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EASTL/test/packages/EAThread/include/eathread/arm/eathread_sync_arm.h
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jeanlemotan 48ab06b1d9 First
2024-07-02 18:10:39 +02:00

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///////////////////////////////////////////////////////////////////////////////
// Copyright (c) Electronic Arts Inc. All rights reserved.
///////////////////////////////////////////////////////////////////////////////
#if defined(EA_PRAGMA_ONCE_SUPPORTED)
#pragma once // Some compilers (e.g. VC++) benefit significantly from using this. We've measured 3-4% build speed improvements in apps as a result.
#endif
/////////////////////////////////////////////////////////////////////////////
// Functionality related to memory and code generation synchronization.
//
// Created by Rob Parolin
/////////////////////////////////////////////////////////////////////////////
#ifndef EATHREAD_ARM_EATHREAD_SYNC_ARM_H
#define EATHREAD_ARM_EATHREAD_SYNC_ARM_H
#include <EABase/eabase.h>
#if defined(EA_COMPILER_CLANG)
#define EA_THREAD_SYNC_IMPLEMENTED
#define EAProcessorPause()
#define EAReadBarrier __sync_synchronize
#define EAWriteBarrier __sync_synchronize
#define EAReadWriteBarrier __sync_synchronize
#define EACompilerMemoryBarrier() __asm__ __volatile__ ("" : : : "memory")
#elif defined(EA_COMPILER_GNUC)
#define EA_THREAD_SYNC_IMPLEMENTED
#define EAProcessorPause()
#if (((__GNUC__ * 100) + __GNUC_MINOR__) >= 401) // GCC 4.1 or later
#define EAReadBarrier __sync_synchronize
#define EAWriteBarrier __sync_synchronize
#define EAReadWriteBarrier __sync_synchronize
#else
#define EAReadBarrier EACompilerMemoryBarrier
#define EAWriteBarrier EACompilerMemoryBarrier
#define EAReadWriteBarrier EACompilerMemoryBarrier
#endif
#define EACompilerMemoryBarrier() __asm__ __volatile__ ("" : : : "memory")
#endif
#endif // EATHREAD_ARM_EATHREAD_SYNC_ARM_H