50 lines
1.2 KiB
C
50 lines
1.2 KiB
C
///////////////////////////////////////////////////////////////////////////////
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// Copyright (c) Electronic Arts Inc. All rights reserved.
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///////////////////////////////////////////////////////////////////////////////
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// We can't override EA_ASSERTS failure callback so we won't be able to test EAAssert in C but at least we can
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// prove it builds our macros correctly
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#include <stdio.h>
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#include <EAAssert/eaassert.h>
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#ifdef _MSC_VER
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#pragma warning(disable: 4127)
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#endif
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int EAMain(int argc, char** argv)
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{
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const char* testMsg = "The quick brown fox jumps over the lazy dog.";
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int nErrorCount = 0;
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int expectToBeSet = 0;
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EA_COMPILETIME_ASSERT(1);
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EA_ASSERT(1);
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EA_UNUSED(testMsg);
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EA_UNUSED(expectToBeSet);
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EA_ASSERT_M(4 == 4, testMsg);
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EA_ASSERT_MESSAGE(4 == 4, testMsg);
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EA_ASSERT_MSG(4 == 4, testMsg);
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EA_ASSERT_FORMATTED(8 == 8, ("The quick brown fox jumps over the %s dog.", "lazy"));
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EA_ASSERT(3 % 8 == 3);
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expectToBeSet = 0;
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if (0)
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EA_ASSERT(0);
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else
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expectToBeSet = 1;
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EA_ASSERT(expectToBeSet == 1);
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EA_PANIC_M(4 == 4, testMsg);
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EA_PANIC_MESSAGE(4 == 4, testMsg);
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EA_PANIC_MSG(4 == 4, testMsg);
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EA_PANIC_FORMATTED(8 == 8, ("The quick brown fox jumps over the %s dog.", "lazy"));
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EA_PANIC(3 % 8 == 3);
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return nErrorCount;
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}
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