158 lines
5.6 KiB
HTML
158 lines
5.6 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<html>
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<head>
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<meta http-equiv="content-type" content="text/html; charset=ISO-8859-1">
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<title>EAGlobal</title>
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<link type="text/css" rel="stylesheet" href="UTFDoc.css">
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<meta name="author" content="Paul Pedriana">
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</head>
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<body bgcolor="#FFFFFF">
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<h1>EAGlobal</h1>
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<h2>Introduction</h2>
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<p>EAGlobal provides the GlobalPtr class. GlobalPtr acts as a reference to a pointer which is global throughout the process (includes the application and any loaded DLLs). The object pointed to must define a unique 32-bit kGlobalID if one is not given. The GlobalPtr class works in a way similar to a smart pointer, but note that it is not the same as your typical auto_ptr or anything else provided by C++ library vendors. The pointer is set to NULL on creation.<br>
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<br>
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Global pointers may be used from multiple threads once initialized to point to an object, but are _not_ thread-safe when being set. If you have a situation where two threads may attempt to set a global pointer at the same time, you should use OS globals (See EAOSGlobal.h) instead to serialize the creators on the OS global lock and prevent race conditions.<br>
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<br>
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A GlobalPtr is not the same thing as simply declaring a pointer at
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a globally accessible scope, especially on platforms with dynamic libraries such as Windows with its DLLs. A GlobalPtr allows multiple pieces of code to declare independent pointers to an object, even if the pieced of code are in independent DLLs.<br>
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<br>
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The pointer assigned to a GlobalPointer need not be a pointer allocated
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dynamically on the heap. It can just as well be the address of some static or local variable.</p>
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<h2>Example usage </h2>
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<p>Here we provide some basic example usage.</p>
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<pre class="code-example">GlobalPtr<int, 0x11111111> pInteger;
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GlobalPtr<int, 0x11111111> pInteger2;
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assert(pInteger == NULL);
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pInteger = new int[2];
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pInteger[0] = 10;
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pInteger[1] = 20;
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assert(pInteger2 == pInteger);
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assert(pInteger2[0] == pInteger[0]);
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delete[] pInteger;
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pInteger = NULL;
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assert(pInteger2 == NULL);
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</pre>
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<h2>Interface</h2>
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<p>The GlobalPtr class works like a smart pointer, but note that it is not the same as your typical auto_ptr or anything else provided by C++ library vendors. </p>
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<pre class="code-example">template<class t, uint32_t kGlobalId = T::kGlobalId>
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class GlobalPtr
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{
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public:
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<span class="code-example-comment"> /// this_type
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/// This is an alias for this class.
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</span> typedef GlobalPtr<T, kGlobalId> this_type;
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<span class="code-example-comment"> /// GlobalPtr
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///
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/// Default constructor. Sets member pointer to whatever the
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/// shared version is. If this is the first usage of the shared
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/// version, the pointer will be set to NULL.
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///
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/// Example usage:
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/// GlobalPtr<SomeClass, 0x12345678> pSomeClass;
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///
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</span> GlobalPtr();
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<span class="code-example-comment"> /// GlobalPtr (copy constructor)
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///
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/// Default constructor. Sets member pointer to whatever the
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/// shared version is. If this is the first usage of the shared
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/// version, the pointer will be set to NULL.
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///
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/// Example usage:
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/// GlobalPtr<SomeClass, 0x12345678> pSomeClass1;
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/// pSomeClass1 = new pSomeClass;
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/// GlobalPtr<SomeClass, 0x12345678> pSomeClass2(pSomeClass1);
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/// pSomeClass2->DoSomething();
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///
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</span> explicit GlobalPtr(const this_type& globalPtr);
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<span class="code-example-comment"> /// operator =
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///
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/// Example usage:
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/// GlobalPtr<SomeClass, 0x12345678> pSomeClass1;
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/// pSomeClass1 = new pSomeClass;
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/// GlobalPtr<SomeClass, 0x12345678> pSomeClass2(pSomeClass1);
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/// pSomeClass2->DoSomething();
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///
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</span> this_type& operator=(const this_type& /*globalPtr*/);
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<span class="code-example-comment"> /// operator =
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///
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/// Example usage:
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/// GlobalPtr<SomeClass, 0x12345678> pSomeClass1;
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/// pSomeClass1 = new pSomeClass;
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/// delete pSomeClass1;
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/// pSomeClass1 = new pSomeClass;
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///
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</span> this_type& operator=(T* p);
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<span class="code-example-comment"> /// operator T*
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///
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/// Example usage:
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/// GlobalPtrlt;SomeClass, 0x12345678> pSomeClass;
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/// FunctionWhichUsesSomeClassPtr(pSomeClass);
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///
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</span> operator T*() const;
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<span class="code-example-comment"> /// operator T*
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///
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/// Example usage:
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/// GlobalPtr<SomeClass, 0x12345678> pSomeClass;
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/// CallFunctionWhichUsesSomeClassPtr(pSomeClass);
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///
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</span> T& operator*() const;
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<span class="code-example-comment"> /// operator ->
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///
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/// Example usage:
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/// GlobalPtr<SomeClass, 0x12345678> pSomeClass;
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/// pSomeClass->DoSomething();
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///
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</span> T* operator->() const;
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<span class="code-example-comment"> /// operator !
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///
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/// Example usage:
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/// GlobalPtr<SomeClass, 0x12345678> pSomeClass;
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/// if(!pSomeClass)
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/// pSomeClass = new SomeClass;
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///
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</span> bool operator!() const;
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<span class="code-example-comment"> /// get
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///
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/// Returns the owned pointer.
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///
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/// Example usage:
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/// GlobalPtr<SomeClass, 0x12345678> pSomeClass = new SomeClass;
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/// SomeClass* pSC = pSomeClass.get();
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/// pSC->DoSomething();
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///
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</span> T* get() const;
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};</pre>
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<p></p>
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<hr>
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<p> </p>
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<p> </p>
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<p> </p>
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<p> </p>
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<p> </p>
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<p> </p>
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<p> </p>
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<p> </p>
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<p> </p>
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<p> </p>
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<p> </p>
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<p> </p>
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<p> </p>
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<p> </p>
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</body></html>
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