55 lines
1.7 KiB
C
55 lines
1.7 KiB
C
///////////////////////////////////////////////////////////////////////////////
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// Copyright (c) Electronic Arts Inc. All rights reserved.
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///////////////////////////////////////////////////////////////////////////////
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#if defined(EA_PRAGMA_ONCE_SUPPORTED)
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#pragma once // Some compilers (e.g. VC++) benefit significantly from using this. We've measured 3-4% build speed improvements in apps as a result.
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// Functionality related to memory and code generation synchronization.
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//
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// Created by Rob Parolin
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/////////////////////////////////////////////////////////////////////////////
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#ifndef EATHREAD_ARM_EATHREAD_SYNC_ARM_H
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#define EATHREAD_ARM_EATHREAD_SYNC_ARM_H
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#include <EABase/eabase.h>
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#if defined(EA_COMPILER_CLANG)
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#define EA_THREAD_SYNC_IMPLEMENTED
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#define EAProcessorPause()
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#define EAReadBarrier __sync_synchronize
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#define EAWriteBarrier __sync_synchronize
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#define EAReadWriteBarrier __sync_synchronize
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#define EACompilerMemoryBarrier() __asm__ __volatile__ ("" : : : "memory")
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#elif defined(EA_COMPILER_GNUC)
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#define EA_THREAD_SYNC_IMPLEMENTED
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#define EAProcessorPause()
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#if (((__GNUC__ * 100) + __GNUC_MINOR__) >= 401) // GCC 4.1 or later
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#define EAReadBarrier __sync_synchronize
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#define EAWriteBarrier __sync_synchronize
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#define EAReadWriteBarrier __sync_synchronize
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#else
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#define EAReadBarrier EACompilerMemoryBarrier
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#define EAWriteBarrier EACompilerMemoryBarrier
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#define EAReadWriteBarrier EACompilerMemoryBarrier
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#endif
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#define EACompilerMemoryBarrier() __asm__ __volatile__ ("" : : : "memory")
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#endif
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#endif // EATHREAD_ARM_EATHREAD_SYNC_ARM_H
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