604 lines
21 KiB
C++
604 lines
21 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Copyright (c) Electronic Arts Inc. All rights reserved.
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///////////////////////////////////////////////////////////////////////////////
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#include <EABase/eabase.h>
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#include <EAAssert/eaassert.h>
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#include <EAMain/internal/EAMainChannels.h>
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#if defined(EA_PLATFORM_IPHONE)
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#define EAMAIN_HAS_NETWORK_CHANNEL 1
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#define EAMAIN_FREOPEN_SUPPORTED 1
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#endif
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#if defined(EA_PLATFORM_WINRT)
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#define EAMAIN_HAS_NETWORK_CHANNEL 1
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#define EAMAIN_FREOPEN_SUPPORTED 0
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#endif
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#if defined(EA_PLATFORM_WINDOWS_PHONE) && !defined(EAMAIN_HAS_NETWORK_CHANNEL)
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#define EAMAIN_HAS_NETWORK_CHANNEL 1
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#define EAMAIN_FREOPEN_SUPPORTED 0
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#endif
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// winrt-arm configurations do not have winsock, so for these configurations
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// we disable the use of the network channel.
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#if defined(_MSC_VER) && !defined(EA_PLATFORM_WINDOWS_PHONE) && defined(EA_PROCESSOR_ARM) && defined(EAMAIN_HAS_NETWORK_CHANNEL)
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#undef EAMAIN_HAS_NETWORK_CHANNEL
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#endif
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#if defined(EA_PLATFORM_CAPILANO) && !defined(EAMAIN_HAS_NETWORK_CHANNEL)
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#define EAMAIN_HAS_NETWORK_CHANNEL 1
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#define EAMAIN_FREOPEN_SUPPORTED 1
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#endif
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#if !defined(EAMAIN_HAS_NETWORK_CHANNEL)
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#define EAMAIN_HAS_NETWORK_CHANNEL 0
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#endif
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#if !defined(EAMAIN_FREOPEN_SUPPORTED)
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#define EAMAIN_FREOPEN_SUPPORTED 0
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#endif
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#if EAMAIN_HAS_NETWORK_CHANNEL
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#if defined(_MSC_VER)
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EA_DISABLE_ALL_VC_WARNINGS()
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#if defined(WINAPI_FAMILY)
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#undef WINAPI_FAMILY
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#endif
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#define WINAPI_FAMILY WINAPI_FAMILY_DESKTOP_APP
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#include <WinSock2.h>
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#include <ws2tcpip.h>
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#pragma comment(lib, "Ws2_32.lib")
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#if defined(EA_PLATFORM_WINDOWS_PHONE)
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#pragma warning(disable:4265)
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#include <thread>
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#else
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// Restoring VC warnings on Windows Phone causes some warnings to pop
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// up down below, emanating from std::thread. In order to have some
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// coverage of this code, warnings are re-enabled on other platforms.
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EA_RESTORE_ALL_VC_WARNINGS()
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#endif
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#define SocketGetLastError() WSAGetLastError()
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#define snprintf _snprintf
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#else
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <errno.h>
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#if !defined(EA_PLATFORM_SONY)
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#include <netdb.h>
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#else
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#include <net.h>
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#endif
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#include <string.h>
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#include <unistd.h>
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typedef int SOCKET;
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const int INVALID_SOCKET = -1;
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const int SOCKET_ERROR = -1;
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#define SD_SEND SHUT_WR
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#define closesocket close
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#define WSAECONNREFUSED ECONNREFUSED
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#define WSAENETUNREACH ENETUNREACH
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#define SocketGetLastError() errno
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#endif
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#include <stdio.h>
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#include "eathread/eathread_thread.h"
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#include "EAStdC/EAMemory.h"
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#include "EAStdC/EAString.h"
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#include "EAStdC/EASprintf.h"
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namespace EA
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{
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namespace EAMain
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{
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namespace Internal
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{
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class NetworkChannel : public IChannel
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{
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SOCKET m_socket;
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char m_serverAddressStorage[128];
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char m_port[6];
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const char *m_serverAddress;
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static void SleepThread(int milliseconds);
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public:
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NetworkChannel();
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virtual ~NetworkChannel();
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virtual void Init();
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virtual void Send(const char8_t *data);
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virtual void Shutdown();
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void SetServerPort(const char *server, const char *port);
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bool Connect();
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};
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static NetworkChannel g_NetworkChannelInstance;
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void NetworkChannel::SleepThread(int milliseconds)
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{
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#if defined(_MSC_VER)
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#if defined(EA_PLATFORM_WINDOWS_PHONE)
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std::this_thread::sleep_for(std::chrono::milliseconds(milliseconds));
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#else
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Sleep(milliseconds);
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#endif
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#else
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usleep(milliseconds * 1000);
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#endif
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}
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NetworkChannel::NetworkChannel()
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: m_socket(INVALID_SOCKET)
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, m_serverAddress(&m_serverAddressStorage[0])
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{
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EA::StdC::Memset8(m_serverAddressStorage, 0, sizeof m_serverAddressStorage);
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EA::StdC::Memset8(m_port, 0, sizeof m_port);
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#if defined(_MSC_VER)
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WSAData wsaData = {};
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WSAStartup(MAKEWORD(2, 2), &wsaData);
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#endif
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}
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static void LogNetworkError(const char *format, ...)
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{
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(void)format;
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}
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NetworkChannel::~NetworkChannel()
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{
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#if defined(_MSC_VER)
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WSACleanup();
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#endif
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}
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void NetworkChannel::Init()
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{
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}
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void NetworkChannel::Send(const char8_t *data)
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{
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char *buffer = const_cast<char *>(data);
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ssize_t bufferLength = static_cast<ssize_t>(strlen(buffer));
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ssize_t bytesSent = 0;
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while (bytesSent < bufferLength)
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{
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ssize_t result = send(m_socket, buffer + bytesSent, static_cast<int>(bufferLength - bytesSent), 0);
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if (result == SOCKET_ERROR)
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{
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bool reconnected = false;
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LogNetworkError("[NetworkChannel::Send] Reconnecting...");
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for (int i = 0; i < 20; ++i)
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{
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Shutdown();
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if (!Connect())
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{
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LogNetworkError("[NetworkChannel::Send] Send failed: %d", SocketGetLastError());
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}
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else
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{
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reconnected = true;
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break;
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}
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SleepThread(500);
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}
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if (!reconnected)
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{
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LogNetworkError("[NetworkChannel::Send] Unable to connect, aborting.");
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return;
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}
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}
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else
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{
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bytesSent += result;
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}
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}
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}
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void NetworkChannel::Shutdown()
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{
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// Closing the socket does not wait for pending data to be sent.
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// To ensure that all data has been sent, the write end of the
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// socket must first be shut down. This sends a FIN packet to
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// the receiver after all data has been sent and acknowledged
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// by the receiver. This must also be paired with a call to
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// recv to ensure that all pending readable data has been
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// read.
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shutdown(m_socket, SD_SEND);
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char buffer[128];
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for (;;)
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{
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ssize_t rv = recv(m_socket, buffer, (int)sizeof buffer, 0);
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if (rv <= 0)
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{
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// We can assume that a graceful shutdown has occurred
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// when rv == 0. If rv < 0 an error has occurred, but
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// we are not at a point where we can easily recover, so
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// this code will just shutdown the socket and exit the
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// program if an error happens here.
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break;
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}
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}
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closesocket(m_socket);
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m_socket = INVALID_SOCKET;
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}
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void NetworkChannel::SetServerPort(const char *server, const char *port)
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{
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using namespace EA::StdC;
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// If, somehow, the server name string is longer than the storge
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// allocated, allocate some space for it on the C-heap. Not ideal,
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// may actually fail some tests, but the alternative would be
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// no output from EAMain at all.
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if (Strlcpy(m_serverAddressStorage, server, sizeof m_serverAddressStorage) > (sizeof m_serverAddressStorage))
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{
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size_t serverNameLength = Strlen(server);
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char *ptr = static_cast<char *>(calloc(serverNameLength + 1, 1));
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Strlcpy(ptr, server, serverNameLength + 1);
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m_serverAddress = ptr;
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}
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// Valid port numbers are in the range [1, 65535] so will have
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// always 5 digits max.
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EA_ASSERT(sizeof m_port == 6);
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Strlcpy(m_port, port, sizeof m_port);
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}
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bool NetworkChannel::Connect()
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{
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EA_ASSERT(m_serverAddress != NULL);
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EA_ASSERT(m_port != NULL);
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bool result = false;
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SOCKET remoteSocket = INVALID_SOCKET;
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const int MAX_RETRIES = 250;
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#if !defined(EA_PLATFORM_SONY)
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struct addrinfo hints = {};
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hints.ai_socktype = SOCK_STREAM;
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addrinfo *p = NULL;
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if (getaddrinfo(m_serverAddress, m_port, &hints, &p) != 0)
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{
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LogNetworkError("[NetworkChannel::Connect] Cannot connect to %s:%s", m_serverAddress, m_port);
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goto ErrorReturn;
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}
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for (struct addrinfo *endpoint = p; endpoint != NULL; endpoint = endpoint->ai_next)
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#endif
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{
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#if !defined(EA_PLATFORM_SONY)
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remoteSocket = socket(endpoint->ai_family, endpoint->ai_socktype, endpoint->ai_protocol);
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#else
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remoteSocket = sceNetSocket("EAMain Socket", SCE_NET_AF_INET, SCE_NET_SOCK_STREAM, 0);
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#endif
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if (remoteSocket == INVALID_SOCKET)
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{
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LogNetworkError("[NetworkChannel::Connect] Cannot create socket");
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goto ErrorReturn;
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}
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#if defined(_MSC_VER)
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if (endpoint->ai_family == AF_INET6)
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{
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DWORD v6only = 0;
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setsockopt(remoteSocket, IPPROTO_IPV6, IPV6_V6ONLY, (char *)&v6only, sizeof v6only);
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}
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#endif
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for (int i = 0; i < MAX_RETRIES; ++i)
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{
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#if !defined(EA_PLATFORM_SONY)
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int connectResult = connect(remoteSocket, endpoint->ai_addr, (int)endpoint->ai_addrlen);
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#else
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char *p;
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SceNetInPort_t port = strtol(m_port, &p, 10);
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SceNetSockaddrIn sin;
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EA::StdC::Memset8(&sin, 0, sizeof sin);
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sin.sin_len = sizeof(sin);
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sin.sin_family = SCE_NET_AF_INET;
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if (sceNetInetPton(SCE_NET_AF_INET, m_serverAddress, &sin.sin_addr) <= 0)
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{
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LogNetworkError("[NetworkChannel::Connect] Cannot connect to %s:%s", m_serverAddress, m_port);
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goto ErrorReturn;
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}
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sin.sin_port = sceNetHtons(port);
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sin.sin_vport = sceNetHtons(SCE_NET_ADHOC_PORT);
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int connectResult = sceNetConnect(remoteSocket, (SceNetSockaddr *)&sin, sizeof(sin));
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#endif
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if (connectResult == 0)
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{
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result = true;
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m_socket = remoteSocket;
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goto SuccessReturn;
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}
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switch (SocketGetLastError())
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{
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case WSAENETUNREACH:
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SleepThread(20);
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continue;
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default:
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LogNetworkError("[NetworkChannel::Connect] Cannot connect to socket");
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goto ErrorReturn;
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}
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}
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}
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ErrorReturn:
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if (remoteSocket != INVALID_SOCKET)
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{
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LogNetworkError("[NetworkChannel::Connect] FAILED");
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closesocket(remoteSocket);
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}
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SuccessReturn:
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#if !defined(EA_PLATFORM_SONY)
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if (p)
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{
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freeaddrinfo(p);
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}
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#endif
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return result;
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}
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static IChannel *CreateNetworkChannelImpl(const char *server, int port)
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{
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char portString[6];
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if (port > 65536 || port < 0)
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{
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return NULL;
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}
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snprintf(portString, sizeof portString, "%d", port);
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portString[5] = 0;
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g_NetworkChannelInstance.SetServerPort(server, portString);
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if (g_NetworkChannelInstance.Connect())
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{
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return &g_NetworkChannelInstance;
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}
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return NULL;
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}
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#if !EAMAIN_FREOPEN_SUPPORTED
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IChannel *CreateNetworkChannel(const char *server, int port)
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{
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// On platforms where we do not support freopen on standard
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// IO streams, we create a raw network channel.
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return CreateNetworkChannelImpl(server, port);
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}
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#else
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static EA::Thread::Thread g_PrintThread;
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static volatile bool g_PrintThreadDone;
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static FILE *g_RedirectedStdoutHandle;
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static FILE *g_RedirectedStderrHandle;
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class StdoutWrapperChannel : public IChannel
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{
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NetworkChannel &m_channel;
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bool m_shutdown;
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StdoutWrapperChannel& operator=(const StdoutWrapperChannel&);
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StdoutWrapperChannel(const StdoutWrapperChannel&);
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public:
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StdoutWrapperChannel(NetworkChannel &channel)
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: m_channel(channel)
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, m_shutdown(false)
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{
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}
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virtual ~StdoutWrapperChannel();
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virtual void Init()
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{
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}
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virtual void Send(const char8_t *data)
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{
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fputs(data, stdout);
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fflush(stdout);
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}
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virtual void Shutdown()
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{
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if (g_RedirectedStdoutHandle)
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{
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fclose(g_RedirectedStdoutHandle);
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}
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if (g_RedirectedStderrHandle)
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{
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fclose(g_RedirectedStderrHandle);
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}
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g_PrintThreadDone = true;
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if (g_PrintThread.GetStatus() == EA::Thread::Thread::kStatusRunning)
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{
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g_PrintThread.WaitForEnd();
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}
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m_channel.Shutdown();
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m_shutdown = true;
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}
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};
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StdoutWrapperChannel::~StdoutWrapperChannel()
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{
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if (!m_shutdown)
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{
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Shutdown();
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}
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}
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static bool ReadFromFile(FILE *file)
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{
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static const int BUFFER_SIZE = 1024;
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static char buffer[BUFFER_SIZE + 1];
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bool haveRead = false;
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// This is a tortuous way of checking to see if there is data
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// available but the goal here is to prevent this thread from
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// blocking if nothing is ready. Blocking could be desirable
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// if we were only reading from one stream but because this
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// code attempts to read from both stdout and stderr we do not
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// want it to block on reading one while the other is receiving
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// important information.
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// Another possibility would be to use non-blocking IO but this
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// would require different implementations for different
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// platforms.
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long currentPosition = ftell(file);
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fseek(file, 0, SEEK_END);
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long endPosition = ftell(file);
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if (endPosition > currentPosition)
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{
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size_t bytesAvailable = static_cast<size_t>(endPosition - currentPosition);
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fseek(file, currentPosition, SEEK_SET);
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while (bytesAvailable > 0)
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{
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size_t bytesToRead = (bytesAvailable > BUFFER_SIZE) ? BUFFER_SIZE : bytesAvailable;
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size_t bytesRead = fread(buffer, 1, bytesToRead, file);
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buffer[bytesRead] = 0;
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g_NetworkChannelInstance.Send(buffer);
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bytesAvailable -= bytesRead;
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}
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haveRead = true;
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}
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return haveRead;
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}
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static char g_StdoutLogPath[256];
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static char g_StderrLogPath[256];
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static intptr_t PrintFunction(void *)
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{
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FILE *stdoutLog = fopen(g_StdoutLogPath, "rb");
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FILE *stderrLog = fopen(g_StderrLogPath, "rb");
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while (!g_PrintThreadDone)
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{
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// It might look neater to combine these file reads into
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// the if statement but this was not done because the
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// shortcircuting of the left hand condition prevented
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// the right hand condition from being evaluated, but
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// every iteration should read from both sources.
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bool haveReadStdout = ReadFromFile(stdoutLog);
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bool haveReadStderr = ReadFromFile(stderrLog);
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if (!haveReadStdout && !haveReadStderr)
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{
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EA::Thread::ThreadSleep(50);
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}
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}
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fflush(stdout); ReadFromFile(stdoutLog); fclose(stdoutLog);
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fflush(stderr); ReadFromFile(stderrLog); fclose(stderrLog);
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return 0;
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}
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IChannel *CreateNetworkChannel(const char *server, int port)
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{
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#if defined(EA_PLATFORM_CAPILANO)
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if (IsDebuggerPresent())
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{
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return NULL;
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}
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#endif
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EA::Thread::ThreadParameters threadParameters;
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char *STDOUT_LOG_NAME = "stdout.log";
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const char *STDERR_LOG_NAME = "stderr.log";
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threadParameters.mnPriority = EA::Thread::kThreadPriorityMax;
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#if defined EA_PLATFORM_IPHONE
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char temporaryDirectory[256];
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confstr(_CS_DARWIN_USER_TEMP_DIR, temporaryDirectory, sizeof temporaryDirectory);
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EA::StdC::Snprintf(g_StdoutLogPath, sizeof g_StdoutLogPath, "%s/%s", temporaryDirectory, STDOUT_LOG_NAME);
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EA::StdC::Snprintf(g_StderrLogPath, sizeof g_StderrLogPath, "%s/%s", temporaryDirectory, STDERR_LOG_NAME);
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#elif defined EA_PLATFORM_CAPILANO
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EA::StdC::Snprintf(g_StdoutLogPath, sizeof g_StdoutLogPath, "T:\\%s", STDOUT_LOG_NAME);
|
|
EA::StdC::Snprintf(g_StderrLogPath, sizeof g_StderrLogPath, "T:\\%s", STDERR_LOG_NAME);
|
|
#else
|
|
EA::StdC::Strlcpy(g_StdoutLogPath, STDOUT_LOG_NAME, sizeof g_StdoutLogPath);
|
|
EA::StdC::Strlcpy(g_StderrLogPath, STDERR_LOG_NAME, sizeof g_StderrLogPath);
|
|
#endif
|
|
|
|
fprintf(stdout, ""); fflush(stdout);
|
|
fprintf(stderr, ""); fflush(stderr);
|
|
|
|
g_RedirectedStdoutHandle = freopen(g_StdoutLogPath, "wb", stdout);
|
|
setvbuf(stdout, NULL, _IONBF, 0);
|
|
g_RedirectedStderrHandle = freopen(g_StderrLogPath, "wb", stderr);
|
|
setvbuf(stderr, NULL, _IONBF, 0);
|
|
|
|
if (CreateNetworkChannelImpl(server, port) != NULL)
|
|
{
|
|
g_PrintThread.Begin(PrintFunction, NULL, &threadParameters);
|
|
}
|
|
|
|
return new StdoutWrapperChannel(g_NetworkChannelInstance);
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
#else
|
|
|
|
namespace EA
|
|
{
|
|
namespace EAMain
|
|
{
|
|
namespace Internal
|
|
{
|
|
IChannel *CreateNetworkChannel(const char *server, int port)
|
|
{
|
|
return NULL;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif
|