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///////////////////////////////////////////////////////////////////////////////
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// Copyright (c) Electronic Arts Inc. All rights reserved.
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///////////////////////////////////////////////////////////////////////////////
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#include <eathread/eathread_callstack.h>
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#include <stdlib.h>
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namespace EA
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{
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namespace Thread
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{
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// With some implementations of pthread_disabled, the stack base is returned by pthread_disabled as NULL if it's the main thread,
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// or possibly if it's a thread you created but didn't call pthread_disabled_attr_setstack manually to provide your
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// own stack. It's impossible for us to tell here whether will be such a NULL return value, so we just do what
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// we can and the user nees to beware that a NULL return value means that the system doesn't provide the
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// given information for the current thread. This function returns false and sets pBase and pLimit to NULL in
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// the case that the thread base and limit weren't returned by the system or were returned as NULL.
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bool GetPthreadStackInfo(void** pBase, void** pLimit)
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{
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bool returnValue = false;
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size_t stackSize;
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void* pBaseTemp = NULL;
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void* pLimitTemp = NULL;
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ScePthreadAttr attr;
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scePthreadAttrInit(&attr);
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int result = scePthreadAttrGet(scePthreadSelf(), &attr);
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if(result == 0) // SCE_OK (=0)
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{
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result = scePthreadAttrGetstack(&attr, &pLimitTemp, &stackSize);
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if((result == 0) && (pLimitTemp != NULL)) // If success...
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{
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pBaseTemp = (void*)((uintptr_t)pLimitTemp + stackSize); // p is returned by pthread_disabled_attr_getstack as the lowest address in the stack, and not the stack base.
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returnValue = true;
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}
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else
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{
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pBaseTemp = NULL;
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pLimitTemp = NULL;
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}
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}
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scePthreadAttrDestroy(&attr);
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if(pBase)
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*pBase = pBaseTemp;
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if(pLimit)
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*pLimit = pLimitTemp;
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return returnValue;
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}
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} // namespace Callstack
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} // namespace EA
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