915 lines
36 KiB
C++
915 lines
36 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Copyright (c) Electronic Arts Inc. All rights reserved.
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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// OS globals are process-wide globals and are shared between an EXE and
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// DLLs. The OS global system works at the operating system level and has
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// auto-discovery logic so that no pointers or init calls need to be made
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// between modules for them to link their OS global systems together.
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//
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// Note that the interface to OS globals is a bit convoluted because the
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// core system needs to be thread-safe, cross-module, and independent of
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// app-level allocators. For objects for which order of initialization is
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// clearer, EASingleton is probably a better choice.
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///////////////////////////////////////////////////////////////////////////////
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#include <EAStdC/EAGlobal.h>
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#include <EAStdC/internal/Thread.h>
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#include <EAStdC/EASprintf.h>
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#include <stdlib.h>
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#include <new>
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#include <EAAssert/eaassert.h>
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// Until we can test other implementations of Linux, we enable Linux only for regular desktop x86 Linux.
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#if (defined(EA_PLATFORM_LINUX) && (defined(EA_PROCESSOR_X86) || defined(EA_PROCESSOR_X86_64)) && !defined(EA_PLATFORM_ANDROID)) // What other unix-like platforms can do this?
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#include <semaphore.h>
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#include <fcntl.h>
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#include <sys/mman.h>
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#include <stdlib.h>
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#include <unistd.h>
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#define EASTDC_EAGLOBAL_UNIX 1
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#else
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#define EASTDC_EAGLOBAL_UNIX 0
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#endif
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#if defined(EA_PLATFORM_MICROSOFT)
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#pragma warning(push, 0)
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#include <Windows.h>
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#pragma warning(pop)
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#endif
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#if defined(EA_PLATFORM_MICROSOFT)
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#pragma warning(push)
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#pragma warning(disable: 4355) // warning C4355: 'this' : used in base member initializer list
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#ifndef EASTDC_INIT_SEG_DEFINED
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#define EASTDC_INIT_SEG_DEFINED
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// Set initialization order between init_seg(compiler) (.CRT$XCC) and
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// init_seg(lib) (.CRT$XCL). The MSVC linker sorts the .CRT sections
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// alphabetically so we simply need to pick a name that is between
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// XCC and XCL. This works on both Windows and XBox.
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#pragma warning(disable: 4075) // "initializers put in unrecognized initialization area"
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#pragma init_seg(".CRT$XCF")
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#endif
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#endif
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#if EASTDC_GLOBALPTR_SUPPORT_ENABLED
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namespace
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{
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struct OSGlobalManager
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{
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typedef EA::StdC::intrusive_list<EA::StdC::OSGlobalNode> OSGlobalList;
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OSGlobalList mOSGlobalList;
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uint32_t mRefCount; //< Atomic reference count so that the allocator persists as long as the last module that needs it.
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EA::StdC::Mutex mcsLock;
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OSGlobalManager();
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OSGlobalManager(const OSGlobalManager&);
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OSGlobalManager& operator=(const OSGlobalManager&);
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void Lock() {
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mcsLock.Lock();
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}
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void Unlock() {
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mcsLock.Unlock();
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}
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EA::StdC::OSGlobalNode* Find(uint32_t id);
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void Add(EA::StdC::OSGlobalNode* p);
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void Remove(EA::StdC::OSGlobalNode* p);
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};
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OSGlobalManager::OSGlobalManager() {
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EA::StdC::AtomicSet(&mRefCount, 0);
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}
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EA::StdC::OSGlobalNode* OSGlobalManager::Find(uint32_t id) {
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OSGlobalList::iterator it(mOSGlobalList.begin()), itEnd(mOSGlobalList.end());
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for(; it!=itEnd; ++it) {
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EA::StdC::OSGlobalNode& node = *it;
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if (node.mOSGlobalID == id)
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return &node;
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}
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return NULL;
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}
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void OSGlobalManager::Add(EA::StdC::OSGlobalNode *p) {
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mOSGlobalList.push_front(*p);
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}
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void OSGlobalManager::Remove(EA::StdC::OSGlobalNode *p) {
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OSGlobalList::iterator it = mOSGlobalList.locate(*p);
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mOSGlobalList.erase(it);
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}
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OSGlobalManager* gpOSGlobalManager = NULL;
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uint32_t gOSGlobalRefs = 0;
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} // namespace
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#if defined(EA_PLATFORM_MICROSOFT)
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namespace {
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#define EA_GLOBAL_UNIQUE_NAME_FORMAT "SingleMgrMutex%08x"
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#define EA_GLOBAL_UNIQUE_NAME_FORMAT_W L"SingleMgrMutex%08x"
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// For the Microsoft desktop API (e.g. Win32, Win64) we can use Get/SetEnvironmentVariable to
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// read/write a process-global variable. But other Microsoft APIs (e.g. XBox 360) don't support
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// this and we resort to using a semaphore to store pointer bits.
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#if !EA_WINAPI_FAMILY_PARTITION(EA_WINAPI_PARTITION_DESKTOP) && (EA_PLATFORM_PTR_SIZE == 4)
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HANDLE ghOSGlobalManagerPtrSemaphore;
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#elif !EA_WINAPI_FAMILY_PARTITION(EA_WINAPI_PARTITION_DESKTOP) && (EA_PLATFORM_PTR_SIZE == 8)
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HANDLE ghOSGlobalManagerPtrSemaphoreHi = NULL;
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HANDLE ghOSGlobalManagerPtrSemaphoreLo = NULL;
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#endif
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bool InitOSGlobalSystem();
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void ShutdownOSGlobalSystem();
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OSGlobalManager* CreateOSGlobalManager();
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void DestroyOSGlobalManager(OSGlobalManager* pOSGlobalManager);
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OSGlobalManager* CreateOSGlobalManager()
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{
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// Allocate the OSGlobal manager in the heap. We use the heap so that it can
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// hop between DLLs if the EXE itself doesn't use the manager. Note that this
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// must be the operating system heap and not an app-level heap (i.e. PPMalloc).
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// We store the pointer to the originally allocated memory at p[-1], because we
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// may have moved it during alignment.
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const size_t kAlignment = 16;
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void* p = HeapAlloc(GetProcessHeap(), 0, sizeof(OSGlobalManager) + kAlignment - 1 + sizeof(void *));
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void* pAligned = (void *)(((uintptr_t)p + sizeof(void *) + kAlignment - 1) & ~(kAlignment-1));
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((void**)pAligned)[-1] = p;
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// Placement-new the global manager into the new memory.
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return new(pAligned) OSGlobalManager;
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}
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void DestroyOSGlobalManager(OSGlobalManager* pOSGlobalManager)
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{
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if(pOSGlobalManager)
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{
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gpOSGlobalManager->~OSGlobalManager();
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HeapFree(GetProcessHeap(), 0, ((void**)gpOSGlobalManager)[-1]);
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}
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}
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bool InitOSGlobalSystem()
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{
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// The following check is not thread-safe. On most platforms this isn't an
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// issue in practice because this function is called on application startup
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// and other threads won't be active. The primary concern is if the
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// memory changes that result below are visible to other processors later.
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if (!gpOSGlobalManager)
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{
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// We create a named (process-global) mutex. Other threads or modules within
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// this process share this same underlying mutex.
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#if !EA_WINAPI_FAMILY_PARTITION(EA_WINAPI_PARTITION_DESKTOP)
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// The kernel object namespace is global on Win32 so we have to choose a unique name.
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wchar_t uniqueName[64];
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EA::StdC::Sprintf(uniqueName, EA_GLOBAL_UNIQUE_NAME_FORMAT_W, (unsigned)GetCurrentProcessId());
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HANDLE hMutex = CreateMutexExW(NULL, uniqueName, CREATE_MUTEX_INITIAL_OWNER, SYNCHRONIZE);
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#else
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// The kernel object namespace is global on Win32 so we have to choose a unique name.
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char uniqueName[64];
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EA::StdC::Sprintf(uniqueName, EA_GLOBAL_UNIQUE_NAME_FORMAT, (unsigned)GetCurrentProcessId());
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HANDLE hMutex = CreateMutexA(NULL, FALSE, uniqueName);
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#endif
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if (!hMutex)
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return false;
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if (WAIT_FAILED != WaitForSingleObjectEx(hMutex, INFINITE, FALSE))
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{
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// If we don't have access to GetEnvironmentVariable and are a 32 bit platform...
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#if !EA_WINAPI_FAMILY_PARTITION(EA_WINAPI_PARTITION_DESKTOP) && (EA_PLATFORM_PTR_SIZE == 4)
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// Xenon does not have memory mapping so we can't use the same technique
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// as for Win32, and lacks GetModuleHandle() so the old "get global proc
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// from main executable" trick won't work. What we do here is create
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// a semaphore whose value is the pointer to gpOSGlobalManager. Semaphores
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// can't hold negative values so we shift the pointer down by 4 bits
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// before storing it (it has 16 byte alignment so this is OK). Also,
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// there is no way to read a semaphore without modifying it so a mutex
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// is needed around the operation.
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wchar_t uniqueSemaphoreName[32];
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EA::StdC::Sprintf(uniqueSemaphoreName, L"SingleMgr%u", (unsigned)GetCurrentProcessId());
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ghOSGlobalManagerPtrSemaphore = CreateSemaphoreExW(NULL, 0, 0x7FFFFFFF, uniqueSemaphoreName, 0, SYNCHRONIZE | SEMAPHORE_MODIFY_STATE);
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if (ghOSGlobalManagerPtrSemaphore)
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{
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const bool bSemaphoreExists = (GetLastError() == ERROR_ALREADY_EXISTS);
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if (bSemaphoreExists) // If somebody within our process already created it..
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{
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LONG ptrValue;
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// Read the semaphore value.
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if (ReleaseSemaphore(ghOSGlobalManagerPtrSemaphore, 1, &ptrValue)) {
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// Undo the +1 we added to the semaphore.
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WaitForSingleObjectEx(ghOSGlobalManagerPtrSemaphore, INFINITE, FALSE);
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// Recover the allocator pointer from the semaphore's original value.
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gpOSGlobalManager = (OSGlobalManager *)((uintptr_t)ptrValue << 4);
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}
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else
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EA_FAIL();
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}
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else
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{
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gpOSGlobalManager = CreateOSGlobalManager();
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// Set the semaphore to the pointer value. It was created with
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// zero as the initial value so we add the desired value here.
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ReleaseSemaphore(ghOSGlobalManagerPtrSemaphore, (LONG)((uintptr_t)gpOSGlobalManager >> 4), NULL);
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}
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}
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else
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{
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// We have a system failure we have no way of handling.
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EA_FAIL();
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}
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// If we don't have access to GetEnvironmentVariable and are a 64 bit platform...
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#elif !EA_WINAPI_FAMILY_PARTITION(EA_WINAPI_PARTITION_DESKTOP) && (EA_PLATFORM_PTR_SIZE == 8)
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// Semaphore counts are limited to 31 bits (LONG_MAX), but we need to store a 64 bit pointer
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// in those bits. But 64 bit pointers are always 64 bit aligned, so we need only 61 bits
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// to store a 64 bit pointer. So we store the upper 31 bits in one semaphore and the lower
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// 30 bits in another semaphore. Take the resulting 61 bits and shift left by 3 to get the
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// full 64 bit pointer.
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// We use CreateSemaphoreExW instead of CreateSemaphoreW because the latter isn't always
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// present in the non-desktop API.
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// The kernel object namespace is session-local (not the same as app-local) so we have to choose a unique name.
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wchar_t uniqueNameHi[64];
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wchar_t uniqueNameLo[64];
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DWORD dwProcessId = GetCurrentProcessId();
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EA::StdC::Sprintf(uniqueNameHi, L"SingleMgrHi%u", dwProcessId);
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EA::StdC::Sprintf(uniqueNameLo, L"SingleMgrLo%u", dwProcessId);
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// Create the high semaphore with a max of 31 bits of storage (0x7FFFFFFF).
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ghOSGlobalManagerPtrSemaphoreHi = CreateSemaphoreExW(NULL, 0, 0x7FFFFFFF, uniqueNameHi, 0, SYNCHRONIZE | SEMAPHORE_MODIFY_STATE);
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if(ghOSGlobalManagerPtrSemaphoreHi)
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{
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const bool bSemaphoreExists = (GetLastError() == ERROR_ALREADY_EXISTS);
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LONG ptrValueHi;
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LONG ptrValueLo;
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if(bSemaphoreExists) // If somebody within our process already created it..
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{
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// Read the semaphore value.
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if(ReleaseSemaphore(ghOSGlobalManagerPtrSemaphoreHi, 1, &ptrValueHi))
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{
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WaitForSingleObjectEx(ghOSGlobalManagerPtrSemaphoreHi, INFINITE, FALSE); // Undo the +1 we added with ReleaseSemaphore.
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// We still need to create our ghOSGlobalManagerPtrSemaphoreLo, which should also already exist,
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// since some other module in this process has already exected this function. Create it with a
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// max of 30 bits of storage (0x3FFFFFFF).
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EA_ASSERT(ghOSGlobalManagerPtrSemaphoreLo == NULL);
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ghOSGlobalManagerPtrSemaphoreLo = CreateSemaphoreExW(NULL, 0, 0x3FFFFFFF, uniqueNameLo, 0, SYNCHRONIZE | SEMAPHORE_MODIFY_STATE);
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EA_ASSERT(GetLastError() == ERROR_ALREADY_EXISTS);
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ReleaseSemaphore(ghOSGlobalManagerPtrSemaphoreLo, 1, &ptrValueLo);
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WaitForSingleObjectEx(ghOSGlobalManagerPtrSemaphoreLo, INFINITE, FALSE); // Undo the +1 we added with ReleaseSemaphore.
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// Recover the allocator pointer from the semaphore's original value.
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uintptr_t ptr = (((uintptr_t)ptrValueHi) << 30 | ptrValueLo) << 3; // Combine the pair into 61 bits, and shift left by 3. This is the reverse of the code below.
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gpOSGlobalManager = (OSGlobalManager*)ptr;
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}
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else
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EA_FAIL(); // In practice this cannot happen unless the machine is cripped beyond repair.
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}
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else // Else our CreateSemaphorExW call was the first one to create ghOSGlobalManagerPtrSemaphoreHi.
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{
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gpOSGlobalManager = CreateOSGlobalManager();
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EA_ASSERT(gpOSGlobalManager && (((uintptr_t)gpOSGlobalManager & 7) == 0)); // All pointers on 64 bit platforms should have their lower 3 bits unused.
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// Set the semaphore to the pointer value. It was created with
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// zero as the initial value so we add the desired value here.
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uintptr_t ptr = (uintptr_t)gpOSGlobalManager >> 3; // ptr now has the 61 significant bits of gpOSGlobalManager.
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ptrValueHi = static_cast<LONG>(ptr >> 30); // ptrValueHi has the upper 31 of the 61 bits.
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ptrValueLo = static_cast<LONG>(ptr & 0x3FFFFFFF); // ptrValueLo has the lower 30 of the 61 bits.
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// We still need to create our ghOSGlobalManagerPtrSemaphoreLo, which should also not already exist.
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// Create it with a max of 30 bits of storage (0x3FFFFFFF).
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EA_ASSERT(ghOSGlobalManagerPtrSemaphoreLo == NULL);
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ghOSGlobalManagerPtrSemaphoreLo = CreateSemaphoreExW(NULL, 0, 0x3FFFFFFF, uniqueNameLo, 0, SYNCHRONIZE | SEMAPHORE_MODIFY_STATE);
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EA_ASSERT(GetLastError() != ERROR_ALREADY_EXISTS);
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EA_ASSERT((ghOSGlobalManagerPtrSemaphoreHi != NULL) && (ghOSGlobalManagerPtrSemaphoreLo != NULL)); // Should always be true, due to the logic in this function.
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ReleaseSemaphore(ghOSGlobalManagerPtrSemaphoreHi, ptrValueHi, NULL);
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ReleaseSemaphore(ghOSGlobalManagerPtrSemaphoreLo, ptrValueLo, NULL);
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// Now semaphoreHi has the upper 31 significant bits of the gpOSGlobalManager pointer value.
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// and semaphoreLo has the lower 30 significant bits of the gpOSGlobalManager pointer value.
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}
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}
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else
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{
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// We have a system failure we have no way of handling.
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EA_FAIL();
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}
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#else
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// Under Win32 and Win64, we use system environment variables to store the gpOSGlobalManager value.
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char stringPtr[32];
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const DWORD dwResult = GetEnvironmentVariableA(uniqueName, stringPtr, 32);
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if((dwResult > 0) && dwResult < 32 && stringPtr[0]) // If the variable was found...
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gpOSGlobalManager = (OSGlobalManager *)(uintptr_t)_strtoui64(stringPtr, NULL, 16); // _strtoui64 is a VC++ extension function.
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else
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{
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// GetLastError() should be ERROR_ENVVAR_NOT_FOUND. But what do we do if it isn't?
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gpOSGlobalManager = CreateOSGlobalManager();
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EA::StdC::Sprintf(stringPtr, "%I64x", (uint64_t)(uintptr_t)gpOSGlobalManager);
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SetEnvironmentVariableA(uniqueName, stringPtr); // There's not much we can do if this call fails.
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}
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#endif
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EA_ASSERT(gpOSGlobalManager && (gpOSGlobalManager->mRefCount < UINT32_MAX));
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EA::StdC::AtomicIncrement(&gpOSGlobalManager->mRefCount);
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BOOL result = ReleaseMutex(hMutex);
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EA_ASSERT(result); EA_UNUSED(result);
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}
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BOOL result = CloseHandle(hMutex);
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EA_ASSERT(result); EA_UNUSED(result);
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if (!gpOSGlobalManager)
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{
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ShutdownOSGlobalSystem();
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return false;
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}
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EA_ASSERT(gOSGlobalRefs < UINT32_MAX);
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EA::StdC::AtomicIncrement(&gOSGlobalRefs); // Increment it once for the init of this system (InitOSGlobalSystem). This increment will be matched by a decrement in ShutdownOSGlobalSystem.
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}
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return true;
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}
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void ShutdownOSGlobalSystem()
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{
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if (EA::StdC::AtomicDecrement(&gOSGlobalRefs) == 0) // If the (atomic) integer decrement results in a refcount of zero...
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{
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if (gpOSGlobalManager)
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{
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if (EA::StdC::AtomicDecrement(&gpOSGlobalManager->mRefCount) == 0)
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DestroyOSGlobalManager(gpOSGlobalManager);
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gpOSGlobalManager = NULL;
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}
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#if !EA_WINAPI_FAMILY_PARTITION(EA_WINAPI_PARTITION_DESKTOP) && (EA_PLATFORM_PTR_SIZE == 4)
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if (ghOSGlobalManagerPtrSemaphore)
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{
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CloseHandle(ghOSGlobalManagerPtrSemaphore);
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ghOSGlobalManagerPtrSemaphore = NULL;
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}
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#elif !EA_WINAPI_FAMILY_PARTITION(EA_WINAPI_PARTITION_DESKTOP) && (EA_PLATFORM_PTR_SIZE == 8)
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if (ghOSGlobalManagerPtrSemaphoreHi)
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{
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CloseHandle(ghOSGlobalManagerPtrSemaphoreHi);
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ghOSGlobalManagerPtrSemaphoreHi = NULL;
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}
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if (ghOSGlobalManagerPtrSemaphoreLo)
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{
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CloseHandle(ghOSGlobalManagerPtrSemaphoreLo);
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ghOSGlobalManagerPtrSemaphoreLo = NULL;
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}
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#else
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// Clear the gpOSGlobalManager environment variable.
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// This code needs to be called in a thread-safe way by the user, usually by calling it once on shutdown.
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// We have a problem if this function is executing at the same time some other entity in this process
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// is currently doing some new use of the OS global system, as that can cause an instance of gpOSGlobalManager
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// to be created while we are in the process of destroying it.
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char uniqueName[64]; uniqueName[0] = 0;
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EA::StdC::Sprintf(uniqueName, EA_GLOBAL_UNIQUE_NAME_FORMAT, (unsigned)GetCurrentProcessId());
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SetEnvironmentVariableA(uniqueName, NULL);
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#endif
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}
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}
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} // namespace
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#elif defined(EA_PLATFORM_SONY)
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// On this platform we use sceKernelReserveVirtualRange with a specific predetermined address, and place our
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// OSGlobalManager there. There's a bit of careful code below to deal with possible snafus while doing this,
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// and even with that this code still has some caveats about its usage, as described below. Most of the time
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// those caveats won't come into play, as they are relevant only for very unusual application usage patterns
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// and can still be worked around if those patterns happen to come into play.
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#include <sys/dmem.h>
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#include <kernel.h>
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#include <string.h>
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#include <sceerror.h>
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#include <eathread/eathread_sync.h>
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#include <EAStdC/EAStopwatch.h>
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struct OSGlobalManagerContainer
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{
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uint8_t mMagicNumber[16]; // This is a unique value which guarantees that this is the address of the OSGlobalManager.
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OSGlobalManager mOSGlobalManager;
|
|
};
|
|
|
|
const size_t kMemSize = 16384;
|
|
const uint64_t kAddr64 = SCE_KERNEL_APP_MAP_AREA_END_ADDR - kMemSize; // End of appication memory space. https://ps4.scedev.net/resources/documents/SDK/3.000/Kernel-Overview/0004.html
|
|
const uint8_t kMagic[16] = { 0xD1, 0x4B, 0x78, 0x49, 0x81, 0xF1, 0x45, 0x0D, 0x91, 0x08, 0x1B, 0xA8, 0xE7, 0x8A, 0xD1, 0xD3 }; // Random bytes.
|
|
const size_t kDirectMemoryLength = 16 * 1024; // 16 KB minimum for sceKernelAllocateDirectMemory
|
|
bool gbKeepDirectMemory = false;
|
|
off_t gDirectMemoryStartAddr = 0;
|
|
|
|
bool InitOSGlobalSystem()
|
|
{
|
|
// The code below involves a number of careful steps to implement sharing a memory address between DLLs.
|
|
// We have this code because this platform provides no other means for sharing a global piece of memory
|
|
// between modules. On other platforms (e.g. Unix) there are environment variables we can use, and on
|
|
// others (e.g. Windows) there are uniquely named synchronization primitives we can use. On still others
|
|
// there are writable semaphore disk files that can be used. On this platform there is no environment variable
|
|
// support, synchronization primitives have names but are not unique like on Windows, and disk files do
|
|
// exist but only if you tag your application manifest to support the /download0 file mount.
|
|
|
|
if(!gpOSGlobalManager)
|
|
{
|
|
uint64_t currentAddr = kAddr64;
|
|
|
|
int32_t err = sceKernelAllocateDirectMemory(
|
|
0,
|
|
SCE_KERNEL_MAIN_DMEM_SIZE,
|
|
kDirectMemoryLength,
|
|
0,
|
|
#if defined(EA_PLATFORM_PS4)
|
|
SCE_KERNEL_WB_ONION,
|
|
#else
|
|
SCE_KERNEL_MTYPE_C_SHARED,
|
|
#endif
|
|
&gDirectMemoryStartAddr);
|
|
EA_ASSERT(err == SCE_OK);
|
|
|
|
if(err != SCE_OK)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
gbKeepDirectMemory = false;
|
|
|
|
while (!gpOSGlobalManager && (currentAddr >= (kAddr64 - EA::StdC::kKettleOSGlobalSearchSpace)))
|
|
{
|
|
void* addr = reinterpret_cast<void*>(currentAddr);
|
|
OSGlobalManagerContainer* pOSGlobalManagerContainer = static_cast<OSGlobalManagerContainer*>(addr);
|
|
int result = SCE_OK; // Disabled because it doesn't work how we need it to: = sceKernelReserveVirtualRange(&addr, kMemSize, SCE_KERNEL_MAP_FIXED | SCE_KERNEL_MAP_NO_OVERWRITE, 0);
|
|
// Possible return values are SCE_OK, SCE_KERNEL_ERROR_EINVAL, and SCE_KERNEL_ERROR_ENOMEM.
|
|
|
|
if((result == SCE_KERNEL_ERROR_ENOMEM) || (result == SCE_OK))
|
|
{
|
|
// SCE_KERNEL_ERROR_ENOMEM occurs when the address has already been reserved, which may have been
|
|
// done by a previous EAGlobal init occurred. With either that or SCE_OK, we call scekernelMapDirectMemory.
|
|
// We call scekernelMapDirectMemory even if we get SCE_KERNEL_ERROR_ENOMEM because another thread may
|
|
// have called sceKernelReserveVirtualRange first, but we may be executing simultaneously and execute
|
|
// sceKernelMapDirectMemory first.
|
|
|
|
result = sceKernelMapNamedDirectMemory(&addr, kMemSize, SCE_KERNEL_PROT_CPU_READ | SCE_KERNEL_PROT_CPU_WRITE,
|
|
SCE_KERNEL_MAP_FIXED | SCE_KERNEL_MAP_NO_OVERWRITE, gDirectMemoryStartAddr, 0, "EAOSGlobal");
|
|
// Possible return values are SCE_OK, SCE_KERNEL_ERROR_EACCES, SCE_KERNEL_ERROR_EINVAL, and SCE_KERNEL_ERROR_ENOMEM.
|
|
// Normally we expect that SCE_KERNEL_ERROR_ENOMEM or SCE_OK will be returned. If the sceKernelReserveVirtualRange
|
|
// returned SCE_OK then usually sceKernalMapDirectMemory will return SCE_OK for us, because if we were the first
|
|
// to call the reserve function then we will probably be the first to call the map function.
|
|
|
|
if((result == SCE_KERNEL_ERROR_ENOMEM) || (result == SCE_OK))
|
|
{
|
|
// At this point the memory at addr is mapped to our address space and we can attempt to read and write it.
|
|
// To make sure this memory really is read/write for us, we query the kernel for its protection type.
|
|
bool weWereHereFirst = (result == SCE_OK); // IF we were here first then we take care of initializing the pOSGlobalManagerContainer->mOSGlobalManager instance.
|
|
|
|
if(weWereHereFirst)
|
|
{
|
|
// We use some low level synchronization primitives here to accomplish memory synchronization. We are unable
|
|
// to use a mutex to do this because there is no way to share a mutex anonymously between modules. The whole
|
|
// reason EAGlobal exists is to allow sharing variables anonymously between modules. So we have a chicken and
|
|
// egg problem: we can't share a mutex between modules until InitOSGlobalSystem has completed.
|
|
|
|
::new(&pOSGlobalManagerContainer->mOSGlobalManager) OSGlobalManager;
|
|
EA::StdC::AtomicIncrement(&pOSGlobalManagerContainer->mOSGlobalManager.mRefCount);
|
|
gpOSGlobalManager = &pOSGlobalManagerContainer->mOSGlobalManager;
|
|
EAWriteBarrier(); // Make sure this is seen as written before the memcpy is seen as written.
|
|
EACompilerMemoryBarrier(); // Don't let the compiler move the above code to after the below code.
|
|
|
|
memcpy(pOSGlobalManagerContainer->mMagicNumber, kMagic, sizeof(pOSGlobalManagerContainer->mMagicNumber));
|
|
EAWriteBarrier(); // Make sure other threads see this write.
|
|
|
|
gbKeepDirectMemory = true;
|
|
}
|
|
else // Else somebody before us mapped this memory. We need to validate it before trying to use it.
|
|
{
|
|
// We have a problem in that as we execute this code, another thread might have just started executing the
|
|
// the weWereHere = true pathway above. So the magic value might not have been written yet. We don't currently
|
|
// have an easy means to deal with this other than to loop for N milliseconds while waiting for the other
|
|
// thread to complete.
|
|
// Another potential problem can occur if two threads of differing priorities execute on the same CPU and
|
|
// one blocks the other from completing this code. That would be a
|
|
|
|
int protection = 0;
|
|
result = sceKernelQueryMemoryProtection(addr, NULL, NULL, &protection);
|
|
|
|
if((result == SCE_OK) && (protection & SCE_KERNEL_PROT_CPU_READ) && (protection & SCE_KERNEL_PROT_CPU_WRITE))
|
|
{
|
|
EA::StdC::LimitStopwatch limitStopwatch(EA::StdC::Stopwatch::kUnitsMilliseconds, 500, true);
|
|
|
|
while(!limitStopwatch.IsTimeUp())
|
|
{
|
|
EAReadBarrier(); // Make sure we see the previous writes of other threads prior to the read below.
|
|
|
|
if(memcmp(kMagic, pOSGlobalManagerContainer->mMagicNumber, sizeof(pOSGlobalManagerContainer->mMagicNumber)) == 0) // If it's our memory...
|
|
{
|
|
// At this point we were able to create a new shared memory area or acquire the shared memory area that
|
|
// some other InitOSGlobalSystem function call previously created.
|
|
EA::StdC::AtomicIncrement(&pOSGlobalManagerContainer->mOSGlobalManager.mRefCount);
|
|
gpOSGlobalManager = &pOSGlobalManagerContainer->mOSGlobalManager;
|
|
EAWriteBarrier(); // This isn't strictly needed, but it can theoretically make things go faster for other threads.
|
|
|
|
break;
|
|
}
|
|
// Else either the other thread is still initializing pOSGlobalManagerContainer or some other completely
|
|
// unrelated entity is using this memory for something else. We don't have a good means of detecting
|
|
// the latter other than timing out. Maybe if sceKernelMapDirectMemory guarantees writing 0 to the memory
|
|
// then we can exit this loop much faster.
|
|
|
|
// There must be another thread executing the weWereHereFirst = true pathway. We sleep so that thread
|
|
// can complete that pathway. Possibly are are a higher priority thread which could be blocking it.
|
|
SceKernelTimespec ts = { 0, 2000000 };
|
|
sceKernelNanosleep(&ts, NULL);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Try another address. The logic above has determined that the address was used by some other entity.
|
|
// That may well indicate that we need to pick a new starting address to try, as we really want this to
|
|
// always succeed the first time through. Note that this bumping up is safe and works as intended, because
|
|
// if one module fails to work at the original address, all will (assuming that during startup some thread
|
|
// doesn't map it before we try to get it and then later unmap it before the other modules that use this have loaded).
|
|
currentAddr -= (1024 * 1024);
|
|
|
|
} // while ...
|
|
|
|
if(!gbKeepDirectMemory)
|
|
{
|
|
sceKernelReleaseDirectMemory(gDirectMemoryStartAddr, kDirectMemoryLength);
|
|
gDirectMemoryStartAddr = 0;
|
|
}
|
|
} // if(!gpOSGlobalManager)
|
|
|
|
if(gpOSGlobalManager) // (We have an AddRef on gpOSGlobalManager from above, so gpOSGlobalManager can't possibly have become invalid at this point)
|
|
{
|
|
// gOSGlobalRefs measures the number of times InitOSGlobalSystem/ShutdowOSGlobalSystem was successfully called.
|
|
EA_ASSERT(gOSGlobalRefs < UINT32_MAX);
|
|
EA::StdC::AtomicIncrement(&gOSGlobalRefs); // Increment it once for the init of this system (InitOSGlobalSystem). This increment will be matched by a decrement in ShutdownOSGlobalSystem.
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
void ShutdownOSGlobalSystem()
|
|
{
|
|
// gOSGlobalRefs measures the number of times InitOSGlobalSystem/ShutdowOSGlobalSystem was successfully called.
|
|
if(EA::StdC::AtomicDecrement(&gOSGlobalRefs) == 0) // If the (atomic) integer decrement results in a refcount of zero...
|
|
{
|
|
if(gpOSGlobalManager)
|
|
{
|
|
if(EA::StdC::AtomicDecrement(&gpOSGlobalManager->mRefCount) == 0) // mRefCount measures the use count of glOSGlobalManager.
|
|
{
|
|
// To consider: we can unmap the memory at gpOSGlobalManager - 16 bytes here. It doesn't buy us anything
|
|
// aside from possibly making some tools see that we freed the mapped kernel memory.
|
|
}
|
|
if(gbKeepDirectMemory)
|
|
{
|
|
sceKernelReleaseDirectMemory(gDirectMemoryStartAddr, kDirectMemoryLength);
|
|
gDirectMemoryStartAddr = 0;
|
|
}
|
|
gpOSGlobalManager = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
#elif EASTDC_EAGLOBAL_UNIX
|
|
|
|
namespace {
|
|
|
|
#define EA_GLOBAL_UNIQUE_NAME_FORMAT "/SingleMgrMutex%llu"
|
|
|
|
OSGlobalManager* CreateOSGlobalManager();
|
|
bool InitOSGlobalSystem();
|
|
void ShutdownOSGlobalSystem();
|
|
|
|
|
|
OSGlobalManager* CreateOSGlobalManager()
|
|
{
|
|
// Allocate the OSGlobal manager in shared memory.
|
|
#if defined(__APPLE__)
|
|
void* pMemory = mmap(NULL, sizeof(OSGlobalManager), PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANON, -1, 0);
|
|
#else
|
|
void* pMemory = mmap(NULL, sizeof(OSGlobalManager), PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANONYMOUS, -1, 0);
|
|
#endif
|
|
|
|
if(pMemory) // Some Unix variants (e.g. mobile) can fail this call due to lack of support for it.
|
|
{
|
|
EA_ASSERT(((uintptr_t)pMemory & 15) == 0); // Make sure mmap returns at least 16 byte alignment.
|
|
|
|
// Placement-new the global manager into the new memory.
|
|
return new(pMemory) OSGlobalManager;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
void DestroyOSGlobalManager(OSGlobalManager* pOSGlobalManager)
|
|
{
|
|
if(pOSGlobalManager)
|
|
{
|
|
gpOSGlobalManager->~OSGlobalManager();
|
|
munmap(pOSGlobalManager, sizeof(OSGlobalManager));
|
|
}
|
|
}
|
|
|
|
|
|
bool InitOSGlobalSystem()
|
|
{
|
|
// The following check is not thread-safe. On most platforms this isn't an
|
|
// issue in practice because this function is called on application startup
|
|
// and other threads won't be active. The primary concern is if the
|
|
// memory changes that result below are visible to other processors later.
|
|
|
|
if(!gpOSGlobalManager)
|
|
{
|
|
// We make a process-unique name based on the process id.
|
|
char uniqueName[96];
|
|
pid_t processID = getpid();
|
|
|
|
EA::StdC::Sprintf(uniqueName, EA_GLOBAL_UNIQUE_NAME_FORMAT, (unsigned long long)processID);
|
|
sem_t* mutex = sem_open(uniqueName, O_CREAT, 0644, 1); // Unix has named semaphores but doesn't really have named mutexes, so we use a semaphore as a mutex.
|
|
|
|
if(mutex == SEM_FAILED)
|
|
return false;
|
|
|
|
if(sem_wait(mutex) == 0) // If locking the mutex was successful...
|
|
{
|
|
// As of this writing, we are using getenv/setenv to write a shared variable pointer. It turns out that this
|
|
// is not a good idea, because getenv/setenv is not thread-safe. getenv returns a pointer to static memory
|
|
// which another thread (who isn't using our mutex) might call setenv in a way that changes that memory.
|
|
// The opinion of the Linux people is that you just shouldn't ever call setenv during application runtime.
|
|
// A better solution for us is to use shared mapped memory (shm_open(), mmap()): http://www.ibm.com/developerworks/aix/library/au-spunix_sharedmemory/index.html
|
|
|
|
const char* pName = getenv(uniqueName);
|
|
|
|
if(pName && pName[0]) // If the variable was found...
|
|
gpOSGlobalManager = (OSGlobalManager*)(uintptr_t)strtoull(pName, NULL, 16);
|
|
else
|
|
{
|
|
gpOSGlobalManager = CreateOSGlobalManager();
|
|
|
|
if(gpOSGlobalManager)
|
|
{
|
|
char buffer[32];
|
|
EA::StdC::Sprintf(buffer, "%I64x", (uint64_t)(uintptr_t)gpOSGlobalManager);
|
|
/*int result =*/ setenv(uniqueName, buffer, 1);
|
|
}
|
|
}
|
|
|
|
if(gpOSGlobalManager)
|
|
{
|
|
EA_ASSERT(gpOSGlobalManager->mRefCount < UINT32_MAX);
|
|
EA::StdC::AtomicIncrement(&gpOSGlobalManager->mRefCount);
|
|
}
|
|
|
|
sem_post(mutex);
|
|
sem_close(mutex);
|
|
sem_unlink(uniqueName);
|
|
}
|
|
|
|
if(!gpOSGlobalManager)
|
|
{
|
|
ShutdownOSGlobalSystem();
|
|
return false;
|
|
}
|
|
|
|
EA_ASSERT(gOSGlobalRefs < UINT32_MAX);
|
|
EA::StdC::AtomicIncrement(&gOSGlobalRefs); // Increment it once for the init of this system (InitOSGlobalSystem). This increment will be matched by a decrement in ShutdownOSGlobalSystem.
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void ShutdownOSGlobalSystem()
|
|
{
|
|
if(EA::StdC::AtomicDecrement(&gOSGlobalRefs) == 0) // If the (atomic) integer decrement results in a refcount of zero...
|
|
{
|
|
if(gpOSGlobalManager)
|
|
{
|
|
if(EA::StdC::AtomicDecrement(&gpOSGlobalManager->mRefCount) == 0)
|
|
DestroyOSGlobalManager(gpOSGlobalManager);
|
|
|
|
gpOSGlobalManager = NULL;
|
|
}
|
|
|
|
// Clear the gpOSGlobalManager environment variable.
|
|
// This code needs to be called in a thread-safe way by the user, usually by calling it once on shutdown.
|
|
// We have a problem if this function is executing at the same time some other entity in this process
|
|
// is currently doing some new use of the OS global system, as that can cause an instance of gpOSGlobalManager
|
|
// to be created while we are in the process of destroying it.
|
|
char uniqueName[96]; uniqueName[0] = 0;
|
|
pid_t processID = getpid();
|
|
|
|
EA::StdC::Sprintf(uniqueName, EA_GLOBAL_UNIQUE_NAME_FORMAT, (unsigned long long)processID);
|
|
/*int result =*/ unsetenv(uniqueName);
|
|
}
|
|
}
|
|
|
|
} // namespace
|
|
|
|
#else // #if defined(EA_PLATFORM_MICROSOFT)
|
|
|
|
namespace {
|
|
|
|
static uint64_t sOSGlobalMgrMemory[(sizeof(OSGlobalManager) + 1) / sizeof(uint64_t)];
|
|
|
|
bool InitOSGlobalSystem()
|
|
{
|
|
// Theoretical problem: If you keep calling this function, eventually gOSGlobalRefs will overflow.
|
|
EA_ASSERT(gOSGlobalRefs < UINT32_MAX);
|
|
if(EA::StdC::AtomicIncrement(&gOSGlobalRefs) == 1)
|
|
gpOSGlobalManager = new(sOSGlobalMgrMemory) OSGlobalManager;
|
|
return true;
|
|
}
|
|
|
|
void ShutdownOSGlobalSystem()
|
|
{
|
|
if(EA::StdC::AtomicDecrement(&gOSGlobalRefs) == 0) // If the (atomic) integer decrement results in a refcount of zero...
|
|
gpOSGlobalManager = NULL;
|
|
}
|
|
}
|
|
|
|
#endif // #if defined(EA_PLATFORM_MICROSOFT)
|
|
|
|
|
|
|
|
|
|
EASTDC_API EA::StdC::OSGlobalNode* EA::StdC::GetOSGlobal(uint32_t id, OSGlobalFactoryPtr pFactory)
|
|
{
|
|
// Initialize up the OSGlobal system if we are getting called before
|
|
// static init, i.e. allocator
|
|
if (!InitOSGlobalSystem())
|
|
return NULL;
|
|
|
|
gpOSGlobalManager->Lock();
|
|
|
|
EA::StdC::OSGlobalNode* p = gpOSGlobalManager->Find(id);
|
|
|
|
if (!p && pFactory)
|
|
{
|
|
p = pFactory();
|
|
p->mOSGlobalID = id;
|
|
AtomicSet(&p->mOSGlobalRefCount, 0);
|
|
gpOSGlobalManager->Add(p);
|
|
}
|
|
|
|
if (p)
|
|
{
|
|
EA_ASSERT(p->mOSGlobalRefCount < UINT32_MAX);
|
|
AtomicIncrement(&p->mOSGlobalRefCount);
|
|
|
|
EA_ASSERT(gOSGlobalRefs < UINT32_MAX);
|
|
AtomicIncrement(&gOSGlobalRefs);
|
|
}
|
|
|
|
gpOSGlobalManager->Unlock();
|
|
|
|
return p;
|
|
}
|
|
|
|
|
|
EASTDC_API bool EA::StdC::SetOSGlobal(uint32_t id, EA::StdC::OSGlobalNode *p)
|
|
{
|
|
// Initialize up the OSGlobal system if we are getting called before
|
|
// static init, i.e. allocator
|
|
if (!InitOSGlobalSystem())
|
|
return false;
|
|
|
|
gpOSGlobalManager->Lock();
|
|
|
|
EA::StdC::OSGlobalNode* const pTemp = gpOSGlobalManager->Find(id);
|
|
|
|
if (pTemp == NULL) // If there isn't one already...
|
|
{
|
|
p->mOSGlobalID = id;
|
|
AtomicSet(&p->mOSGlobalRefCount, 0);
|
|
gpOSGlobalManager->Add(p);
|
|
|
|
EA_ASSERT(p->mOSGlobalRefCount < UINT32_MAX);
|
|
AtomicIncrement(&p->mOSGlobalRefCount);
|
|
|
|
EA_ASSERT(gOSGlobalRefs < UINT32_MAX);
|
|
AtomicIncrement(&gOSGlobalRefs);
|
|
}
|
|
|
|
gpOSGlobalManager->Unlock();
|
|
|
|
return (pTemp == NULL);
|
|
}
|
|
|
|
|
|
EASTDC_API bool EA::StdC::ReleaseOSGlobal(EA::StdC::OSGlobalNode *p)
|
|
{
|
|
gpOSGlobalManager->Lock();
|
|
|
|
const bool shouldDestroyManager = AtomicDecrement(&gOSGlobalRefs) == 0;
|
|
const bool shouldDestroyOSGlobal = AtomicDecrement(&p->mOSGlobalRefCount) == 0;
|
|
|
|
if (shouldDestroyOSGlobal)
|
|
gpOSGlobalManager->Remove(p);
|
|
|
|
gpOSGlobalManager->Unlock();
|
|
|
|
// Note by Paul Pedriana (10/2009): It seems to me that shouldDestroyManager will never
|
|
// be true here because InitOSGlobalSystem will have been called at app startup and
|
|
// its gOSGlobalRefs increment will still be live. So only when that last explicit
|
|
// call to ShutdownOSGlobalSystem is called will gOSGlobalRefs go to zero.
|
|
if (shouldDestroyManager)
|
|
ShutdownOSGlobalSystem(); // This function decrements gOSGlobalRefs.
|
|
|
|
return shouldDestroyOSGlobal;
|
|
}
|
|
|
|
|
|
// Force the OSGlobal manager to be available for the life of the app.
|
|
// It's OK if this comes up too late for some uses because GetOSGlobal()
|
|
// will bring it online earlier in that case.
|
|
namespace
|
|
{
|
|
struct AutoinitOSGlobalManager
|
|
{
|
|
AutoinitOSGlobalManager()
|
|
{
|
|
bool result = InitOSGlobalSystem();
|
|
EA_ASSERT(result); EA_UNUSED(result);
|
|
}
|
|
|
|
~AutoinitOSGlobalManager()
|
|
{
|
|
ShutdownOSGlobalSystem();
|
|
}
|
|
};
|
|
|
|
AutoinitOSGlobalManager gAutoinitOSGlobalManager;
|
|
}
|
|
|
|
|
|
#endif // EASTDC_GLOBALPTR_SUPPORT_ENABLED
|
|
|
|
#if defined(EA_PLATFORM_MICROSOFT)
|
|
#pragma warning(pop) // symmetric for pop for the above --> #pragma warning(disable: 4355) // warning C4355: 'this' : used in base member initializer list
|
|
#endif
|
|
|
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