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EASTL/test/packages/EAThread/source/kettle/eathread_pthread_stack_info.cpp
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jeanlemotan 48ab06b1d9 First
2024-07-02 18:10:39 +02:00

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///////////////////////////////////////////////////////////////////////////////
// Copyright (c) Electronic Arts Inc. All rights reserved.
///////////////////////////////////////////////////////////////////////////////
#include <eathread/eathread_callstack.h>
#include <stdlib.h>
namespace EA
{
namespace Thread
{
// With some implementations of pthread_disabled, the stack base is returned by pthread_disabled as NULL if it's the main thread,
// or possibly if it's a thread you created but didn't call pthread_disabled_attr_setstack manually to provide your
// own stack. It's impossible for us to tell here whether will be such a NULL return value, so we just do what
// we can and the user nees to beware that a NULL return value means that the system doesn't provide the
// given information for the current thread. This function returns false and sets pBase and pLimit to NULL in
// the case that the thread base and limit weren't returned by the system or were returned as NULL.
bool GetPthreadStackInfo(void** pBase, void** pLimit)
{
bool returnValue = false;
size_t stackSize;
void* pBaseTemp = NULL;
void* pLimitTemp = NULL;
ScePthreadAttr attr;
scePthreadAttrInit(&attr);
int result = scePthreadAttrGet(scePthreadSelf(), &attr);
if(result == 0) // SCE_OK (=0)
{
result = scePthreadAttrGetstack(&attr, &pLimitTemp, &stackSize);
if((result == 0) && (pLimitTemp != NULL)) // If success...
{
pBaseTemp = (void*)((uintptr_t)pLimitTemp + stackSize); // p is returned by pthread_disabled_attr_getstack as the lowest address in the stack, and not the stack base.
returnValue = true;
}
else
{
pBaseTemp = NULL;
pLimitTemp = NULL;
}
}
scePthreadAttrDestroy(&attr);
if(pBase)
*pBase = pBaseTemp;
if(pLimit)
*pLimit = pLimitTemp;
return returnValue;
}
} // namespace Callstack
} // namespace EA