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FS/include/fs/ISource.h
T
jeanlemotan b344afa9fe First
2024-07-02 18:12:23 +02:00

48 lines
1.5 KiB
C++

#pragma once
#include "fs/IStreamSource.h"
#include "fs/Api.h"
#include "tl/flag_set2.h"
namespace fs
{
//Design rationale:
// Sources are throw-away objects representing a data source or sink (the Sink).
// They are not supposed to be reused.
// There is only one owner of the source, enforced by the tl::unique_ref wrapper. Due to this, sources are NOT thread safe.
// There is no open/close for sources as the open is done in the constructor and close in the destructor. This is to reinforce the idea of throw-away objects.
// If you need a persistent source to be able to reload your data, hold a
// path to the source instead of the source. This is to allow the underlying file system to change (due to DLC for example). When you need the source again, request a new one from the file system.
class FS_API ISource : public IStreamSource
{
public:
enum class Flag : uint8_t
{
Unbuffered,
Uncached,
SequentialHint, //takes prio over the random hint flag
RandomHint,
};
typedef tl::flag_set2<Flag> Flags;
ISource() = default;
~ISource() override = default;
ISource(ISource&&) = default;
ISource& operator=(ISource&&) = default;
//Changes the cursor either to an absolute offset or a relative one
virtual void seekBeg(uint64_t offset) = 0;
virtual void seekRel(int64_t offset) = 0;
//returns the current cursor position. This is always between 0 and size
virtual uint64_t tell() const = 0;
//returns the size of the source in bytes
virtual uint64_t getSize() const = 0;
};
}