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jeanlemotan b344afa9fe First
2024-07-02 18:12:23 +02:00

33 lines
1.1 KiB
C++

#pragma once
#include "ISource.h"
#include "fs/Api.h"
#include "tl/span.h"
namespace fs
{
//Design rationale:
// Sources are throw-away objects representing a data source or sink (the Sink).
// They are not supposed to be reused.
// There is only one owner of the source, enforced by the tl::unique_ref wrapper. Due to this, sources are NOT thread safe.
// There is no open/close for sources as the open is done in the constructor and close in the destructor. This is to reinforce the idea of throw-away objects.
// If you need a persistent source to be able to reload your data, hold a
// path to the source instead of the source. This is to allow the underlying file system to change (due to DLC for example). When you need the source again, request a new one from the file system.
class FS_API IMapSource : public ISource
{
public:
IMapSource() = default;
~IMapSource() override = default;
IMapSource(IMapSource&&) = default;
IMapSource& operator=(IMapSource&&) = default;
//this maps the source from the current pointer and size bytes. the pointer is advanced with size bytes
virtual tl::span<const uint8_t> map(size_t size) = 0;
};
}