This commit is contained in:
jeanlemotan
2024-07-02 18:10:39 +02:00
commit 48ab06b1d9
733 changed files with 321088 additions and 0 deletions
@@ -0,0 +1,829 @@
///////////////////////////////////////////////////////////////////////////////
// Copyright (c) Electronic Arts Inc. All rights reserved.
///////////////////////////////////////////////////////////////////////////////
#include <eathread/eathread.h>
#include <eathread/eathread_futex.h>
#include <eathread/eathread_storage.h>
#include <eathread/eathread_callstack.h>
#include <eathread/eathread_callstack_context.h>
#include <eathread/apple/eathread_callstack_apple.h>
#include <mach/thread_act.h>
#include <stdio.h>
#include <string.h>
#include <pthread.h>
#include <dlfcn.h>
#include <new>
#if EATHREAD_APPLE_GETMODULEINFO_ENABLED
#include <mach-o/dyld_images.h> //dyld_all_image_infos
#include <mach-o/dyld.h> //segment_command(_64)
#include <mach/task.h> //task_info
#if defined(EA_PLATFORM_IPHONE)
//On iPhone, this gets pulled in dynamically through libproc.dylib
extern "C" int proc_regionfilename(int pid, uint64_t address, void * buffer, uint32_t buffersize);
#else
#include <libproc.h> //proc_regionfilename
#endif
#endif
#if defined(__LP64__)
typedef struct mach_header_64 MachHeader;
typedef struct segment_command_64 SegmentCommand;
typedef struct section_64 Section;
#define kLCSegment LC_SEGMENT_64
#else
typedef struct mach_header MachHeader;
typedef struct segment_command SegmentCommand;
typedef struct section Section;
#define kLCSegment LC_SEGMENT
#endif
#if EACALLSTACK_GLIBC_BACKTRACE_AVAILABLE
#include <signal.h>
#include <execinfo.h>
#endif
namespace EA
{
namespace Thread
{
///////////////////////////////////////////////////////////////////////////////
// gModuleInfoApple
//
// We keep a cached array of the module info. It's possible that the module
// info could change at runtime, though for our purposes the changes don't
// usually matter. Nevertheless that's a limitation of this scheme and we
// may need to do something about it in the future.
// This global array is freed in ShutdownCallstack.
// Currently this array is stored per-DLL when EAThread is built as a DLL.
//
static ModuleInfoApple* gModuleInfoAppleArray = NULL;
static size_t gModuleInfoAppleArrayCount = 0;
static Futex* gCallstackFutex = NULL;
///////////////////////////////////////////////////////////////////////////////
// ReallocModuleInfoApple
//
// This is not a fully generic Realloc function. It currently reallocs only
// to a greater size or to zero, which is fine for our purposes. The caller
// of this function needs to be aware that the Realloc may fail and should
// use gModuleInfoAppleArrayCount as the array count and not the value passed
// to this function.
//
static ModuleInfoApple* ReallocModuleInfoApple(size_t newCount)
{
if(gCallstackFutex)
gCallstackFutex->Lock();
EA::Thread::Allocator* pAllocator = EA::Thread::GetAllocator();
EAT_ASSERT_MSG(pAllocator != NULL, "EA::Thread::SetAllocator needs to be called on app startup.");
if(pAllocator)
{
if(newCount > gModuleInfoAppleArrayCount) // If increasing in size...
{
size_t allocSize = sizeof(ModuleInfoApple) * newCount;
void* allocMemory = pAllocator->Alloc(allocSize);
if(allocMemory)
{
ModuleInfoApple* pNew = new(allocMemory) ModuleInfoApple[newCount]; // Placement new always succeeds.
if(gModuleInfoAppleArray && gModuleInfoAppleArray)
{
// gModuleInfoAppleArrayCount is guaranteed to be < newCount for this memcpy.
memcpy(pNew, gModuleInfoAppleArray, sizeof(ModuleInfoApple) * gModuleInfoAppleArrayCount);
pAllocator->Free(gModuleInfoAppleArray);
}
gModuleInfoAppleArray = pNew;
gModuleInfoAppleArrayCount = newCount;
}
// Else fall through and use the existing gModuleInfoAppleArray.
}
else if(newCount == 0) // If freeing...
{
if(gModuleInfoAppleArray)
{
pAllocator->Free(gModuleInfoAppleArray);
gModuleInfoAppleArray = NULL;
gModuleInfoAppleArrayCount = 0;
}
}
// Else we do nothing for the case of requesting a newCount < gModuleInfoAppleArrayCount.
}
if(gCallstackFutex)
gCallstackFutex->Unlock();
return gModuleInfoAppleArray; // gModuleInfoAppleArrayCount indicates the capacity of this array.
}
#if EATHREAD_APPLE_GETMODULEINFO_ENABLED
// This fills a moduleInfoApple object with the information from all of the segments listed in the given mach_header's segments, starting at the given currentSegmentPos. It also puts the pModulePath info the moduleInfoApple object, which is then push_back on the given array.
//
// The results are appended to pModuleInfoAppleArray up to its capacity
// pTypeFilter is used to filter out segment types
// pModulePath is the path corresponding to the given pMachHeader. It is assumed it is NullTerminated
// currentSegmentPos is the starting segment we are iterating over
// pMachHeader is the mach_header with all the segment information
void CreateModuleInfoApple(ModuleInfoApple* pModuleInfoAppleArray, size_t arrayCapacity, size_t& requiredArraySize, size_t& arraySize,
const char* pTypeFilter, const char* pModulePath, uintptr_t currentSegmentPos, const MachHeader* pMachHeader, intptr_t offset)
{
for(uint32_t i = 0; i < pMachHeader->ncmds; i++) // Look at each command, paying attention to LC_SEGMENT/LC_SEGMENT_64 (segment_command) commands.
{
const SegmentCommand* pSegmentCommand = reinterpret_cast<const SegmentCommand*>(currentSegmentPos); // This won't actually be a segment_command unless the type is kLCSegment
if(pSegmentCommand != NULL && pSegmentCommand->cmd == kLCSegment) // If this really is a segment_command... (otherwise it is some other kind of command)
{
const size_t segnameBufferLen = sizeof(pSegmentCommand->segname) + 1;
char segnameBuffer[segnameBufferLen];
memcpy(segnameBuffer, pSegmentCommand->segname, sizeof(pSegmentCommand->segname));
segnameBuffer[segnameBufferLen-1] = '\0'; // Incase segname was not 0-terminated
if(!pTypeFilter || strncmp(segnameBuffer, pTypeFilter, sizeof(segnameBuffer)))
{
requiredArraySize++;
if (arraySize < arrayCapacity)
{
ModuleInfoApple& info = pModuleInfoAppleArray[arraySize++];
uint64_t uOffset = (uint64_t)offset;
info.mBaseAddress = (uint64_t)(pSegmentCommand->vmaddr + uOffset);
// info.mModuleHandle = reinterpret_cast<ModuleHandle>((uintptr_t)info.mBaseAddress);
info.mSize = (uint64_t)pSegmentCommand->vmsize;
// Copy modulePath to info.mPath.
strlcpy(info.mPath, pModulePath, EAArrayCount(info.mPath));
// Get the beginning of the file name within modulePath and copy the file name to info.mName.
const char* pDirSeparator = strrchr(pModulePath, '/');
if(pDirSeparator)
pDirSeparator++;
else
pDirSeparator = pModulePath;
strlcpy(info.mName, pDirSeparator, EAArrayCount(info.mName));
info.mPermissions[0] = (pSegmentCommand->initprot & VM_PROT_READ) ? 'r' : '-';
info.mPermissions[1] = (pSegmentCommand->initprot & VM_PROT_WRITE) ? 'w' : '-';
info.mPermissions[2] = (pSegmentCommand->initprot & VM_PROT_EXECUTE) ? 'x' : '-';
info.mPermissions[3] = '/';
info.mPermissions[4] = (pSegmentCommand->maxprot & VM_PROT_READ) ? 'r' : '-';
info.mPermissions[5] = (pSegmentCommand->maxprot & VM_PROT_WRITE) ? 'w' : '-';
info.mPermissions[6] = (pSegmentCommand->maxprot & VM_PROT_EXECUTE) ? 'x' : '-';
info.mPermissions[7] = '\0';
strlcpy(info.mType,pSegmentCommand->segname,EAArrayCount(info.mType));
//**********************************************************************************
//For Debugging Purposes
//__TEXT 0000000100000000-0000000100001000 [ 4K] r-x/rwx SM=COW /Build/Products/Debug/TestProject.app/Contents/MacOS/TestProject
//printf("%20s %llx-%llx %s %s\n", segnameBuffer, (unsigned long long)info.mBaseAddress, (unsigned long long)(info.mBaseAddress + pSegmentCommand->vmsize), info.mPermissions, pModulePath);
//**********************************************************************************/
}
}
}
currentSegmentPos += pSegmentCommand->cmdsize;
}
}
#endif // EATHREAD_APPLE_GETMODULEINFO_ENABLED
#if EATHREAD_APPLE_GETMODULEINFO_ENABLED
// GetModuleInfoApple
//
// This function exists for the purpose of being a central module/VM map info collecting function,
// used by a couple functions within EACallstack.
//
// We used to use vmmap and parse the output
// https://developer.apple.com/library/mac/documentation/Darwin/Reference/ManPages/man1/vmmap.1.html
// But starting ~osx 10.9 vmmap can not be called due to new security restrictions
//
// I tried using ::mach_vm_region, but I was unable to find the type of the segments (__TEXT, etc.)
// and system libraries addresses were given, but their name/modulePath was not.
// ::mach_vm_region_recurse did not solve this problem either.
//
// Replaced _dyld_get_all_image_infos() call with task_info() call as the old call is no longer available
// with osx 10.13 (High Sierra).
size_t GetModuleInfoApple(ModuleInfoApple* pModuleInfoAppleArray, size_t arrayCapacity,
const char* pTypeFilter, bool bEnableCache)
{
// The following is present to handle the case that the user forgot to call EA::Thread::InitCallstack().
// We don't match this with a ShutdownCallstack, and so the user might see memory leaks in that case.
// The user should call EA::Thread::InitCallstack on app startup and EA::Thread::ShutdownCallstack on
// app shutdown, at least if the user wants to use this function.
if(!gCallstackFutex)
InitCallstack();
size_t requiredArraySize = 0;
size_t arraySize = 0;
if(bEnableCache)
{
if(gCallstackFutex)
gCallstackFutex->Lock();
if(gModuleInfoAppleArrayCount == 0) // If nothing is cached...
{
// Call ourselves recursively, for the sole purpose of getting the required size and filling the cache.
// We call GetModuleInfoApple with a NULL filter (get all results). This may result in a required size that's
// greater than the size needed for the user's possibly supplied filter. Thus we have a variable here
// called maxRequiredArraySize.
const size_t maxRequiredArraySize = GetModuleInfoApple(NULL, 0, NULL, false);
ReallocModuleInfoApple(maxRequiredArraySize); // If the realloc fails, the code below deals with it safely.
// Call ourselves recursively, for the purpose of filling in the cache.
GetModuleInfoApple(gModuleInfoAppleArray, gModuleInfoAppleArrayCount, NULL, false);
}
// Copy our cache to the user's supplied array, while applying the filter and updating requiredArraySize.
for(size_t i = 0, iEnd = gModuleInfoAppleArrayCount; i != iEnd; i++)
{
const ModuleInfoApple& mia = gModuleInfoAppleArray[i];
if(!pTypeFilter || strstr(mia.mType, pTypeFilter)) // If the filter matches...
{
requiredArraySize++;
if(arraySize < arrayCapacity) // If there is room in the user-supplied array...
{
ModuleInfoApple& miaUser = pModuleInfoAppleArray[arraySize++];
memcpy(&miaUser, &mia, sizeof(ModuleInfoApple));
}
}
}
if(gCallstackFutex)
gCallstackFutex->Unlock();
}
else
{
struct task_dyld_info t_info;
uint32_t t_info_count = TASK_DYLD_INFO_COUNT;
kern_return_t kr = task_info(mach_task_self(), TASK_DYLD_INFO, (task_info_t)&t_info, &t_info_count);
if (kr != KERN_SUCCESS)
{
EAT_ASSERT_FORMATTED(false, "GetModuleInfoApple: task_info() returned %d", kr);
return 0;
}
const struct dyld_all_image_infos* pAllImageInfos = (const struct dyld_all_image_infos *)t_info.all_image_info_addr;
for(uint32_t i = 0; i < pAllImageInfos->infoArrayCount; i++)
{
const char* pModulePath = pAllImageInfos->infoArray[i].imageFilePath;
if(pModulePath != NULL && strncmp(pModulePath, "", PATH_MAX) != 0)
{
uintptr_t currentSegmentPos = (uintptr_t)pAllImageInfos->infoArray[i].imageLoadAddress;
const MachHeader* pMachHeader = reinterpret_cast<const MachHeader*>(currentSegmentPos);
EAT_ASSERT(pMachHeader != NULL);
currentSegmentPos += sizeof(*pMachHeader);
// The system library addresses we obtain are the linker address.
// So we need to get the get the dynamic loading offset
// The offset is also stored in pAllImageInfos->sharedCacheSlide, but there is no way
// to know whether or not it should get used on each image. (dyld and our executable images do not slide)
// http://lists.apple.com/archives/darwin-kernel/2012/Apr/msg00012.html
intptr_t offset = _dyld_get_image_vmaddr_slide(i);
CreateModuleInfoApple(pModuleInfoAppleArray, arrayCapacity, requiredArraySize, arraySize,
pTypeFilter, pModulePath, currentSegmentPos, pMachHeader, offset);
}
}
// Iterating on dyld_all_image_infos->infoArray[] does not give us entries for /usr/lib/dyld.
// We use the mach_header to get /usr/lib/dyld
const MachHeader* pMachHeader = (const MachHeader*)pAllImageInfos->dyldImageLoadAddress;
uintptr_t currentSegmentPos = (uintptr_t)pMachHeader + sizeof(*pMachHeader);
char modulePath[PATH_MAX] = "";
pid_t pid = getpid();
int filenameLen = proc_regionfilename((int)pid,currentSegmentPos,modulePath,(uint32_t)sizeof(modulePath));
EAT_ASSERT(filenameLen > 0 && modulePath != NULL && strncmp(modulePath,"",sizeof(modulePath)) != 0);
if(filenameLen > 0)
{
CreateModuleInfoApple(pModuleInfoAppleArray, arrayCapacity, requiredArraySize, arraySize,
pTypeFilter, modulePath, currentSegmentPos, pMachHeader, 0); // offset is 0 because dyld is already loaded
}
// Use this to compare results
// printf("vmmap -w %lld", (int64_t)pid);
}
return requiredArraySize;
}
#endif // EATHREAD_APPLE_GETMODULEINFO_ENABLED
///////////////////////////////////////////////////////////////////////////////
// GetInstructionPointer
//
EATHREADLIB_API void GetInstructionPointer(void*& pInstruction)
{
pInstruction = __builtin_return_address(0); // Works for all Apple platforms and compilers (gcc and clang).
}
///////////////////////////////////////////////////////////////////////////////
// InitCallstack
//
EATHREADLIB_API void InitCallstack()
{
EA::Thread::Allocator* pAllocator = EA::Thread::GetAllocator();
EAT_ASSERT_MSG(pAllocator != NULL, "EA::Thread::SetAllocator needs to be called on app startup.");
if(pAllocator)
gCallstackFutex = new(pAllocator->Alloc(sizeof(Futex))) Futex;
}
///////////////////////////////////////////////////////////////////////////////
// ShutdownCallstack
//
EATHREADLIB_API void ShutdownCallstack()
{
EA::Thread::Allocator* pAllocator = EA::Thread::GetAllocator();
EAT_ASSERT_MSG(pAllocator != NULL, "EAThread requires an allocator to be available between InitCallstack and ShutdownCallstack.");
if(pAllocator)
{
if(gModuleInfoAppleArray)
ReallocModuleInfoApple(0);
if(gCallstackFutex)
{
pAllocator->Free(gCallstackFutex);
gCallstackFutex = NULL;
}
}
}
///////////////////////////////////////////////////////////////////////////////
// GetCallstack
//
// Capture up to nReturnAddressArrayCapacity elements of the call stack,
// or the whole callstack, whichever is smaller.
//
// ARM
// Apple defines a different ABI than the ARM eabi used by Linux and the ABI used
// by Microsoft. It implements a predictable stack frame system using r7 as the
// frame pointer. Documentation:
// http://developer.apple.com/library/ios/#documentation/Xcode/Conceptual/iPhoneOSABIReference/Articles/ARMv6FunctionCallingConventions.html
//
// Basically, Apple uses r7 as a frame pointer. So for any function you are
// executing, r7 + 4 is the LR passed to us by the caller and is the PC of
// the parent. And r7 + 0 is a pointer to the parent's r7.
// x86/x64
// The ABI is similar except using the different registers from the different CPU.
//
EATHREADLIB_API size_t GetCallstack(void* pReturnAddressArray[], size_t nReturnAddressArrayCapacity, const CallstackContext* pContext)
{
#if defined(EA_DEBUG)
memset(pReturnAddressArray, 0, nReturnAddressArrayCapacity * sizeof(void*));
#endif
#if defined(EA_PROCESSOR_ARM) || defined(EA_PROCESSOR_X86) || defined(EA_PROCESSOR_X86_64)
struct StackFrame {
StackFrame* mpParentStackFrame;
void* mpReturnPC;
};
StackFrame* pStackFrame;
void* pInstruction;
size_t index = 0;
if(pContext)
{
#if defined(EA_PROCESSOR_ARM32)
pStackFrame = (StackFrame*)pContext->mFP;
pInstruction = (void*) pContext->mPC;
#define FrameIsAligned(pStackFrame) ((((uintptr_t)pStackFrame) & 0x1) == 0)
#elif defined(EA_PROCESSOR_ARM64)
pStackFrame = (StackFrame*)pContext->mFP;
pInstruction = (void*) pContext->mPC;
#define FrameIsAligned(pStackFrame) ((((uintptr_t)pStackFrame) & 0xf) == 0)
#elif defined(EA_PROCESSOR_X86_64)
pStackFrame = (StackFrame*)pContext->mRBP;
pInstruction = (void*) pContext->mRIP;
#define FrameIsAligned(pStackFrame) ((((uintptr_t)pStackFrame) & 0xf) == 0)
#elif defined(EA_PROCESSOR_X86)
pStackFrame = (StackFrame*)pContext->mEBP;
pInstruction = (void*) pContext->mEIP;
#define FrameIsAligned(pStackFrame) ((((uintptr_t)pStackFrame) & 0xf) == 8)
#endif
// Write the instruction to pReturnAddressArray. In this case we have this thread
// reading the callstack from another thread.
if(index < nReturnAddressArrayCapacity)
pReturnAddressArray[index++] = pInstruction;
}
else // Else get the current values...
{
pStackFrame = (StackFrame*)__builtin_frame_address(0);
GetInstructionPointer(pInstruction); // Intentionally don't call EAGetInstructionPointer, because it won't set the Thumb bit if this is Thumb code.
// Don't write pInstruction to pReturnAddressArray, as pInstruction refers to the code in *this* function, whereas we want to start with caller's call frame.
}
// We can do some range validation if we have a pthread id.
StackFrame* pStackBase;
StackFrame* pStackLimit;
const bool bThreadIsCurrent = (pContext == NULL); // To do: allow this to also tell if the thread is current for the case that pContext is non-NULL. We can do that by reading the current frame address and walking it backwards a few times and seeing if any value matches pStackFrame.
if(bThreadIsCurrent)
{
pthread_t pthread = pthread_self(); // This makes the assumption that the current thread is a pthread and not just a kernel thread.
pStackBase = reinterpret_cast<StackFrame*>(pthread_get_stackaddr_np(pthread));
pStackLimit = pStackBase - (pthread_get_stacksize_np(pthread) / sizeof(StackFrame));
}
else
{ // Make a conservative guess.
pStackBase = pStackFrame + ((1024 * 1024) / sizeof(StackFrame));
pStackLimit = pStackFrame - ((1024 * 1024) / sizeof(StackFrame));
}
// To consider: Do some validation of the PC. We can validate it by making sure it's with 20 MB
// of our PC and also verify that the instruction before it (be it Thumb or ARM) is a BL or BLX
// function call instruction (in the case of EA_PROCESSOR_ARM).
// To consider: Verify that each successive pStackFrame is at a higher address than the last,
// as otherwise the data must be corrupt.
if((index < nReturnAddressArrayCapacity) && pStackFrame && FrameIsAligned(pStackFrame))
{
pReturnAddressArray[index++] = pStackFrame->mpReturnPC; // Should happen to be equal to pContext->mLR.
while(pStackFrame && pStackFrame->mpReturnPC && (index < nReturnAddressArrayCapacity))
{
pStackFrame = pStackFrame->mpParentStackFrame;
if(pStackFrame && FrameIsAligned(pStackFrame) && pStackFrame->mpReturnPC && (pStackFrame < pStackBase) && (pStackFrame > pStackLimit))
pReturnAddressArray[index++] = pStackFrame->mpReturnPC;
else
break;
}
}
return index;
#elif EACALLSTACK_GLIBC_BACKTRACE_AVAILABLE // Mac OS X with GlibC
// One way to get the callstack of another thread, via signal handling:
// https://github.com/albertz/openlierox/blob/0.59/src/common/Debug_GetCallstack.cpp
size_t count = 0;
// The pContext option is not currently supported.
if(pContext == NULL) // To do: || pContext refers to this thread.
{
count = (size_t)backtrace(pReturnAddressArray, (int)nReturnAddressArrayCapacity);
if(count > 0)
{
--count; // Remove the first entry, because it refers to this function and by design we don't include this function.
memmove(pReturnAddressArray, pReturnAddressArray + 1, count * sizeof(void*));
}
}
// else fall through to code that manually reads stack frames?
return count;
#else
EA_UNUSED(pReturnAddressArray);
EA_UNUSED(nReturnAddressArrayCapacity);
EA_UNUSED(pContext);
return 0;
#endif
}
///////////////////////////////////////////////////////////////////////////////
// GetCallstackContext
//
// Convert a full Context to a CallstackContext (subset of context).
//
EATHREADLIB_API void GetCallstackContext(CallstackContext& context, const Context* pContext)
{
#if defined(EA_PROCESSOR_X86_64)
context.mRIP = pContext->Rip;
context.mRSP = pContext->Rsp;
context.mRBP = pContext->Rbp;
#elif defined(EA_PROCESSOR_X86)
context.mEIP = pContext->Eip;
context.mESP = pContext->Esp;
context.mEBP = pContext->Ebp;
#elif defined(EA_PROCESSOR_ARM32)
context.mFP = pContext->mGpr[7]; // Apple uses R7 for the frame pointer in both ARM and Thumb CPU modes.
context.mSP = pContext->mGpr[13];
context.mLR = pContext->mGpr[14];
context.mPC = pContext->mGpr[15];
#elif defined(EA_PROCESSOR_ARM64)
context.mFP = pContext->mGpr[29];
context.mSP = pContext->mGpr[31];
context.mLR = pContext->mGpr[30];
context.mPC = pContext->mPC;
#else
EAT_FAIL_MSG("Platform unsupported");
#endif
}
///////////////////////////////////////////////////////////////////////////////
// GetModuleFromAddress
//
// Returns the required strlen of pModuleName.
//
EATHREADLIB_API size_t GetModuleFromAddress(const void* pCodeAddress, char* pModuleName, size_t moduleNameCapacity)
{
if(moduleNameCapacity > 0)
pModuleName[0] = 0;
#if EATHREAD_APPLE_GETMODULEINFO_ENABLED
Dl_info dlInfo; memset(&dlInfo, 0, sizeof(dlInfo)); // Just memset because dladdr sometimes leaves dli_fname untouched.
int result = dladdr(pCodeAddress, &dlInfo);
if((result != 0) && dlInfo.dli_fname) // It seems that usually this fails.
return strlcpy(pModuleName, dlInfo.dli_fname, moduleNameCapacity);
// To do: Make this be dynamically resized as needed.
const size_t kCapacity = 64;
ModuleInfoApple moduleInfoAppleArray[kCapacity];
size_t requiredCapacity = GetModuleInfoApple(moduleInfoAppleArray, kCapacity, "__TEXT", true); // To consider: Make this true (use cache) configurable.
uint64_t codeAddress = (uint64_t)(uintptr_t)pCodeAddress;
if(requiredCapacity > kCapacity)
requiredCapacity = kCapacity;
for(size_t i = 0; i < requiredCapacity; i++)
{
const ModuleInfoApple& miaUser = moduleInfoAppleArray[i];
if((miaUser.mBaseAddress < codeAddress) && (codeAddress < (miaUser.mBaseAddress + miaUser.mSize)))
return strlcpy(pModuleName, miaUser.mPath, moduleNameCapacity);
}
#endif
return 0;
}
///////////////////////////////////////////////////////////////////////////////
// GetModuleHandleFromAddress
//
EATHREADLIB_API ModuleHandle GetModuleHandleFromAddress(const void* pCodeAddress)
{
#if EATHREAD_APPLE_GETMODULEINFO_ENABLED
Dl_info dlInfo; memset(&dlInfo, 0, sizeof(dlInfo)); // Just memset because dladdr sometimes leaves fields untouched.
int result = dladdr(pCodeAddress, &dlInfo);
if(result != 0)
return dlInfo.dli_fbase; // Is the object load base the same as the module handle?
// Try using GetModuleInfoApple to get the information.
// To do: Make this be dynamically resized as needed.
const size_t kCapacity = 256;
ModuleInfoApple moduleInfoAppleArray[kCapacity];
size_t requiredCapacity = GetModuleInfoApple(moduleInfoAppleArray, kCapacity, "__TEXT", true); // To consider: Make this true (use cache) configurable.
uint64_t codeAddress = (uint64_t)(uintptr_t)pCodeAddress;
if(requiredCapacity > kCapacity)
requiredCapacity = kCapacity;
for(size_t i = 0; i < requiredCapacity; i++)
{
ModuleInfoApple& miaUser = moduleInfoAppleArray[i];
if((miaUser.mBaseAddress < codeAddress) && (codeAddress < (miaUser.mBaseAddress + miaUser.mSize)))
return (ModuleHandle)miaUser.mBaseAddress;
}
#endif
return 0;
}
///////////////////////////////////////////////////////////////////////////////
// GetCallstackContext
//
EATHREADLIB_API bool GetCallstackContext(CallstackContext& context, intptr_t threadId)
{
// For Apple pthread_t is typedef'd to an internally defined _opaque_pthread_t*.
bool threadIsSelf = (threadId == (intptr_t)EA::Thread::kThreadIdInvalid) || // Due to a specification mistake, this function
(threadId == (intptr_t)EA::Thread::kThreadIdCurrent) || // accepts kThreadInvalid to mean current.
(threadId == (intptr_t)pthread_self());
if(threadIsSelf)
{
bool result = true;
context.mStackBase = (uintptr_t)GetStackBase();
context.mStackLimit = (uintptr_t)GetStackLimit();
#if defined(EA_PROCESSOR_ARM32)
void* p;
EAGetInstructionPointer(p);
context.mPC = (uint32_t)p;
context.mFP = (uint32_t)__builtin_frame_address(0); // This data isn't exactly right. We want to return the registers as they
context.mSP = (uint32_t)__builtin_frame_address(0); // are for the caller, not for us. Without doing that we end up reporting
context.mLR = (uint32_t)__builtin_return_address(0); // an extra frame (this one) on the top of callstacks.
#elif defined(EA_PROCESSOR_ARM64)
void* p;
EAGetInstructionPointer(p);
context.mPC = (uint64_t)p;
context.mFP = (uint64_t)__builtin_frame_address(0);
context.mSP = (uint64_t)__builtin_frame_address(0);
context.mLR = (uint64_t)__builtin_return_address(0);
#elif defined(EA_PROCESSOR_X86_64)
context.mRIP = (uint64_t)__builtin_return_address(0);
context.mRSP = 0;
context.mRBP = (uint64_t)__builtin_frame_address(1);
#elif defined(EA_PROCESSOR_X86)
context.mEIP = (uint32_t)__builtin_return_address(0);
context.mESP = 0;
context.mEBP = (uint32_t)__builtin_frame_address(1);
#else
// platform not supported
result = false;
#endif
return result;
}
else
{
// Pause the thread, get its state, unpause it.
//
// Question: Is it truly necessary to suspend a thread in Apple platforms in order to read
// their state? It is usually so for other platforms doing the same kind of thing.
//
// Question: Is it dangerous to suspend an arbitrary thread? Often such a thing is dangerous
// because that other thread might for example have some kernel mutex locked that we need.
// We'll have to see, as it's a great benefit for us to be able to read callstack contexts.
// Another solution would be to inject a signal handler into the thread and signal it and
// have the handler read context information, if that can be useful. There's example code
// on the Internet for that.
// Some documentation:
// http://www.linuxselfhelp.com/gnu/machinfo/html_chapter/mach_7.html
mach_port_t thread = pthread_mach_thread_np((pthread_t)threadId); // Convert pthread_t to kernel thread id.
kern_return_t result = thread_suspend(thread);
if(result == KERN_SUCCESS)
{
#if defined(EA_PROCESSOR_ARM32)
arm_thread_state_t threadState; memset(&threadState, 0, sizeof(threadState));
mach_msg_type_number_t stateCount = MACHINE_THREAD_STATE_COUNT;
result = thread_get_state(thread, MACHINE_THREAD_STATE, (natural_t*)(uintptr_t)&threadState, &stateCount);
context.mFP = threadState.__r[7]; // Apple uses R7 for the frame pointer in both ARM and Thumb CPU modes.
context.mPC = threadState.__pc;
context.mSP = threadState.__sp;
context.mLR = threadState.__lr;
#elif defined(EA_PROCESSOR_ARM64)
__darwin_arm_thread_state64 threadState; memset(&threadState, 0, sizeof(threadState));
mach_msg_type_number_t stateCount = MACHINE_THREAD_STATE_COUNT;
result = thread_get_state(thread, MACHINE_THREAD_STATE, (natural_t*)(uintptr_t)&threadState, &stateCount);
context.mFP = threadState.__fp;
context.mPC = threadState.__pc;
context.mSP = threadState.__sp;
context.mLR = threadState.__lr;
#elif defined(EA_PROCESSOR_X86_64)
// Note: This is yielding gibberish data for me, despite everything seemingly being done correctly.
x86_thread_state_t threadState; memset(&threadState, 0, sizeof(threadState));
mach_msg_type_number_t stateCount = MACHINE_THREAD_STATE_COUNT;
result = thread_get_state(thread, MACHINE_THREAD_STATE, (natural_t*)(uintptr_t)&threadState, &stateCount);
context.mRIP = threadState.uts.ts64.__rip;
context.mRSP = threadState.uts.ts64.__rsp;
context.mRBP = threadState.uts.ts64.__rbp;
#elif defined(EA_PROCESSOR_X86)
// Note: This is yielding gibberish data for me, despite everything seemingly being done correctly.
x86_thread_state_t threadState; memset(&threadState, 0, sizeof(threadState));
mach_msg_type_number_t stateCount = MACHINE_THREAD_STATE_COUNT;
result = thread_get_state(thread, MACHINE_THREAD_STATE, (natural_t*)(uintptr_t)&threadState, &stateCount);
context.mEIP = threadState.uts.ts32.__eip;
context.mESP = threadState.uts.ts32.__esp;
context.mEBP = threadState.uts.ts32.__ebp;
#endif
thread_resume(thread);
return (result == KERN_SUCCESS);
}
}
// Not currently implemented for the given platform.
memset(&context, 0, sizeof(context));
return false;
}
///////////////////////////////////////////////////////////////////////////////
// GetCallstackContextSysThreadId
//
EATHREADLIB_API bool GetCallstackContextSysThreadId(CallstackContext& context, intptr_t sysThreadId)
{
pthread_t pthread = pthread_from_mach_thread_np((mach_port_t)sysThreadId);
return GetCallstackContext(context, (intptr_t)pthread);
}
// To do: Remove the usage of sStackBase for the platforms that it's not needed,
// as can be seen from the logic below. For example Mac OSX probably doesn't need it.
static EA::Thread::ThreadLocalStorage sStackBase;
///////////////////////////////////////////////////////////////////////////////
// SetStackBase
//
EATHREADLIB_API void SetStackBase(void* pStackBase)
{
if(pStackBase)
sStackBase.SetValue(pStackBase);
else
{
pStackBase = __builtin_frame_address(0);
if(pStackBase)
SetStackBase(pStackBase);
// Else failure; do nothing.
}
}
///////////////////////////////////////////////////////////////////////////////
// GetStackBase
//
EATHREADLIB_API void* GetStackBase()
{
#if defined(EA_PLATFORM_UNIX) || defined(EA_PLATFORM_APPLE)
void* pBase;
if(GetPthreadStackInfo(&pBase, NULL))
return pBase;
#endif
// Else we require the user to have set this previously, usually via a call
// to SetStackBase() in the start function of this currently executing
// thread (or main for the main thread).
return sStackBase.GetValue();
}
///////////////////////////////////////////////////////////////////////////////
// GetStackLimit
//
EATHREADLIB_API void* GetStackLimit()
{
#if defined(EA_PLATFORM_UNIX) || defined(EA_PLATFORM_APPLE)
void* pLimit;
if(GetPthreadStackInfo(NULL, &pLimit))
return pLimit;
#endif
// If this fails then we might have an issue where you are using GCC but not
// using the GCC standard library glibc. Or maybe glibc doesn't support
// __builtin_frame_address on this platform. Or maybe you aren't using GCC but
// rather a compiler that masquerades as GCC (common situation).
void* pStack = __builtin_frame_address(0);
return (void*)((uintptr_t)pStack & ~4095); // Round down to nearest page.
}
} // namespace Thread
} // namespace EA