT128_MIN(0x00000000, 0x00000000, 0x00000000, 0x80000000);
// EASTDC_INT128_MAX is equal to: 170141183460469231731687303715884105727;
const int128_t EASTDC_INT128_MAX(0xffffffff, 0xffffffff, 0xffffffff, 0x7fffffff);
// EASTDC_UINT128_MIN is equal to: 0;
const uint128_t EASTDC_UINT128_MIN(0x00000000, 0x00000000, 0x00000000, 0x00000000);
// EASTDC_UINT128_MAX is equal to: 340282366920938463463374607431768211455;
const uint128_t EASTDC_UINT128_MAX(0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff);
///////////////////////////////////////////////////////////////////////////////
// int128_t
///////////////////////////////////////////////////////////////////////////////
int128_t_base::int128_t_base()
{
#if EA_INT128_USE_INT64
mPart1 = 0;
mPart0 = 0;
#else
mPart3 = 0;
mPart2 = 0;
mPart1 = 0;
mPart0 = 0;
#endif
}
int128_t_base::int128_t_base(uint32_t nPart0, uint32_t nPart1, uint32_t nPart2, uint32_t nPart3)
{
#if EA_INT128_USE_INT64
mPart1 = ((uint64_t)nPart3 << 32) + nPart2;
mPart0 = ((uint64_t)nPart1 << 32) + nPart0;
#else
mPart3 = nPart3;
mPart2 = nPart2;
mPart1 = nPart1;
mPart0 = nPart0;
#endif
}
int128_t_base::int128_t_base(uint64_t nPart0, uint64_t nPart1)
{
#if EA_INT128_USE_INT64
mPart1 = nPart1;
mPart0 = nPart0;
#else
mPart3 = (uint32_t)(nPart1 >> 32);
mPart2 = (uint32_t) nPart1;
mPart1 = (uint32_t)(nPart0 >> 32);
mPart0 = (uint32_t) nPart0;
#endif
}
int128_t_base::int128_t_base(uint8_t value)
{
#if EA_INT128_USE_INT64
mPart1 = 0;
mPart0 = value;
#else
mPart3 = 0;
mPart2 = 0;
mPart1 = 0;
mPart0 = value;
#endif
}
int128_t_base::int128_t_base(uint16_t value)
{
#if EA_INT128_USE_INT64
mPart1 = 0;
mPart0 = value;
#else
mPart3 = 0;
mPart2 = 0;
mPart1 = 0;
mPart0 = value;
#endif
}
int128_t_base::int128_t_base(uint32_t value)
{
#if EA_INT128_USE_INT64
mPart1 = 0;
mPart0 = value;
#else
mPart3 = 0;
mPart2 = 0;
mPart1 = 0;
mPart0 = value;
#endif
}
#if defined(INT128_UINT_TYPE)
int128_t_base::int128_t_base(INT128_UINT_TYPE value)
{
#if EA_INT128_USE_INT64
mPart1 = 0;
mPart0 = value;
#else
mPart3 = 0;
mPart2 = 0;
mPart1 = 0;
mPart0 = value;
#endif
}
#endif
int128_t_base::int128_t_base(uint64_t value)
{
#if EA_INT128_USE_INT64
mPart1 = 0;
mPart0 = value;
#else
mPart3 = 0;
mPart2 = 0;
mPart1 = (uint32_t) ((value >> 32) & 0xffffffff);
mPart0 = (uint32_t) ((value >> 0) & 0xffffffff);
#endif
}
int128_t_base::int128_t_base(const int128_t_base& value)
{
#if EA_INT128_USE_INT64
mPart1 = value.mPart1;
mPart0 = value.mPart0;
#else
mPart3 = value.mPart3;
mPart2 = value.mPart2;
mPart1 = value.mPart1;
mPart0 = value.mPart0;
#endif
}
int128_t_base& int128_t_base::operator=(const int128_t_base& value)
{
#if EA_INT128_USE_INT64
mPart1 = value.mPart1;
mPart0 = value.mPart0;
#else
mPart3 = value.mPart3;
mPart2 = value.mPart2;
mPart1 = value.mPart1;
mPart0 = value.mPart0;
#endif
return *this;
}
///////////////////////////////////////////////////////////////////////////////
// operatorPlus
//
// Returns: (value1 + value2) into result.
// The output 'result' *is* allowed to point to the same memory as one of the inputs.
// To consider: Fix 'defect' of this function whereby it doesn't implement overflow wraparound.
//
void int128_t_base::operatorPlus(const int128_t_base& value1, const int128_t_base& value2, int128_t_base& result)
{
#if defined(EA_ASM_STYLE_INTEL) && defined(EA_PROCESSOR_X86)
__asm
{
mov ebx, value1
mov ecx, value2
mov edx, result
mov eax, [ebx]
add eax, [ecx] ;(nCarry, tmp) = value1.mPart0 + value2.mPart0
mov [edx], eax ;result.mPart0 = value1.mPart0 + value2.mPart0
mov eax, [ebx+4]
adc eax, [ecx+4] ;(nCarry, tmp) = value1.mPart1 + value2.mPart1
mov [edx+4], eax ;result.mPart1 = value1.mPart1 + value2.mPart1 + nCarry
mov eax, [ebx+8]
adc eax, [ecx+8] ;(nCarry, tmp) = value1.mPart2 + value2.mPart2
mov [edx+8], eax ;result.mPart2 = value1.mPart2 + value2.mPart2 + nCarry
mov eax, [ebx+12]
adc eax, [ecx+12] ;(nCarry, tmp) = value1.mPart3 + value2.mPart3
mov [edx+12], eax ;result.mPart3 = value1.mPart3 + value2.mPart3 + nCarry
}
#elif EA_INT128_USE_INT64
uint64_t t = value1.mPart0 + value2.mPart0;
uint64_t nCarry = (t < value1.mPart0) && (t < value2.mPart0);
result.mPart0 = t;
result.mPart1 = value1.mPart1 + value2.mPart1 + nCarry;
#else
uint64_t t = ((uint64_t)value1.mPart0) + ((uint64_t)value2.mPart0);
uint32_t nCarry = (uint32_t)((t > 0xffffffff) ? 1 : 0);
result.mPart0 = (uint32_t) t;
t = ((uint64_t)value1.mPart1) + ((uint64_t)value2.mPart1) + nCarry;
nCarry = (uint32_t)((t > 0xffffffff) ? 1 : 0);
result.mPart1 = (uint32_t) t;
t = ((uint64_t)value1.mPart2) + ((uint64_t)value2.mPart2) + nCarry;
nCarry = (uint32_t)((t > 0xffffffff) ? 1 : 0);
result.mPart2 = (uint32_t) t;
t = ((uint64_t)value1.mPart3) + ((uint64_t)value2.mPart3) + nCarry;
//nCarry = (uint32_t)((t > 0xffffffff) ? 1 : 0);
result.mPart3 = (uint32_t) t;
#endif
}
///////////////////////////////////////////////////////////////////////////////
// operatorMinus
//
// Returns: (value1 - value2) into result.
// The output 'result' *is* allowed to point to the same memory as one of the inputs.
// To consider: Fix 'defect' of this function whereby it doesn't implement overflow wraparound.
//
void int128_t_base::operatorMinus(const int128_t_base& value1, const int128_t_base& value2, int128_t_base& result)
{
#if EA_INT128_USE_INT64
uint64_t t = (value1.mPart0 - value2.mPart0);
uint64_t nCarry = (value1.mPart0 < value2.mPart0) ? 1 : 0;
result.mPart0 = t;
result.mPart1 = (value1.mPart1 - value2.mPart1) - nCarry;
#else
uint64_t t = ((uint64_t)value1.mPart0) - ((uint64_t)value2.mPart0);
uint32_t nCarry = (uint32_t)((t > 0xffffffff) ? 1 : 0);
result.mPart0 = (uint32_t) t;
t = (((uint64_t)value1.mPart1) - ((uint64_t)value2.mPart1)) - nCarry;
nCarry = (uint32_t)((t > 0xffffffff) ? 1 : 0);
result.mPart1 = (uint32_t) t;
t = (((uint64_t)value1.mPart2) - ((uint64_t)value2.mPart2)) - nCarry;
nCarry = (uint32_t)((t > 0xffffffff) ? 1 : 0);
result.mPart2 = (uint32_t) t;
t = (((uint64_t)value1.mPart3) - ((uint64_t)value2.mPart3)) - nCarry;
//nCarry = (uint32_t)((t > 0xffffffff) ? 1 : 0);
result.mPart3 = (uint32_t) t;
#endif
}
///////////////////////////////////////////////////////////////////////////////
// operatorMul
//
// 32 bit systems:
// The way this works is like decimal multiplication by hand with a pencil and
// paper. The difference is that we work with blocks of 32 bits intead of blocks
// of ten. Here is a multiplication of 0x00000008000000040000000200000001 x
// the same value done like you do with pencil and paper:
//
// Part 3 2 1 0
// 00000008 00000004 00000002 00000001
// x 00000008 00000004 00000002 00000001
// -------------------------------------------
// | 00000008 00000004 00000002 00000001
// 00000010 | 00000008 00000004 00000002 (00000000)
// 00000020 00000010 | 00000008 00000004 (00000000)(00000000)
// + 00000040 00000020 00000010 | 00000008 (00000000)(00000000)(00000000)
// -------------------------------------------------------------------------
//
// That the numbers above have columns each with the same values is a coincidence
// of the choice of the two multiplying numbers and in reality numbers would
// likely be much more complicated. But the above is easy to show. Note that
// the numbers to the left of the column with 00000008 are outside the range
// of 128 bits. As a result, in our implementation below, we skip the steps that
// create these values, as they would just get lost anyway.
//
// 64 bit systems:
// This is how it would be able to work if we could get a 128 bit result from
// two 64 bit values. None of the 64 bit systems that we are currently working
// with have C language support for multiplying two 64 bit numbers and retrieving
// the 128 bit result. However, many 64 bit platforms have support at the asm
// level for doing such a thing.
// Part 1 Part 0
// 0000000000000002 0000000000000001
// x 0000000000000002 0000000000000001
// -------------------------------------------
// | 0000000000000002 0000000000000001
// + 0000000000000004 | 0000000000000002 (0000000000000000)
// -------------------------------------------------------------------------
//
void int128_t_base::operatorMul(const int128_t_base& a, const int128_t_base& b, int128_t_base& result)
{
// To consider: Use compiler or OS-provided custom functionality here, such as
// Windows UnsignedMultiply128 and GCC's built-in int128_t.
#if EA_INT128_USE_INT64
#if defined(DISABLED_PLATFORM_WIN64)
// To do: Implement x86-64 asm here.
#else
// Else we are stuck doing something less efficient. In this case we
// fall back to doing 32 bit multiplies as with 32 bit platforms.
result = (a.mPart0 & 0xffffffff) * (b.mPart0 & 0xffffffff);
int128_t v01 = (a.mPart0 & 0xffffffff) * ((b.mPart0 >> 32) & 0xffffffff);
int128_t v02 = (a.mPart0 & 0xffffffff) * (b.mPart1 & 0xffffffff);
int128_t v03 = (a.mPart0 & 0xffffffff) * ((b.mPart1 >> 32) & 0xffffffff);
int128_t v10 = ((a.mPart0 >> 32) & 0xffffffff) * (b.mPart0 & 0xffffffff);
int128_t v11 = ((a.mPart0 >> 32) & 0xffffffff) * ((b.mPart0 >> 32) & 0xffffffff);
int128_t v12 = ((a.mPart0 >> 32) & 0xffffffff) * (b.mPart1 & 0xffffffff);
int128_t v20 = (a.mPart1 & 0xffffffff) * (b.mPart0 & 0xffffffff);
int128_t v21 = (a.mPart1 & 0xffffffff) * ((b.mPart0 >> 32) & 0xffffffff);
int128_t v30 = ((a.mPart1 >> 32) & 0xffffffff) * (b.mPart0 & 0xffffffff);
// Do row addition, shifting as needed.
operatorPlus(result, v01 << 32, result);
operatorPlus(result, v02 << 64, result);
operatorPlus(result, v03 << 96, result);
operatorPlus(result, v10 << 32, result);
operatorPlus(result, v11 << 64, result);
operatorPlus(result, v12 << 96, result);
operatorPlus(result, v20 << 64, result);
operatorPlus(result, v21 << 96, result);
operatorPlus(result, v30 << 96, result);
#endif
#else
// Do part-by-part multiplication, skipping overflowing combinations.
result = ((uint64_t)a.mPart0) * ((uint64_t)b.mPart0);
uint128_t v01 = ((uint64_t)a.mPart0) * ((uint64_t)b.mPart1);
uint128_t v02 = ((uint64_t)a.mPart0) * ((uint64_t)b.mPart2);
uint128_t v03 = ((uint64_t)a.mPart0) * ((uint64_t)b.mPart3);
uint128_t v10 = ((uint64_t)a.mPart1) * ((uint64_t)b.mPart0);
uint128_t v11 = ((uint64_t)a.mPart1) * ((uint64_t)b.mPart1);
uint128_t v12 = ((uint64_t)a.mPart1) * ((uint64_t)b.mPart2);
uint128_t v20 = ((uint64_t)a.mPart2) * ((uint64_t)b.mPart0);
uint128_t v21 = ((uint64_t)a.mPart2) * ((uint64_t)b.mPart1);
uint128_t v30 = ((uint64_t)a.mPart3) * ((uint64_t)b.mPart0);
// Do row addition, shifting as needed.
operatorPlus(result, v01 << 32, result);
operatorPlus(result, v02 << 64, result);
operatorPlus(result, v03 << 96, result);
operatorPlus(result, v10 << 32, result);
operatorPlus(result, v11 << 64, result);
operatorPlus(result, v12 << 96, result);
operatorPlus(result, v20 << 64, result);
operatorPlus(result, v21 << 96, result);
operatorPlus(result, v30 << 96, result);
#endif
}
///////////////////////////////////////////////////////////////////////////////
// operatorShiftRight
//
// Returns: value >> nShift into result
// The output 'result' may *not* be the same as one the input.
// With rightward shifts of negative numbers, shift in zero from the left side.
//
void int128_t_base::operatorShiftRight(const int128_t_base& value, int nShift, int128_t_base& result)
{
#if EA_INT128_USE_INT64
if(nShift >= 0)
{
if(nShift < 64)
{ // 0 - 63
result.mPart1 = (value.mPart1 >> nShift);
if(nShift == 0)
result.mPart0 = (value.mPart0 >> nShift);
else
result.mPart0 = (value.mPart0 >> nShift) | (value.mPart1 << (64 - nShift));
}
else
{ // 64+
result.mPart1 = 0;
result.mPart0 = (value.mPart1 >> (nShift - 64));
}
}
else // (nShift < 0)
operatorShiftLeft(value, -nShift, result);
#else
if(nShift >= 0)
{
if(nShift <= 32)
{
if(nShift == 32)
{ // We can't use the code further below for 0-31 because 32 bit
// processors (e.g. Intel) often implement a shift of 32 as a no-op.
result.mPart0 = value.mPart1;
result.mPart1 = value.mPart2;
result.mPart2 = value.mPart3;
result.mPart3 = 0;
}
else
{ // 0 - 31
result.mPart3 = (value.mPart3 >> nShift);
result.mPart2 = (value.mPart2 >> nShift) | (value.mPart3 << (32 - nShift));
result.mPart1 = (value.mPart1 >> nShift) | (value.mPart2 << (32 - nShift));
result.mPart0 = (value.mPart0 >> nShift) | (value.mPart1 << (32 - nShift));
}
}
else if(nShift <= 64)
{
if(nShift == 64)
{ // We can't use the code further below for 0-31 because 32 bit
// processors (e.g. Intel) often implement a shift of 32 as a no-op.
result.mPart0 = value.mPart2;
result.mPart1 = value.mPart3;
result.mPart2 = 0;
result.mPart3 = 0;
}
else
{ // 33 - 63
result.mPart3 = 0;
result.mPart2 = (value.mPart3 >> (nShift - 32));
result.mPart1 = (value.mPart2 >> (nShift - 32)) | (value.mPart3 << (64 - nShift));
result.mPart0 = (value.mPart1 >> (nShift - 32)) | (value.mPart2 << (64 - nShift));
}
}
else if(nShift <= 96)
{
if(nShift == 96)
{ // We can't use the code further below for 0-31 because 32 bit
// processors (e.g. Intel) often implement a shift of 32 as a no-op.
result.mPart0 = value.mPart3;
result.mPart1 = 0;
result.mPart2 = 0;
result.mPart3 = 0;
}
else
{ // 65 - 95
result.mPart3 = 0;
result.mPart2 = 0;
result.mPart1 = (value.mPart3 >> (nShift - 64));
result.mPart0 = (value.mPart2 >> (nShift - 64)) | (value.mPart3 << (96 - nShift));
}
}
else if(nShift < 128)
{ // 96 - 127
result.mPart3 = 0;
result.mPart2 = 0;
result.mPart1 = 0;
result.mPart0 = (value.mPart3 >> (nShift - 96));
}
else
{ // 128+
result.mPart3 = 0;
result.mPart2 = 0;
result.mPart1 = 0;
result.mPart0 = 0;
}
}
else // (nShift < 0)
operatorShiftLeft(value, -nShift, result);
#endif
}
///////////////////////////////////////////////////////////////////////////////
// operatorShiftRight
//
// Returns: value << nShift into result
// The output 'result' may *not* be the same as one the input.
// With rightward shifts of negative numbers, shift in zero from the left side.
//
void int128_t_base::operatorShiftLeft(const int128_t_base& value, int nShift, int128_t_base& result)
{
#if EA_INT128_USE_INT64
if(nShift >= 0)
{
if(nShift < 64)
{
if(nShift) // We need to have a special case because CPUs convert a shift by 64 to a no-op.
{
// 1 - 63
result.mPart0 = (value.mPart0 << nShift);
result.mPart1 = (value.mPart1 << nShift) | (value.mPart0 >> (64 - nShift));
}
else
{
result.mPart0 = value.mPart0;
result.mPart1 = value.mPart1;
}
}
else
{ // 64+
result.mPart0 = 0;
result.mPart1 = (value.mPart0 << (nShift - 64));
}
}
else // (nShift < 0)
operatorShiftRight(value, -nShift, result);
#else
if(nShift >= 0)
{
if(nShift <= 32)
{
if(nShift == 32)
{ // We can't use the code further below for 32 because 32 bit
// processors (e.g. Intel) often implement a shift of 32 as a no-op.
result.mPart0 = 0;
result.mPart1 = value.mPart0;
result.mPart2 = value.mPart1;
result.mPart3 = value.mPart2;
}
else if(nShift)
{ // 1 - 31
result.mPart0 = (value.mPart0 << nShift);
result.mPart1 = (value.mPart1 << nShift) | (value.mPart0 >> (32 - nShift));
result.mPart2 = (value.mPart2 << nShift) | (value.mPart1 >> (32 - nShift));
result.mPart3 = (value.mPart3 << nShift) | (value.mPart2 >> (32 - nShift));
}
else
{
result.mPart0 = value.mPart0;
result.mPart1 = value.mPart1;
result.mPart2 = value.mPart2;
result.mPart3 = value.mPart3;
}
}
else if(nShift <= 64)
{
if(nShift == 64)
{ // We can't use the code further below for 0-31 because 32 bit
// processors (e.g. Intel) often implement a shift of 32 as a no-op.
result.mPart0 = 0;
result.mPart1 = 0;
result.mPart2 = value.mPart0;
result.mPart3 = value.mPart1;
}
else
{ // 33 - 63
result.mPart0 = 0;
result.mPart1 = (value.mPart0 << (nShift - 32));
result.mPart2 = (value.mPart1 << (nShift - 32)) | (value.mPart0 >> (64 - nShift));
result.mPart3 = (value.mPart2 << (nShift - 32)) | (value.mPart1 >> (64 - nShift));
}
}
else if(nShift <= 96)
{
if(nShift == 96)
{ // We can't use the code further below for 0-31 because 32 bit
// processors (e.g. Intel) often implement a shift of 32 as a no-op.
result.mPart0 = 0;
result.mPart1 = 0;
result.mPart2 = 0;
result.mPart3 = value.mPart0;
}
else
{ // 65 - 95
result.mPart0 = 0;
result.mPart1 = 0;
result.mPart2 = (value.mPart0 << (nShift - 64));
result.mPart3 = (value.mPart1 << (nShift - 64)) | (value.mPart0 >> (96 - nShift));
}
}
else if(nShift < 128)
{ // 96 - 127
result.mPart0 = 0;
result.mPart1 = 0;
result.mPart2 = 0;
result.mPart3 = (value.mPart0 << (nShift - 96));
}
else
{ // 128+
result.mPart3 = 0;
result.mPart2 = 0;
result.mPart1 = 0;
result.mPart0 = 0;
}
}
else // (nShift < 0)
operatorShiftRight(value, -nShift, result);
#endif
}
bool int128_t_base::operator!() const
{
#if EA_INT128_USE_INT64
return (mPart0 == 0) && (mPart1 == 0);
#else
return (mPart0 == 0) && (mPart1 == 0) && (mPart2 == 0) && (mPart3 == 0);
#endif
}
///////////////////////////////////////////////////////////////////////////////
// operatorXOR
//
// Returns: value1 ^ value2 into result
// The output 'result' may be the same as one the input.
//
void int128_t_base::operatorXOR(const int128_t_base& value1, const int128_t_base& value2, int128_t_base& result)
{
#if EA_INT128_USE_INT64
result.mPart0 = (value1.mPart0 ^ value2.mPart0);
result.mPart1 = (value1.mPart1 ^ value2.mPart1);
#else
result.mPart0 = (value1.mPart0 ^ value2.mPart0);
result.mPart1 = (value1.mPart1 ^ value2.mPart1);
result.mPart2 = (value1.mPart2 ^ value2.mPart2);
result.mPart3 = (value1.mPart3 ^ value2.mPart3);
#endif
}
///////////////////////////////////////////////////////////////////////////////
// operatorOR
//
// Returns: value1 | value2 into result
// The output 'result' may be the same as one the input.
//
void int128_t_base::operatorOR(const int128_t_base& value1, const int128_t_base& value2, int128_t_base& result)
{
#if EA_INT128_USE_INT64
result.mPart0 = (value1.mPart0 | value2.mPart0);
result.mPart1 = (value1.mPart1 | value2.mPart1);
#else
result.mPart0 = (value1.mPart0 | value2.mPart0);
result.mPart1 = (value1.mPart1 | value2.mPart1);
result.mPart2 = (value1.mPart2 | value2.mPart2);
result.mPart3 = (value1.mPart3 | value2.mPart3);
#endif
}
///////////////////////////////////////////////////////////////////////////////
// operatorAND
//
// Returns: value1 & value2 into result
// The output 'result' may be the same as one the input.
//
void int128_t_base::operatorAND(const int128_t_base& value1, const int128_t_base& value2, int128_t_base& result)
{
#if EA_INT128_USE_INT64
result.mPart0 = (value1.mPart0 & value2.mPart0);
result.mPart1 = (value1.mPart1 & value2.mPart1);
#else
result.mPart0 = (value1.mPart0 & value2.mPart0);
result.mPart1 = (value1.mPart1 & value2.mPart1);
result.mPart2 = (value1.mPart2 & value2.mPart2);
result.mPart3 = (value1.mPart3 & value2.mPart3);
#endif
}
bool int128_t_base::AsBool() const
{
#if EA_INT128_USE_INT64
return (mPart0 || mPart1);
#else
return (mPart0 || mPart1 || mPart2 || mPart3);
#endif
}
uint8_t int128_t_base::AsUint8() const
{
// OK for EA_INT128_USE_INT64
return (uint8_t) mPart0;
}
uint16_t int128_t_base::AsUint16() const
{
// OK for EA_INT128_USE_INT64
return (uint16_t) mPart0;
}
uint32_t int128_t_base::AsUint32() const
{
// OK for EA_INT128_USE_INT64
return (uint32_t) mPart0;
}
uint64_t int128_t_base::AsUint64() const
{
#if EA_INT128_USE_INT64
return mPart0;
#else
return (((uint64_t) mPart1) << 32) + mPart0;
#endif
}
int int128_t_base::GetBit(int nIndex) const
{
// EA_ASSERT((nIndex >= 0) && (nIndex < 128));
#if EA_INT128_USE_INT64
const uint64_t nBitMask = ((uint64_t)1 << (nIndex % 64));
if(nIndex < 64)
return ((mPart0 & nBitMask) ? 1 : 0);
else if(nIndex < 128)
return ((mPart1 & nBitMask) ? 1 : 0);
return 0;
#else
const uint32_t nBitMask = ((uint32_t)1 << (nIndex % 32));
if(nIndex < 32)
return ((mPart0 & nBitMask) ? 1 : 0);
else if(nIndex < 64)
return ((mPart1 & nBitMask) ? 1 : 0);
else if(nIndex < 96)
return ((mPart2 & nBitMask) ? 1 : 0);
else if(nIndex < 128)
return ((mPart3 & nBitMask) ? 1 : 0);
return 0;
#endif
}
void int128_t_base::SetBit(int nIndex, int value)
{
// EA_ASSERT((nIndex >= 0) && (nIndex < 128));
#if EA_INT128_USE_INT64
const uint64_t nBitMask = ((uint64_t)1 << (nIndex % 64));
if(nIndex < 64)
{
if(value)
mPart0 = mPart0 | nBitMask;
else
mPart0 = mPart0 & ~nBitMask;
}
else if(nIndex < 128)
{
if(value)
mPart1 = mPart1 | nBitMask;
else
mPart1 = mPart1 & ~nBitMask;
}
#else
const uint32_t nBitMask = ((uint32_t)1 << (nIndex % 32));
if(nIndex < 32)
{
if(value)
mPart0 = mPart0 | nBitMask;
else
mPart0 = mPart0 & ~nBitMask;
}
else if(nIndex < 64)
{
if(value)
mPart1 = mPart1 | nBitMask;
else
mPart1 = mPart1 & ~nBitMask;
}
else if(nIndex < 96)
{
if(value)
mPart2 = mPart2 | nBitMask;
else
mPart2 = mPart2 & ~nBitMask;
}
else if(nIndex < 128)
{
if(value)
mPart3 = mPart3 | nBitMask;
else
mPart3 = mPart3 & ~nBitMask;
}
#endif
}
// part is in the range of [0,15]
uint8_t int128_t_base::GetPartUint8(int nIndex) const
{
#if EA_INT128_USE_INT64
uint64_t value(0);
switch (nIndex / 8)
{
case 0:
value = mPart0;
break;
case 1:
value = mPart1;
break;
}
nIndex = ((nIndex % 8) * 8);
return (uint8_t)((value & ((uint64_t)0xff << nIndex)) >> nIndex);
#else
uint32_t value(0);
switch (nIndex / 4)
{
case 0:
value = mPart0;
break;
case 1:
value = mPart1;
break;
case 2:
value = mPart2;
break;
case 3:
value = mPart3;
break;
}
nIndex = ((nIndex % 4) * 8);
return (uint8_t)(((value & ((uint32_t)0xff << nIndex))) >> nIndex);
#endif
}
// part is in the range of [0,7]
uint16_t int128_t_base::GetPartUint16(int nIndex) const
{
#if EA_INT128_USE_INT64
uint64_t value(0);
switch (nIndex / 4)
{
case 0:
value = mPart0;
break;
case 1:
value = mPart1;
break;
}
nIndex = ((nIndex % 4) * 16);
return (uint16_t)(((value & ((uint64_t)0xffff << nIndex))) >> nIndex);
#else
uint32_t value(0);
switch (nIndex / 2)
{
case 0:
value = mPart0;
break;
case 1:
value = mPart1;
break;
case 2:
value = mPart2;
break;
case 3:
value = mPart3;
break;
}
if(nIndex % 2)
return (uint16_t)(value >> 16);
else
return (uint16_t)(value);
#endif
}
// part is in the range of [0,3]
uint32_t int128_t_base::GetPartUint32(int nIndex) const
{
#if EA_INT128_USE_INT64
switch (nIndex)
{
case 0:
return (uint32_t) mPart0;
case 1:
return (uint32_t)(mPart0 >> 32);
case 2:
return (uint32_t) mPart1;
case 3:
return (uint32_t)(mPart1 >> 32);
}
return 0;
#else
switch (nIndex)
{
case 0:
return mPart0;
case 1:
return mPart1;
case 2:
return mPart2;
case 3:
return mPart3;
}
return 0;
#endif
}
// part is in the range of [0,1]
uint64_t int128_t_base::GetPartUint64(int nIndex) const
{
#if EA_INT128_USE_INT64
if(nIndex == 0)
return mPart0;
else if(nIndex == 1)
return mPart1;
return 0;
#else
if(nIndex == 0)
return uint64_t((uint64_t(mPart1) << 32) + mPart0);
else if(nIndex == 1)
return uint64_t((uint64_t(mPart3) << 32) + mPart2);
return 0;
#endif
}
void int128_t_base::SetPartUint8(int nIndex, uint8_t value)
{
#if EA_INT128_USE_INT64
uint64_t* pValue;
switch (nIndex / 8)
{
case 0:
pValue = &mPart0;
break;
case 1:
pValue = &mPart1;
break;
default:
return;
}
nIndex %= 8;
*pValue = ((*pValue & ~(UINT64_C(0xff) << (nIndex * 8))) + ((uint64_t)value << (nIndex * 8)));
#else
uint32_t* pValue;
switch (nIndex / 4)
{
case 0:
pValue = &mPart0;
break;
case 1:
pValue = &mPart1;
break;
case 2:
pValue = &mPart2;
break;
case 3:
pValue = &mPart3;
break;
default:
return;
}
switch (nIndex % 4)
{
case 0:
*pValue = ((*pValue & 0xffffff00) + (value << 0));
break;
case 1:
*pValue = ((*pValue & 0xffff00ff) + (value << 8));
break;
case 2:
*pValue = ((*pValue & 0xff00ffff) + (value << 16));
break;
case 3:
*pValue = ((*pValue & 0x00ffffff) + (value << 24));
break;
}
#endif
}
void int128_t_base::SetPartUint16(int nIndex, uint16_t value)
{
#if EA_INT128_USE_INT64
uint64_t* pValue;
switch (nIndex / 4)
{
case 0:
pValue = &mPart0;
break;
case 1:
pValue = &mPart1;
break;
default:
return;
}
nIndex %= 4;
*pValue = ((*pValue & ~(UINT64_C(0xffff) << (nIndex * 16))) + ((uint64_t)value << (nIndex * 16)));
#else
uint32_t* pValue;
switch (nIndex / 2)
{
case 0:
pValue = &mPart0;
break;
case 1:
pValue = &mPart1;
break;
case 2:
pValue = &mPart2;
break;
case 3:
pValue = &mPart3;
break;
default:
return;
}
if(nIndex % 2)
*pValue = ((*pValue & 0x0000ffff) + (value << 16));
else
*pValue = ((*pValue & 0xffff0000) + (value));
#endif
}
void int128_t_base::SetPartUint32(int nIndex, uint32_t value)
{
#if EA_INT128_USE_INT64
switch (nIndex)
{
case 0:
mPart0 = (mPart0 & UINT64_C(0xffffffff00000000)) + value;
break;
case 1:
mPart0 = (mPart0 & UINT64_C(0x00000000ffffffff)) + ((uint64_t)value << 32);
break;
case 2:
mPart1 = (mPart1 & UINT64_C(0xffffffff00000000)) + value;
break;
case 3:
mPart1 = (mPart1 & UINT64_C(0x00000000ffffffff)) + ((uint64_t)value << 32);
break;
}
#else
switch (nIndex)
{
case 0:
mPart0 = value;
break;
case 1:
mPart1 = value;
break;
case 2:
mPart2 = value;
break;
case 3:
mPart3 = value;
break;
}
#endif
}
void int128_t_base::SetPartUint64(int nIndex, uint64_t value)
{
#if EA_INT128_USE_INT64
if(nIndex == 0)
mPart0 = value;
else if(nIndex == 1)
mPart1 = value;
#else
if(nIndex == 0)
{
mPart0 = (uint32_t)(value);
mPart1 = (uint32_t)(value >> 32);
}
else if(nIndex == 1)
{
mPart2 = (uint32_t)(value);
mPart3 = (uint32_t)(value >> 32);
}
#endif
}
bool int128_t_base::IsZero() const
{
#if EA_INT128_USE_INT64
return (mPart0 == 0) && // Check mPart0 first as this will likely yield faster execution.
(mPart1 == 0);
#else
return (mPart0 == 0) && // Check mPart0 first as this will likely yield faster execution.
(mPart1 == 0) &&
(mPart2 == 0) &&
(mPart3 == 0);
#endif
}
void int128_t_base::SetZero()
{
#if EA_INT128_USE_INT64
mPart1 = 0;
mPart0 = 0;
#else
mPart3 = 0;
mPart2 = 0;
mPart1 = 0;
mPart0 = 0;
#endif
}
void int128_t_base::TwosComplement()
{
#if EA_INT128_USE_INT64
mPart1 = ~mPart1;
mPart0 = ~mPart0;
#else
mPart3 = ~mPart3;
mPart2 = ~mPart2;
mPart1 = ~mPart1;
mPart0 = ~mPart0;
#endif
// What we want to do, but isn't available at this level:
// operator++();
// Alternative:
int128_t_base one((uint32_t)1);
operatorPlus(*this, one, *this);
}
void int128_t_base::InverseTwosComplement()
{
// What we want to do, but isn't available at this level:
// operator--();
// Alternative:
int128_t_base one((uint32_t)1);
operatorMinus(*this, one, *this);
#if EA_INT128_USE_INT64
mPart1 = ~mPart1;
mPart0 = ~mPart0;
#else
mPart3 = ~mPart3;
mPart2 = ~mPart2;
mPart1 = ~mPart1;
mPart0 = ~mPart0;
#endif
}
void int128_t_base::DoubleToUint128(double value)
{
// Currently this function is limited to 64 bits of integer input.
// We need to make a better version of this function. Perhaps we should implement
// it via dissecting the IEEE floating point format (sign, exponent, matissa).
// EA_ASSERT(fabs(value) < 18446744073709551616.0); // Assert that the input is <= 64 bits of integer.
#if EA_INT128_USE_INT64
mPart1 = 0;
mPart0 = (value >= 0 ? (uint64_t)value : (uint64_t)-value);
#else
const uint64_t value64 = (value >= 0 ? (uint64_t)value : (uint64_t)-value);
mPart3 = 0;
mPart2 = 0;
mPart1 = (uint32_t) (value64 >> 32);
mPart0 = (uint32_t)((value64 >> 0) & 0xffffffff);
// Below is a version I have been working on a version that works up to the full 128 bits.
// The implementation below has a roundoff problem for some cases and would have to be reworked.
/*
double valueTemp(value);
if(value < 0)
valueTemp = -valueTemp;
//Get part3
mPart3 = (uint32_t)(valueTemp / 79228162514264337593543950336.0); // 79228162514264337593543950336.0 is the same as 0xffffffffffffffffffffffff + 1, or 0x1000000000000000000000000.
valueTemp -= (mPart3 * 79228162514264337593543950336.0);
//Get part2
mPart2 = (uint32_t)(valueTemp / 18446744073709551616.0); // 18446744073709551616.0 is the same as 0xffffffffffffffff + 1, or 0x10000000000000000.
valueTemp -= (mPart2 * 18446744073709551616.0);
//Get part1
mPart1 = (uint32_t)(valueTemp / 4294967296.0); // 4294967296.0 is the same as 0xffffffff + 1, or 0x100000000.
valueTemp -= (mPart1 * 4294967296.0);
//Get part0
mPart0 = (uint32_t)(valueTemp);
*/
#endif
}
///////////////////////////////////////////////////////////////////////////////
// int128_t
///////////////////////////////////////////////////////////////////////////////
int128_t::int128_t()
#if EA_INT128_USE_INT64
: int128_t_base(0, 0)
#else
: int128_t_base(0, 0, 0, 0)
#endif
{
}
int128_t::int128_t(uint32_t nPart0, uint32_t nPart1, uint32_t nPart2, uint32_t nPart3)
: int128_t_base(nPart0, nPart1, nPart2, nPart3) // OK for EA_INT128_USE_INT64
{
}
int128_t::int128_t(uint64_t nPart0, uint64_t nPart1)
: int128_t_base(nPart0, nPart1) // OK for EA_INT128_USE_INT64
{
}
int128_t::int128_t(uint8_t value)
: int128_t_base(value) // OK for EA_INT128_USE_INT64
{
}
int128_t::int128_t(uint16_t value)
: int128_t_base(value) // OK for EA_INT128_USE_INT64
{
}
int128_t::int128_t(uint32_t value)
: int128_t_base(value) // OK for EA_INT128_USE_INT64
{
}
#if defined(INT128_UINT_TYPE)
int128_t::int128_t(INT128_UINT_TYPE value)
: int128_t_base((uint64_t)value) // OK for EA_INT128_USE_INT64
{
}
#endif
int128_t::int128_t(uint64_t value)
: int128_t_base(value) // OK for EA_INT128_USE_INT64
{
}
int128_t::int128_t(int8_t value)
{
if(value < 0)
{
*this = int128_t((uint8_t)-value);
TwosComplement();
}
else
{
#if EA_INT128_USE_INT64
mPart1 = 0;
mPart0 = value;
#else
mPart3 = 0;
mPart2 = 0;
mPart1 = 0;
mPart0 = value;
#endif
}
}
int128_t::int128_t(int16_t value)
{
if(value < 0)
{
*this = int128_t((uint16_t)-value);
TwosComplement();
}
else
{
#if EA_INT128_USE_INT64
mPart1 = 0;
mPart0 = value;
#else
mPart3 = 0;
mPart2 = 0;
mPart1 = 0;
mPart0 = value;
#endif
}
}
int128_t::int128_t(int32_t value)
{
if(value < 0)
{
*this = int128_t((uint32_t)-value);
TwosComplement();
}
else
{
#if EA_INT128_USE_INT64
mPart1 = 0;
mPart0 = value;
#else
mPart3 = 0;
mPart2 = 0;
mPart1 = 0;
mPart0 = (uint32_t)value;
#endif
}
}
#if defined(INT128_INT_TYPE)
int128_t::int128_t(INT128_INT_TYPE value)
{
operator=(int128_t((int64_t)value));
}
#endif
int128_t::int128_t(int64_t value)
{
if(value < 0)
{
*this = int128_t((int64_t)-value);
TwosComplement();
}
else
{
#if EA_INT128_USE_INT64
mPart1 = 0;
mPart0 = (uint64_t) (value);
#else
mPart3 = 0;
mPart2 = 0;
mPart1 = (uint32_t) ((value >> 32) & 0xffffffff);
mPart0 = (uint32_t) (value & 0xffffffff);
#endif
}
}
int128_t::int128_t(const int128_t& value)
: int128_t_base(value) // OK for EA_INT128_USE_INT64
{
}
// Not defined because doing so would make the compiler unable to
// decide how to choose binary functions involving int128/uint128.
//int128_t::int128_t(const uint128_t& value)
// : int128_t_base(value) // OK for EA_INT128_USE_INT64
//{
//}
int128_t::int128_t(const float value)
{
// OK for EA_INT128_USE_INT64
DoubleToUint128(value);
if(value < 0)
Negate();
}
int128_t::int128_t(const double value)
{
// OK for EA_INT128_USE_INT64
DoubleToUint128(value);
if(value < 0)
Negate();
}
int128_t::int128_t(const char* pValue, int nBase){
// OK for EA_INT128_USE_INT64
const int128_t value(StrToInt128(pValue, NULL, nBase));
operator=(value);
}
int128_t::int128_t(const wchar_t* pValue, int nBase){
// OK for EA_INT128_USE_INT64
wchar_t* pTextEnd(NULL);
const int128_t value(StrToInt128(pValue, &pTextEnd, nBase));
operator=(value);
}
int128_t& int128_t::operator=(const int128_t_base& value)
{
// C++ requires operator= to be subclassed, even if the subclassed
// implementation is identical to the base implementation.
// OK for EA_INT128_USE_INT64
int128_t_base::operator=(value);
return *this;
}
int128_t int128_t::operator-() const
{
// OK for EA_INT128_USE_INT64
int128_t returnValue(*this);
returnValue.Negate();
return returnValue;
}
int128_t& int128_t::operator++()
{
// OK for EA_INT128_USE_INT64
int128_t_base one((uint32_t)1);
operatorPlus(*this, one, *this);
return *this;
}
int128_t& int128_t::operator--()
{
// OK for EA_INT128_USE_INT64
int128_t_base one((uint32_t)1);
operatorMinus(*this, one, *this);
return *this;
}
int128_t int128_t::operator++(int)
{
// OK for EA_INT128_USE_INT64
int128_t temp((uint32_t)1);
operatorPlus(*this, temp, temp);
return temp;
}
int128_t int128_t::operator--(int)
{
// OK for EA_INT128_USE_INT64
int128_t temp((uint32_t)1);
operatorMinus(*this, temp, temp);
return temp;
}
int128_t int128_t::operator+() const
{
// OK for EA_INT128_USE_INT64
return *this;
}
int128_t int128_t::operator~() const
{
#if EA_INT128_USE_INT64
return int128_t(~mPart0, ~mPart1);
#else
return int128_t(~mPart0, ~mPart1, ~mPart2, ~mPart3);
#endif
}
int128_t operator+(const int128_t& value1, const int128_t& value2)
{
// OK for EA_INT128_USE_INT64
int128_t temp;
int128_t::operatorPlus(value1, value2, temp);
return temp;
}
int128_t operator-(const int128_t& value1, const int128_t& value2)
{
// OK for EA_INT128_USE_INT64
int128_t temp;
int128_t::operatorMinus(value1, value2, temp);
return temp;
}
///////////////////////////////////////////////////////////////////////////////
// operator *
//
int128_t operator*(const int128_t& value1, const int128_t& value2)
{
int128_t a(value1);
int128_t b(value2);
int128_t returnValue;
// Correctly handle negative values
bool bANegative(false);
bool bBNegative(false);
if(a.IsNegative())
{
bANegative = true;
a.Negate();
}
if(b.IsNegative())
{
bBNegative = true;
b.Negate();
}
int128_t_base::operatorMul(a, b, returnValue);
// Do negation as needed.
if(bANegative != bBNegative)
returnValue.Negate();
return returnValue;
}
int128_t operator/(const int128_t& value1, const int128_t& value2)
{
// OK for EA_INT128_USE_INT64
int128_t remainder;
int128_t quotient;
value1.Modulus(value2, quotient, remainder);
return quotient;
}
int128_t operator%(const int128_t& value1, const int128_t& value2)
{
// OK for EA_INT128_USE_INT64
int128_t remainder;
int128_t quotient;
value1.Modulus(value2, quotient, remainder);
return remainder;
}
int128_t& int128_t::operator+=(const int128_t& value)
{
// OK for EA_INT128_USE_INT64
operatorPlus(*this, value, *this);
return *this;
}
int128_t& int128_t::operator-=(const int128_t& value)
{
// OK for EA_INT128_USE_INT64
operatorMinus(*this, value, *this);
return *this;
}
int128_t& int128_t::operator*=(const int128_t& value)
{
// OK for EA_INT128_USE_INT64
*this = *this * value;
return *this;
}
int128_t& int128_t::operator/=(const int128_t& value)
{
// OK for EA_INT128_USE_INT64
*this = *this / value;
return *this;
}
int128_t& int128_t::operator%=(const int128_t& value)
{
// OK for EA_INT128_USE_INT64
*this = *this % value;
return *this;
}
// With rightward shifts of negative numbers, shift in zero from the left side.
int128_t int128_t::operator>>(int nShift) const
{
// OK for EA_INT128_USE_INT64
int128_t temp;
operatorShiftRight(*this, nShift, temp);
return temp;
}
// With rightward shifts of negative numbers, shift in zero from the left side.
int128_t int128_t::operator<<(int nShift) const
{
// OK for EA_INT128_USE_INT64
int128_t temp;
operatorShiftLeft(*this, nShift, temp);
return temp;
}
int128_t& int128_t::operator>>=(int nShift)
{
// OK for EA_INT128_USE_INT64
int128_t temp;
operatorShiftRight(*this, nShift, temp);
*this = temp;
return *this;
}
int128_t& int128_t::operator<<=(int nShift)
{
// OK for EA_INT128_USE_INT64
int128_t temp;
operatorShiftLeft(*this, nShift, temp);
*this = temp;
return *this;
}
int128_t operator^(const int128_t& value1, const int128_t& value2)
{
// OK for EA_INT128_USE_INT64
int128_t temp;
int128_t::operatorXOR(value1, value2, temp);
return temp;
}
int128_t operator|(const int128_t& value1, const int128_t& value2)
{
// OK for EA_INT128_USE_INT64
int128_t temp;
int128_t::operatorOR(value1, value2, temp);
return temp;
}
int128_t operator&(const int128_t& value1, const int128_t& value2)
{
// OK for EA_INT128_USE_INT64
int128_t temp;
int128_t::operatorAND(value1, value2, temp);
return temp;
}
int128_t& int128_t::operator^=(const int128_t& value)
{
// OK for EA_INT128_USE_INT64
operatorXOR(*this, value, *this);
return *this;
}
int128_t& int128_t::operator|=(const int128_t& value)
{
// OK for EA_INT128_USE_INT64
operatorOR(*this, value, *this);
return *this;
}
int128_t& int128_t::operator&=(const int128_t& value)
{
// OK for EA_INT128_USE_INT64
operatorAND(*this, value, *this);
return *this;
}
// This function forms the basis of all logical comparison functions.
// If value1 < value2, the return value is -1.
// If value1 == value2, the return value is 0.
// If value1 > value2, the return value is 1.
int compare(const int128_t& value1, const int128_t& value2)
{
// Cache some values. Positive means >= 0. Negative means < 0 and thus means '!positive'.
const bool bValue1IsPositive(value1.IsPositive());
const bool bValue2IsPositive(value2.IsPositive());
// Do positive/negative tests.
if(bValue1IsPositive != bValue2IsPositive)
return bValue1IsPositive ? 1 : -1;
// Compare individual parts. At this point, the two numbers have the same sign.
#if EA_INT128_USE_INT64
if(value1.mPart1 == value2.mPart1)
{
if(value1.mPart0 == value2.mPart0)
return 0;
else if(value1.mPart0 > value2.mPart0)
return 1;
// return -1; //Just fall through to the end.
}
else if(value1.mPart1 > value2.mPart1)
return 1;
return -1;
#else
if(value1.mPart3 == value2.mPart3)
{
if(value1.mPart2 == value2.mPart2)
{
if(value1.mPart1 == value2.mPart1)
{
if(value1.mPart0 == value2.mPart0)
return 0;
else if(value1.mPart0 > value2.mPart0)
return 1;
// return -1; //Just fall through to the end.
}
else if(value1.mPart1 > value2.mPart1)
return 1;
// return -1; //Just fall through to the end.
}
else if(value1.mPart2 > value2.mPart2)
return 1;
// return -1; //Just fall through to the end.
}
else if(value1.mPart3 > value2.mPart3)
return 1;
return -1;
#endif
}
bool operator==(const int128_t& value1, const int128_t& value2)
{
#if EA_INT128_USE_INT64
return (value1.mPart0 == value2.mPart0) && // Check mPart0 first as this will likely yield faster execution.
(value1.mPart1 == value2.mPart1);
#else
return (value1.mPart0 == value2.mPart0) && // Check mPart0 first as this will likely yield faster execution.
(value1.mPart1 == value2.mPart1) &&
(value1.mPart2 == value2.mPart2) &&
(value1.mPart3 == value2.mPart3);
#endif
}
bool operator!=(const int128_t& value1, const int128_t& value2)
{
#if EA_INT128_USE_INT64
return (value1.mPart0 != value2.mPart0) || // Check mPart0 first as this will likely yield faster execution.
(value1.mPart1 != value2.mPart1);
#else
return (value1.mPart0 != value2.mPart0) || // Check mPart0 first as this will likely yield faster execution.
(value1.mPart1 != value2.mPart1) ||
(value1.mPart2 != value2.mPart2) ||
(value1.mPart3 != value2.mPart3);
#endif
}
bool operator>(const int128_t& value1, const int128_t& value2)
{
// OK for EA_INT128_USE_INT64
return (compare(value1, value2) > 0);
}
bool operator>=(const int128_t& value1, const int128_t& value2)
{
// OK for EA_INT128_USE_INT64
return (compare(value1, value2) >= 0);
}
bool operator<(const int128_t& value1, const int128_t& value2)
{
// OK for EA_INT128_USE_INT64
return (compare(value1, value2) < 0);
}
bool operator<=(const int128_t& value1, const int128_t& value2)
{
// OK for EA_INT128_USE_INT64
return (compare(value1, value2) <= 0);
}
int8_t int128_t::AsInt8() const
{
// OK for EA_INT128_USE_INT64
if(IsNegative())
{
int128_t t(*this);
t.Negate();
return (int8_t)-t.AsInt8();
}
return (int8_t) mPart0;
}
int16_t int128_t::AsInt16() const
{
// OK for EA_INT128_USE_INT64
if(IsNegative())
{
int128_t t(*this);
t.Negate();
return (int16_t)-t.AsInt16();
}
return (int16_t) mPart0;
}
int32_t int128_t::AsInt32() const
{
// OK for EA_INT128_USE_INT64
if(IsNegative())
{
int128_t t(*this);
t.Negate();
return -t.AsInt32();
}
return (int32_t) mPart0;
}
int64_t int128_t::AsInt64() const
{
if(IsNegative())
{
int128_t t(*this);
t.Negate();
return -t.AsUint64(); // ensure mod2 behaviour
}
#if EA_INT128_USE_INT64
return (int64_t) mPart0;
#else
return (((int64_t) mPart1) << 32) + mPart0;
#endif
}
// I am not convinced that this is a reliable method of conversion.
float int128_t::AsFloat() const
{
if(IsNegative())
{
int128_t t(*this);
t.Negate();
return -t.AsFloat();
}
float fReturnValue(0);
#if EA_INT128_USE_INT64
if(mPart1)
fReturnValue += (mPart1 * 18446744073709551616.f);
if(mPart0)
fReturnValue += (float)mPart0;
#else
if(mPart3)
fReturnValue += (mPart3 * 79228162514264337593543950336.f);
if(mPart2)
fReturnValue += (mPart2 * 18446744073709551616.f);
if(mPart1)
fReturnValue += (mPart1 * 4294967296.f);
if(mPart0)
fReturnValue += (float)mPart0;
#endif
return fReturnValue;
}
// I am not convinced that this is a reliable method of conversion.
double int128_t::AsDouble() const
{
if(IsNegative())
{
int128_t t(*this);
t.Negate();
return -t.AsDouble();
}
double fReturnValue(0);
#if EA_INT128_USE_INT64
if(mPart1)
fReturnValue += (mPart1 * 18446744073709551616.0);
if(mPart0)
fReturnValue += (double)mPart0;
#else
if(mPart3)
fReturnValue += (mPart3 * 79228162514264337593543950336.0);
if(mPart2)
fReturnValue += (mPart2 * 18446744073709551616.0);
if(mPart1)
fReturnValue += (mPart1 * 4294967296.0);
if(mPart0)
fReturnValue += (double)mPart0;
#endif
return fReturnValue;
}
void int128_t::Negate()
{
// OK for EA_INT128_USE_INT64
if(IsPositive())
TwosComplement();
else
InverseTwosComplement();
}
bool int128_t::IsNegative() const
{ // True if value < 0
#if EA_INT128_USE_INT64
return ((mPart1 & UINT64_C(0x8000000000000000)) != 0);
#else
return ((mPart3 & 0x80000000) != 0);
#endif
}
bool int128_t::IsPositive() const
{ // True of value >= 0
#if EA_INT128_USE_INT64
return ((mPart1 & UINT64_C(0x8000000000000000)) == 0);
#else
return ((mPart3 & 0x80000000) == 0);
#endif
}
///////////////////////////////////////////////////////////////////////////////
// Modulus
//
// This is a generic function that does both division modulus calculations.
//
void int128_t::Modulus(const int128_t& divisor, int128_t& quotient, int128_t& remainder) const
{
// OK for EA_INT128_USE_INT64
int128_t tempDividend(*this);
int128_t tempDivisor(divisor);
bool bDividendNegative = false;
bool bDivisorNegative = false;
if(tempDividend.IsNegative())
{
bDividendNegative = true;
tempDividend.Negate();
}
if(tempDivisor.IsNegative())
{
bDivisorNegative = true;
tempDivisor.Negate();
}
// Handle the special cases
if(tempDivisor.IsZero())
{
// Force a divide by zero exception.
// We know that tempDivisor.mPart0 is zero.
quotient.mPart0 /= tempDivisor.mPart0;
}
else if(tempDividend.IsZero())
{
quotient = int128_t((uint32_t)0);
remainder = int128_t((uint32_t)0);
}
else
{
remainder.SetZero();
for(int i(0); i < 128; i++)
{
remainder += (uint32_t)tempDividend.GetBit(127 - i);
const bool bBit(remainder >= tempDivisor);
quotient.SetBit(127 - i, bBit);
if(bBit)
remainder -= tempDivisor;
if((i != 127) && !remainder.IsZero())
remainder <<= 1;
}
}
if((bDividendNegative && !bDivisorNegative) || (!bDividendNegative && bDivisorNegative))
{
// Ensure the following formula applies for negative dividends
// dividend = divisor * quotient + remainder
quotient.Negate();
}
}
///////////////////////////////////////////////////////////////////////////////
// StrToInt128
//
// Same as C runtime strtol function but for int128_t.
// This is probably the most general and useful of the C atoi family of functions.
//
int128_t int128_t::StrToInt128(const char* pValue, char** ppEnd, int nBase)
{
int128_t value((uint32_t)0); // Current value
const char* p = pValue; // Current position
const char* pBegin = NULL; // Where the digits start.
const char* pEnd = NULL; // Where the digits end. One-past the last digit.
char chSign('+'); // One of either '+' or '-'
// Skip leading whitespace
while(isspace((unsigned char)*p))
++p;
// Check for sign.
if((*p == '-') || (*p == '+'))
chSign = *p++;
// Do checks on 'nBase'.
if((nBase < 0) || (nBase == 1) || (nBase > 36)){
if(ppEnd)
*ppEnd = (char*)pValue;
return value;
}
else if(nBase == 0){
// Auto detect one of base 2, 8, 10, or 16.
if(*p != '0')
nBase = 10;
else if((p[1] == 'x') || (p[1] == 'X')) // It's safe to read p[1] because p[0] is known to be '0'.
nBase = 16;
else if((p[1] == 'b') || (p[1] == 'B'))
nBase = 2;
else
nBase = 8;
}
if(nBase == 16){
// If there is a leading '0x', then skip past it.
if((*p == '0') && ((p[1] == 'x') || (p[1] == 'X')))
p += 2;
}
else if(nBase == 2){
// If there is a leading '0b', then skip past it.
if((*p == '0') && ((p[1] == 'b') || (p[1] == 'B')))
p += 2;
}
// Save the position where the digits start.
pBegin = p;
if(nBase == 2) // Binary
{
while((*p == '0') || (*p == '1'))
p++;
pEnd = p;
if(pEnd > pBegin + 128) // There can be at most 128 binary digits in the string.
{
pEnd = pBegin + 128;
p = pEnd;
}
for(int i(0); p > pBegin; ++i)
{
--p;
if(*p == '1')
value.SetBit(i, true);
}
}
else if(nBase == 10) // Decimal
{
while(isdigit((unsigned char)*p))
++p;
pEnd = p;
if(pEnd > pBegin + 39) // With base 10, it is not enough to simply check against 39 digits,
{ // as you can have 39 '9's and overflow. But 39 is the most you could have.
pEnd = pBegin + 39;
p = pEnd;
}
int128_t multiplier((uint32_t)1);
for(int i(0); p > pBegin; ++i)
{
const uint32_t c = (uint32_t)(*(--p) - '0');
if(c)
{
// This can be optimized for faster speed by doing the smaller orders
// of ten on value.mPart0 with an int multiplier instead of on value
// and a int128_t multiplier.
value += (multiplier * c);
}
multiplier *= (uint32_t)10;
}
}
else if(nBase == 16) // Hexadecimal
{
while(isxdigit((unsigned char)*p))
p++;
pEnd = p;
if(pEnd > pBegin + 32) // There can be at most 32 hexadecimal digits in the string.
{
pEnd = pBegin + 32;
p = pEnd;
}
// There can be as many as 32 characters.
for(int i(0); p > pBegin; i++)
{
#if EA_INT128_USE_INT64
const int nPart = (int)((pEnd - p) / 16);
uint64_t c = *(--p); // c is an integer in the range of [0,15].
#else
const int nPart = (int)((pEnd - p) / 8);
uint32_t c = *(--p); // c is an integer in the range of [0,15].
#endif
if(c >= '0' && c <= '9')
c = (c - '0');
else if(c >= 'a' && c <= 'f')
c = 10 + (c - 'a');
else
c = 10 + (c - 'A');
if(c)
{
#if EA_INT128_USE_INT64
c <<= ((i % 16) * 4);
if(nPart == 0)
value.mPart0 |= c;
else if(nPart == 1)
value.mPart1 |= c;
#else
c <<= ((i % 8) * 4);
if(nPart == 0)
value.mPart0 |= c;
else if(nPart == 1)
value.mPart1 |= c;
else if(nPart == 2)
value.mPart2 |= c;
else if(nPart == 3)
value.mPart3 |= c;
#endif
}
}
}
else
{
// EA_ASSERT(false); // For the time being, we handle only the above bases. But that's all that's required by the standard.
}
if(chSign == '-')
value.Negate();
if(ppEnd)
*ppEnd = (char*)pEnd;
return value;
}
///////////////////////////////////////////////////////////////////////////////
// StrToInt128
//
// Same as C runtime strtol function but for int128_t.
// This is probably the most general and useful of the C atoi family of functions.
//
int128_t int128_t::StrToInt128(const wchar_t* pValue, wchar_t** ppEnd, int nBase)
{
// This is simply a copy and paste of the char version of StrToInt128, with minor
// modifications for wchar_t.
// To consider: Make an alternative implementation of this which converts the wchar_t
// buffer to char and uses the char version. Doing this properly would involve more
// than a trivial number of lines of code, and so for the time being we do the copy/paste.
int128_t value((uint32_t)0); // Current value
const wchar_t* p = pValue; // Current position
const wchar_t* pBegin = NULL; // Where the digits start.
const wchar_t* pEnd = NULL; // Where the digits end. One-past the last digit.
wchar_t chSign('+'); // One of either '+' or '-'
// Skip leading whitespace
while((*p > 0) && (*p < 127) && isspace((uint8_t)*p)) // Compare to < 127 because ctype functions will crash for higher values.
++p;
// Check for sign.
if((*p == '-') || (*p == '+'))
chSign = *p++;
// Do checks on 'nBase'.
if((nBase < 0) || (nBase == 1) || (nBase > 36)){
if(ppEnd)
*ppEnd = (wchar_t*)pValue;
return value;
}
else if(nBase == 0){
// Auto detect one of base 2, 8, 10, or 16.
if(*p != '0')
nBase = 10;
else if((p[1] == 'x') || (p[1] == 'X'))
nBase = 16;
else if((p[1] == 'b') || (p[1] == 'B'))
nBase = 2;
else
nBase = 8;
}
if(nBase == 16){
// If there is a leading '0x', then skip past it.
if((*p == '0') && ((p[1] == 'x') || (p[1] == 'X')))
p += 2;
}
else if(nBase == 2){
// If there is a leading '0b', then skip past it.
if((*p == '0') && ((p[1] == 'b') || (p[1] == 'B')))
p += 2;
}
// Save the position where the digits start.
pBegin = p;
if(nBase == 2) // Binary
{
while((*p == '0') || (*p == '1'))
p++;
pEnd = p;
if(pEnd > pBegin + 128) // There can be at most 128 binary digits in the string.
{
pEnd = pBegin + 128;
p = pEnd;
}
for(int i(0); p > pBegin; ++i)
{
--p;
if(*p == '1')
value.SetBit(i, true);
}
}
else if(nBase == 10) // Decimal
{
while((*p > 0) && (*p < 127) && isdigit((uint8_t)*p)) // Compare to < 127 because ctype functions will crash for higher values.
++p;
pEnd = p;
if(pEnd > pBegin + 39) // With base 10, it is not enough to simply check against 39 digits,
{ // as you can have 39 '9's and overflow. But 39 is the most you could have.
pEnd = pBegin + 39;
p = pEnd;
}
int128_t multiplier((uint32_t)1);
for(int i(0); p > pBegin; ++i)
{
const uint32_t c = (uint32_t)(*(--p) - '0');
if(c)
{
// This can be optimized for faster speed by doing the smaller orders
// of ten on value.mPart0 with an int multiplier instead of on value
// and a int128_t multiplier.
value += (multiplier * c);
}
multiplier *= (uint32_t)10;
}
}
else if(nBase == 16) // Hexadecimal
{
while((*p > 0) && (*p < 127) && isxdigit(*p)) // Compare to < 127 because ctype functions will crash for higher values.
p++;
pEnd = p;
if(pEnd > pBegin + 32) // There can be at most 32 hexadecimal digits in the string.
{
pEnd = pBegin + 32;
p = pEnd;
}
// There can be as many as 32 characters.
for(int i(0); p > pBegin; i++)
{
#if EA_INT128_USE_INT64
const int nPart = (int)((pEnd - p) / 16);
uint64_t c = *(--p); // c is an integer in the range of [0,15].
#else
const int nPart = (int)((pEnd - p) / 8);
uint32_t c = *(--p); // c is an integer in the range of [0,15].
#endif
if(c >= '0' && c <= '9')
c = (c - '0');
else if(c >= 'a' && c <= 'f')
c = 10 + (c - 'a');
else
c = 10 + (c - 'A');
if(c)
{
#if EA_INT128_USE_INT64
c <<= ((i % 16) * 4);
if(nPart == 0)
value.mPart0 |= c;
else if(nPart == 1)
value.mPart1 |= c;
#else
c <<= ((i % 8) * 4);
if(nPart == 0)
value.mPart0 |= c;
else if(nPart == 1)
value.mPart1 |= c;
else if(nPart == 2)
value.mPart2 |= c;
else if(nPart == 3)
value.mPart3 |= c;
#endif
}
}
}
else
{
// EA_ASSERT(false); // For the time being, we handle only the above bases. But that's all that's required by the standard.
}
if(chSign == '-')
value.Negate();
if(ppEnd)
*ppEnd = (wchar_t*)pEnd;
return value;
}
///////////////////////////////////////////////////////////////////////////////
// Int128ToStr
//
// Returned string has a NULL appended to it.
// Upon return, ppEnd points to the terminating NULL.
// Thus, ppEnd - pValue => string length.
//
// bPrefix applies only to base 2 (0b) and base 16 (0x).
//
void int128_t::Int128ToStr(char* pValue, char** ppEnd, int nBase, LeadingZeroes lz, Prefix prefix) const
{
if(nBase == 2)
{
bool bLeadingZeros = (lz == kLZEnable); // By default leading zeroes are disabled.
bool bPrefix = (prefix == kPrefixEnable); // By default prefix is disabled.
if(bPrefix)
{
*pValue++ = '0';
*pValue++ = 'b';
}
if(IsZero())
{
if(bLeadingZeros)
{
for(int i(0); i < 128; i++)
*pValue++ = '0';
}
else
*pValue++ = '0'; // This is all we need to write.
}
else
{
// Print out the text.
bool bNonZeroFound(false);
for(int i(127); i >= 0; --i)
{
const int bBitIsSet(GetBit(i));
if(bBitIsSet)
bNonZeroFound = true;
if(bLeadingZeros || bNonZeroFound)
*pValue++ = (bBitIsSet ? '1' : '0');
}
}
}
else if(nBase == 10)
{
// To do: Support leading zeroes and prefix for base 10.
if(*this == EASTDC_INT128_MIN)
{
// This code has a special pathway because negating EASTDC_INT128_MIN results
// in EASTDC_INT128_MIN and thus the code below can't work.
static const char* pINT128_MIN = "-170141183460469231731687303715884105728";
for(const char* pCurrent = pINT128_MIN; *pCurrent; ++pCurrent, ++pValue)
*pValue = *pCurrent;
}
else
{
int128_t value(*this);
char* pValueInitial = pValue;
const bool bNegative(IsNegative());
if(bNegative)
{
value.Negate();
*pValue++ = '-';
}
// This part here isn't particularly fast.
const int128_t ten((uint32_t)10);
while (value >= ten)
{
const int128_t remainder = (value % ten);
*pValue++ = (char)('0' + remainder.mPart0);
value /= (uint32_t)10;
}
*pValue++ = (char)('0' + value.mPart0);
// Reverse the string.
char* pEnd = pValue - 1;
if(bNegative)
++pValueInitial;
while(pValueInitial < pEnd)
{
char temp = *pValueInitial;
*pValueInitial = *pEnd;
*pEnd = temp;
++pValueInitial;
--pEnd;
}
}
}
else if(nBase == 16)
{
bool bLeadingZeros = (lz != kLZDisable); // By default leading zeroes are enabled.
bool bPrefix = (prefix != kPrefixDisable); // By default prefix is enabled.
static const char* const pHexCharTable = "0123456789abcdef";
if(bPrefix)
{
*pValue++ = '0';
*pValue++ = 'x';
}
if(IsZero())
{
if(bLeadingZeros)
{
for(int i(0); i < 32; i++) // 32 is equal to (128 / 16)
*pValue++ = '0';
}
else
*pValue++ = '0'; // This is all we need to write.
}
else
{
// Print out the text.
bool bNonZeroFound(false);
// Work on each part in turn, starting with the high part.
#if EA_INT128_USE_INT64
for(int i(1); i >= 0; --i)
{
const uint64_t* pCurrent;
if(i == 1)
pCurrent = &mPart1;
else
pCurrent = &mPart0;
// Work on each sub-part (4 bits) or the current part (64 bits), starting with the high sub-part.
for(int j(60); j >= 0; j -= 4)
{
const char c = pHexCharTable[(*pCurrent >> j) & 0x0F];
if(c != '0')
bNonZeroFound = true;
if(bLeadingZeros || bNonZeroFound)
*pValue++ = c;
}
}
#else
for(int i(3); i >= 0; --i)
{
const uint32_t* pCurrent;
if(i == 3)
pCurrent = &mPart3;
else if(i == 2)
pCurrent = &mPart2;
else if(i == 1)
pCurrent = &mPart1;
else
pCurrent = &mPart0;
// Work on each sub-part (4 bits) or the current part (32 bits), starting with the high sub-part.
for(int j(28); j >= 0; j -= 4)
{
const char c = pHexCharTable[(*pCurrent >> j) & 0x0F];
if(c != '0')
bNonZeroFound = true;
if(bLeadingZeros || bNonZeroFound)
*pValue++ = c;
}
}
#endif
}
}
else
{
// To do: Implement this in a generic way.
EA_FAIL(); // Base not supported.
}
if(ppEnd)
*ppEnd = pValue;
*pValue = 0;
}
void int128_t::Int128ToStr(wchar_t* pValue, wchar_t** ppEnd, int nBase, LeadingZeroes lz, Prefix prefix) const
{
char str8[130];
char* pEnd = str8;
Int128ToStr(str8, &pEnd, nBase, lz, prefix);
for(char* p = str8; p < pEnd;)
*pValue++ = (wchar_t)(uint8_t)*p++;
if(ppEnd)
*ppEnd = pValue;
*pValue = 0;
}
///////////////////////////////////////////////////////////////////////////////
// uint128_t
///////////////////////////////////////////////////////////////////////////////
uint128_t::uint128_t()
#if EA_INT128_USE_INT64
: int128_t_base(0, 0)
#else
: int128_t_base(0, 0, 0, 0)
#endif
{
}
uint128_t::uint128_t(uint32_t nPart0, uint32_t nPart1, uint32_t nPart2, uint32_t nPart3)
: int128_t_base(nPart0, nPart1, nPart2, nPart3) // OK for EA_INT128_USE_INT64
{
}
uint128_t::uint128_t(uint64_t nPart0, uint64_t nPart1)
: int128_t_base(nPart0, nPart1) // OK for EA_INT128_USE_INT64
{
}
uint128_t::uint128_t(uint8_t value)
: int128_t_base(value) // OK for EA_INT128_USE_INT64
{
}
uint128_t::uint128_t(uint16_t value)
: int128_t_base(value) // OK for EA_INT128_USE_INT64
{
}
uint128_t::uint128_t(uint32_t value)
: int128_t_base(value) // OK for EA_INT128_USE_INT64
{
}
#if defined(INT128_UINT_TYPE)
uint128_t::uint128_t(INT128_UINT_TYPE value)
: int128_t_base((uint64_t)value) // OK for EA_INT128_USE_INT64
{
}
#endif
uint128_t::uint128_t(uint64_t value)
: int128_t_base(value) // OK for EA_INT128_USE_INT64
{
}
uint128_t::uint128_t(int8_t value)
{
if(value < 0)
{
*this = uint128_t((uint8_t)-value);
TwosComplement();
}
else
{
#if EA_INT128_USE_INT64
mPart1 = 0;
mPart0 = value;
#else
mPart3 = 0;
mPart2 = 0;
mPart1 = 0;
mPart0 = value;
#endif
}
}
uint128_t::uint128_t(int16_t value)
{
if(value < 0)
{
*this = uint128_t((uint16_t)-value);
TwosComplement();
}
else
{
#if EA_INT128_USE_INT64
mPart1 = 0;
mPart0 = value;
#else
mPart3 = 0;
mPart2 = 0;
mPart1 = 0;
mPart0 = value;
#endif
}
}
uint128_t::uint128_t(int32_t value)
{
if(value < 0)
{
*this = uint128_t((uint32_t)-value);
TwosComplement();
}
else
{
#if EA_INT128_USE_INT64
mPart1 = 0;
mPart0 = value;
#else
mPart3 = 0;
mPart2 = 0;
mPart1 = 0;
mPart0 = (uint32_t)value;
#endif
}
}
#if defined(INT128_INT_TYPE)
uint128_t::uint128_t(INT128_INT_TYPE value)
{
operator=(uint128_t((int64_t)value));
}
#endif
uint128_t::uint128_t(int64_t value)
{
if(value < 0)
{
*this = uint128_t((uint64_t)-value);
TwosComplement();
}
else
{
#if EA_INT128_USE_INT64
mPart1 = 0;
mPart0 = (uint64_t) (value);
#else
mPart3 = 0;
mPart2 = 0;
mPart1 = (uint32_t) ((value >> 32) & 0xffffffff);
mPart0 = (uint32_t) (value & 0xffffffff);
#endif
}
}
uint128_t::uint128_t(const float value)
{
DoubleToUint128(value); // OK for EA_INT128_USE_INT64
}
uint128_t::uint128_t(const double value)
{
DoubleToUint128(value); // OK for EA_INT128_USE_INT64
}
uint128_t::uint128_t(const int128_t& value)
: int128_t_base(value) // OK for EA_INT128_USE_INT64
{
}
uint128_t::uint128_t(const uint128_t& value)
: int128_t_base(value) // OK for EA_INT128_USE_INT64
{
}
uint128_t::uint128_t(const char* pValue, int nBase){
// OK for EA_INT128_USE_INT64
const uint128_t value(StrToInt128(pValue, NULL, nBase));
operator=(value);
}
uint128_t::uint128_t(const wchar_t* pValue, int nBase){
// OK for EA_INT128_USE_INT64
wchar_t* pTextEnd(NULL);
const uint128_t value(StrToInt128(pValue, &pTextEnd, nBase));
operator=(value);
}
uint128_t& uint128_t::operator=(const int128_t_base& value)
{
// C++ requires operator= to be subclassed, even if the subclassed
// implementation is identical to the base implementation.
// OK for EA_INT128_USE_INT64
int128_t_base::operator=(value);
return *this;
}
uint128_t uint128_t::operator-() const
{
// OK for EA_INT128_USE_INT64
uint128_t returnValue(*this);
returnValue.Negate();
return returnValue;
}
uint128_t& uint128_t::operator++()
{
// OK for EA_INT128_USE_INT64
int128_t_base one((uint32_t)1);
operatorPlus(*this, one, *this);
return *this;
}
uint128_t& uint128_t::operator--()
{
// OK for EA_INT128_USE_INT64
int128_t_base one((uint32_t)1);
operatorMinus(*this, one, *this);
return *this;
}
uint128_t uint128_t::operator++(int)
{
// OK for EA_INT128_USE_INT64
uint128_t temp((uint32_t)1);
operatorPlus(*this, temp, temp);
return temp;
}
uint128_t uint128_t::operator--(int)
{
// OK for EA_INT128_USE_INT64
uint128_t temp((uint32_t)1);
operatorMinus(*this, temp, temp);
return temp;
}
uint128_t uint128_t::operator+() const
{
// OK for EA_INT128_USE_INT64
return *this;
}
uint128_t uint128_t::operator~() const
{
#if EA_INT128_USE_INT64
return uint128_t(~mPart0, ~mPart1);
#else
return uint128_t(~mPart0, ~mPart1, ~mPart2, ~mPart3);
#endif
}
uint128_t operator+(const uint128_t& value1, const uint128_t& value2)
{
// OK for EA_INT128_USE_INT64
uint128_t temp;
uint128_t::operatorPlus(value1, value2, temp);
return temp;
}
uint128_t operator-(const uint128_t& value1, const uint128_t& value2)
{
// OK for EA_INT128_USE_INT64
uint128_t temp;
uint128_t::operatorMinus(value1, value2, temp);
return temp;
}
///////////////////////////////////////////////////////////////////////////////
// operator *
//
uint128_t operator*(const uint128_t& value1, const uint128_t& value2)
{
uint128_t returnValue;
int128_t_base::operatorMul(value1, value2, returnValue);
return returnValue;
}
uint128_t operator/(const uint128_t& value1, const uint128_t& value2)
{
// OK for EA_INT128_USE_INT64
uint128_t remainder;
uint128_t quotient;
value1.Modulus(value2, quotient, remainder);
return quotient;
}
uint128_t operator%(const uint128_t& value1, const uint128_t& value2)
{
// OK for EA_INT128_USE_INT64
uint128_t remainder;
uint128_t quotient;
value1.Modulus(value2, quotient, remainder);
return remainder;
}
uint128_t& uint128_t::operator+=(const uint128_t& value)
{
// OK for EA_INT128_USE_INT64
operatorPlus(*this, value, *this);
return *this;
}
uint128_t& uint128_t::operator-=(const uint128_t& value)
{
// OK for EA_INT128_USE_INT64
operatorMinus(*this, value, *this);
return *this;
}
uint128_t& uint128_t::operator*=(const uint128_t& value)
{
// OK for EA_INT128_USE_INT64
*this = *this * value;
return *this;
}
uint128_t& uint128_t::operator/=(const uint128_t& value)
{
// OK for EA_INT128_USE_INT64
*this = *this / value;
return *this;
}
uint128_t& uint128_t::operator%=(const uint128_t& value)
{
// OK for EA_INT128_USE_INT64
*this = *this % value;
return *this;
}
// With rightward shifts of negative numbers, shift in zero from the left side.
uint128_t uint128_t::operator>>(int nShift) const
{
// OK for EA_INT128_USE_INT64
uint128_t temp;
operatorShiftRight(*this, nShift, temp);
return temp;
}
// With rightward shifts of negative numbers, shift in zero from the left side.
uint128_t uint128_t::operator<<(int nShift) const
{
// OK for EA_INT128_USE_INT64
uint128_t temp;
operatorShiftLeft(*this, nShift, temp);
return temp;
}
uint128_t& uint128_t::operator>>=(int nShift)
{
// OK for EA_INT128_USE_INT64
uint128_t temp;
operatorShiftRight(*this, nShift, temp);
*this = temp;
return *this;
}
uint128_t& uint128_t::operator<<=(int nShift)
{
// OK for EA_INT128_USE_INT64
uint128_t temp;
operatorShiftLeft(*this, nShift, temp);
*this = temp;
return *this;
}
uint128_t operator^(const uint128_t& value1, const uint128_t& value2)
{
// OK for EA_INT128_USE_INT64
uint128_t temp;
uint128_t::operatorXOR(value1, value2, temp);
return temp;
}
uint128_t operator|(const uint128_t& value1, const uint128_t& value2)
{
// OK for EA_INT128_USE_INT64
uint128_t temp;
uint128_t::operatorOR(value1, value2, temp);
return temp;
}
uint128_t operator&(const uint128_t& value1, const uint128_t& value2)
{
// OK for EA_INT128_USE_INT64
uint128_t temp;
uint128_t::operatorAND(value1, value2, temp);
return temp;
}
uint128_t& uint128_t::operator^=(const uint128_t& value)
{
// OK for EA_INT128_USE_INT64
operatorXOR(*this, value, *this);
return *this;
}
uint128_t& uint128_t::operator|=(const uint128_t& value)
{
// EA_INT128_USE_INT64
operatorOR(*this, value, *this);
return *this;
}
uint128_t& uint128_t::operator&=(const uint128_t& value)
{
// OK for EA_INT128_USE_INT64
operatorAND(*this, value, *this);
return *this;
}
// This function forms the basis of all logical comparison functions.
// If value1 < value2, the return value is -1.
// If value1 == value2, the return value is 0.
// If value1 > value2, the return value is 1.
int compare(const uint128_t& value1, const uint128_t& value2)
{
// Compare individual parts. At this point, the two numbers have the same sign.
#if EA_INT128_USE_INT64
if(value1.mPart1 == value2.mPart1)
{
if(value1.mPart0 == value2.mPart0)
return 0;
else if(value1.mPart0 > value2.mPart0)
return 1;
// return -1; //Just fall through to the end.
}
else if(value1.mPart1 > value2.mPart1)
return 1;
return -1;
#else
if(value1.mPart3 == value2.mPart3)
{
if(value1.mPart2 == value2.mPart2)
{
if(value1.mPart1 == value2.mPart1)
{
if(value1.mPart0 == value2.mPart0)
return 0;
else if(value1.mPart0 > value2.mPart0)
return 1;
// return -1; //Just fall through to the end.
}
else if(value1.mPart1 > value2.mPart1)
return 1;
// return -1; //Just fall through to the end.
}
else if(value1.mPart2 > value2.mPart2)
return 1;
// return -1; //Just fall through to the end.
}
else if(value1.mPart3 > value2.mPart3)
return 1;
return -1;
#endif
}
bool operator==(const uint128_t& value1, const uint128_t& value2)
{
#if EA_INT128_USE_INT64
return (value1.mPart0 == value2.mPart0) && // Check mPart0 first as this will likely yield faster execution.
(value1.mPart1 == value2.mPart1);
#else
return (value1.mPart0 == value2.mPart0) && // Check mPart0 first as this will likely yield faster execution.
(value1.mPart1 == value2.mPart1) &&
(value1.mPart2 == value2.mPart2) &&
(value1.mPart3 == value2.mPart3);
#endif
}
bool operator!=(const uint128_t& value1, const uint128_t& value2)
{
#if EA_INT128_USE_INT64
return (value1.mPart0 != value2.mPart0) || // Check mPart0 first as this will likely yield faster execution.
(value1.mPart1 != value2.mPart1);
#else
return (value1.mPart0 != value2.mPart0) || // Check mPart0 first as this will likely yield faster execution.
(value1.mPart1 != value2.mPart1) ||
(value1.mPart2 != value2.mPart2) ||
(value1.mPart3 != value2.mPart3);
#endif
}
bool operator>(const uint128_t& value1, const uint128_t& value2)
{
// OK for EA_INT128_USE_INT64
return (compare(value1, value2) > 0);
}
bool operator>=(const uint128_t& value1, const uint128_t& value2)
{
// OK for EA_INT128_USE_INT64
return (compare(value1, value2) >= 0);
}
bool operator<(const uint128_t& value1, const uint128_t& value2)
{
// OK for EA_INT128_USE_INT64
return (compare(value1, value2) < 0);
}
bool operator<=(const uint128_t& value1, const uint128_t& value2)
{
// OK for EA_INT128_USE_INT64
return (compare(value1, value2) <= 0);
}
int8_t uint128_t::AsInt8() const
{
// OK for EA_INT128_USE_INT64
// The C++ Standard, section 4.7, paragraph 3 states that the results of
// conversion of an unsigned type to a signed type that cannot represent
// the unsigned type are implementation-defined.
return (int8_t)mPart0;
}
int16_t uint128_t::AsInt16() const
{
// OK for EA_INT128_USE_INT64
// The C++ Standard, section 4.7, paragraph 3 states that the results of
// conversion of an unsigned type to a signed type that cannot represent
// the unsigned type are implementation-defined.
return (int16_t)mPart0;
}
int32_t uint128_t::AsInt32() const
{
// OK for EA_INT128_USE_INT64
// The C++ Standard, section 4.7, paragraph 3 states that the results of
// conversion of an unsigned type to a signed type that cannot represent
// the unsigned type are implementation-defined.
return (int32_t)mPart0;
}
int64_t uint128_t::AsInt64() const
{
#if EA_INT128_USE_INT64
return (int64_t)mPart0;
#else
return (((int64_t) mPart1) << 32) + mPart0;
#endif
}
// I am not convinced that this is a reliable method of conversion.
float uint128_t::AsFloat() const
{
float fReturnValue(0);
#if EA_INT128_USE_INT64
if(mPart1)
fReturnValue += (mPart1 * 18446744073709551616.f);
if(mPart0)
fReturnValue += (float)mPart0;
#else
if(mPart3)
fReturnValue += (mPart3 * 79228162514264337593543950336.f);
if(mPart2)
fReturnValue += (mPart2 * 18446744073709551616.f);
if(mPart1)
fReturnValue += (mPart1 * 4294967296.f);
if(mPart0)
fReturnValue += (float)mPart0;
#endif
return fReturnValue;
}
// I am not convinced that this is a reliable method of conversion.
double uint128_t::AsDouble() const
{
double fReturnValue(0);
#if EA_INT128_USE_INT64
if(mPart1)
fReturnValue += (mPart1 * 18446744073709551616.0);
if(mPart0)
fReturnValue += (double)mPart0;
#else
if(mPart3)
fReturnValue += (mPart3 * 79228162514264337593543950336.0);
if(mPart2)
fReturnValue += (mPart2 * 18446744073709551616.0);
if(mPart1)
fReturnValue += (mPart1 * 4294967296.0);
if(mPart0)
fReturnValue += (double)mPart0;
#endif
return fReturnValue;
}
void uint128_t::Negate()
{
// OK for EA_INT128_USE_INT64
TwosComplement();
}
bool uint128_t::IsNegative() const
{ // True if value < 0
// OK for EA_INT128_USE_INT64
return false;
}
bool uint128_t::IsPositive() const
{
// True of value >= 0
// OK for EA_INT128_USE_INT64
return true;
}
///////////////////////////////////////////////////////////////////////////////
// Modulus
//
// This is a generic function that does both division modulus calculations.
//
void uint128_t::Modulus(const uint128_t& divisor, uint128_t& quotient, uint128_t& remainder) const
{
// OK for EA_INT128_USE_INT64
uint128_t tempDividend(*this);
uint128_t tempDivisor(divisor);
if(tempDivisor.IsZero())
{
// Force a divide by zero exception.
// We know that tempDivisor.mPart0 is zero.
quotient.mPart0 /= tempDivisor.mPart0;
}
else if(tempDividend.IsZero())
{
quotient = uint128_t((uint32_t)0);
remainder = uint128_t((uint32_t)0);
}
else
{
remainder.SetZero();
for(int i(0); i < 128; i++)
{
remainder += (uint32_t)tempDividend.GetBit(127 - i);
const bool bBit(remainder >= tempDivisor);
quotient.SetBit(127 - i, bBit);
if(bBit)
remainder -= tempDivisor;
if((i != 127) && !remainder.IsZero())
remainder <<= 1;
}
}
}
///////////////////////////////////////////////////////////////////////////////
// StrToInt128
//
// Same as C runtime strtol function but for uint128_t.
// This is probably the most general and useful of the C atoi family of functions.
//
uint128_t uint128_t::StrToInt128(const char* pValue, char** ppEnd, int nBase)
{
uint128_t value((uint32_t)0); // Current value
const char* p = pValue; // Current position
const char* pBegin = NULL; // Where the digits start.
const char* pEnd = NULL; // Where the digits end. One-past the last digit.
char chSign('+'); // One of either '+' or '-'
// Skip leading whitespace
while(isspace((unsigned char)*p))
++p;
// Check for sign.
if((*p == '-') || (*p == '+'))
chSign = *p++;
// Do checks on 'nBase'.
if((nBase < 0) || (nBase == 1) || (nBase > 36)){
if(ppEnd)
*ppEnd = (char*)pValue;
return value;
}
else if(nBase == 0){
// Auto detect one of base 2, 8, 10, or 16.
if(*p != '0')
nBase = 10;
else if((p[1] == 'x') || (p[1] == 'X'))
nBase = 16;
else if((p[1] == 'b') || (p[1] == 'B'))
nBase = 2;
else
nBase = 8;
}
if(nBase == 16){
// If there is a leading '0x', then skip past it.
if((*p == '0') && ((p[1] == 'x') || (p[1] == 'X')))
p += 2;
}
else if(nBase == 2){
// If there is a leading '0b', then skip past it.
if((*p == '0') && ((p[1] == 'b') || (p[1] == 'B')))
p += 2;
}
// Save the position where the digits start.
pBegin = p;
if(nBase == 2) // Binary
{
while((*p == '0') || (*p == '1'))
p++;
pEnd = p;
if(pEnd > pBegin + 128) // There can be at most 128 binary digits in the string.
{
pEnd = pBegin + 128;
p = pEnd;
}
for(int i(0); p > pBegin; ++i)
{
--p;
if(*p == '1')
value.SetBit(i, true);
}
}
else if(nBase == 10) // Decimal
{
while(isdigit((unsigned char)*p))
++p;
pEnd = p;
if(pEnd > pBegin + 39) // With base 10, it is not enough to simply check against 39 digits,
{ // as you can have 39 '9's and overflow. But 39 is the most you could have.
pEnd = pBegin + 39;
p = pEnd;
}
uint128_t multiplier((uint32_t)1);
for(int i(0); p > pBegin; ++i)
{
const uint32_t c = *(--p) - (uint32_t)'0';
if(c)
{
// This can be optimized for faster speed by doing the smaller orders
// of ten on value.mPart0 with an int multiplier instead of on value
// and a uint128_t multiplier.
value += (multiplier * c);
}
multiplier *= (uint32_t)10;
}
}
else if(nBase == 16) // Hexadecimal
{
while(isxdigit((unsigned char)*p))
p++;
pEnd = p;
if(pEnd > pBegin + 32) // There can be at most 32 hexadecimal digits in the string.
{
pEnd = pBegin + 32;
p = pEnd;
}
// There can be as many as 32 characters.
for(int i(0); p > pBegin; i++)
{
#if EA_INT128_USE_INT64
const int nPart = (int)((pEnd - p) / 16);
uint64_t c = *(--p);
#else
const int nPart = (int)((pEnd - p) / 8);
uint32_t c = *(--p);
#endif
if(c >= '0' && c <= '9')
c = (c - '0');
else if(c >= 'a' && c <= 'f')
c = 10 + (c - 'a');
else
c = 10 + (c - 'A');
if(c)
{
#if EA_INT128_USE_INT64
c <<= ((i % 16) * 4);
if(nPart == 0)
value.mPart0 |= c;
else if(nPart == 1)
value.mPart1 |= c;
#else
c <<= ((i % 8) * 4);
if(nPart == 0)
value.mPart0 |= c;
else if(nPart == 1)
value.mPart1 |= c;
else if(nPart == 2)
value.mPart2 |= c;
else if(nPart == 3)
value.mPart3 |= c;
#endif
}
}
}
else
{
// EA_ASSERT(false); // For the time being, we handle only the above bases.
}
if(chSign == '-')
value.Negate();
if(ppEnd)
*ppEnd = (char*)pEnd;
return value;
}
///////////////////////////////////////////////////////////////////////////////
// StrToInt128
//
// Same as C runtime strtol function but for uint128_t.
// This is probably the most general and useful of the C atoi family of functions.
//
uint128_t uint128_t::StrToInt128(const wchar_t* pValue, wchar_t** ppEnd, int nBase)
{
// This is simply a copy and paste of the char version of StrToInt128, with minor
// modifications for wchar_t.
uint128_t value((uint32_t)0); // Current value
const wchar_t* p = pValue; // Current position
const wchar_t* pBegin = NULL; // Where the digits start.
const wchar_t* pEnd = NULL; // Where the digits end. One-past the last digit.
wchar_t chSign('+'); // One of either '+' or '-'
// Skip leading whitespace
while((*p > 0) && (*p < 127) && isspace((uint8_t)*p)) // Compare to < 127 because ctype functions will crash for higher values.
++p;
// Check for sign.
if((*p == '-') || (*p == '+'))
chSign = *p++;
// Do checks on 'nBase'.
if((nBase < 0) || (nBase == 1) || (nBase > 36)){
if(ppEnd)
*ppEnd = (wchar_t*)pValue;
return value;
}
else if(nBase == 0){
// Auto detect one of base 2, 8, 10, or 16.
if(*p != '0')
nBase = 10;
else if((p[1] == 'x') || (p[1] == 'X'))
nBase = 16;
else if((p[1] == 'b') || (p[1] == 'B'))
nBase = 2;
else
nBase = 8;
}
if(nBase == 16){
// If there is a leading '0x', then skip past it.
if((*p == '0') && ((p[1] == 'x') || (p[1] == 'X')))
p += 2;
}
else if(nBase == 2){
// If there is a leading '0b', then skip past it.
if((*p == '0') && ((p[1] == 'b') || (p[1] == 'B')))
p += 2;
}
// Save the position where the digits start.
pBegin = p;
if(nBase == 2) // Binary
{
while((*p == '0') || (*p == '1'))
p++;
pEnd = p;
if(pEnd > pBegin + 128) // There can be at most 128 binary digits in the string.
{
pEnd = pBegin + 128;
p = pEnd;
}
for(int i(0); p > pBegin; ++i)
{
--p;
if(*p == '1')
value.SetBit(i, true);
}
}
else if(nBase == 10) // Decimal
{
while((*p > 0) && (*p < 127) && isdigit((uint8_t)*p)) // Compare to < 127 because ctype functions will crash for higher values.
++p;
pEnd = p;
if(pEnd > pBegin + 39) // With base 10, it is not enough to simply check against 39 digits,
{ // as you can have 39 '9's and overflow. But 39 is the most you could have.
pEnd = pBegin + 39;
p = pEnd;
}
uint128_t multiplier((uint32_t)1);
for(int i(0); p > pBegin; ++i)
{
const uint32_t c = *(--p) - (uint32_t)'0';
if(c)
{
// This can be optimized for faster speed by doing the smaller orders
// of ten on value.mPart0 with an int multiplier instead of on value
// and a uint128_t multiplier.
value += (multiplier * c);
}
multiplier *= (uint32_t)10;
}
}
else if(nBase == 16) // Hexadecimal
{
while((*p > 0) && (*p < 127) && isxdigit((uint8_t)*p)) // Compare to < 127 because ctype functions will crash for higher values.
p++;
pEnd = p;
if(pEnd > pBegin + 32) // There can be at most 32 hexadecimal digits in the string.
{
pEnd = pBegin + 32;
p = pEnd;
}
// There can be as many as 32 characters.
for(int i(0); p > pBegin; i++)
{
#if EA_INT128_USE_INT64
const int nPart = (int)((pEnd - p) / 16);
uint64_t c = *(--p);
#else
const int nPart = (int)((pEnd - p) / 8);
uint32_t c = *(--p);
#endif
if(c >= '0' && c <= '9')
c = (c - '0');
else if(c >= 'a' && c <= 'f')
c = 10 + (c - 'a');
else
c = 10 + (c - 'A');
if(c)
{
#if EA_INT128_USE_INT64
c <<= ((i % 16) * 4);
if(nPart == 0)
value.mPart0 |= c;
else if(nPart == 1)
value.mPart1 |= c;
#else
c <<= ((i % 8) * 4);
if(nPart == 0)
value.mPart0 |= c;
else if(nPart == 1)
value.mPart1 |= c;
else if(nPart == 2)
value.mPart2 |= c;
else if(nPart == 3)
value.mPart3 |= c;
#endif
}
}
}
else
{
// EA_ASSERT(false); // For the time being, we handle only the above bases.
}
if(chSign == '-')
value.Negate();
if(ppEnd)
*ppEnd = (wchar_t*)pEnd;
return value;
}
///////////////////////////////////////////////////////////////////////////////
// Int128ToStr
//
// Returned string has a NULL appended to it.
// Upon return, ppEnd points to the terminating NULL.
// Thus, ppEnd - pValue => string length.
//
// bPrefix applies only to base 2 (0b) and base 16 (0x).
//
void uint128_t::Int128ToStr(char* pValue, char** ppEnd, int nBase, LeadingZeroes lz, Prefix prefix) const
{
if(nBase == 2)
{
bool bLeadingZeros = (lz == kLZEnable); // By default leading zeroes are disabled.
bool bPrefix = (prefix == kPrefixEnable); // By default prefix is disabled.
if(bPrefix)
{
*pValue++ = '0';
*pValue++ = 'b';
}
if(IsZero())
{
if(bLeadingZeros)
{
for(int i(0); i < 128; i++)
*pValue++ = '0';
}
else
*pValue++ = '0'; // This is all we need to write.
}
else
{
// Print out the text.
bool bNonZeroFound(false);
for(int i(127); i >= 0; --i)
{
const int bBitIsSet(GetBit(i));
if(bBitIsSet)
bNonZeroFound = true;
if(bLeadingZeros || bNonZeroFound)
*pValue++ = (bBitIsSet ? '1' : '0');
}
}
}
else if(nBase == 10)
{
// To do: Support leading zeroes and prefix for base 10.
uint128_t value(*this);
char* pValueInitial = pValue;
// This part here isn't particularly fast.
const uint128_t ten((uint32_t)10);
while (value >= ten)
{
const uint128_t remainder = (value % ten);
*pValue++ = (char)('0' + remainder.mPart0);
value /= (uint32_t)10;
}
*pValue++ = (char)('0' + value.mPart0);
// Reverse the string.
char* pEnd = pValue - 1;
while(pValueInitial < pEnd)
{
char temp = *pValueInitial;
*pValueInitial = *pEnd;
*pEnd = temp;
++pValueInitial;
--pEnd;
}
}
else if(nBase == 16)
{
bool bLeadingZeros = (lz != kLZDisable); // By default leading zeroes are enabled.
bool bPrefix = (prefix != kPrefixDisable); // By default prefix is enabled.
static const char* const pHexCharTable = "0123456789abcdef";
if(bPrefix)
{
*pValue++ = '0';
*pValue++ = 'x';
}
if(IsZero())
{
if(bLeadingZeros)
{
for(int i(0); i < 32; i++) // 32 is equal to (128 / 16)
*pValue++ = '0';
}
else
*pValue++ = '0'; // This is all we need to write.
}
else
{
// Print out the text.
bool bNonZeroFound(false);
// Work on each part in turn, starting with the high part.
#if EA_INT128_USE_INT64
for(int i(1); i >= 0; --i)
{
const uint64_t* pCurrent;
if(i == 1)
pCurrent = &mPart1;
else
pCurrent = &mPart0;
// Work on each sub-part (4 bits) or the current part (64 bits), starting with the high sub-part.
for(int j(60); j >= 0; j -= 4)
{
const char c = pHexCharTable[(*pCurrent >> j) & 0x0F];
if(c != '0')
bNonZeroFound = true;
if(bLeadingZeros || bNonZeroFound)
*pValue++ = c;
}
}
#else
for(int i(3); i >= 0; --i)
{
const uint32_t* pCurrent;
if(i == 3)
pCurrent = &mPart3;
else if(i == 2)
pCurrent = &mPart2;
else if(i == 1)
pCurrent = &mPart1;
else
pCurrent = &mPart0;
// Work on each sub-part (4 bits) or the current part (32 bits), starting with the high sub-part.
for(int j(28); j >= 0; j -= 4)
{
const char c = pHexCharTable[(*pCurrent >> j) & 0x0F];
if(c != '0')
bNonZeroFound = true;
if(bLeadingZeros || bNonZeroFound)
*pValue++ = c;
}
}
#endif
}
}
else
{
// To do: Implement this in a generic way.
EA_FAIL(); // Base not supported.
}
if(ppEnd)
*ppEnd = pValue;
*pValue++ = 0;
}
void uint128_t::Int128ToStr(wchar_t* pValue, wchar_t** ppEnd, int nBase, LeadingZeroes lz, Prefix prefix) const
{
char str8[130];
char* pEnd = str8;
Int128ToStr(str8, &pEnd, nBase, lz, prefix);
for(char* p = str8; p < pEnd;)
*pValue++ = (wchar_t)(uint8_t)*p++;
if(ppEnd)
*ppEnd = pValue;
*pValue = 0;
}
} // namespace StdC
} // namespace EA
#ifdef _MSC_VER
#pragma warning(pop)
#endif