Files
jeanlemotan 48ab06b1d9 First
2024-07-02 18:10:39 +02:00

37 lines
1.6 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Copyright (c) Electronic Arts Inc. All rights reserved.
///////////////////////////////////////////////////////////////////////////////
#include <EABase/eabase.h>
#if defined(EA_PLATFORM_WIN32) && EA_WINAPI_FAMILY_PARTITION(EA_WINAPI_PARTITION_DESKTOP)
#include "pc/eathread_callstack_win32.cpp"
#elif defined(EA_PLATFORM_MICROSOFT) && defined(EA_PROCESSOR_X86_64)
#include "pc/eathread_callstack_win64.cpp"
#elif defined(EA_PLATFORM_SONY)
#include "kettle/eathread_callstack_kettle.cpp"
#include "kettle/eathread_pthread_stack_info.cpp"
#elif defined(EA_PLATFORM_ANDROID) && defined(EA_PROCESSOR_X86)
#include "x86/eathread_callstack_x86.cpp"
#include "unix/eathread_pthread_stack_info.cpp"
#elif defined(EA_PLATFORM_ANDROID)
#include "libunwind/eathread_callstack_libunwind.cpp"
#include "unix/eathread_pthread_stack_info.cpp"
#elif defined(EA_PLATFORM_APPLE) // OSX, iPhone, iPhone Simulator
#include "apple/eathread_callstack_apple.cpp"
#include "unix/eathread_pthread_stack_info.cpp"
#elif defined(EA_PROCESSOR_ARM)
#include "arm/eathread_callstack_arm.cpp"
#if !defined(EA_PLATFORM_MICROSOFT)
#include "unix/eathread_pthread_stack_info.cpp"
#endif
#elif (defined(EA_PLATFORM_LINUX) || defined(__CYGWIN__)) && (defined(EA_PROCESSOR_X86) || defined(EA_PROCESSOR_X86_64))
#include "x86/eathread_callstack_x86.cpp"
#include "unix/eathread_pthread_stack_info.cpp"
#elif defined(__GNUC__) || defined(EA_COMPILER_CLANG)
#include "unix/eathread_callstack_glibc.cpp"
#include "unix/eathread_pthread_stack_info.cpp"
#else
#include "null/eathread_callstack_null.cpp"
#endif