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EASTL/test/packages/EAStdC/source/EAGlobal.cpp
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jeanlemotan 48ab06b1d9 First
2024-07-02 18:10:39 +02:00

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///////////////////////////////////////////////////////////////////////////////
// Copyright (c) Electronic Arts Inc. All rights reserved.
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// OS globals are process-wide globals and are shared between an EXE and
// DLLs. The OS global system works at the operating system level and has
// auto-discovery logic so that no pointers or init calls need to be made
// between modules for them to link their OS global systems together.
//
// Note that the interface to OS globals is a bit convoluted because the
// core system needs to be thread-safe, cross-module, and independent of
// app-level allocators. For objects for which order of initialization is
// clearer, EASingleton is probably a better choice.
///////////////////////////////////////////////////////////////////////////////
#include <EAStdC/EAGlobal.h>
#include <EAStdC/internal/Thread.h>
#include <EAStdC/EASprintf.h>
#include <stdlib.h>
#include <new>
#include <EAAssert/eaassert.h>
// Until we can test other implementations of Linux, we enable Linux only for regular desktop x86 Linux.
#if (defined(EA_PLATFORM_LINUX) && (defined(EA_PROCESSOR_X86) || defined(EA_PROCESSOR_X86_64)) && !defined(EA_PLATFORM_ANDROID)) // What other unix-like platforms can do this?
#include <semaphore.h>
#include <fcntl.h>
#include <sys/mman.h>
#include <stdlib.h>
#include <unistd.h>
#define EASTDC_EAGLOBAL_UNIX 1
#else
#define EASTDC_EAGLOBAL_UNIX 0
#endif
#if defined(EA_PLATFORM_MICROSOFT)
#pragma warning(push, 0)
#include <Windows.h>
#pragma warning(pop)
#endif
#if defined(EA_PLATFORM_MICROSOFT)
#pragma warning(push)
#pragma warning(disable: 4355) // warning C4355: 'this' : used in base member initializer list
#ifndef EASTDC_INIT_SEG_DEFINED
#define EASTDC_INIT_SEG_DEFINED
// Set initialization order between init_seg(compiler) (.CRT$XCC) and
// init_seg(lib) (.CRT$XCL). The MSVC linker sorts the .CRT sections
// alphabetically so we simply need to pick a name that is between
// XCC and XCL. This works on both Windows and XBox.
#pragma warning(disable: 4075) // "initializers put in unrecognized initialization area"
#pragma init_seg(".CRT$XCF")
#endif
#endif
#if EASTDC_GLOBALPTR_SUPPORT_ENABLED
namespace
{
struct OSGlobalManager
{
typedef EA::StdC::intrusive_list<EA::StdC::OSGlobalNode> OSGlobalList;
OSGlobalList mOSGlobalList;
uint32_t mRefCount; //< Atomic reference count so that the allocator persists as long as the last module that needs it.
EA::StdC::Mutex mcsLock;
OSGlobalManager();
OSGlobalManager(const OSGlobalManager&);
OSGlobalManager& operator=(const OSGlobalManager&);
void Lock() {
mcsLock.Lock();
}
void Unlock() {
mcsLock.Unlock();
}
EA::StdC::OSGlobalNode* Find(uint32_t id);
void Add(EA::StdC::OSGlobalNode* p);
void Remove(EA::StdC::OSGlobalNode* p);
};
OSGlobalManager::OSGlobalManager() {
EA::StdC::AtomicSet(&mRefCount, 0);
}
EA::StdC::OSGlobalNode* OSGlobalManager::Find(uint32_t id) {
OSGlobalList::iterator it(mOSGlobalList.begin()), itEnd(mOSGlobalList.end());
for(; it!=itEnd; ++it) {
EA::StdC::OSGlobalNode& node = *it;
if (node.mOSGlobalID == id)
return &node;
}
return NULL;
}
void OSGlobalManager::Add(EA::StdC::OSGlobalNode *p) {
mOSGlobalList.push_front(*p);
}
void OSGlobalManager::Remove(EA::StdC::OSGlobalNode *p) {
OSGlobalList::iterator it = mOSGlobalList.locate(*p);
mOSGlobalList.erase(it);
}
OSGlobalManager* gpOSGlobalManager = NULL;
uint32_t gOSGlobalRefs = 0;
} // namespace
#if defined(EA_PLATFORM_MICROSOFT)
namespace {
#define EA_GLOBAL_UNIQUE_NAME_FORMAT "SingleMgrMutex%08x"
#define EA_GLOBAL_UNIQUE_NAME_FORMAT_W L"SingleMgrMutex%08x"
// For the Microsoft desktop API (e.g. Win32, Win64) we can use Get/SetEnvironmentVariable to
// read/write a process-global variable. But other Microsoft APIs (e.g. XBox 360) don't support
// this and we resort to using a semaphore to store pointer bits.
#if !EA_WINAPI_FAMILY_PARTITION(EA_WINAPI_PARTITION_DESKTOP) && (EA_PLATFORM_PTR_SIZE == 4)
HANDLE ghOSGlobalManagerPtrSemaphore;
#elif !EA_WINAPI_FAMILY_PARTITION(EA_WINAPI_PARTITION_DESKTOP) && (EA_PLATFORM_PTR_SIZE == 8)
HANDLE ghOSGlobalManagerPtrSemaphoreHi = NULL;
HANDLE ghOSGlobalManagerPtrSemaphoreLo = NULL;
#endif
bool InitOSGlobalSystem();
void ShutdownOSGlobalSystem();
OSGlobalManager* CreateOSGlobalManager();
void DestroyOSGlobalManager(OSGlobalManager* pOSGlobalManager);
OSGlobalManager* CreateOSGlobalManager()
{
// Allocate the OSGlobal manager in the heap. We use the heap so that it can
// hop between DLLs if the EXE itself doesn't use the manager. Note that this
// must be the operating system heap and not an app-level heap (i.e. PPMalloc).
// We store the pointer to the originally allocated memory at p[-1], because we
// may have moved it during alignment.
const size_t kAlignment = 16;
void* p = HeapAlloc(GetProcessHeap(), 0, sizeof(OSGlobalManager) + kAlignment - 1 + sizeof(void *));
void* pAligned = (void *)(((uintptr_t)p + sizeof(void *) + kAlignment - 1) & ~(kAlignment-1));
((void**)pAligned)[-1] = p;
// Placement-new the global manager into the new memory.
return new(pAligned) OSGlobalManager;
}
void DestroyOSGlobalManager(OSGlobalManager* pOSGlobalManager)
{
if(pOSGlobalManager)
{
gpOSGlobalManager->~OSGlobalManager();
HeapFree(GetProcessHeap(), 0, ((void**)gpOSGlobalManager)[-1]);
}
}
bool InitOSGlobalSystem()
{
// The following check is not thread-safe. On most platforms this isn't an
// issue in practice because this function is called on application startup
// and other threads won't be active. The primary concern is if the
// memory changes that result below are visible to other processors later.
if (!gpOSGlobalManager)
{
// We create a named (process-global) mutex. Other threads or modules within
// this process share this same underlying mutex.
#if !EA_WINAPI_FAMILY_PARTITION(EA_WINAPI_PARTITION_DESKTOP)
// The kernel object namespace is global on Win32 so we have to choose a unique name.
wchar_t uniqueName[64];
EA::StdC::Sprintf(uniqueName, EA_GLOBAL_UNIQUE_NAME_FORMAT_W, (unsigned)GetCurrentProcessId());
HANDLE hMutex = CreateMutexExW(NULL, uniqueName, CREATE_MUTEX_INITIAL_OWNER, SYNCHRONIZE);
#else
// The kernel object namespace is global on Win32 so we have to choose a unique name.
char uniqueName[64];
EA::StdC::Sprintf(uniqueName, EA_GLOBAL_UNIQUE_NAME_FORMAT, (unsigned)GetCurrentProcessId());
HANDLE hMutex = CreateMutexA(NULL, FALSE, uniqueName);
#endif
if (!hMutex)
return false;
if (WAIT_FAILED != WaitForSingleObjectEx(hMutex, INFINITE, FALSE))
{
// If we don't have access to GetEnvironmentVariable and are a 32 bit platform...
#if !EA_WINAPI_FAMILY_PARTITION(EA_WINAPI_PARTITION_DESKTOP) && (EA_PLATFORM_PTR_SIZE == 4)
// Xenon does not have memory mapping so we can't use the same technique
// as for Win32, and lacks GetModuleHandle() so the old "get global proc
// from main executable" trick won't work. What we do here is create
// a semaphore whose value is the pointer to gpOSGlobalManager. Semaphores
// can't hold negative values so we shift the pointer down by 4 bits
// before storing it (it has 16 byte alignment so this is OK). Also,
// there is no way to read a semaphore without modifying it so a mutex
// is needed around the operation.
wchar_t uniqueSemaphoreName[32];
EA::StdC::Sprintf(uniqueSemaphoreName, L"SingleMgr%u", (unsigned)GetCurrentProcessId());
ghOSGlobalManagerPtrSemaphore = CreateSemaphoreExW(NULL, 0, 0x7FFFFFFF, uniqueSemaphoreName, 0, SYNCHRONIZE | SEMAPHORE_MODIFY_STATE);
if (ghOSGlobalManagerPtrSemaphore)
{
const bool bSemaphoreExists = (GetLastError() == ERROR_ALREADY_EXISTS);
if (bSemaphoreExists) // If somebody within our process already created it..
{
LONG ptrValue;
// Read the semaphore value.
if (ReleaseSemaphore(ghOSGlobalManagerPtrSemaphore, 1, &ptrValue)) {
// Undo the +1 we added to the semaphore.
WaitForSingleObjectEx(ghOSGlobalManagerPtrSemaphore, INFINITE, FALSE);
// Recover the allocator pointer from the semaphore's original value.
gpOSGlobalManager = (OSGlobalManager *)((uintptr_t)ptrValue << 4);
}
else
EA_FAIL();
}
else
{
gpOSGlobalManager = CreateOSGlobalManager();
// Set the semaphore to the pointer value. It was created with
// zero as the initial value so we add the desired value here.
ReleaseSemaphore(ghOSGlobalManagerPtrSemaphore, (LONG)((uintptr_t)gpOSGlobalManager >> 4), NULL);
}
}
else
{
// We have a system failure we have no way of handling.
EA_FAIL();
}
// If we don't have access to GetEnvironmentVariable and are a 64 bit platform...
#elif !EA_WINAPI_FAMILY_PARTITION(EA_WINAPI_PARTITION_DESKTOP) && (EA_PLATFORM_PTR_SIZE == 8)
// Semaphore counts are limited to 31 bits (LONG_MAX), but we need to store a 64 bit pointer
// in those bits. But 64 bit pointers are always 64 bit aligned, so we need only 61 bits
// to store a 64 bit pointer. So we store the upper 31 bits in one semaphore and the lower
// 30 bits in another semaphore. Take the resulting 61 bits and shift left by 3 to get the
// full 64 bit pointer.
// We use CreateSemaphoreExW instead of CreateSemaphoreW because the latter isn't always
// present in the non-desktop API.
// The kernel object namespace is session-local (not the same as app-local) so we have to choose a unique name.
wchar_t uniqueNameHi[64];
wchar_t uniqueNameLo[64];
DWORD dwProcessId = GetCurrentProcessId();
EA::StdC::Sprintf(uniqueNameHi, L"SingleMgrHi%u", dwProcessId);
EA::StdC::Sprintf(uniqueNameLo, L"SingleMgrLo%u", dwProcessId);
// Create the high semaphore with a max of 31 bits of storage (0x7FFFFFFF).
ghOSGlobalManagerPtrSemaphoreHi = CreateSemaphoreExW(NULL, 0, 0x7FFFFFFF, uniqueNameHi, 0, SYNCHRONIZE | SEMAPHORE_MODIFY_STATE);
if(ghOSGlobalManagerPtrSemaphoreHi)
{
const bool bSemaphoreExists = (GetLastError() == ERROR_ALREADY_EXISTS);
LONG ptrValueHi;
LONG ptrValueLo;
if(bSemaphoreExists) // If somebody within our process already created it..
{
// Read the semaphore value.
if(ReleaseSemaphore(ghOSGlobalManagerPtrSemaphoreHi, 1, &ptrValueHi))
{
WaitForSingleObjectEx(ghOSGlobalManagerPtrSemaphoreHi, INFINITE, FALSE); // Undo the +1 we added with ReleaseSemaphore.
// We still need to create our ghOSGlobalManagerPtrSemaphoreLo, which should also already exist,
// since some other module in this process has already exected this function. Create it with a
// max of 30 bits of storage (0x3FFFFFFF).
EA_ASSERT(ghOSGlobalManagerPtrSemaphoreLo == NULL);
ghOSGlobalManagerPtrSemaphoreLo = CreateSemaphoreExW(NULL, 0, 0x3FFFFFFF, uniqueNameLo, 0, SYNCHRONIZE | SEMAPHORE_MODIFY_STATE);
EA_ASSERT(GetLastError() == ERROR_ALREADY_EXISTS);
ReleaseSemaphore(ghOSGlobalManagerPtrSemaphoreLo, 1, &ptrValueLo);
WaitForSingleObjectEx(ghOSGlobalManagerPtrSemaphoreLo, INFINITE, FALSE); // Undo the +1 we added with ReleaseSemaphore.
// Recover the allocator pointer from the semaphore's original value.
uintptr_t ptr = (((uintptr_t)ptrValueHi) << 30 | ptrValueLo) << 3; // Combine the pair into 61 bits, and shift left by 3. This is the reverse of the code below.
gpOSGlobalManager = (OSGlobalManager*)ptr;
}
else
EA_FAIL(); // In practice this cannot happen unless the machine is cripped beyond repair.
}
else // Else our CreateSemaphorExW call was the first one to create ghOSGlobalManagerPtrSemaphoreHi.
{
gpOSGlobalManager = CreateOSGlobalManager();
EA_ASSERT(gpOSGlobalManager && (((uintptr_t)gpOSGlobalManager & 7) == 0)); // All pointers on 64 bit platforms should have their lower 3 bits unused.
// Set the semaphore to the pointer value. It was created with
// zero as the initial value so we add the desired value here.
uintptr_t ptr = (uintptr_t)gpOSGlobalManager >> 3; // ptr now has the 61 significant bits of gpOSGlobalManager.
ptrValueHi = static_cast<LONG>(ptr >> 30); // ptrValueHi has the upper 31 of the 61 bits.
ptrValueLo = static_cast<LONG>(ptr & 0x3FFFFFFF); // ptrValueLo has the lower 30 of the 61 bits.
// We still need to create our ghOSGlobalManagerPtrSemaphoreLo, which should also not already exist.
// Create it with a max of 30 bits of storage (0x3FFFFFFF).
EA_ASSERT(ghOSGlobalManagerPtrSemaphoreLo == NULL);
ghOSGlobalManagerPtrSemaphoreLo = CreateSemaphoreExW(NULL, 0, 0x3FFFFFFF, uniqueNameLo, 0, SYNCHRONIZE | SEMAPHORE_MODIFY_STATE);
EA_ASSERT(GetLastError() != ERROR_ALREADY_EXISTS);
EA_ASSERT((ghOSGlobalManagerPtrSemaphoreHi != NULL) && (ghOSGlobalManagerPtrSemaphoreLo != NULL)); // Should always be true, due to the logic in this function.
ReleaseSemaphore(ghOSGlobalManagerPtrSemaphoreHi, ptrValueHi, NULL);
ReleaseSemaphore(ghOSGlobalManagerPtrSemaphoreLo, ptrValueLo, NULL);
// Now semaphoreHi has the upper 31 significant bits of the gpOSGlobalManager pointer value.
// and semaphoreLo has the lower 30 significant bits of the gpOSGlobalManager pointer value.
}
}
else
{
// We have a system failure we have no way of handling.
EA_FAIL();
}
#else
// Under Win32 and Win64, we use system environment variables to store the gpOSGlobalManager value.
char stringPtr[32];
const DWORD dwResult = GetEnvironmentVariableA(uniqueName, stringPtr, 32);
if((dwResult > 0) && dwResult < 32 && stringPtr[0]) // If the variable was found...
gpOSGlobalManager = (OSGlobalManager *)(uintptr_t)_strtoui64(stringPtr, NULL, 16); // _strtoui64 is a VC++ extension function.
else
{
// GetLastError() should be ERROR_ENVVAR_NOT_FOUND. But what do we do if it isn't?
gpOSGlobalManager = CreateOSGlobalManager();
EA::StdC::Sprintf(stringPtr, "%I64x", (uint64_t)(uintptr_t)gpOSGlobalManager);
SetEnvironmentVariableA(uniqueName, stringPtr); // There's not much we can do if this call fails.
}
#endif
EA_ASSERT(gpOSGlobalManager && (gpOSGlobalManager->mRefCount < UINT32_MAX));
EA::StdC::AtomicIncrement(&gpOSGlobalManager->mRefCount);
BOOL result = ReleaseMutex(hMutex);
EA_ASSERT(result); EA_UNUSED(result);
}
BOOL result = CloseHandle(hMutex);
EA_ASSERT(result); EA_UNUSED(result);
if (!gpOSGlobalManager)
{
ShutdownOSGlobalSystem();
return false;
}
EA_ASSERT(gOSGlobalRefs < UINT32_MAX);
EA::StdC::AtomicIncrement(&gOSGlobalRefs); // Increment it once for the init of this system (InitOSGlobalSystem). This increment will be matched by a decrement in ShutdownOSGlobalSystem.
}
return true;
}
void ShutdownOSGlobalSystem()
{
if (EA::StdC::AtomicDecrement(&gOSGlobalRefs) == 0) // If the (atomic) integer decrement results in a refcount of zero...
{
if (gpOSGlobalManager)
{
if (EA::StdC::AtomicDecrement(&gpOSGlobalManager->mRefCount) == 0)
DestroyOSGlobalManager(gpOSGlobalManager);
gpOSGlobalManager = NULL;
}
#if !EA_WINAPI_FAMILY_PARTITION(EA_WINAPI_PARTITION_DESKTOP) && (EA_PLATFORM_PTR_SIZE == 4)
if (ghOSGlobalManagerPtrSemaphore)
{
CloseHandle(ghOSGlobalManagerPtrSemaphore);
ghOSGlobalManagerPtrSemaphore = NULL;
}
#elif !EA_WINAPI_FAMILY_PARTITION(EA_WINAPI_PARTITION_DESKTOP) && (EA_PLATFORM_PTR_SIZE == 8)
if (ghOSGlobalManagerPtrSemaphoreHi)
{
CloseHandle(ghOSGlobalManagerPtrSemaphoreHi);
ghOSGlobalManagerPtrSemaphoreHi = NULL;
}
if (ghOSGlobalManagerPtrSemaphoreLo)
{
CloseHandle(ghOSGlobalManagerPtrSemaphoreLo);
ghOSGlobalManagerPtrSemaphoreLo = NULL;
}
#else
// Clear the gpOSGlobalManager environment variable.
// This code needs to be called in a thread-safe way by the user, usually by calling it once on shutdown.
// We have a problem if this function is executing at the same time some other entity in this process
// is currently doing some new use of the OS global system, as that can cause an instance of gpOSGlobalManager
// to be created while we are in the process of destroying it.
char uniqueName[64]; uniqueName[0] = 0;
EA::StdC::Sprintf(uniqueName, EA_GLOBAL_UNIQUE_NAME_FORMAT, (unsigned)GetCurrentProcessId());
SetEnvironmentVariableA(uniqueName, NULL);
#endif
}
}
} // namespace
#elif defined(EA_PLATFORM_SONY)
// On this platform we use sceKernelReserveVirtualRange with a specific predetermined address, and place our
// OSGlobalManager there. There's a bit of careful code below to deal with possible snafus while doing this,
// and even with that this code still has some caveats about its usage, as described below. Most of the time
// those caveats won't come into play, as they are relevant only for very unusual application usage patterns
// and can still be worked around if those patterns happen to come into play.
#include <sys/dmem.h>
#include <kernel.h>
#include <string.h>
#include <sceerror.h>
#include <eathread/eathread_sync.h>
#include <EAStdC/EAStopwatch.h>
struct OSGlobalManagerContainer
{
uint8_t mMagicNumber[16]; // This is a unique value which guarantees that this is the address of the OSGlobalManager.
OSGlobalManager mOSGlobalManager;
};
const size_t kMemSize = 16384;
const uint64_t kAddr64 = SCE_KERNEL_APP_MAP_AREA_END_ADDR - kMemSize; // End of appication memory space. https://ps4.scedev.net/resources/documents/SDK/3.000/Kernel-Overview/0004.html
const uint8_t kMagic[16] = { 0xD1, 0x4B, 0x78, 0x49, 0x81, 0xF1, 0x45, 0x0D, 0x91, 0x08, 0x1B, 0xA8, 0xE7, 0x8A, 0xD1, 0xD3 }; // Random bytes.
const size_t kDirectMemoryLength = 16 * 1024; // 16 KB minimum for sceKernelAllocateDirectMemory
bool gbKeepDirectMemory = false;
off_t gDirectMemoryStartAddr = 0;
bool InitOSGlobalSystem()
{
// The code below involves a number of careful steps to implement sharing a memory address between DLLs.
// We have this code because this platform provides no other means for sharing a global piece of memory
// between modules. On other platforms (e.g. Unix) there are environment variables we can use, and on
// others (e.g. Windows) there are uniquely named synchronization primitives we can use. On still others
// there are writable semaphore disk files that can be used. On this platform there is no environment variable
// support, synchronization primitives have names but are not unique like on Windows, and disk files do
// exist but only if you tag your application manifest to support the /download0 file mount.
if(!gpOSGlobalManager)
{
uint64_t currentAddr = kAddr64;
int32_t err = sceKernelAllocateDirectMemory(
0,
SCE_KERNEL_MAIN_DMEM_SIZE,
kDirectMemoryLength,
0,
#if defined(EA_PLATFORM_PS4)
SCE_KERNEL_WB_ONION,
#else
SCE_KERNEL_MTYPE_C_SHARED,
#endif
&gDirectMemoryStartAddr);
EA_ASSERT(err == SCE_OK);
if(err != SCE_OK)
{
return false;
}
gbKeepDirectMemory = false;
while (!gpOSGlobalManager && (currentAddr >= (kAddr64 - EA::StdC::kKettleOSGlobalSearchSpace)))
{
void* addr = reinterpret_cast<void*>(currentAddr);
OSGlobalManagerContainer* pOSGlobalManagerContainer = static_cast<OSGlobalManagerContainer*>(addr);
int result = SCE_OK; // Disabled because it doesn't work how we need it to: = sceKernelReserveVirtualRange(&addr, kMemSize, SCE_KERNEL_MAP_FIXED | SCE_KERNEL_MAP_NO_OVERWRITE, 0);
// Possible return values are SCE_OK, SCE_KERNEL_ERROR_EINVAL, and SCE_KERNEL_ERROR_ENOMEM.
if((result == SCE_KERNEL_ERROR_ENOMEM) || (result == SCE_OK))
{
// SCE_KERNEL_ERROR_ENOMEM occurs when the address has already been reserved, which may have been
// done by a previous EAGlobal init occurred. With either that or SCE_OK, we call scekernelMapDirectMemory.
// We call scekernelMapDirectMemory even if we get SCE_KERNEL_ERROR_ENOMEM because another thread may
// have called sceKernelReserveVirtualRange first, but we may be executing simultaneously and execute
// sceKernelMapDirectMemory first.
result = sceKernelMapNamedDirectMemory(&addr, kMemSize, SCE_KERNEL_PROT_CPU_READ | SCE_KERNEL_PROT_CPU_WRITE,
SCE_KERNEL_MAP_FIXED | SCE_KERNEL_MAP_NO_OVERWRITE, gDirectMemoryStartAddr, 0, "EAOSGlobal");
// Possible return values are SCE_OK, SCE_KERNEL_ERROR_EACCES, SCE_KERNEL_ERROR_EINVAL, and SCE_KERNEL_ERROR_ENOMEM.
// Normally we expect that SCE_KERNEL_ERROR_ENOMEM or SCE_OK will be returned. If the sceKernelReserveVirtualRange
// returned SCE_OK then usually sceKernalMapDirectMemory will return SCE_OK for us, because if we were the first
// to call the reserve function then we will probably be the first to call the map function.
if((result == SCE_KERNEL_ERROR_ENOMEM) || (result == SCE_OK))
{
// At this point the memory at addr is mapped to our address space and we can attempt to read and write it.
// To make sure this memory really is read/write for us, we query the kernel for its protection type.
bool weWereHereFirst = (result == SCE_OK); // IF we were here first then we take care of initializing the pOSGlobalManagerContainer->mOSGlobalManager instance.
if(weWereHereFirst)
{
// We use some low level synchronization primitives here to accomplish memory synchronization. We are unable
// to use a mutex to do this because there is no way to share a mutex anonymously between modules. The whole
// reason EAGlobal exists is to allow sharing variables anonymously between modules. So we have a chicken and
// egg problem: we can't share a mutex between modules until InitOSGlobalSystem has completed.
::new(&pOSGlobalManagerContainer->mOSGlobalManager) OSGlobalManager;
EA::StdC::AtomicIncrement(&pOSGlobalManagerContainer->mOSGlobalManager.mRefCount);
gpOSGlobalManager = &pOSGlobalManagerContainer->mOSGlobalManager;
EAWriteBarrier(); // Make sure this is seen as written before the memcpy is seen as written.
EACompilerMemoryBarrier(); // Don't let the compiler move the above code to after the below code.
memcpy(pOSGlobalManagerContainer->mMagicNumber, kMagic, sizeof(pOSGlobalManagerContainer->mMagicNumber));
EAWriteBarrier(); // Make sure other threads see this write.
gbKeepDirectMemory = true;
}
else // Else somebody before us mapped this memory. We need to validate it before trying to use it.
{
// We have a problem in that as we execute this code, another thread might have just started executing the
// the weWereHere = true pathway above. So the magic value might not have been written yet. We don't currently
// have an easy means to deal with this other than to loop for N milliseconds while waiting for the other
// thread to complete.
// Another potential problem can occur if two threads of differing priorities execute on the same CPU and
// one blocks the other from completing this code. That would be a
int protection = 0;
result = sceKernelQueryMemoryProtection(addr, NULL, NULL, &protection);
if((result == SCE_OK) && (protection & SCE_KERNEL_PROT_CPU_READ) && (protection & SCE_KERNEL_PROT_CPU_WRITE))
{
EA::StdC::LimitStopwatch limitStopwatch(EA::StdC::Stopwatch::kUnitsMilliseconds, 500, true);
while(!limitStopwatch.IsTimeUp())
{
EAReadBarrier(); // Make sure we see the previous writes of other threads prior to the read below.
if(memcmp(kMagic, pOSGlobalManagerContainer->mMagicNumber, sizeof(pOSGlobalManagerContainer->mMagicNumber)) == 0) // If it's our memory...
{
// At this point we were able to create a new shared memory area or acquire the shared memory area that
// some other InitOSGlobalSystem function call previously created.
EA::StdC::AtomicIncrement(&pOSGlobalManagerContainer->mOSGlobalManager.mRefCount);
gpOSGlobalManager = &pOSGlobalManagerContainer->mOSGlobalManager;
EAWriteBarrier(); // This isn't strictly needed, but it can theoretically make things go faster for other threads.
break;
}
// Else either the other thread is still initializing pOSGlobalManagerContainer or some other completely
// unrelated entity is using this memory for something else. We don't have a good means of detecting
// the latter other than timing out. Maybe if sceKernelMapDirectMemory guarantees writing 0 to the memory
// then we can exit this loop much faster.
// There must be another thread executing the weWereHereFirst = true pathway. We sleep so that thread
// can complete that pathway. Possibly are are a higher priority thread which could be blocking it.
SceKernelTimespec ts = { 0, 2000000 };
sceKernelNanosleep(&ts, NULL);
}
}
}
}
}
// Try another address. The logic above has determined that the address was used by some other entity.
// That may well indicate that we need to pick a new starting address to try, as we really want this to
// always succeed the first time through. Note that this bumping up is safe and works as intended, because
// if one module fails to work at the original address, all will (assuming that during startup some thread
// doesn't map it before we try to get it and then later unmap it before the other modules that use this have loaded).
currentAddr -= (1024 * 1024);
} // while ...
if(!gbKeepDirectMemory)
{
sceKernelReleaseDirectMemory(gDirectMemoryStartAddr, kDirectMemoryLength);
gDirectMemoryStartAddr = 0;
}
} // if(!gpOSGlobalManager)
if(gpOSGlobalManager) // (We have an AddRef on gpOSGlobalManager from above, so gpOSGlobalManager can't possibly have become invalid at this point)
{
// gOSGlobalRefs measures the number of times InitOSGlobalSystem/ShutdowOSGlobalSystem was successfully called.
EA_ASSERT(gOSGlobalRefs < UINT32_MAX);
EA::StdC::AtomicIncrement(&gOSGlobalRefs); // Increment it once for the init of this system (InitOSGlobalSystem). This increment will be matched by a decrement in ShutdownOSGlobalSystem.
return true;
}
return false;
}
void ShutdownOSGlobalSystem()
{
// gOSGlobalRefs measures the number of times InitOSGlobalSystem/ShutdowOSGlobalSystem was successfully called.
if(EA::StdC::AtomicDecrement(&gOSGlobalRefs) == 0) // If the (atomic) integer decrement results in a refcount of zero...
{
if(gpOSGlobalManager)
{
if(EA::StdC::AtomicDecrement(&gpOSGlobalManager->mRefCount) == 0) // mRefCount measures the use count of glOSGlobalManager.
{
// To consider: we can unmap the memory at gpOSGlobalManager - 16 bytes here. It doesn't buy us anything
// aside from possibly making some tools see that we freed the mapped kernel memory.
}
if(gbKeepDirectMemory)
{
sceKernelReleaseDirectMemory(gDirectMemoryStartAddr, kDirectMemoryLength);
gDirectMemoryStartAddr = 0;
}
gpOSGlobalManager = NULL;
}
}
}
#elif EASTDC_EAGLOBAL_UNIX
namespace {
#define EA_GLOBAL_UNIQUE_NAME_FORMAT "/SingleMgrMutex%llu"
OSGlobalManager* CreateOSGlobalManager();
bool InitOSGlobalSystem();
void ShutdownOSGlobalSystem();
OSGlobalManager* CreateOSGlobalManager()
{
// Allocate the OSGlobal manager in shared memory.
#if defined(__APPLE__)
void* pMemory = mmap(NULL, sizeof(OSGlobalManager), PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANON, -1, 0);
#else
void* pMemory = mmap(NULL, sizeof(OSGlobalManager), PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANONYMOUS, -1, 0);
#endif
if(pMemory) // Some Unix variants (e.g. mobile) can fail this call due to lack of support for it.
{
EA_ASSERT(((uintptr_t)pMemory & 15) == 0); // Make sure mmap returns at least 16 byte alignment.
// Placement-new the global manager into the new memory.
return new(pMemory) OSGlobalManager;
}
return NULL;
}
void DestroyOSGlobalManager(OSGlobalManager* pOSGlobalManager)
{
if(pOSGlobalManager)
{
gpOSGlobalManager->~OSGlobalManager();
munmap(pOSGlobalManager, sizeof(OSGlobalManager));
}
}
bool InitOSGlobalSystem()
{
// The following check is not thread-safe. On most platforms this isn't an
// issue in practice because this function is called on application startup
// and other threads won't be active. The primary concern is if the
// memory changes that result below are visible to other processors later.
if(!gpOSGlobalManager)
{
// We make a process-unique name based on the process id.
char uniqueName[96];
pid_t processID = getpid();
EA::StdC::Sprintf(uniqueName, EA_GLOBAL_UNIQUE_NAME_FORMAT, (unsigned long long)processID);
sem_t* mutex = sem_open(uniqueName, O_CREAT, 0644, 1); // Unix has named semaphores but doesn't really have named mutexes, so we use a semaphore as a mutex.
if(mutex == SEM_FAILED)
return false;
if(sem_wait(mutex) == 0) // If locking the mutex was successful...
{
// As of this writing, we are using getenv/setenv to write a shared variable pointer. It turns out that this
// is not a good idea, because getenv/setenv is not thread-safe. getenv returns a pointer to static memory
// which another thread (who isn't using our mutex) might call setenv in a way that changes that memory.
// The opinion of the Linux people is that you just shouldn't ever call setenv during application runtime.
// A better solution for us is to use shared mapped memory (shm_open(), mmap()): http://www.ibm.com/developerworks/aix/library/au-spunix_sharedmemory/index.html
const char* pName = getenv(uniqueName);
if(pName && pName[0]) // If the variable was found...
gpOSGlobalManager = (OSGlobalManager*)(uintptr_t)strtoull(pName, NULL, 16);
else
{
gpOSGlobalManager = CreateOSGlobalManager();
if(gpOSGlobalManager)
{
char buffer[32];
EA::StdC::Sprintf(buffer, "%I64x", (uint64_t)(uintptr_t)gpOSGlobalManager);
/*int result =*/ setenv(uniqueName, buffer, 1);
}
}
if(gpOSGlobalManager)
{
EA_ASSERT(gpOSGlobalManager->mRefCount < UINT32_MAX);
EA::StdC::AtomicIncrement(&gpOSGlobalManager->mRefCount);
}
sem_post(mutex);
sem_close(mutex);
sem_unlink(uniqueName);
}
if(!gpOSGlobalManager)
{
ShutdownOSGlobalSystem();
return false;
}
EA_ASSERT(gOSGlobalRefs < UINT32_MAX);
EA::StdC::AtomicIncrement(&gOSGlobalRefs); // Increment it once for the init of this system (InitOSGlobalSystem). This increment will be matched by a decrement in ShutdownOSGlobalSystem.
}
return true;
}
void ShutdownOSGlobalSystem()
{
if(EA::StdC::AtomicDecrement(&gOSGlobalRefs) == 0) // If the (atomic) integer decrement results in a refcount of zero...
{
if(gpOSGlobalManager)
{
if(EA::StdC::AtomicDecrement(&gpOSGlobalManager->mRefCount) == 0)
DestroyOSGlobalManager(gpOSGlobalManager);
gpOSGlobalManager = NULL;
}
// Clear the gpOSGlobalManager environment variable.
// This code needs to be called in a thread-safe way by the user, usually by calling it once on shutdown.
// We have a problem if this function is executing at the same time some other entity in this process
// is currently doing some new use of the OS global system, as that can cause an instance of gpOSGlobalManager
// to be created while we are in the process of destroying it.
char uniqueName[96]; uniqueName[0] = 0;
pid_t processID = getpid();
EA::StdC::Sprintf(uniqueName, EA_GLOBAL_UNIQUE_NAME_FORMAT, (unsigned long long)processID);
/*int result =*/ unsetenv(uniqueName);
}
}
} // namespace
#else // #if defined(EA_PLATFORM_MICROSOFT)
namespace {
static uint64_t sOSGlobalMgrMemory[(sizeof(OSGlobalManager) + 1) / sizeof(uint64_t)];
bool InitOSGlobalSystem()
{
// Theoretical problem: If you keep calling this function, eventually gOSGlobalRefs will overflow.
EA_ASSERT(gOSGlobalRefs < UINT32_MAX);
if(EA::StdC::AtomicIncrement(&gOSGlobalRefs) == 1)
gpOSGlobalManager = new(sOSGlobalMgrMemory) OSGlobalManager;
return true;
}
void ShutdownOSGlobalSystem()
{
if(EA::StdC::AtomicDecrement(&gOSGlobalRefs) == 0) // If the (atomic) integer decrement results in a refcount of zero...
gpOSGlobalManager = NULL;
}
}
#endif // #if defined(EA_PLATFORM_MICROSOFT)
EASTDC_API EA::StdC::OSGlobalNode* EA::StdC::GetOSGlobal(uint32_t id, OSGlobalFactoryPtr pFactory)
{
// Initialize up the OSGlobal system if we are getting called before
// static init, i.e. allocator
if (!InitOSGlobalSystem())
return NULL;
gpOSGlobalManager->Lock();
EA::StdC::OSGlobalNode* p = gpOSGlobalManager->Find(id);
if (!p && pFactory)
{
p = pFactory();
p->mOSGlobalID = id;
AtomicSet(&p->mOSGlobalRefCount, 0);
gpOSGlobalManager->Add(p);
}
if (p)
{
EA_ASSERT(p->mOSGlobalRefCount < UINT32_MAX);
AtomicIncrement(&p->mOSGlobalRefCount);
EA_ASSERT(gOSGlobalRefs < UINT32_MAX);
AtomicIncrement(&gOSGlobalRefs);
}
gpOSGlobalManager->Unlock();
return p;
}
EASTDC_API bool EA::StdC::SetOSGlobal(uint32_t id, EA::StdC::OSGlobalNode *p)
{
// Initialize up the OSGlobal system if we are getting called before
// static init, i.e. allocator
if (!InitOSGlobalSystem())
return false;
gpOSGlobalManager->Lock();
EA::StdC::OSGlobalNode* const pTemp = gpOSGlobalManager->Find(id);
if (pTemp == NULL) // If there isn't one already...
{
p->mOSGlobalID = id;
AtomicSet(&p->mOSGlobalRefCount, 0);
gpOSGlobalManager->Add(p);
EA_ASSERT(p->mOSGlobalRefCount < UINT32_MAX);
AtomicIncrement(&p->mOSGlobalRefCount);
EA_ASSERT(gOSGlobalRefs < UINT32_MAX);
AtomicIncrement(&gOSGlobalRefs);
}
gpOSGlobalManager->Unlock();
return (pTemp == NULL);
}
EASTDC_API bool EA::StdC::ReleaseOSGlobal(EA::StdC::OSGlobalNode *p)
{
gpOSGlobalManager->Lock();
const bool shouldDestroyManager = AtomicDecrement(&gOSGlobalRefs) == 0;
const bool shouldDestroyOSGlobal = AtomicDecrement(&p->mOSGlobalRefCount) == 0;
if (shouldDestroyOSGlobal)
gpOSGlobalManager->Remove(p);
gpOSGlobalManager->Unlock();
// Note by Paul Pedriana (10/2009): It seems to me that shouldDestroyManager will never
// be true here because InitOSGlobalSystem will have been called at app startup and
// its gOSGlobalRefs increment will still be live. So only when that last explicit
// call to ShutdownOSGlobalSystem is called will gOSGlobalRefs go to zero.
if (shouldDestroyManager)
ShutdownOSGlobalSystem(); // This function decrements gOSGlobalRefs.
return shouldDestroyOSGlobal;
}
// Force the OSGlobal manager to be available for the life of the app.
// It's OK if this comes up too late for some uses because GetOSGlobal()
// will bring it online earlier in that case.
namespace
{
struct AutoinitOSGlobalManager
{
AutoinitOSGlobalManager()
{
bool result = InitOSGlobalSystem();
EA_ASSERT(result); EA_UNUSED(result);
}
~AutoinitOSGlobalManager()
{
ShutdownOSGlobalSystem();
}
};
AutoinitOSGlobalManager gAutoinitOSGlobalManager;
}
#endif // EASTDC_GLOBALPTR_SUPPORT_ENABLED
#if defined(EA_PLATFORM_MICROSOFT)
#pragma warning(pop) // symmetric for pop for the above --> #pragma warning(disable: 4355) // warning C4355: 'this' : used in base member initializer list
#endif