120 lines
3.1 KiB
C++
120 lines
3.1 KiB
C++
/////////////////////////////////////////////////////////////////////////////
|
|
// Copyright (c) Electronic Arts Inc. All rights reserved.
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
#ifndef GETTYPENAME_H
|
|
#define GETTYPENAME_H
|
|
|
|
|
|
#include <EABase/eabase.h>
|
|
#include <EASTL/type_traits.h>
|
|
#include <EASTL/string.h>
|
|
#include <stdlib.h>
|
|
#include <typeinfo>
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EASTL_LIBSTDCPP_DEMANGLE_AVAILABLE
|
|
//
|
|
// Defined as 0 or 1. The value depends on the compilation environment.
|
|
// Indicates if we can use system-provided abi::__cxa_demangle() at runtime.
|
|
//
|
|
#if !defined(EASTL_LIBSTDCPP_DEMANGLE_AVAILABLE)
|
|
#if (defined(EA_PLATFORM_LINUX) || defined(EA_PLATFORM_APPLE)) && defined(EA_PLATFORM_DESKTOP)
|
|
#define EASTL_LIBSTDCPP_DEMANGLE_AVAILABLE 1
|
|
#else
|
|
#define EASTL_LIBSTDCPP_DEMANGLE_AVAILABLE 0
|
|
#endif
|
|
#endif
|
|
|
|
|
|
#if EASTL_LIBSTDCPP_DEMANGLE_AVAILABLE
|
|
#include <cxxabi.h>
|
|
#elif EA_WINAPI_FAMILY_PARTITION(EA_WINAPI_PARTITION_DESKTOP)
|
|
EA_DISABLE_ALL_VC_WARNINGS();
|
|
#include <Windows.h>
|
|
#include <DbgHelp.h>
|
|
#pragma comment(lib, "dbghelp.lib")
|
|
EA_RESTORE_ALL_VC_WARNINGS();
|
|
#endif
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EASTLTEST_GETTYPENAME_AVAILABLE
|
|
//
|
|
// Defined as 0 or 1. The value depends on the compilation environment.
|
|
// Indicates if we can use system-provided abi::__cxa_demangle() at runtime.
|
|
//
|
|
#if !defined(EASTLTEST_GETTYPENAME_AVAILABLE)
|
|
#if (EASTL_LIBSTDCPP_DEMANGLE_AVAILABLE || EA_WINAPI_FAMILY_PARTITION(EA_WINAPI_PARTITION_DESKTOP)) && (!defined(EA_COMPILER_NO_RTTI) || defined(_MSC_VER)) // VC++ works without RTTI enabled.
|
|
#define EASTLTEST_GETTYPENAME_AVAILABLE 1
|
|
#else
|
|
#define EASTLTEST_GETTYPENAME_AVAILABLE 0
|
|
#endif
|
|
#endif
|
|
|
|
|
|
/// GetTypeName
|
|
///
|
|
/// Returns the type name of a templated type.
|
|
///
|
|
template <typename T>
|
|
eastl::string GetTypeName()
|
|
{
|
|
eastl::string result;
|
|
|
|
#if !defined(EA_COMPILER_NO_RTTI) || defined(_MSC_VER) // VC++ works without RTTI enabled.
|
|
typedef typename eastl::remove_reference<T>::type TR;
|
|
|
|
const char* pName = typeid(TR).name();
|
|
|
|
#if EASTL_LIBSTDCPP_DEMANGLE_AVAILABLE
|
|
const char* pDemangledName = abi::__cxa_demangle(pName, NULL, NULL, NULL);
|
|
|
|
#elif EA_WINAPI_FAMILY_PARTITION(EA_WINAPI_PARTITION_DESKTOP)
|
|
char pDemangledName[1024];
|
|
DWORD count = UnDecorateSymbolName(pName, pDemangledName, (DWORD)EAArrayCount(pDemangledName), UNDNAME_NO_THISTYPE | UNDNAME_NO_ACCESS_SPECIFIERS | UNDNAME_NO_MEMBER_TYPE);
|
|
if(count == 0)
|
|
pDemangledName[0] = 0;
|
|
#else
|
|
const char* pDemangledName = NULL;
|
|
#endif
|
|
|
|
if(pDemangledName && pDemangledName[0])
|
|
result = pDemangledName;
|
|
else
|
|
result = pName;
|
|
|
|
if(eastl::is_const<TR>::value)
|
|
result += " const";
|
|
|
|
if(eastl::is_volatile<TR>::value)
|
|
result += " volatile";
|
|
|
|
if(eastl::is_lvalue_reference<T>::value)
|
|
result += "&";
|
|
else if(eastl::is_rvalue_reference<T>::value)
|
|
result += "&&";
|
|
|
|
if(pDemangledName)
|
|
{
|
|
#if EASTL_LIBSTDCPP_DEMANGLE_AVAILABLE
|
|
free((void*)(pDemangledName));
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
return result;
|
|
}
|
|
|
|
|
|
#endif // Header include guard
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|